Pages: 1 2 3 4 5 [6] 7 8 9 10 11 .. 11 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Jon Dekker
Dekker Corporation
7
|
Posted - 2014.11.14 16:57:24 -
[151] - Quote
This is amazing. I remember when I first got into EVE just after Apocrypha and tried to get manual WASD to work. Some guy had managed to write some sort of script that I think I tried but it was just moving the mouse & emulating double-click - I quickly got rid of it. I learned the double-click or just orbit, but sometimes EVE isn't always about tactical flight and just having fun in space. Very excited!
With the addition to this, will the camera be getting some love? Currently it stays pointed in the same direction no matter which way your ship is pointing. It would be great if we had the option to cycle cameras (Grand Theft Spaceships?) between normal fixed, cinematic, and directly behind the ship (it goes with your ship - gives much more of a sense of space flight).
Combined with manual flight controls I think it would be really amazing. Keep up the great work guys! |
JetCord
Abyssal Heavy Industries
51
|
Posted - 2014.11.14 16:59:02 -
[152] - Quote
can we use HOTAS with programmable keys? Pls say Yes plzzzzz |
Vincent Athena
V.I.C.E.
2974
|
Posted - 2014.11.14 17:10:33 -
[153] - Quote
Dersen Lowery wrote:SpaceSaft wrote:Benedictus de Suede wrote: As a RL pilot I think I know what I-¦m talking about.
Unless you're a rocket pilot, you got nothing. This is not a flight sim. It's a submarine sim. Rockets are just a weapon system. Any submarine pilots reading this? Even in submarines, you push the nose down and pull the nose up. That is, you push the control yoke forward to point down.
http://vincentoneve.wordpress.com/
|
Del orian
Betruger Trust Holding AG
24
|
Posted - 2014.11.14 17:11:43 -
[154] - Quote
Wait what ? How .... Why ... im confused this is the one thing of eve i had to explain to everyone for almost 10 years now
huzzah for better kiting skills
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
1012
|
Posted - 2014.11.14 17:12:23 -
[155] - Quote
Vincent Athena wrote:Even in submarines, you push the nose down and pull the nose up. That is, you push the control yoke forward to point down. Well, fortunately, if the defaults aren't to do this, the keys are fully remappable to allow this sort of control, like the gods intended.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
Mharius Skjem
Opacity Circles
126
|
Posted - 2014.11.14 17:30:38 -
[156] - Quote
Owen Levanth wrote:Mostlyharmlesss wrote:This is a pants on head ******** gimmick that could've been developed into another, more useful, feature.
Like, say, make the current well working mechanics more obvious and easy to use. Only in Eve will you find people who object to sensible gameplay mechanics. Do you want to control your car with mouse-clicks, too?
I'd be happy to control my car with mouse clicks if roads were 1km wide and there was no chance of colliding with something coming the other way, which is what space is like for most of us who don't hang around Jita undock.
On the positive side though I look forward to testing this, I'm not sure it will be tactically useful though.
Can we have fleet formation presets next please :)
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
|
sereneabt
49
|
Posted - 2014.11.14 17:30:54 -
[157] - Quote
The CODE approves of this. This will make bumping so much more efficient
Love me...
Hate me...
...as long as you pay me
|
Mharius Skjem
Opacity Circles
126
|
Posted - 2014.11.14 17:32:51 -
[158] - Quote
Altrue wrote:Woh, that came out of nowhere!
Props for daring to implement this (even if this is only a beta).
Not convinced that its really worth anything, but I guess we'll see in due time!
I quite like CCP's recent beta features, well worth switching on. Their recent changes to the notification system were excellent. I'm sure we'll all approve of this after a couple of weeks getting used to it.
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
1012
|
Posted - 2014.11.14 17:37:58 -
[159] - Quote
sereneabt wrote:The CODE approves of this. This will make bumping so much more efficient Yeah GÇö-áthe first thing I thought of when I read this devblog was making manual adjustments to something like a 100mn MWD SFI while in glorious flight to deliver bumps of objective truth to other spaceboats. Granted, I don't actually know what CODEdot uses to bump things, but the SFI is a personal favorite. I have fond memories of punting Orcas hundreds of kilometers using the SFI crotch rocket. I wonder if SFIs are even seeded on Sisi...
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
TheMercenaryKing
StarFleet Enterprises Almost Awesome.
310
|
Posted - 2014.11.14 17:39:51 -
[160] - Quote
sereneabt wrote:The CODE approves of this. This will make bumping so much more efficient
http://www.hark.com/clips/mpvspzcvkb-update
Change that from "where this guy is" to "Who these guys are" |
|
Milla Goodpussy
Federal Navy Academy
95
|
Posted - 2014.11.14 17:57:49 -
[161] - Quote
I am stunned... stunned!... it took you guys this long to finally catch on that players wanted manual control. so many excuses and yada , yada, yada... but finally it comes and a dev finally got the job done.
good job Iceland dudes!! |
Centurax
Dracos Dozen Unsettled.
54
|
Posted - 2014.11.14 17:58:20 -
[162] - Quote
Yay finally getting manual control
Nice work on adding this feature, plus I really do hope we get joystick control too.
Hopefully we can get some way to select targets from the joystick and fire because that would just be too much fun.
Good work all, I hope to see more from this feature soon only been waiting since 2003 hehe. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
748
|
Posted - 2014.11.14 17:58:56 -
[163] - Quote
CCP Nullarbor wrote:Ronen Osden wrote:Since there is no "up" in space, Im interested to see if you will able to do back flips and thusly fly "upside down" to the rest of the EVE universe. Since at the moment all vessels are always pointed "up". No up means actually upwards relative to the solarsystem not based on the roll of your ship. In practice it works out a lot easier to control but you won't be flying your ship upside down.
this has been one of my longest issues with eve, that I cant fly my ship upside down, and that my camera doesn't truly freely rotate around the ship, seems to get stuck when trying to pass the z axis.
and honestly the way development is going this is quickly becoming my biggest issue with eve!
I'll join the chorus asking CCP, don't take my fancy names away from me!
In the name of the Limos, the Malkuth, and the Arbalest, so help me pod
- Mara Rinn
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4179
|
Posted - 2014.11.14 18:02:24 -
[164] - Quote
Why ships in Eve go level by default:
The spinning reference frame of the star creates a vertical axis which your warp drive locks on to. The two together exert a force on your ship to bring it 'level'.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1090
|
Posted - 2014.11.14 18:04:31 -
[165] - Quote
If it complements current flight well, I'm into it.
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
|
Taram Caldar
Royal Black Watch Highlanders DARKNESS.
58
|
Posted - 2014.11.14 18:05:20 -
[166] - Quote
Thank you
But I have to ask this.... We were asking for this in beta phase 2 We were asking in beta phase 3 we were asking in bata phase 4.5.6.7.8 and 9 We asked at release We asked nearly every patch since
We were always told 'no'
And somehow... the fact that this is a needed/desired thing is only just dawning on you guys 13 years later?????
Seriously?
"No bastard ever won a war by dying for his country.-á He won it by making the other poor dumb bastard die for his country."
|
Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1090
|
Posted - 2014.11.14 18:12:13 -
[167] - Quote
Taram Caldar wrote:Thank you
But I have to ask this.... We were asking for this in beta phase 2 We were asking in beta phase 3 we were asking in bata phase 4.5.6.7.8 and 9 We asked at release We asked nearly every patch since
We were always told 'no'
And somehow... the fact that this is a needed/desired thing is only just dawning on you guys 13 years later?????
Seriously?
They've fixed most of the issues with the stuff people were using the most (ships)
now they are fixing the core mechanics where people were annoyed.
(Infinite skill queue, multisell, this, etc.)
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
|
Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
814
|
Posted - 2014.11.14 18:17:02 -
[168] - Quote
You had to observe new players to figure out it might be a good idea to at least research the possibility of this? We've been asking for it for years now. === So my biggest concern is how likely this is to cause rubberbanding? Also how will ships fly under TiDi influence? |
Anonymous Forumposter
State War Academy Caldari State
97
|
Posted - 2014.11.14 18:23:39 -
[169] - Quote
Xindi Kraid wrote:You had to observe new players to figure out it might be a good idea to at least research the possibility of this? We've been asking for it for years now. === So my biggest concern is how likely this is to cause rubberbanding? Also how will ships fly under TiDi influence?
Motivation != Understanding. |
Tau Cabalander
Retirement Retreat Working Stiffs
4333
|
Posted - 2014.11.14 18:30:01 -
[170] - Quote
Malcanis's Law: "Whenever a mechanics change is proposed on behalf of GÇÿnew playersGÇÖ, that change is always to the overwhelming advantage of richer, older players."
In other words, I really like this feature! |
|
Lady Rift
What Shall We Call It
106
|
Posted - 2014.11.14 18:30:20 -
[171] - Quote
Xindi Kraid wrote:You had to observe new players to figure out it might be a good idea to at least research the possibility of this? We've been asking for it for years now. === So my biggest concern is how likely this is to cause rubberbanding? Also how will ships fly under TiDi influence?
unresponsive brick like everything else in tidi. |
Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
71
|
Posted - 2014.11.14 18:34:35 -
[172] - Quote
Phoenix Jones wrote:Can I rotate my ship 360 degrees on its vertical axis.
Some call it a barrel roll
http://weknowmemes.com/wp-content/uploads/2011/11/aileron-roll-barrel-roll-differences.jpg Learn the difference and don-¦t trust all the memes... |
Mindo Junde
Bunnie Slayers Redrum Fleet
47
|
Posted - 2014.11.14 18:43:47 -
[173] - Quote
Crasniya wrote:Care Less wrote:CCP must be terrified of the damage Elite: Dangerous coming out will do to the bottom line to make such drastic changes.... They freaking need to be. Good to see them trying to spice things up a bit.
Pretty much sums up what I've been thinking since I saw Elite go into Beta. Its always looked like an EVE killer |
Mindo Junde
Bunnie Slayers Redrum Fleet
47
|
Posted - 2014.11.14 18:46:11 -
[174] - Quote
Warde Guildencrantz wrote:Taram Caldar wrote:Thank you
But I have to ask this.... We were asking for this in beta phase 2 We were asking in beta phase 3 we were asking in bata phase 4.5.6.7.8 and 9 We asked at release We asked nearly every patch since
We were always told 'no'
And somehow... the fact that this is a needed/desired thing is only just dawning on you guys 13 years later?????
Seriously?
They've fixed most of the issues with the stuff people were using the most (ships) now they are fixing the core mechanics where people were annoyed. (Infinite skill queue, multisell, this, etc.) Also, server/client synchronization has likely improved over the years. Remember that missiles animations were originally not iterated upon because synchronization of missiles between client/server was difficult as they were treated like separate entities.
Fixed MOST of the issues with the stuff people use? SERIOUSLY? Gimme me a break
Fixing core mechanics? no, thinking about starting...maybe, fixing? no
and the last bit ROFL
|
TheLostPenguin
Surreal Departure
86
|
Posted - 2014.11.14 19:09:31 -
[175] - Quote
CCP Nullarbor wrote:Ronen Osden wrote:Since there is no "up" in space, Im interested to see if you will able to do back flips and thusly fly "upside down" to the rest of the EVE universe. Since at the moment all vessels are always pointed "up". No up means actually upwards relative to the solarsystem not based on the roll of your ship. In practice it works out a lot easier to control but you won't be flying your ship upside down. I think when people find out this means it doesn't fly how they think it will fly then alot of raging boners are going to wilt super fast.
devblog wrote:The controls will initially be opt-in... These few words terrify me, whilst this will probably be fun to mess around with a bit, and even have a few niche uses, having to fly EVERY ship like this ALL the time would be not only be horrid but require alot of other ui/mechanic changes such that it was basically Ace Combat:In Space. And if you say it could never happen I guess it's just as well CCP don't have prior form for taking their pet ideas (that people tell them are stupid/broken), then ramming them down everyones throats...
If it does turn out to be technically feasible give us it, and if full analog controls are doable give us those, but please do not go full potato and head off where that one little sentence suggests, for now I look forward to screaming around horribly misjudging turns and bumping various innocent bystanders into oblivion. |
Mixu Paatelainen
Eve Refinery
180
|
Posted - 2014.11.14 19:22:27 -
[176] - Quote
asdfasdfasdfasdfasdfasdfASDFASDFASDF |
Alexis Nightwish
52
|
Posted - 2014.11.14 19:34:51 -
[177] - Quote
CCP Nullarbor, this is awesome but could I please make a request of you while you're in the flight control code?
Please, please, please add a hotkey that will tell my ship to go in the direction the camera is facing! This is NOT the same as double clicking. If a ship or other object was in the center of the screen this hotkey would NOT attempt to approach it as it would not be clicking/selecting it. Rather my ship would turn to fly along the vector the center of my camera is pointing towards.
Power Projection: A Brighter Future
|
Nimrodion
Globaltech Industries Yulai Federation
43
|
Posted - 2014.11.14 19:35:00 -
[178] - Quote
Yep, the very first thing I did in EVE was try and fly my pod with WASD..a long overdue feature |
Align Planet1
Caldari Provisions Caldari State
68
|
Posted - 2014.11.14 19:39:06 -
[179] - Quote
Me again. Very happy. Thank you.
P.S. Rhea is getting a little scary, eh? |
Captain Thunderwalker
Happy Endings. Happy Endings
6
|
Posted - 2014.11.14 19:39:33 -
[180] - Quote
dare I ask if this is the first step to "Eve Online VR"?.... er.;.. Second step i mean. |
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 .. 11 :: one page |
First page | Previous page | Next page | Last page |