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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
MeBiatch
GRR GOONS
2019
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Posted - 2014.11.14 19:43:20 -
[181] - Quote
Align Planet1 wrote:Me again. Very happy. Thank you.
P.S. Rhea is getting a little scary, eh?
Dare i say possible replaced Apocrypha for best expansion yet?
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Lfod Shi
Lfod's Ratting and Salvage
221
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Posted - 2014.11.14 19:53:00 -
[182] - Quote
God, would I love keyboard flight controls. Wooosh! Zoom! Turn! FireFireFire! Pause for a heartbeat. FireFireFire! (I like to double tap with my missiles).
GÖ¬ They'll always be bloodclaws to me GÖ½
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Saisin
State War Academy Caldari State
184
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Posted - 2014.11.14 19:59:04 -
[183] - Quote
CCP Nullarbor wrote:Ronen Osden wrote:Since there is no "up" in space, Im interested to see if you will able to do back flips and thusly fly "upside down" to the rest of the EVE universe. Since at the moment all vessels are always pointed "up". No up means actually upwards relative to the solarsystem not based on the roll of your ship. In practice it works out a lot easier to control but you won't be flying your ship upside down. With this change, can you make sure that the ship stop reverting to an horizontal artificial horizon when they stop moving at all... They should remain pointed to the exact direction they stopped at.
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Saisin
State War Academy Caldari State
184
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Posted - 2014.11.14 20:01:49 -
[184] - Quote
Kudos to all the teams at CCP for breaking out of dogmas that are no longer valid and embracing the potential for a larger audience!! ...
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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MeBiatch
GRR GOONS
2019
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Posted - 2014.11.14 20:03:34 -
[185] - Quote
cant get the wasd thing working on sisi yet am i doing something wrong?
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Jon Dekker
Dekker Corporation
7
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Posted - 2014.11.14 20:03:47 -
[186] - Quote
Can you please expand on this by giving us STRAFE? UP, DOWN, LEFT, RIGHT
Keeps ship pointed in current direction. When orbiting at a distance, LEFT & RIGHT would just modify the orbit angle, but UP & DOWN would INCREASE / DECREASE distance.
You can add little puffs of steam with a compressed air sound FX for a cool effect. Really would give a sense of flying in space!!! |
Align Planet1
Caldari Provisions Caldari State
69
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Posted - 2014.11.14 20:18:39 -
[187] - Quote
I am going to opt-in to this so hard. |
Arcos Vandymion
White Beast Inc.
81
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Posted - 2014.11.14 20:23:52 -
[188] - Quote
Ctrl Vertical negative / duck
space vertical positive / jump
Q / E roll/strafe left/right
Next up: Valkyrie and Dust integration *opts in* |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3264
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Posted - 2014.11.14 20:24:04 -
[189] - Quote
Wow.
I don't even know what to say anymore. Every other week it's something totally awesome.
Just... keep doing this. Whomever is is in charge now... they need to always be in charge.
This is so cool. |
Tarpedo
Incursionista
1400
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Posted - 2014.11.14 20:36:46 -
[190] - Quote
Great.
And since EVE is now chasing its 3 MMO spaceships competitors and implementing their functionality - I expect "full scale" multiplayer WiS expansion during next year \o/ (all 3 competing games have WiS) |
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Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1091
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Posted - 2014.11.14 20:40:19 -
[191] - Quote
Tarpedo wrote:Great.
And since EVE is now chasing its 3 MMO spaceships competitors and implementing their functionality - I expect "full scale" multiplayer WiS expansion during next year \o/ (all 3 competing games have WiS)
No one wants WiS if it's pointless. We established that in 2012.
Arcos Vandymion wrote:Ctrl Vertical negative / duck
space vertical positive / jump
Q / E roll/strafe left/right
Next up: Valkyrie and Dust integration *opts in*
This would make manual piloting interesting, I have to admit.
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
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Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1091
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Posted - 2014.11.14 20:50:48 -
[192] - Quote
Mindo Junde wrote:
Fixed MOST of the issues with the stuff people use? SERIOUSLY? Gimme me a break
Fixing core mechanics? no, thinking about starting...maybe, fixing? no
and the last bit ROFL
I said with ships. Which is probably what you use most. In a spaceship game.
Core mechanics? Yes. Most of people who play eve from the start want manual keyboard controls. Click to pilot is not very intuitive.
And thanks for dismissing something logically correct.
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
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Mharius Skjem
Opacity Circles
126
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Posted - 2014.11.14 21:11:22 -
[193] - Quote
Hey CCP Devs
Will we be able to use manual controls like this to supplement some of the other systems in the UI such as selecting orbit when holding either the right or left button forcing the ship to orbit to the left or right as appropriate instead of the essential random and often counter productive result we have now.
Also if I hold down both the left and the down button at the same time will my ship start to roll. If so this would be really cool.
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
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Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
679
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Posted - 2014.11.14 21:16:24 -
[194] - Quote
Bad idea...
EVE's identity lies in it's RTS roots.
This is like letting someone who only knows League of Legends play Battlefield, after which DICE implements movement by clicking on the ground...
[center]If you do things right, people won't be sure you've done anything at all...[/center]
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Benilopax
The Ashen Lion Syndicate The Ashen Syndicate
429
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Posted - 2014.11.14 21:19:20 -
[195] - Quote
What we have always wanted to do.
...
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Lateris
47
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Posted - 2014.11.14 21:29:47 -
[196] - Quote
This is great news!
Looking to the future and the E.D. competition does this mean that we will at some point be able to dock in a station with no loading screens by manual flight?
0/
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w1ndstrike
White Talon Holdings
6
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Posted - 2014.11.14 21:35:06 -
[197] - Quote
Lucrii Dei wrote:It sounds awesome, but is it really?
It feels like this would be a feature added for those that are bored and feel like flying around with WASD. Much like the station spin counter. How well is that kind of movement going to translate in fast paced combat scenarios?
Can this type of flying really integrate with flight mechanics already implemented without the player feeling an enormous disconnect between flying around with keys and having to use the mouse and other keys to perform actions?
I don't expect I'll be messing about trying to orbit someone with WASD to alter angular velocity or direction while I'm busy using the rest of my keyboard to micromanage everything else from modules to overview.
the major benefactors of this will be those engaging in frigate warfare and interceptor/tackle pilots where things move fast and manual piloting is a very real thing to keep yourself alive.
standard fleets and mission runners I imagine will still be using the normal methods, but ceptor pilots everywhere just creamed their pants. |
Dagoth Fett
Sebiestor Tribe Minmatar Republic
0
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Posted - 2014.11.14 22:05:26 -
[198] - Quote
CCP please start bundling Eve with this: http://img.gawkerassets.com/img/17fizhsw2rf1tjpg/original.jpg |
Desert Ice78
Gryphons of the Western Wind
423
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Posted - 2014.11.14 22:08:40 -
[199] - Quote
CCP Nullarbor, need on-the-fly-switch-to-joystick control.
Because I'm a pilot.
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
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WhyYouHeffToBeMad IsOnlyGame
3296
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Posted - 2014.11.14 22:11:06 -
[200] - Quote
I wonder how will keyboard flight controls be doable with a server tickrate of 1Hz?
I'm probably speaking out of lack of knowledge but I'm asking that question anyway. I just see a ton of problems rising from this due to the server tickrate.
A.K.A Hodor Von Grootenberg
Snaping: imgur.com/8EHPPWU
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mad? ( -í° -£-û -í°)
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Markus Reese
Debitum Naturae C0VEN
380
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Posted - 2014.11.14 22:14:36 -
[201] - Quote
Adrie Atticus wrote:You all are genuinely thinking that this method of control is going to make a massive difference? You still need your mouse to manipulate the objects and unless you have 3 hands, you'll just be either turning your ship or targeting stuff.
By itself, no. But if combined with controller buttons, then yes. Looking at my mouse and my flight stick, I would not need to use the keyboard then which would improve my flight abilities.
As for the three hands combat, I own and still play the original steel battalion, and it has it's share of hands on controls with buttons. |
Irya Boone
Never Surrender.
405
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Posted - 2014.11.14 22:21:55 -
[202] - Quote
Thank you CCP for Phoebe and rhea after that just some polishing on some old stuff
and the WiS plizzzz ( and maybe a fatigue on cynos too)
CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails
.... Open that damn door !!
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Galphii
Caldari Provisions Caldari State
293
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Posted - 2014.11.14 22:34:30 -
[203] - Quote
The results from the player tests did indicate people wanted to transition from walking in stations with WASD to flying a ship in the same manner, and Nullarbor seemed very excited about the concept! But to see you guys actually implementing it? This is a change of immense proportions. WE CAN NEVER GO BACK TO NOT HAVING THIS!
"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.
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Ama Scelesta
103
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Posted - 2014.11.14 22:34:32 -
[204] - Quote
WhyYouHeffToBeMad IsOnlyGame wrote:I wonder how will keyboard flight controls be doable with a server tickrate of 1Hz?
I'm probably speaking out of lack of knowledge but I'm asking that question anyway. I just see a ton of problems rising from this due to the server tickrate. On the first page.
CCP Nullarbor wrote:Tippia wrote:How do you handle the precision of this and any client-server mismatches?
After all, we're still looking at a 1Hz simulation, and I'd imagine that the client will end up showing movements that aren't actually happening in the server simulation between those ticks (at least not in any way that makes the slightest bit of difference to the world). There is some blending going on, but nothing you should notice, EVE still ticks at 1Hz but the controls feel responsive and actually a bit more like flying in space than they currently do. Proof is in the pudding though, try it out tomorrow and let me know.
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Bagrat Skalski
Poseidaon
6279
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Posted - 2014.11.14 22:37:00 -
[205] - Quote
ONE VERY IMPORTANT THING, When will we get representation of our ship in the whole screen when zoomed out, I have lost one kiting worm because I did not know really when I was when zoomed out. Burner catched me and it was over. Why there is no key to switch on/off mode for your ship visibility when zoomed out? I know there is alt, but it shows your ship only when pressed, it doesn't toggle it.
Recon makes them stronger
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Ember Rising
Amarr Empire
0
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Posted - 2014.11.14 22:40:51 -
[206] - Quote
Arcos Vandymion wrote: Ctrl Vertical negative / duck
space vertical positive / jump
Q / E roll/strafe left/right
...
I foresee some very silly videos of Titans doing doughnuts and flying upside-down if this is implemented. |
Harry Saq
Blueprint Haus Get Off My Lawn
7
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Posted - 2014.11.14 23:02:41 -
[207] - Quote
Summary of complimentary changes to make this more awesomer
Several already mentioned by others:
1- Add a camera reference that provides first person tracking of sorts (simply seeing in front of the ship without having to fiddle with the camera) 2- Some form of orientation reference when zoomed out, either on the tactical or a mini hud/zoom-in ship window, or both 3- Decouple an orientation for the ship so that there is no up or preferred orientation 4- Add two additional maps for roll (most joysticks allow you to twist for yaw control, while left and right determine roll) 5- Allow sliders or other inputs to determine speed (not sure if + - can be mapped to a joystick now or the mouse wheel) 6- Toggle mouse override hotkey option for fine mouse adjustments as needed |
Angmar Udate
16
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Posted - 2014.11.14 23:05:23 -
[208] - Quote
CCP Nullarbor wrote:I will update this post as soon as we have this ready for testing on Singularity. Saturday morning is our current estimate.
Joystick Support? Yes it would be possible, we will look into this if the testing goes well.
Can i rebind the keys? Yes, in the settings menu.
[img]http://i.imgur.com/CjYcmQM.jpg[/img]
You need to change the order of the settings to conform: WASD!
Also, awesome, looking forward to try it out. |
Mharius Skjem
Opacity Circles
126
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Posted - 2014.11.14 23:09:12 -
[209] - Quote
TheLostPenguin wrote:CCP Nullarbor wrote:Ronen Osden wrote:Since there is no "up" in space, Im interested to see if you will able to do back flips and thusly fly "upside down" to the rest of the EVE universe. Since at the moment all vessels are always pointed "up". No up means actually upwards relative to the solarsystem not based on the roll of your ship. In practice it works out a lot easier to control but you won't be flying your ship upside down. I think when people find out this means it doesn't fly how they think it will fly then alot of raging boners are going to wilt super fast. devblog wrote:The controls will initially be opt-in... These few words terrify me, whilst this will probably be fun to mess around with a bit, and even have a few niche uses, having to fly EVERY ship like this ALL the time would be not only be horrid but require alot of other ui/mechanic changes such that it was basically Ace Combat:In Space. And if you say it could never happen I guess it's just as well CCP don't have prior form for taking their pet ideas (that people tell them are stupid/broken), then ramming them down everyones throats... If it does turn out to be technically feasible give us it, and if full analog controls are doable give us those, but please do not go full potato and head off where that one little sentence suggests, for now I look forward to screaming around horribly misjudging turns and bumping various innocent bystanders into oblivion.
If it's complimentary to the current system I don't see a problem with it. Honestly whilst nice to have I think most people will stop using it after a couple weeks as presently it doesn't offer any advantages to what we already have.
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
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Santo Ogeko
Universal Industries Foundation CONSORTIUM UNIVERSALIS
1
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Posted - 2014.11.14 23:26:01 -
[210] - Quote
I'm telling you all right now, this is step one. Step Two is manual mouse targeting, Dreadnought style. And it will be sweet. |
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