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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Theon Severasse
Sniggerdly Pandemic Legion
83
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Posted - 2014.11.19 11:15:30 -
[91] - Quote
Everyone seems to be forgetting that EVE is really a submarine game.
When a submarine can do a barrel roll or a flip, that's when they should worry about adding those controls in. |
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CCP Nullarbor
C C P C C P Alliance
1030
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Posted - 2014.11.19 13:35:59 -
[92] - Quote
bandwidth wrote:oh yeah, and PLEASE ALLOW FOR DIAGONAL CONTROL INPUT. (ie: be able to handle W+A inputs)
This is a bug, Singularity is being updated with a fix for this today.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
803
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Posted - 2014.11.19 13:44:08 -
[93] - Quote
CCP Nullarbor wrote:bandwidth wrote:oh yeah, and PLEASE ALLOW FOR DIAGONAL CONTROL INPUT. (ie: be able to handle W+A inputs) This is a bug, Singularity is being updated with a fix for this today. Fix confirmed on Sisi. Scorpion Navy issue had the undock no vector issue(model not pointing in the right direction) on second undock today.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Vincent Athena
V.I.C.E.
2984
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Posted - 2014.11.19 14:54:47 -
[94] - Quote
Theon Severasse wrote:Everyone seems to be forgetting that EVE is really a submarine game.
When a submarine can do a barrel roll or a flip, that's when they should worry about adding those controls in. Submarines can do barrel rolls. It's normally something they try and avoid. But occasionally they do too tight a turn and have something they call a "snap roll". (Actually I don't know if a snap roll can result in a complete 360 degree roll, but it may be possible).
However, there is this: http://www.youtube.com/watch?v=gcc6UTlEDlw
Look at minute 1:30.
http://vincentoneve.wordpress.com/
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Nig C
Project Stealth Squad The Initiative.
3
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Posted - 2014.11.19 15:27:30 -
[95] - Quote
Amazing,
just give me an Immelmann-Turn and I will bring an Interbus Shuttle aerobatic team into being!
thx, Nig |
Azusa Asara
Asara Corporation
6
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Posted - 2014.11.19 17:41:45 -
[96] - Quote
The mapped WASD Keys did not work for movement, also, you have the default keys double mapped to "Align to", "Dock" ect. I unassigned these, WASD still did not work.
I reassigned the keys to the arrow Keys, they didn't work either.
Finally I tried the Numpad Arrow keys with Numlock "off" and it worked.
Don't know what the issue is, but I would really like this to work with my own assigned keys, I am not left handed so having one hand on my mouse and another on the numpad is quite awkward! |
Cretten
Corp 54 Curatores Veritatis Alliance
9
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Posted - 2014.11.19 17:43:41 -
[97] - Quote
very very cool
but please we need the rest bank and roll...... yaw and so on
Nice work guys |
Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
45
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Posted - 2014.11.19 17:43:41 -
[98] - Quote
my down controls when u asked everyone to to dive down it kept moving my ship back the opposite direction i was going like i was movign tords the people but it made me mobre backwords insted so faced my ship tords the oppasit direction
actualy they arnt really doing anything at all..
I Vote YES! for Downloadable HI-RES Textures!!!!
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Rockstede
30plus Greater Western Co-Prosperity Sphere
42
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Posted - 2014.11.19 17:44:16 -
[99] - Quote
Fantastic, really a lot of fun being able to pilot yourself out of bouncy situations :) |
Vyl Vit
874
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Posted - 2014.11.19 17:45:08 -
[100] - Quote
OMG! I'll never be the same. I did a barrel roll! You spoil us. You dogs! Woof! Woof!
Anyone with any sense has already left town.
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Christoph Walz VanDoom
Stromberg Erze GmbH
0
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Posted - 2014.11.19 17:54:32 -
[101] - Quote
It's a bit difficult when you try it the first time but later its a lot of fun. Especially with smaller ships. |
Caol
Removal. Inc.
0
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Posted - 2014.11.19 17:59:12 -
[102] - Quote
Fun to fly manually. I fly a vaga during the test fight ... maybe should have flown a frigate because the cruiser felt very clunky and big. I assume this is the point of course.
Considerations/ideas to make manual flying more intuitive
I) When I zoomed out I found it really difficult to identify which direction I was really going in. I knew the general direction, but to orbit the pos tower when we were shooting it while keeping an eye on the blob at the warp it and what was around me was tough. Could I propose some function to allow a pilot to know his/her vector when zoomed out? Even if it is a giant arrow :)
II) Setting up my W, A, S, D keys I soon discovered you cannot do a loop the loop!!! For example, if you press and hold W (assume you have set this to down) your ship will move until it is 180 degrees down. Of course there is no down in space, by i assume you know what i mean. I was assuming if you held W you would come back around and head up, but this does not happen. Could this function be added? Similarly, pressure S (assuming it is bound to up) should intuitively allow me to loop around and go back down. A little like hold back on a planes control stick
III) It is early days at the moment, but is there a possibility of binding a key to stop thrust but still allow you vessel to move, a drift key of sorts. For example, assuming i am on a vector at a constant speed. I want to hold my current speed but turn my ship. So my ship is orientating with the nose turning but the vessel is still moving on its aforementioned vector. Then, on releasing the drift key thrust is applied in the direction your vessel is pointed with all the relevant agility and inertia calculations applied. This is just a thought but might make practical piloting more interesting. |
Steve Atreides
Phoenix Interstellar Enterprises
1
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Posted - 2014.11.19 18:09:54 -
[103] - Quote
Could have its advantges but needs to be made more responsive, perhaps with some sensitivity settings.
Also would be good to be able to center your view, so that the camera follows you from a fixed position on your ship rather than a fixed position in space...with the option to change this in the normal view buttons (doesnt need to be limited to 4 options )
Found the view modes flying with keyboard are clearly not made for keyboard type flying...I.e i like to be able to see in front of me like driving a car, riding a bike or other vehicle in the real world. |
Karl Jerr
Herzack Unit
55
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Posted - 2014.11.19 18:24:26 -
[104] - Quote
The manual piloting was really a blast and far more immersive than the current mean of control on TQ. I'm like Steve Atreides, for all the point that could be improved but all in all that was pretty cool |
Bones Outten
Council of Economic Advisors Liga Hanseatica
7
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Posted - 2014.11.19 19:03:06 -
[105] - Quote
Nig C wrote:Amazing,
just give me an Immelmann-Turn and I will bring an Interbus Shuttle Aerobatic Team into being!
thx, Nig
Permission to join team, I had PPL & am experienced at formation flying :) |
Bones Outten
Council of Economic Advisors Liga Hanseatica
7
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Posted - 2014.11.19 19:07:20 -
[106] - Quote
Caol wrote:Fun to fly manually. I fly a vaga during the test fight ... maybe should have flown a frigate because the cruiser felt very clunky and big. I assume this is the point of course.
Considerations/ideas to make manual flying more intuitive
I) When I zoomed out I found it really difficult to identify which direction I was really going in. I knew the general direction, but to orbit the pos tower when we were shooting it while keeping an eye on the blob at the warp it and what was around me was tough. Could I propose some function to allow a pilot to know his/her vector when zoomed out? Even if it is a giant arrow :)
II) Setting up my W, A, S, D keys I soon discovered you cannot do a loop the loop!!! For example, if you press and hold W (assume you have set this to down) your ship will move until it is 180 degrees down. Of course there is no down in space, by i assume you know what i mean. I was assuming if you held W you would come back around and head up, but this does not happen. Could this function be added? Similarly, pressure S (assuming it is bound to up) should intuitively allow me to loop around and go back down. A little like hold back on a planes control stick
III) It is early days at the moment, but is there a possibility of binding a key to stop thrust but still allow you vessel to move, a drift key of sorts. For example, assuming i am on a vector at a constant speed. I want to hold my current speed but turn my ship. So my ship is orientating with the nose turning but the vessel is still moving on its aforementioned vector. Then, on releasing the drift key thrust is applied in the direction your vessel is pointed with all the relevant agility and inertia calculations applied. This is just a thought but might make practical piloting more interesting.
The last paragraph "A La" Colonial Vipers in Battlestar Gallactica turning to fire while your on you current Vector :D |
Omikron Mirkonovich
Scientifically Exploratory Institute Phoenix
25
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Posted - 2014.11.19 20:43:37 -
[107] - Quote
direct management seems to be running and even like it, but very annoying that when turning the trace does not rotate the camera, spinning as Volchek, and the camera is dead, you can't see sometimes where I fly, the desired mode in which you can mount the camera on postoyanno and what would it followed the course of the ship. |
Ami Tekitsu
People for the Ethical Treatment of Vegetables
2
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Posted - 2014.11.19 23:04:14 -
[108] - Quote
Works as described, interesting difference in feel between frigs and battlecruisers.
So it's pretty cool, and fun for a few minutes... but what's the functional purpose for it in the game? Dog-fighting? In space? With ships that should have tracking technologies that make it irrelevant?
Is there a plan to radically change the game mechanics into a flight sim?
Is anyone really going to use this in PvP? If so, I want to fight them, because good luck keeping at optimal range on someone.
I understand the need to make the game more desirable to newer players, I get that, all companies want / need to grow. What I don't get is how you (CCP) are going about it.
Part of the appeal of EVE is that it is different than all the other games out there. Why do things to make it more like the other games?
Besides, as someone else stated, why are you doing things to attract new players, but not doing anything to address the tons of issues that already exist? Why isn't there more effort to repay the loyalty of long time supporters and customers? |
Kitana Snow
Drone Orphanage Ethical Carnage
0
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Posted - 2014.11.20 01:52:44 -
[109] - Quote
It would be nice if we could control manual flying with a joystick as well. |
PanicMan
QuantuM EnginE Autopilot-Engaged
0
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Posted - 2014.11.20 08:15:19 -
[110] - Quote
While the Fight yesterday it was not possible for me to maneuver with the WASD keys, but that can be because of my low-end machine, my FPS was about 3-5... All the other time it was ok, but imho low-responsing, even with a frigate...
An follow-camera mode would be nice here too...
But for me I will use the standard controls, like approach, orbit, keep in range, etc... Direct Control makes no sense for me... |
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Laurinius
Perkone Caldari State
17
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Posted - 2014.11.20 09:51:26 -
[111] - Quote
I find it quite annoying that you have to focus the "space" to use WASD (click on the main view). For example when I click an item in the overview, WASD does not work any more. The pre-existing accelerate/decelerate keys do work though. The new WASD keys should always work, no matter what window you are in (excluding of course when you are in an input field). |
Blue Harrier
177
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Posted - 2014.11.20 12:35:17 -
[112] - Quote
I tried your new fangled GÇÿtwitch basedGÇÖ flying last evening and I must say I came away disappointed.
My first thoughts when I finally got the keys bound was to try docking, now I can dock anything but this was really disappointing. I set my ship to warp to a station and exit at 10 Km, so far so good, I engaged docking thrusters, and tried calling the station for docking permission. Nothing, no reply at all, so I set course for the docking aperture, no GÇÿgreen lightsGÇÖ, no rotating station, no GÇÿBlue DanubeGÇÖ playing, come on CCP this is 2014 not the late 70GÇÖs
The above is all said in jest, but I really do think you have opened a GÇÿcan of wormsGÇÖ with this change, we already have the GÇÿtwitchGÇÖ brigade asking for joystick control, button push to target, and such like. Although on the surface it might look a good idea, just be very careful what you wish for it may just came back and bite you in a very tender place.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.
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Bones Outten
Council of Economic Advisors Liga Hanseatica
8
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Posted - 2014.11.20 14:12:35 -
[113] - Quote
Blue Harrier wrote:I tried your new fangled GÇÿtwitch basedGÇÖ flying last evening and I must say I came away disappointed. My first thoughts when I finally got the keys bound was to try docking, now I can dock anything but this was really disappointing. I set my ship to warp to a station and exit at 10 Km, so far so good, I engaged docking thrusters, and tried calling the station for docking permission. Nothing, no reply at all, so I set course for the docking aperture, no GÇÿgreen lightsGÇÖ, no rotating station, no GÇÿBlue DanubeGÇÖ playing, come on CCP this is 2014 not the late 70GÇÖs The above is all said in jest, but I really do think you have opened a GÇÿcan of wormsGÇÖ with this change, we already have the GÇÿtwitchGÇÖ brigade asking for joystick control, button push to target, and such like. Although on the surface it might look a good idea, just be very careful what you wish for it may just came back and bite you in a very tender place.
Oh man! An Elite trader with manual docking experience, now that would be class, instead of clicking the dock button. Just flying into the docking port without pressing buttons :D
Yeah I see the big lorry sized can'o'worms. |
Alvatore DiMarco
Capricious Endeavours Ltd
3093
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Posted - 2014.11.20 15:01:26 -
[114] - Quote
I can't help but notice that my big heavy Vindicator turns much faster under manual control than it does when I let the navigation computer handle it (that is, by using the conventional means).
Someone else commented to me that they tried manual control of a Titan and that it felt absurd - like there was no way that the Titan should be able to avoid snapping in two with the manual turning speed.
Although I wholeheartedly agree that this should go forward and has plenty of uses (some more productive than others) in EVE, the turning speed should be adjusted to match what you'd get under normal behavior - unless of course there's some reason you have in mind why manual turns should be faster on our end than conventional navigation-controlled turns. |
WhyYouHeffToBeMad IsOnlyGame
4623
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Posted - 2014.11.20 16:04:25 -
[115] - Quote
clicking in overview or selected item disables keyboard controls until clicking in space( outside of a window).
CCPfix.pls
I'm a Snaper - imgur.com/8EHPPWU
mad? ( -í° -£-û -í°)
Hengle Teron > v(t) = dp / dt
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WhyYouHeffToBeMad IsOnlyGame
4623
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Posted - 2014.11.20 16:06:34 -
[116] - Quote
Alvatore DiMarco wrote:I can't help but notice that my big heavy Vindicator turns much faster under manual control than it does when I let the navigation computer handle it (that is, by using the conventional means).
Someone else commented to me that they tried manual control of a Titan and that it felt absurd - like there was no way that the Titan should be able to avoid snapping in two with the manual turning speed.
Although I wholeheartedly agree that this should go forward and has plenty of uses (some more productive than others) in EVE, the turning speed should be adjusted to match what you'd get under normal behavior - unless of course there's some reason you have in mind why manual turns should be faster on our end than conventional navigation-controlled turns. your ship's direction and its flight vector are two different things
I'm a Snaper - imgur.com/8EHPPWU
mad? ( -í° -£-û -í°)
Hengle Teron > v(t) = dp / dt
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Commissar Kate
GoonWaffe Goonswarm Federation
92444
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Posted - 2014.11.20 16:21:28 -
[117] - Quote
WTB Keyboard controls for ship spinning please!
Why can't I wear that? || My Fanclub
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Bagrat Skalski
Poseidaon
6480
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Posted - 2014.11.20 16:59:18 -
[118] - Quote
Maybe some smoothing of acceleration of turning of capitals would be ok. Freighters included.
Recon makes them stronger
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Adrie Atticus
Shadows of Rebellion The Bastion
560
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Posted - 2014.11.20 18:08:38 -
[119] - Quote
Alvatore DiMarco wrote:I can't help but notice that my big heavy Vindicator turns much faster under manual control than it does when I let the navigation computer handle it (that is, by using the conventional means).
Someone else commented to me that they tried manual control of a Titan and that it felt absurd - like there was no way that the Titan should be able to avoid snapping in two with the manual turning speed.
Although I wholeheartedly agree that this should go forward and has plenty of uses (some more productive than others) in EVE, the turning speed should be adjusted to match what you'd get under normal behavior - unless of course there's some reason you have in mind why manual turns should be faster on our end than conventional navigation-controlled turns.
Quoting myself:
Adrie Atticus wrote:Alexa Coates wrote:I kinda feel like the manual flight characteristics are better on big ships than they used to be. such as my archon. I can whip it around several seconds faster than if i double clicked in space. That purely inertia. If in Eve you are not going to spend energy to also gain velocity (double-clicking to do 90 degre turn) you will expend all of the energy to turning instead of turning + acceleration. Double-clicking in space is equal to "turn + increase speed" on the keybinds.
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mr roadkill
Mystery Incorporated
22
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Posted - 2014.11.20 19:04:17 -
[120] - Quote
Ami Tekitsu wrote: Part of the appeal of EVE is that it is different than all the other games out there. Why do things to make it more like the other games?
Besides, as someone else stated, why are you doing things to attract new players, but not doing anything to address the tons of issues that already exist? Why isn't there more effort to repay the loyalty of long time supporters and customers?
If its less of a turn based game in terms of ship control.... does that have any implications for valkyrie integration further down the line?? |
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