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King Fu Hostile
Imperial Collective Unsettled.
262
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Posted - 2014.11.17 15:52:34 -
[61] - Quote
MooMooDachshundCow wrote:King Fu Hostile wrote: It's not like you just sit there and wait for the cycle to finish.
Actually, I'm pretty sure that's exactly what happens. Unless it's a wormhole and you have to warp to it and BM and everything, it's just "move - resize - scan - wait - wait - wait - wait - repeat" I'm considering making a video to prove my point, but I'm not much of a videographer. In any case, I'll be paying closer attention to this aspect over the next couple of days, and perhaps my opinion will change. However, I've been scanning everyday since before Odyssey, and have a perfect scan alt, so there may be some ranges in SP and human skills.
No, like I said it's "move - resize - scan - paste previous result to mapper / type description on mapper / ignore results from scanner / warp to previous result / warp to a moon to check out a POS / etc - repeat".
Since you are new to scanning you might not have the workflow down yet, but for others the cycle time is pretty much irrelevant and rarely idle time.
All I'm saying is that reducing the cycle time wouldn't result in concrete reduction in the time it takes to scout a chain.
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Serendipity Lost
Repo Industries Chelonaphobia
641
|
Posted - 2014.11.17 18:36:33 -
[62] - Quote
It shouldn't be faster. It would be too easy to gank (which isn't pvp) guys in sites. Next you'll want a R-click drop down with a warp to miner tab (which would drop down a list of gankable miners for you to choose from)
How many "no"s do you need before you give up? (I can get how ever many you need)
You're starting to remind me of the Andy guy in the features and ideas forum that has been 1 man against eve w/ a horrible hyperspace something or other substitute for the fatigue stuff.
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Serendipity Lost
Repo Industries Chelonaphobia
641
|
Posted - 2014.11.17 18:39:01 -
[63] - Quote
King Fu Hostile wrote:MooMooDachshundCow wrote:King Fu Hostile wrote: It's not like you just sit there and wait for the cycle to finish.
Actually, I'm pretty sure that's exactly what happens. Unless it's a wormhole and you have to warp to it and BM and everything, it's just "move - resize - scan - wait - wait - wait - wait - repeat" I'm considering making a video to prove my point, but I'm not much of a videographer. In any case, I'll be paying closer attention to this aspect over the next couple of days, and perhaps my opinion will change. However, I've been scanning everyday since before Odyssey, and have a perfect scan alt, so there may be some ranges in SP and human skills. No, like I said it's "move - resize - scan - paste previous result to mapper / type description on mapper / ignore results from scanner / warp to previous result / warp to a moon to check out a POS / etc - repeat". Since you are new to scanning you might not have the workflow down yet, but for others the cycle time is pretty much irrelevant and rarely idle time. All I'm saying is that reducing the cycle time wouldn't result in concrete reduction in the time it takes to scout a chain.
I use the wait time to update the last sig I reconciled in my mapping tool. Learn to multi task and use that time constructively. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1370
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Posted - 2014.11.17 18:42:41 -
[64] - Quote
Serendipity Lost wrote:It shouldn't be faster. It would be too easy to gank (which isn't pvp) guys in sites. Next you'll want a R-click drop down with a warp to miner tab (which would drop down a list of gankable miners for you to choose from)
How many "no"s do you need before you give up? (I can get how ever many you need)
You're starting to remind me of the Andy guy in the features and ideas forum that has been 1 man against eve w/ a horrible hyperspace something or other substitute for the fatigue stuff.
You do realise that combat probes are specifically excluded from this proposal?
But thank you for your thoughts.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Dersen Lowery
Drinking in Station
1282
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Posted - 2014.11.17 20:18:46 -
[65] - Quote
epicurus ataraxia wrote:You do realise that combat probes are specifically excluded from this proposal?
But thank you for your thoughts.
She's right insofar as the biggest time sink with regard to sig scanning isn't the scanning itself, it's the bookmark creating and labeling and all the updating in your sig tracker of choice.
If you improved scanning itself by half, the impact on time spent would be pretty minimal. The only people who'd see the benefit would be solo players, or fleets who were just roaming around randomly, not looking to keep up a chain (good luck!).
I would be much happier if, instead of doing this, CCP brought some of this into the game interface. Right now, for all the formidable electronics our ships are supposed to have on board, they're pretty dumb, and amnesiac to boot.
Proud founder and member of the Belligerent Desirables.
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1370
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Posted - 2014.11.17 20:28:00 -
[66] - Quote
Dersen Lowery wrote:epicurus ataraxia wrote:You do realise that combat probes are specifically excluded from this proposal?
But thank you for your thoughts. She's right insofar as the biggest time sink with regard to sig scanning isn't the scanning itself, it's the bookmark creating and labeling and all the updating in your sig tracker of choice. If you improved scanning itself by half, the impact on time spent would be pretty minimal. The only people who'd see the benefit would be solo players, or fleets who were just roaming around randomly, not looking to keep up a chain (good luck!). I would be much happier if, instead of doing this, CCP brought some of this into the game interface. Right now, for all the formidable electronics our ships are supposed to have on board, they're pretty dumb, and amnesiac to boot.
I agree, the delay is not the largest part of the process we encounter each day, but we can improve those as players to some degree. But that time still adds up considerably, the math is discussed earlier.
The proposal is deliberately simple uncomplicated and nothing more than a quality of life improvement. The settings hopefully will not require more than a few database entries, which makes it achievable. (Definately hopefully).
So recommending a quality of life improvement, that is quick to implement, and improves the life of every single person who scans in all areas of space, deliberately without changing combat scanning, has got to be a good thing.
It will of course will upset the " I had to scan my way to school, 50AU every day sunshine and snow, and if I didn't get my probes in a tidy pattern my Father would feed my bones to an Amarrian slaver hound, and then I would have to scan the hound home...... You damn kids have it too easy"
But they will get over it.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Jack Miton
Isogen 5
3955
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Posted - 2014.11.17 22:25:14 -
[67] - Quote
epicurus ataraxia wrote:Remembering scanned signatures over a jump would be awesome for example. Why didn't you just start with this, which would actually be an excellent change, rather than some garbage about removing a delay that has a very real reason for existing?
People have already pointed it out to you but i'm going to say it again; you just want scanning to be easier. You're denying it repeatedly i know, calling this a 'quality of life' improvement, but come on. The only thing that matters when it comes to difficulty of scanning is sigs scanned per time. I'f 1 method lets you scan 2 sigs a minute and another lets you scan 4 sigs a minute, well then the second method is twice as good/twice as easy. you saying you want the cycle time removed just means you want scanning to be faster which means more sigs scanned in the same amount of time, ie; easier.
what you are failing to see is that the cycle time on probes puts a hard limit on the maximum efficiency of a scanner which needs to be there! right now the cycle time is 4-4.5 seconds. lets say scanner A needs 1 pass on each sig in a system because he knows what he is doing and is using a probe setup that allows for it, scanner B needs 2 passes because he's using the default probe layout and scanner C needs 3 passes because it's his first time in wspace and he's a giant scrub. with the cycle time, scanner A is twice as fast as B and 3 times as fast as C. this is a significant difference that he has earned by having the skills and technique down for scanning. without the cycle time he will still be faster by only by the fraction of a second it takes the other 2 scanners to adjust their probes since their secondary passes are instant which hugely reduces he edge.
How if this fair? Giving everyone the ability to launch 8 probes was a huge mistake that already vastly reduces the advantage a maxed scanner has and removing the cycle time would make it literally pointless to train ANY astro skill past 3.
Scanning is one of the few areas (outside of PVP) where player skill actually matters a lot any youre trying to get rid of that. Just stop.
PS: Contrary to what seems to be popular opinion in the last few posts, the cycle time IS the biggest time sink for a good scanner and that's exactly how it should be. If it's NOT your biggest time sink, work on your scanning skills until it is. (Cmon people, adding sigs to siggy is literally a single copy/paste once youve scanned every sig in system...)
Stuck In Here With Me:-á http://sihwm.blogspot.com.au/
Down the Pipe:-á http://downthepipe-wh.com/
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1370
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Posted - 2014.11.17 22:41:41 -
[68] - Quote
Jack Miton wrote:epicurus ataraxia wrote:Remembering scanned signatures over a jump would be awesome for example. Why didn't you just start with this, which would actually be an excellent change, rather than some garbage about removing a delay that has a very real reason for existing? People have already pointed it out to you but i'm going to say it again; you just want scanning to be easier. You're denying it repeatedly i know, calling this a 'quality of life' improvement, but come on. The only thing that matters when it comes to difficulty of scanning is sigs scanned per time. I'f 1 method lets you scan 2 sigs a minute and another lets you scan 4 sigs a minute, well then the second method is twice as good/twice as easy. you saying you want the cycle time removed just means you want scanning to be faster which means more sigs scanned in the same amount of time, ie; easier. what you are failing to see is that the cycle time on probes puts a hard limit on the maximum efficiency of a scanner which needs to be there! right now the cycle time is 4-4.5 seconds. lets say scanner A needs 1 pass on each sig in a system because he knows what he is doing and is using a probe setup that allows for it, scanner B needs 2 passes because he's using the default probe layout and scanner C needs 3 passes because it's his first time in wspace and he's a giant scrub. with the cycle time, scanner A is twice as fast as B and 3 times as fast as C. this is a significant difference that he has earned by having the skills and technique down for scanning. without the cycle time he will still be faster by only by the fraction of a second it takes the other 2 scanners to adjust their probes since their secondary passes are instant which hugely reduces he edge. How if this fair? Giving everyone the ability to launch 8 probes was a huge mistake that already vastly reduces the advantage a maxed scanner has and removing the cycle time would make it literally pointless to train ANY astro skill past 3. Scanning is one of the few areas (outside of PVP) where player skill actually matters a lot any youre trying to get rid of that. Just stop. PS: Contrary to what seems to be popular opinion in the last few posts, the cycle time IS the biggest time sink for a good scanner and that's exactly how it should be. If it's NOT your biggest time sink, work on your scanning skills until it is. (Cmon people, adding sigs to siggy is literally a single copy/paste once youve scanned every sig in system...)
Jack, you are overcomplicating this, firstly I am talking about the ENTIRE artificial scan delay, the 9+ seconds where nothing happens each time. This applies to everyone, and no amount of skill experience, or other magic, can reduce this below this level.
It applies to everyone, noob, expert, dev, everyone, but noobs without astrometrics, have to live with the full part of the scan cycle affected by astrometrics aquisition that you refer to, so they are affected and have to skill up.
Let me try to explain again, you either wilfully choose not to understand, or I am failing to explain.
Get in a scanning ship. Launch core or sisters core probes. Select your initial scan. Press the button, Wait for things to chunter to life. You hear the beep beep etc and your probes begin to warp. You see the scan bar wipe across the display. You get a result.
Ok so far? Was that 4.xx seconds? No?
Lets move on. Do not touch the probes. They ain't moving anywhere are they? Press the button. Wait...The probes take 4-5 seconds warping nowhere, then the scan starts..... Still 9-10 damn seconds.
Are you with me now, this is an artificial delay. If your only objection is that you had it hard, so why should anyone not have to suffer at least a bit. Well there is nothing I can say to changed an entrenched position.
I respect your opinion even if I find it odd. But you have the right to it.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Jack Miton
Isogen 5
3955
|
Posted - 2014.11.17 22:57:00 -
[69] - Quote
Your ignorance is making my head hurt.
WHATEVER the delay actual time is, it NEEDS to be there!!! The fact that it IS there helps GOOD scanners and makes scanning relevant!! Go refer to my above post if you're STILL not clear on why.
You know what would be best? just remove all delays and make sigs warpable without scanning! I mean, problem solved right?! no delay, no tedious 'needing to put in effort'. fkn kids these days i swear to god...
I get exactly what delay you mean and i'm telling you in no uncertain terms that the hard limit on scanning time MUST exist.
tr;dr: your proposal is BAD and you should feel BAD.
Stuck In Here With Me:-á http://sihwm.blogspot.com.au/
Down the Pipe:-á http://downthepipe-wh.com/
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MooMooDachshundCow
Incertae Sedis
133
|
Posted - 2014.11.17 23:00:25 -
[70] - Quote
If you're spending almost as much time filling out your sig-mapper as you are scanning, you're either a very fast scanner, or your BM/sigmapping system has room for streamlining.
The way my corp BM's/siggy's I probably spend around 30s total on siggy per WH. More if I'm mapping POS'es and entering DSCANs but that's not relevant to this.
edit: I think that scan skills should effect your strength/deviation at least twice as much as they do now. As Jack mentioned, the scan skills are becoming irrelevant, and I agree that they should be made more important.
Yeah, well, it's just like my-áopinion, man.
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1370
|
Posted - 2014.11.17 23:04:53 -
[71] - Quote
Jack Miton wrote:Your ignorance is making my head hurt. WHATEVER the delay actual time is, it NEEDS to be there!!! The fact that it IS there helps GOOD scanners!! Go refer to my above post if you're STILL not clear on why... You know what would be best? just remove all delays and make sigs warpable without scanning! I mean, problem solved right?! no delay, no tedious 'needing to put in effort'... fkn kids these days i swear to god...
tr;dr: your proposal is BAD and you should feel BAD.
No Jack, I do not agree, first you inform us that the total delay is 4 seconds and that is what it should be, once it is demonstrated it is a minimum of 9 seconds and more if the probes actually move, then that is right, that is as it should be. Your position is the longer the delay the more advantage you have. I understand that. I do not believe however that that is a reasonable position. But you do, and I respect that and I do not expect to change your mind, but I will not be persuaded that that is the right choice either, it is not in my opinion good for the wider community. Hence My proposal.
I accept that our opinions are different.
There is one EvE. Many people. Many lifestyles. WE are EvE
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1370
|
Posted - 2014.11.17 23:16:16 -
[72] - Quote
MooMooDachshundCow wrote:If you're spending almost as much time filling out your sig-mapper as you are scanning, you're either a very fast scanner, or your BM/sigmapping system has room for streamlining.
The way my corp BM's/siggy's I probably spend around 30s total on siggy per WH. More if I'm mapping POS'es and entering DSCANs but that's not relevant to this.
edit: I think that scan skills should effect your strength/deviation at least twice as much as they do now. As Jack mentioned, the scan skills are becoming irrelevant, and I agree that they should be made more important.
Absolutely right, scan skills and experience should be the determinant of whether a scanner is good or not in conjunction with the appropriate ship.
Completely artificial delay mechanics are just a poor choice, and any quality of life pass should get rid of bad meaningless mechanics.
According to the astrometrics aquisition skill, (depending on how they stack them and combine the bonuses) each pass should be about 4 seconds.
They are having an artificial 5+ seconds added to this, making astrometrics aquisition completely pointless past 3/4
The mechanic is an old vestigal one from WAY pre oddysey it seems. It has been forgotten, ignored, and is nothing but a means of adding meaningless wait times.
Let the skills determine how long it takes to scan, completely, without these sort of dinosaur mechanics. Hence my proposal to remove this artificial delay.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Jack Miton
Isogen 5
3955
|
Posted - 2014.11.17 23:52:32 -
[73] - Quote
#ImOut
Stuck In Here With Me:-á http://sihwm.blogspot.com.au/
Down the Pipe:-á http://downthepipe-wh.com/
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Serendipity Lost
Repo Industries Chelonaphobia
641
|
Posted - 2014.11.19 11:42:59 -
[74] - Quote
You do know that giving up makes you an enabler Jack. Now you're part of the problem
No No No No No No No No No No No No No No No No No No No No No No No No
bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad
Find something that is broken to fix. |
Serendipity Lost
Repo Industries Chelonaphobia
641
|
Posted - 2014.11.19 12:15:24 -
[75] - Quote
epicurus ataraxia wrote:
And here we see what is a large part of the problem. What on earth is this delay?
Hence my proposal to remove this artificial delay. This simply redresses some of the downside of all the new signatures.
CCP may however address this in a different manner, hopefully they will feel it a desireable goal.
Here is where you are wrong. It's not a problem. It's an inconvenience. Further, it's an inconvenience to you and a very small number of others.
See... a problem is where something is broken and doesn't work correctly. Scanning isn't broken. There isn't a problem with it. Here's the 'real time waster' warping. You should be able to R-click in space and be there. This whole artificial time waster to simulate getting from A to B doesn't serve any purpose other than to add boredome to the game.
And if we're going to save time, then let's get rid of scanning all together. I mean... if I'm going to get the signature to 100% anyway, then anything between immediately and when I currently get to it is wasting my valuable time.
WH space would be much better if we removed all the time wasters. Here's my vision for a perfect wh experience.
1. Jump into wh (which has a dashboard display showing exact time and mass left on the wh) 2. Gaze at my overview (custom set up to display all points in the wh that interest me) 3. R-click on desired object. 4. Instantly arrive at said object to interact with it as I please. 5. Move on to my next instant gratification whim.
Possible enhancements going forward would be:
1. Transfering sleeper loot and salvage directly to your cargo upon arriving at a site to save the time wasted shooting them. (Once POS get fixed it could go right to the appropriate CHA tab) 2. ORE sites - just click on the roid of interest and your cargo hold is full. (again once POS are fixed it could auto refine and end up in your selected assembly array if you have a refining array on line) 3. Gas sites - R-click and it's in cargo (again again post POS fix it could go right to the output silo of your polymer reactor sets up - has to all be online of course)
I have soooooo many time saving ideas..... this is going to be awesome! CCP please fix all these problems that are forcing me to waste my valuable time playing the game. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1372
|
Posted - 2014.11.19 12:37:07 -
[76] - Quote
I know, it is fun to play the role of devils advocate, but that's more devil's committee to find a reason "not to change the annoying crap forever as it's fun seeing people getting frustrated by old and reduntant mechanics"
But yes, of course your solutions taken to the logical conclusion means that one should just stay in bed don't even think of turning on the computer, and stuff ones face with pizza thats delivered directly to one's pillow.
I don't think I'm proposing that?
The truth is, we are going to have to get used to little changes, as things we are used to and have learned to just work around are removed.
We cannot say they the old Pizza boxes, the sticky blobs of gum, the forgotten cat firball, and the socks that should have been washed years ago, all over the floor, added content and character.
They were simply not being bothered with.
Now we have a visionary, who realises that her family needs to tidy their crap up!
And they are, notice your skill queue recently?
But thanks for your post, it was really funny.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Teleil Zoomers
Usque Ad Mortem TCC.
13
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Posted - 2014.11.19 15:27:28 -
[77] - Quote
this thread is still going? ...... |
Serendipity Lost
Repo Industries Chelonaphobia
641
|
Posted - 2014.11.19 15:29:15 -
[78] - Quote
You're really funny. Your idea is funny. You being so obtuse that Jack pulled the D ring on this thread is funny. Your stubborn is funny. Your lack of understanding of the word NO is funny. Your attempt to laugh off the light of truth I shine on you craptastic (that means bad and should be dropped) idea is funny.
You just not 'getting it' priceless |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1373
|
Posted - 2014.11.19 15:38:32 -
[79] - Quote
Serendipity Lost wrote:You're really funny. Your idea is funny. You being so obtuse that Jack pulled the D ring on this thread is funny. Your stubborn is funny. Your lack of understanding of the word NO is funny. Your attempt to laugh off the light of truth I shine on you craptastic (that means bad and should be dropped) idea is funny.
You just not 'getting it' priceless
Well, I am sure your opinion will carry the weight CCP decide it has. your desire for your opinion to have greater importance than theirs is interesting. I am sure they will take that into account. When they make THEIR judgement as to the value of the idea.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Teleil Zoomers
Usque Ad Mortem TCC.
13
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Posted - 2014.11.19 15:47:36 -
[80] - Quote
where has ccp stated they are toying with this idea? as far as i can tell this is your idea and you are asking for opinions.
well guess you have them. |
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1373
|
Posted - 2014.11.19 15:49:55 -
[81] - Quote
I think it is up TO CCP to tell us their opinion not for players to make out they have made their decision for them? or does that player believe they speak for CCP and are a secret Dev?
If CCP wish to give an answer for this, I will believe a real DEV rather than someone pretending to speak for them.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Serendipity Lost
Repo Industries Chelonaphobia
641
|
Posted - 2014.11.19 15:53:32 -
[82] - Quote
You seem to like analogies (though yours are weak and sometimes confusing) so here....
I can't speak for the president of the united states, but I can tell you the united states doesn't like isis cutting heads off of it's citizens.
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Teleil Zoomers
Usque Ad Mortem TCC.
13
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Posted - 2014.11.19 15:54:29 -
[83] - Quote
what decision?
you have come up with game mechanics changes on your own accord and you believe ccp should implement them while other players do not.
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1373
|
Posted - 2014.11.19 16:09:12 -
[84] - Quote
The idea was brought here to give Eve-o members the opportunity to see if there were any unforeseen issues.
I am aware that some may feel they are losing some potential advantage, whether real or imagined.
I am aware that it is a change and certain players are resistant to any change whether good bad or indifferent.
I am aware that the majority of the posts would be "Get wrecked noob", "You want a space pony too?" " You are just doing it bad!" and players telling me exactly what CCP would do. and the other traditional responses we all expect here.
And most of those respondents would not actually consider the issue.
That aside, I am not sure whether to be encourage or disappointed by the reaction.
is it that there is no valid reason for the proposal not to proceed? or that people are just not interested or engaged enough to consider the issue itself?
Those who have chosen to address the proposal, have seemed generally positive. So I guess that is the view we should take forward.
There is one EvE. Many people. Many lifestyles. WE are EvE
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MooMooDachshundCow
Incertae Sedis
135
|
Posted - 2014.11.19 16:12:53 -
[85] - Quote
Serendipity Lost wrote:You seem to like analogies (though yours are weak and sometimes confusing) so here....
I can't speak for the president of the united states, but I can tell you the united states doesn't like isis cutting heads off of it's citizens.
LOL
I'm sure you could find a few very "religious" individuals in the US who think that ISIS' actions are just great. On nearly any topic, there will always be someone for or against.
Kinda like you can find people who like adding little pauses in game content that make you wait for no reason.
Warp is a stupid analogy - we all know why travel time of ships is relevant to gameplay timing issues.
Personally, I think that there should be more of a range between people with good skills and not. Level 5's should be almost a requirement to scan the high-end signatures IMHO. Since Odyssey probing has been much easier. Skills are less relevant. I don't care for that.
I say make the wait time even longer as a base and then make the skills take it down to where epicurus wants them. That would be an excellent change IMHO.
Yeah, well, it's just like my-áopinion, man.
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Tosawa Komarui
No Vacancies
2
|
Posted - 2014.11.19 16:26:04 -
[86] - Quote
not sure if its possible but what if they increased the speed to go yellow in the scan threshold? that would let you ignore unwanted signatures much faster while still having to scan them down normally if you want them.
personally i approve of improving scan speeds, i dont have max scan skills but in my covops ship it can take over an hour to scan 40 signatures in a chain even if i am only looking for relic and wormholes, ignoring the rest. |
Ridvanson
19
|
Posted - 2014.11.19 16:36:56 -
[87] - Quote
Tosawa Komarui wrote:not sure if its possible but what if they increased the speed to go yellow in the scan threshold? that would let you ignore unwanted signatures much faster while still having to scan them down normally if you want them.
personally i approve of improving scan speeds, i dont have max scan skills but in my covops ship it can take over an hour to scan 40 signatures in a chain even if i am only looking for relic and wormholes, ignoring the rest.
Bet I could do it in half time with an unbonused ship w/o any scanning mods/rigs whatsoever. And Astronometrics lvl 3. Just saying :> |
Niskin
League of the Lost
75
|
Posted - 2014.11.19 16:47:50 -
[88] - Quote
After reading the whole thread I think one thing has been glossed over. Is it true that the only reason to EVER, I mean literally f*cking EVER, use Core probes is when you don't have an Expanded Probe Launcher? I must have missed something when they changed scanning, I don't remember Combat probes ever being usable for normal signatures.
If using combat probes gets you a 6-8 second artificial timer and core probes gets you a 10-15 second artificial timer then I understand why the OP is upset. Maybe I'm not understanding this correctly, but that's what I took away from this thread. I learned to scan the old way, I mean the really old way with bookmarks and various kinds of probes. So I know what it's like to do tedious scanning. The current system is great, but if I'm slowing myself down I want to know.
If combat probes are the solution to "this is slow" then I think that's fine, I'll just start using them. If I'm misunderstanding something and combat probes can't be used for signatures then I think there is no harm in shaving a few seconds off the artificial scan delay time to accommodate the increase in signatures we have and will continue to experience. I mean don't get rid of it entirely, just clip it a little. This is a repeated activity and the time savings will add up. And no, that would not make scanning too easy or just like being able to warp to any sig without scanning. ITT there are some ridiculous exaggerations of equivalency that don't come close to making the points they were trying to make.
Remember kiddies: the best ship in Eve is Friendship.
-MooMooDachshundCow
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Serendipity Lost
Repo Industries Chelonaphobia
642
|
Posted - 2014.11.19 17:54:07 -
[89] - Quote
The OP feels that the time spent warping from here to there is an understandable necessity, but can't get his brain around why I'm telling him reducing a scan cycle by 4.3seconds (or whatever) doesn't merit dev time, dev resource allocation, coding time, funding, or even isis consideration.
You may feel like you're missing something because you're looking for something that isn't there (a problem).
It's funny how the title of the thread is about an improvement, but suddenly these seconds of eve play time we'll never get back become a problem quite early in the discussion.
I think I may be the problem. If I stopped posting (like Jack did) then this would have fallen down into oblivion. It's now clear to me, so I just say it out loud.
Jack.... you were right and I was wrong.
#Imouttoo |
Niskin
League of the Lost
75
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Posted - 2014.11.19 18:24:22 -
[90] - Quote
Serendipity Lost wrote:It's funny how the title of the thread is about an improvement, but suddenly these seconds of eve play time we'll never get back become a problem quite early in the discussion.
Every single post the OP made was about these few seconds, there is no ambiguity in that. He said that with a lot of new signatures around it would be nice if the artificially inflated, non-skill-controlled, portion of the scan time were lessened. Adding new holes, new data/relic sites, and new statics has added connections, increasing overall scanning time. These are facts. Now maybe he went too far asking for that entire portion to be removed, maybe that invited some of the responses he got. But the fact remains that recent changes have increased the time it takes to scan down multiple systems, even if only paying attention to WH's once you know the type.
I don't think it's unreasonable to point that out and ask if a change can be made to counter that. For as much as people in this thread said they understood what he meant, here we are several pages in and it doesn't seem like people actually did get it. Meanwhile, without this thread I wouldn't be questioning my use of core probes. If somebody could confirm that combat probes are faster and just as effective that would be great, but I can test it and report back if everybody else already bailed on the thread.
Remember kiddies: the best ship in Eve is Friendship.
-MooMooDachshundCow
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