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Shaip
Imperial Academy Amarr Empire
4
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Posted - 2014.11.23 18:40:31 -
[1] - Quote
As the title says, why would one ever use an drug lab? does it offer any hidden bonusses when producing drugs (boosters)? |
Whalt Thisney
StellarTech Industries Home Front Coalition
0
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Posted - 2014.11.23 19:34:17 -
[2] - Quote
There is no other facility or module that can produce boosters, so you need the drug lab to produce them. |
Shaip
Imperial Academy Amarr Empire
4
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Posted - 2014.11.23 19:36:37 -
[3] - Quote
Whalt Thisney wrote:There is no other facility or module that can produce boosters, so you need the drug lab to produce them.
Well any station works, which there are enough off, so i suppose no hidden bonus or something?
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Tau Cabalander
Retirement Retreat Working Stiffs
4358
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Posted - 2014.11.23 20:31:49 -
[4] - Quote
Shaip wrote:Well any station works, which there are enough off, so i suppose no hidden bonus or something? Erm... unless something has changed without being announced, you can't manufacture boosters in a station, nor T3. |
Shaip
Imperial Academy Amarr Empire
4
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Posted - 2014.11.23 20:39:00 -
[5] - Quote
Tau Cabalander wrote:Shaip wrote:Well any station works, which there are enough off, so i suppose no hidden bonus or something? Erm... unless something has changed without being announced, you can't manufacture boosters in a station, nor T3. That would make hisec production of boosters possible.
well, you seem to be wrong.
http://gyazo.com/52e013d2dd6c45d6bb6292303b5348a5 |
Whalt Thisney
StellarTech Industries Home Front Coalition
0
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Posted - 2014.11.23 22:40:04 -
[6] - Quote
Oh, that's new for me. |
Tau Cabalander
Retirement Retreat Working Stiffs
4358
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Posted - 2014.11.23 23:44:06 -
[7] - Quote
Whalt Thisney wrote:Oh, that's new for me. Ya, that's new. Either a feature or oversight. |
Oxide Ammar
179
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Posted - 2014.11.24 07:13:58 -
[8] - Quote
Can we get confirmation from CCP regarding this ? bug or new feature ?
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Samsara Toldya
Pator Tech School Minmatar Republic
117
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Posted - 2014.11.24 11:05:26 -
[9] - Quote
It went into the game with those Ascendary Implants (same group as drugs/boosters, but don't need a drug lab for manufacturing) in Rubicon.
https://forums.eveonline.com/default.aspx?g=posts&t=365806&find=unread That's the german subforum... CCP Phantom said:
Quote:Urspr++nglich sollten Booster nur in dem entsprechenden Labor hergestellt werden k+¦nnen, aber durch einen Fehler konnte man schon seit langer Zeit die Boosterblaupausen auf Stationen nutzen und dort Booster herstellen. Ob diese Spielmechanik, die sich ja nun inzwischen als Standard etabliert hat, ge+ñndert werden soll, muss erst untersucht werden. Quick translation: Boosters should originally only be produced in specific arrays, but due to a bug you were able to use booster BPOs for a long time in stations. Because it has become a new "state of the art game mechanic" we'll need further internal discussion wheter to fix this bug or just leave it in game.
For today you can benefit of 2% ME and 25% TE with any Equipment Assembly Array for your drug production. Or - if you are afraid of logistics - produce them straight in Jita 4-4.
Yes... Drug Labs are kind of nostalgic.
We made a suggestions to implement some ME/TE bonus to drug labs... but they will come soonGäó at best. |
Tandin
Delta Corvi DARKNESS.
10
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Posted - 2014.11.27 04:06:42 -
[10] - Quote
It should be noted that for a long time amarr outposts in nullsec had dedicated booster manufacturing slots. |
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Takashi Jin
Cryogenic Consultancy
2
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Posted - 2014.11.29 21:26:05 -
[11] - Quote
Tau Cabalander wrote:Shaip wrote:Well any station works, which there are enough off, so i suppose no hidden bonus or something? Erm... unless something has changed without being announced, you can't manufacture boosters in a station, nor T3. That would make hisec production of boosters possible. I have no problem with the possiblity of high sec manufacture.. you just won't be able to move them due to the fact that they will remain illegal. |
Tear Jar
Emolgranlan Code Enforcement Branch
172
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Posted - 2014.12.02 20:30:17 -
[12] - Quote
Takashi Jin wrote:Tau Cabalander wrote:Shaip wrote:Well any station works, which there are enough off, so i suppose no hidden bonus or something? Erm... unless something has changed without being announced, you can't manufacture boosters in a station, nor T3. That would make hisec production of boosters possible. I have no problem with the possiblity of high sec manufacture.. you just won't be able to move them due to the fact that they will remain illegal.
It's never been hard to move illegal goods with a fast ship. |
ggodhsup
internet spaceship relocation movement
15
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Posted - 2014.12.03 11:04:22 -
[13] - Quote
Tear Jar wrote:Takashi Jin wrote:Tau Cabalander wrote:Shaip wrote:Well any station works, which there are enough off, so i suppose no hidden bonus or something? Erm... unless something has changed without being announced, you can't manufacture boosters in a station, nor T3. That would make hisec production of boosters possible. I have no problem with the possiblity of high sec manufacture.. you just won't be able to move them due to the fact that they will remain illegal. It's never been hard to move illegal goods with a fast ship.
from what i understand, even fast ships could be scanned by customs and a sec status hit will still occur. |
Soldarius
Deadman W0nderland The 99 Percent
900
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Posted - 2014.12.03 19:28:39 -
[14] - Quote
Prior to the removal of manufacturing slots, in order to produce boosters a station had dedicated booster production slots. In nulsec one would routinely see Amarr outposts with 50 busy mfg slots and 50 empty booster mfg slots. It was kinda ridiculous.
A Drug Lab was the only other way to produce them. However, Drug Labs can only be anchored in .4 or lower space.
The advantage to using a Drug Lab is that in order to produce Pure Booster materials, you must be doing POS reactions. Since you're already running a POS, you may as well put up the Drug Lab. They're cheap, use little CPU, and eliminate most of your job costs. You also get to choose where to do your production. Still limited to losec though.
For someone thinking about buying Pure Booster materials and making boosters, the vast majority of costs associated with booster production are for gases, and thus Pure Booster materials are very expensive. If you're buying it off the market, you're also paying for the seller's POS fuel and profit. That being said, its pretty easy to do and involves little risk or hauling of voluminous materials like gases and fuel.
Moving finished product through hisec is not hard and involves little risk if you do it right. There is little excuse for getting your ship blown up by customs agents. A fast aligning ship is best because customs agents are only found on gates. So don't stay on gate any longer than necessary.. I prefer a warp speed rigged and I-stab fit Blockade Runner because it aligns as fast as an interceptor, warps faster, has a covert cloak, can't be cargo scanned by players, it won't instapop to a smartbombing BS, and they can all fit an Ancillary Shield Booster and MWD, just in case.
I have been making and running boosters for over a year now and I've never lost a shipment.
http://youtu.be/YVkUvmDQ3HY
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Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1349
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Posted - 2014.12.04 14:22:16 -
[15] - Quote
ggodhsup wrote:Tear Jar wrote:Takashi Jin wrote:Tau Cabalander wrote:Shaip wrote:Well any station works, which there are enough off, so i suppose no hidden bonus or something? Erm... unless something has changed without being announced, you can't manufacture boosters in a station, nor T3. That would make hisec production of boosters possible. I have no problem with the possiblity of high sec manufacture.. you just won't be able to move them due to the fact that they will remain illegal. It's never been hard to move illegal goods with a fast ship. from what i understand, even fast ships could be scanned by customs and a sec status hit will still occur.
Speed has nothing to do with it, the scan occurs when you try to jump the gate. Or did the last time I tested it on tranquility. The three times I got caught, were each the exact moment when I told my ship to jump the gate. Sat on the gate for longish periods even. |
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