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Thread Statistics | Show CCP posts - 1 post(s) |
Brenda Esterkarzova
Republic University Minmatar Republic
1
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Posted - 2014.12.07 12:54:46 -
[31] - Quote
There is a PvE tutorial where they give you a ship and tell you to go fight in a battle you cannot win. Honestly. It help the game reinforce the fact that EVE is a game where I will at some point lose a ship, get podded, get ganked, etc. This is a game, however it is a game that prides itself on how realistic the player on player experience can be. You can meet good people, who will help you, or you can meet not so good people who will take from you. It is all based on chance. That is the glory, that is why I started to play. |
ergherhdfgh
Imperial Academy Amarr Empire
211
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Posted - 2014.12.08 05:02:56 -
[32] - Quote
the GM team thing is no joke. I got my cousin to try this game and he was playing the game in his first week and without filing a ticket or anything he said a GM contacted him out of the blue to ask how things were going and if he had any questions. Maybe it was a slow day in GM world IDK but something like that went a long way to impressing him and me. |
Adaahh Gee
Rock jockeyz
153
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Posted - 2014.12.15 17:28:24 -
[33] - Quote
ergherhdfgh wrote:the GM team thing is no joke. I got my cousin to try this game and he was playing the game in his first week and without filing a ticket or anything he said a GM contacted him out of the blue to ask how things were going and if he had any questions. Maybe it was a slow day in GM world IDK but something like that went a long way to impressing him and me.
Yup, that seems to be standard practice, I have created a few alts for Cyno lighting, RvB etc and almost all of them have had a GM contact within a couple of weeks, to check in how things are going. |
Adaahh Gee
Rock jockeyz
153
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Posted - 2014.12.15 17:31:08 -
[34] - Quote
What is this I see?
http://content.eveonline.com/www/newssystem/media/66703/1/chatch.png
Old UI in a post from CCP? Maybe a sign from the gods that we need an "Eve classic" tick box so us bitter vets don't need to spend time hovering over, using tooltips to work out which icon is which. |
Jenshae Chiroptera
The Volition Cult
851
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Posted - 2015.02.02 04:55:23 -
[35] - Quote
I get torn between spoon feeding and leaving it to the newbies to figure out.
In practise, I tend to spoon feed. Logically, I like them having to research or be socially adept to ask the right questions of the right people - a Darwin step.
I think the tutorial needs a, "Hang in there, it does get better. You die 10-100 times but in the end you beat that learning curve and you will love the game."
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
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Givi Oskold
Sebiestor Tribe Minmatar Republic
3
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Posted - 2015.02.28 07:33:32 -
[36] - Quote
If you want a metric for how successful posting this kind of thing in the forums is, see how many posts in this thread are from new players.
You need IN-GAME mechanics instead of hoping somebody else will do the work for you. In-game can be kept up to date unlike third party sites, and in-game tools don't unsub or close their sites down. It makes for better control of content and accuracy.
Just a little something to think about.
The comment was made that EVE is not actually for new players. I couldn't agree more. That's pretty sad really. It's less of an MMO and more of a club. A very restrictive and unfriendly club that only begrudgingly acknowledges the idea that new players may be a kind of necessary evil. |
admiral root
Red Galaxy
2437
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Posted - 2015.02.28 16:28:02 -
[37] - Quote
Givi Oskold wrote:The comment was made that EVE is not actually for new players. I couldn't agree more. That's pretty sad really. It's less of an MMO and more of a club. A very restrictive and unfriendly club that only begrudgingly acknowledges the idea that new players may be a kind of necessary evil.
Whoever made that comment was pretty ignorant, trolling, and / or bumphurt from meeting "mean people" in Eve. Newbies are awesome, but they need to be the kind of newbies that accept what the game of internet spreadsheets is about, rather than crying because it's not like most of the other MMOs out there and stomping their feet demanding that CCP change things.
No, your rights end in optimal+2*falloff | No-one hates you, none of us care enough for that.
Sabriz for CSM
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Givi Oskold
Sebiestor Tribe Minmatar Republic
3
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Posted - 2015.02.28 19:29:41 -
[38] - Quote
I would say that there is more wrong with the new player experience than just some software stuff. When you read the posts discussing the new player experience, there's almost nothing but established players in it. That wouldn't be bad, but it comes off a bit like this.
https://www.youtube.com/watch?v=Xe1a1wHxTyo
I guarantee that isn't the bulk of the intent, but I'm just waiting for someone to complain about the "bloody peasants". That doesn't help. Perhaps it's more of "those people waaaay over there seem a bit odd" kind of thing.
There are some things that would definitely have to change if you want people to both subscribe AND log in to do stuff. It isn't about making things easier either.
1. Make an overview that works. Something that doesn't need a third party walk though or download to get it to actually give the info you need for basic survival.
2. As much as the established players may hate it, high sec needs to be improved. The spawned amount and increased variety will at least give players something to do while those bucket loads of skills are training. It doesn't need to pay more but it would need to be there as a reason to log in at all. WE need those skills regardless of what the established player base feels we need to have fun. Established groups just look to us for expendable tackles and kill-mail fodder. We don't come here for that. We came to play a game too. Nobody pays for or plays a game hoping to take the class "expendable resource". Unfortunately, it takes months to be a viable pilot in any way that's fun for new players overall.
3. Keep the NPE consistent with what we will/might be doing later. Breaking it off into a kind of separated "playground" just isolates players even more. If mot with pixels, it certainly does so mentally.
4. In-game tools need to both be actually in the game and function without the unnecessary complication that EVE is so famous for. Put things like EFT and Dotlan or whatever else in the game instead of depending on outside availability. Fix that terrible corporation finder tool.
5. The environment needs to make sense. Currently, the sec levels are pretty random and lack diversity of game play. Honestly, the sec levels could easily be described as "vanilla" with only a few differences. The system of law (something that is almost non-existent in EVE, but is sorely needed) needs to be both clear and effective.
6. "Senseless complication" is not the same as "challenging game play". It can be complicated but not stupid for the sake of creating the illusion of "different". EVE isn't all that complex. It's just a mess.
7. On a personal note, EVE needs to get past the idea that it's just so very different. It is different in many ways, but it's also very much like other games at the same time. Fleets are raids, there are quest givers, farming, crafting, auction houses, classes identified as ships, open world events and spawns, traditional roles like logis being clerics etc and so on. Get that idea through and I think it may be a bit easier to get a handle on what needs to be done and what should be avoided.
I should point out that CCP has done an amazing job of presenting a system that IS traditional game pay but created such an innovative interface that it feels so very different. THAT really is amazing and should be recognized for what it is.
NPE can't be ignored by CCP or any other game company. EVE suffers from it's players creating tougher hurdles than the game does though. I think that's something that can be overcome with better balance, but the players themselves would have to want to do it. I think the jury is still out n that score because EVE players overall seem to be unclear regarding if they actually need or want other people to play in *their* game.
That's basically it. Hate is free in EVE. I'm sure this will be as welcome as a reggae band at a Klan meeting. |
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