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Althalus Stenory
Flying Blacksmiths
47
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Posted - 2014.11.26 11:04:30 -
[1] - Quote
In some way, this idea comes from this one https://forums.eveonline.com/default.aspx?g=posts&t=387411&find=unread as I don't like it. (I'd rather keep clone grade than always losing SP).
What about something not ISK related, as you already lose implants with pod loss ?
If you get podded, you'll get a "podded penalty" saying "you have just been killed, you need some time to adapt to your new clone to use it at its full capacity".
Let's say, once you get podded, you'll get this penalty "level 1" with a timer (yep, another one):
- 1st death, you lose 10% on all the bonus given from the skills.
- 2nd death, if your "penalty lvl 1" is still active : 20% reduction on skill bonus
- 3rd death, if your penalty "lvl 2" is still active: 30% reduction on skill bonus
- 4th death, if your penalty "lvl 3" is still active: 40% reduction on skill bonus
- 5th death, if your penalty "lvl 4" is still active: 50% reduction on skill bonus
What I mean with skill bonus for example surgical strike, which gives you 3% damage bonus to turrets per level, will only give 1.5% bonus per level with max pod penalty.
How to apply this penalty There is 2 choices : we can either apply this penalty to all skills or just randomly to some skill groups (gunnery, shield, armor..) the same way boosters give their penalty.
Finally The pod loss is full of consequences. Not for people wallet, but better : efficiency using their ship for a given time.
It won't then prevent people from doing pvp, as they won't lose SP, clones. But it will give a noticeable disadvantage to a fleet being killed, who will just reship and come back to kill you : they didn't lose anything but their ship : they'll be XX% weaker in some point (less dps/tank/buffer/agility...) |
Samillian
Angry Mustellid The Periphery
651
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Posted - 2014.11.26 11:15:44 -
[2] - Quote
Its an improvement over the thread you linked I'll give you that but it still isn't something I can get onboard with.
Not supported.
NBSI shall be the whole of the Law
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NearNihil
Jump Drive Appreciation Society Test Alliance Please Ignore
143
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Posted - 2014.11.26 11:25:37 -
[3] - Quote
This suggestion is all stick and no carrot. It's not like I pod myself over and over for fun, it's a consequence for getting my pod stuck in a bubble or on the wrong end of a smartbombing ship after my ship also died in a fire.
Let me put it this way: why does getting podded need more repercussions than losing implants? |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
3000
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Posted - 2014.11.26 11:25:47 -
[4] - Quote
Althalus Stenory wrote:
It won't then prevent people from doing pvp, as they won't lose SP, clones. But it will give a noticeable disadvantage to a fleet being killed, who will just reship and come back to kill you : they didn't lose anything but their ship : they'll be XX% weaker in some point (less dps/tank/buffer/agility...)
And so, they won't undock to fight again until they've waited out their death fatigue timer, thus preventing them from PVPing... |
Adrie Atticus
Shadows of Rebellion The Bastion
574
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Posted - 2014.11.26 11:44:04 -
[5] - Quote
PvP fatigue.
Because fatigue is an excellent mechanic and should be spread around? |
shimiku
Black VooDoo Asassins The Kadeshi
24
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Posted - 2014.11.26 11:53:04 -
[6] - Quote
ye lets also ad this system to the market because market pvp is a thing and see how happy ppl will be when you drop one item on the market every time you do that the tax will go up have fun in jita and now that we are at it make docking timer this way to so every time you dock you will get a timer so you cant dock again befor that run out
we need penalty every where |
afkalt
Republic Military School Minmatar Republic
520
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Posted - 2014.11.26 12:16:50 -
[7] - Quote
I think the better suggestion is anyone lobbying for (additional) pod penalties needs to spend 3-6 months flying a 'dictor in hostile/contested space. |
Omnathious Deninard
Novis Initiis
2547
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Posted - 2014.11.26 12:49:24 -
[8] - Quote
Why are people so obsessed with resurrecting a terrible mechanic before it is removed.
-
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Mag's
the united
18208
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Posted - 2014.11.26 14:09:29 -
[9] - Quote
Althalus Stenory wrote:But it will give a noticeable disadvantage to a fleet being killed, who will just reship and come back to kill you : they didn't lose anything but their ship : they'll be XX% weaker in some point (less dps/tank/buffer/agility...) You wish for people to gain a disadvantage for combat PvPing in a PvP centric game?
Please, do tell me more.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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Commissar Kate
GoonWaffe Goonswarm Federation
96275
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Posted - 2014.11.26 15:07:30 -
[10] - Quote
Just a tad bit not as bad as the last guy....
I don't want to loose a skill thats vital to flying my ship just because I attempted to PVP and got my capsule killed. God forbid I try and have fun in EvE.
Unlock all the clothes || My Fanclub
Harmless - Penniless - Aimless
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Corraidhin Farsaidh
Farsaidh's Freeborn
789
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Posted - 2014.11.26 15:22:26 -
[11] - Quote
Commissar Kate wrote:Just a tad bit not as bad as the last guy....
I don't want to loose a skill thats vital to flying my ship just because I attempted to PVP and got my capsule killed. God forbid I try and have fun in EvE.
Next thing you know you'll have to train 'Fun' to level V before you are allowed any ... |
Alvatore DiMarco
Capricious Endeavours Ltd
3099
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Posted - 2014.11.26 15:46:54 -
[12] - Quote
Have these threads become redundant yet? Can I start reporting them as such yet?
Being EA should be a reportable offense. |
Zan Shiro
Alternative Enterprises
543
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Posted - 2014.11.26 16:27:47 -
[13] - Quote
Mag's wrote:Althalus Stenory wrote:But it will give a noticeable disadvantage to a fleet being killed, who will just reship and come back to kill you : they didn't lose anything but their ship : they'll be XX% weaker in some point (less dps/tank/buffer/agility...) You wish for people to gain a disadvantage for combat PvPing in a PvP centric game? Please, do tell me more.
Because this is how eve is hard core to some.
Me....the ship and implant costs they are blowing off I think are more than adequate for making eve cold when you go boom.
But at like 6 years I see several of my ships with fit costs and go damn, wtf happened to the prices in this game. I remember my 80-90 mil full fit scorpions for example long ago. That covers a little bit over half the hull price these days sadly...and you can't fly just half a ship lol.
Well that and I never had the pleasure of a good frp/srp home. I didn't get welfare checks lol. Lost a ship my wallet bought the new one. enough loss mails in a night reached a cutoff I had....time for me to log off. |
Tabyll Altol
Breaking.Bad Circle-Of-Two
53
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Posted - 2014.11.26 16:28:26 -
[14] - Quote
Althalus Stenory wrote:In some way, this idea comes from this one https://forums.eveonline.com/default.aspx?g=posts&t=387411&find=unread as I don't like it. (I'd rather keep clone grade than always losing SP). What about something not ISK related, as you already lose implants with pod loss ?
If you get podded, you'll get a " podded penalty" saying " you have just been killed, you need some time to adapt to your new clone to use it at its full capacity". Let's say, once you get podded, you'll get this penalty "level 1" with a timer (yep, another one):
- 1st death, you lose 10% on all the bonus given from the skills.
- 2nd death, if your "penalty lvl 1" is still active : 20% reduction on skill bonus
- 3rd death, if your penalty "lvl 2" is still active: 30% reduction on skill bonus
- 4th death, if your penalty "lvl 3" is still active: 40% reduction on skill bonus
- 5th death, if your penalty "lvl 4" is still active: 50% reduction on skill bonus
What I mean with skill bonusfor example surgical strike, which gives you 3% damage bonus to turrets per level, will only give 1.5% bonus per level with max pod penalty. How to apply this penaltyThere is 2 choices : we can either apply this penalty to all skills or just randomly to some skill groups (gunnery, shield, armor..) the same way boosters give their penalty. FinallyThe pod loss is full of consequences. Not for people wallet, but better : efficiency using their ship for a given time. It won't then prevent people from doing pvp, as they won't lose SP, clones. But it will give a noticeable disadvantage to a fleet being killed, who will just reship and come back to kill you : they didn't lose anything but their ship : they'll be XX% weaker in some point (less dps/tank/buffer/agility...)
There are already so many timers in the game that most time make me only harder to play this game. Timers are the last posibility to balance something. No more timers this game is a sandbox not code of law which have at least one rule for every possible situation.
If you die you already loose all imps and will respawn most times in a different corner of eve thats hard enough. This game needs a easier way to encourage pvp not some ways to make it harder or with more drawback.
-1 |
Jean Luc Lemmont
Federal Navy Academy Gallente Federation
350
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Posted - 2014.11.26 17:02:34 -
[15] - Quote
Mag's wrote:Althalus Stenory wrote:But it will give a noticeable disadvantage to a fleet being killed, who will just reship and come back to kill you : they didn't lose anything but their ship : they'll be XX% weaker in some point (less dps/tank/buffer/agility...) You wish for people to gain a disadvantage for combat PvPing in a PvP centric game? Please, do tell me more.
He's kidding. He really doesn't want to hear more.
Mags, please. Don't encourage him.
Will I get banned for boxing!?!?!
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Anhenka
The Cult of Personality DARKNESS.
670
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Posted - 2014.11.26 17:22:51 -
[16] - Quote
I support mission fatigue too!
After all, it's just silly that the average mission giver has an infinite supply of horribly important missions that just must be done right now with associated awards.
So when you finish a missions, you get told to go chill for a few while he see's if there is something else for you to do. 3 minutes later, you can accept another missions after he checks in with his boss and gets something new for you to do.
Of course, as you finished more missions, the immediate need for a capsuleer to go full HULK on a group of baddies would decrease, so fatigue would rapidly increase to match. First 3 minutes, then 5, then 10, then 30, then a full hour. After five missions he tells you he needs a cig break and closes you off for 12 hours.
This would give people an incentive to maintain jump clones and hips in multiple places in highsec, as well as spreading out their activities, and promoting group missions during fatigue timers.
See, I too can layer a terrible idea in justifying psuedobabble reasons. But really it's just cause I hate mission runners and think they need more hassle in their gaming, like you apparently think about PvP'rs.
-1, your idea is terrible |
FT Diomedes
The Graduates Forged of Fire
643
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Posted - 2014.11.26 18:46:22 -
[17] - Quote
Your idea is bad and you should not post.
CCP is removing a psychological barrier to PVP, you want to add one. Just stop.
This is my signature. There are many like it, but this one is mine.
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FT Diomedes
The Graduates Forged of Fire
643
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Posted - 2014.11.26 18:55:46 -
[18] - Quote
Omnathious Deninard wrote:Why are people so obsessed with resurrecting a terrible mechanic before it is removed.
I don't know.
Hell, I'll counter troll the OP and suggest that because of the normal decay on human bodies, pod pilots are advised to get a new clone at least once every 6-12 months or their attributes begin to decay. The cheapest way is just to die early and often, or you can pay 100m ISK for clone refurbishment.
This is my signature. There are many like it, but this one is mine.
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Alvatore DiMarco
Capricious Endeavours Ltd
3102
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Posted - 2014.11.26 19:11:55 -
[19] - Quote
FT Diomedes wrote:Omnathious Deninard wrote:Why are people so obsessed with resurrecting a terrible mechanic before it is removed. I don't know. Hell, I'll counter troll the OP and suggest that because of the normal decay on human bodies, pod pilots are advised to get a new clone at least once every 6-12 months or their attributes begin to decay. The cheapest way is just to die early and often, or you can pay 100m ISK for clone refurbishment.
This sounds remarkably like the old (and removed) mechanic I've heard about where you had to not only keep an up-to-date clone but also had to re-purchase your medclone every so often if you didn't use it because they had an expiration date. |
FT Diomedes
The Graduates Forged of Fire
643
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Posted - 2014.11.26 19:25:45 -
[20] - Quote
Alvatore DiMarco wrote:FT Diomedes wrote:Omnathious Deninard wrote:Why are people so obsessed with resurrecting a terrible mechanic before it is removed. I don't know. Hell, I'll counter troll the OP and suggest that because of the normal decay on human bodies, pod pilots are advised to get a new clone at least once every 6-12 months or their attributes begin to decay. The cheapest way is just to die early and often, or you can pay 100m ISK for clone refurbishment. This sounds remarkably like the old (and removed) mechanic I've heard about where you had to not only keep an up-to-date clone but also had to re-purchase your medclone every so often if you didn't use it because they had an expiration date.
I just wanted to prevent the OP from getting a monopoly on bad ideas.
This is my signature. There are many like it, but this one is mine.
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Gawain Edmond
Angry Mustellid The Periphery
132
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Posted - 2014.11.26 19:30:45 -
[21] - Quote
why would you need to adapt to the new body? It's exactly the same as your old body and your brainwaves are exactly the same. It's like kryton not being able to fly starbug 2 in red dwarf even though he could fly starbug 1 which is exactly the same. |
Bullet Therapist
Caldari Provisions Caldari State
195
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Posted - 2014.11.26 21:01:39 -
[22] - Quote
Can we just stop this foolishness over pod death? These ideas only hurt PVP and make an even bigger barrier to newer players. Medical clones were removed for that very reason and you want to turn around and implement an even more draconian system than before? We should be reducing the barriers that get people into PVP rather than increasing them. |
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