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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Alan Mathison
EVE University Ivy League
6
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Posted - 2014.12.02 20:43:16 -
[31] - Quote
Corbexx:
corbexx wrote: So your issue here is you don't think newbies should be allowed to form there own corps since they don't know much? Who should decide they have no business exsisting? you? your code mates? You sound really anti newbie, If they want to form a corp let them, if it fails it fails. If it succeds we might have the next brave newbie alliance. Your arguement for awoxing needs to stay is that you feel the need to have some mechanic to grief newbie corps that might, just might not be up to some standard that you set? WTF!
...
Now from a fundamental pov you, your alts, code, there alts, disagree with me on my view, that's fine. Lets agree to disagree and leave it there.
That just got you my first vote, sir!
Moving onto a question I have, space has become littered with abandoned POS structures. What is your position on getting rid of them? I'd like to see, perhaps, a orbital degrading mechanic once the fuel is gone. This, then would open up the moons for pilots that will actually use them. The current mechanic, of course, involves Wardec-ing a possibly abandoned Corp and then sitting there for an extended period of time blapping the structures. I think something better is quite possible.
--
Alan Mathison
Proud Sophmore, EVE University
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Dersen Lowery
Drinking in Station
1304
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Posted - 2014.12.02 20:49:30 -
[32] - Quote
Re: the whole in-corp aggression thing (it's not AWOXing), can we agree that the root problem is the absolutely disastrous state of corporations and corporation management in EVE, and that no fix short of a complete overhaul will be satisfying?
The change to prevent in-corp aggression is an experiment, whose success CCP is (or should damn well be) monitoring. When CCP has the numbers to determine how well the change worked, they have the option to revert it if it was a wash or worse. The new rapid-fire release cycle makes that easy for them to do.
The best thing CSM can do, IMO, is ask them to define success in terms of the impact of the change, keep on them to stick to that (and to rolling it back if it fails), and source and offer suggestions about how corporations should function in EVE, and even (hat tip to Mangala Solaris) if corporations should be the only social organizations EVE offers.
As an aside, true newbies don't have to be ganked to leave. Seeing it happen to their social group might be enough. I'm not going to speculate on whether or how often that happens, but if corporations are the glue that keeps people in EVE, then the shattering of a corporation may well be enough to drive them away.
Oh, and +1 to Corbexx, even if he did stand us up when we invited him to chat with us the first time.
Proud founder and member of the Belligerent Desirables.
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Black Pedro
Yammerschooner
218
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Posted - 2014.12.03 11:58:16 -
[33] - Quote
Dersen Lowery wrote:Re: the whole in-corp aggression thing (it's not AWOXing), can we agree that the root problem is the disastrous state of corporations and corporation management in EVE, and that no fix short of a complete overhaul will be satisfying?
I will agree. The intracorp aggression mechanics (which can be used for awoxing) are probably the least of the problems facing highsec corporations. The real question is what do you view a corporation as? Is it just a "clubhouse" where friends can join up to form a social entity, or are they game entity designed to compete with each other in all areas of space including highsec? The game doesn't really know seem to know either as although there are some advantages to being in a player corp, they are not persistent or unique at all (all corps are the same) so there is no real reason to defend them in the case of a wardec.
Forgive this, but here is an outline a better designed corporation system that respects risk vs. reward:
Have two "tiers" of corporations, a "protected corporation" and a full corporation, and a series of persistent deployables that can be reinforced and have to be defended (like POCOs). The "protected corporation" enjoys full CONCORD protection from wardecs and awoxing, but has only minimal advantages (chat channel, corp contracts, a few others). The full corporation is as now, with the ability to set up POSes and these new deployables which will provided a distinct bonus to PvE activities like mining and missioning. This will allow players to tune their risk to match their capabilities and interest in defending their corp.
Let me illustrate how it would work with a story.
1) Let's say a relatively new player recruits some of his real-life friends and they want to make a go at starting a new mining corporation. The set up a "protected corp" and start the business of setting up their mining operations, recruiting, and getting to know one another and their only risk is the odd suicide ganker. After a month they decide to upgrade their corp to "full" status so they can deploy a compression array at a POS to make more profit on their activities.
2) A week later, a rival corp in the system notices the asteroids are being depleted, some words are exchanged, and the rivals hire some mercenaries to wardec our new corp. After a few losses, the new corp realizes that they aren't quite ready to defend their corp and decide to pull down their POS and surrender for a small ISK cost, and now immediately return to a "protected corp" status for an enforced minimum period of time (two weeks?). They can carry on mining as before, just without the advantages of the full corp.
3) A month later, they have recovered and grown. They are much larger, have recruited some players with PvP experience, and decide that to go to "full" corp again. They set up a POS, and decide to invest in some large, permanent deployables to increase their mining yield in the system (or cluster?). These cost several hundred million ISK but provided a few percent bonus on their yield so they pay off in the medium term and therefore are a valuable (and vulnerable) corp asset. Now when some trash-talking leads to a wardec, the corporation has a strong incentive to fight, or hire mercenaries, to defend these deployables or lose their investment.
Something like this could make wardecs meaningful and restore some risk vs. reward to highsec.
Since this is your CSM thread Corbexx and highsec corporation mechanics aren't in your primary wheelhouse as a wormholer I will stop here with this discussion of wardecs. But I would encourage to extend your view of risk vs. reward to highsec wardec mechanics if they come up for discussion on the CSM.
As I just posted in Sion Kumitomo's thread, there is suppose to be risk in highsec, and awoxing, wardecs are a large part of that.
Sabriz Adoudel for CSM 10 is a good idea.
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corbexx
eXceed Inc. No Holes Barred
983
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Posted - 2014.12.04 12:48:33 -
[34] - Quote
Alan Mathison wrote: Moving onto a question I have, space has become littered with abandoned POS structures. What is your position on getting rid of them? I'd like to see, perhaps, a orbital degrading mechanic once the fuel is gone. This, then would open up the moons for pilots that will actually use them. The current mechanic, of course, involves Wardec-ing a possibly abandoned Corp and then sitting there for an extended period of time blapping the structures. I think something better is quite possible.
My personal opinion is to have some form of hacking that can be used to unanchor offline towers. Varying in difficulty on two things. 1) size, easy for small towers hard for large towers. 2) type of tower, easy for a basic amarr tower, hard for a true sansha tower
This could use the hacking skill or a new one but would allow for people to go out and find and remove these towers.
Corbexx for CSM X - Wormholes still deserve better
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Dersen Lowery
Drinking in Station
1307
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Posted - 2014.12.04 15:46:18 -
[35] - Quote
corbexx wrote:Alan Mathison wrote: Moving onto a question I have, space has become littered with abandoned POS structures. What is your position on getting rid of them? I'd like to see, perhaps, a orbital degrading mechanic once the fuel is gone. This, then would open up the moons for pilots that will actually use them. The current mechanic, of course, involves Wardec-ing a possibly abandoned Corp and then sitting there for an extended period of time blapping the structures. I think something better is quite possible.
My personal opinion is to have some form of hacking that can be used to unanchor offline towers. Varying in difficulty on two things. 1) size, easy for small towers hard for large towers. 2) type of tower, easy for a basic amarr tower, hard for a true sansha tower.
I would be happier with locking mechanisms that used grid and CPU, so that if you wanted to have a seriously locked-down small tower you could, as long as you paid the cost for it.
Proud founder and member of the Belligerent Desirables.
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Alan Mathison
EVE University Ivy League
9
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Posted - 2014.12.04 17:03:29 -
[36] - Quote
Corbexx:
corbexx wrote:Alan Mathison wrote: Moving onto a question I have, space has become littered with abandoned POS structures. What is your position on getting rid of them?
My personal opinion is to have some form of hacking that can be used to unanchor offline towers. Varying in difficulty on two things. 1) size, easy for small towers hard for large towers. 2) type of tower, easy for a basic amarr tower, hard for a true sansha tower
Thanks so much!
I'll take this opportunity to ask the other things I'll be asking candidates I'm taking seriously.
EVE seems to be popularly seen as more than a game, perhaps moving into the hobby realm. I'm aware that some discussions have been held with regard to finding a way to bring a more casual player or a more casual play-style option into EVE. Would you advocate this? If so, how might this be done without fundamentally changing the nature of the game? Would it?
It seems a given that CSM X and CCP will look at dealing with the SovNull question this term. Beyond that, from a gameplay perspective, what would you advocate as the next priority?
EVE players seem to be quite passionate about the game, yet it is said that the voting rate for CSM elections is lower than that of even the United States midterms. Does this diminish the validity of the CSM? What would you like to do to combat the voter apathy that we see and effectively educate the voters on the reality of what the CSM can effectively do?
Finally, and most importantly, do you like cats? :-)
--
Alan Mathison
Proud Sophmore, EVE University
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corbexx
eXceed Inc. No Holes Barred
985
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Posted - 2014.12.04 19:58:31 -
[37] - Quote
Alan Mathison wrote:
I'll take this opportunity to ask the other things I'll be asking candidates I'm taking seriously.
EVE seems to be popularly seen as more than a game, perhaps moving into the hobby realm. I'm aware that some discussions have been held with regard to finding a way to bring a more casual player or a more casual play-style option into EVE. Would you advocate this? If so, how might this be done without fundamentally changing the nature of the game? Would it?
Yes I would. I'm all in favour of a corp lite/ social groups. Exactly what it would get or have not sure.
Alan Mathison wrote: It seems a given that CSM X and CCP will look at dealing with the SovNull question this term. Beyond that, from a gameplay perspective, what would you advocate as the next priority?
We don't really get a say in priority, But I will say i'll be carrying on working on stuff I think would help W-space. Being proactive going out finding issues getting info on it and passing it on to CCP, allows you to potentially get alot sorted,. Even if it is just little quality of life stuff. Obviously if I had my say it would be W-space. But to be honest W-space is doing pretty well with small iterations (there is still stuff to do but its not like null that needs a HUGE revamp). Alot is knowing just who to go to.
Alan Mathison wrote: EVE players seem to be quite passionate about the game, yet it is said that the voting rate for CSM elections is lower than that of even the United States midterms. Does this diminish the validity of the CSM? What would you like to do to combat the voter apathy that we see and effectively educate the voters on the reality of what the CSM can effectively do?
It was down, there is probably alot of reasons not enough advertising. the fact that CSM 8 was fairly quite with no huge rage monsters for people to go EMO about. I don't think it diminishes the validity of the CSM, its not ideal i'll give you that. But i'd like to think most of us have justified our spots. How to improve this I think needs both the CSM and CCP pushing it to people.
Alan Mathison wrote: Finally, and most importantly, do you like cats? :-)
yes.
http://i.imgur.com/qkC1K2P.png
oops wrong pic.
http://i.imgur.com/qfbLYvk.jpg
Ragdolls amazing cats.
Corbexx for CSM X - Wormholes still deserve better
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Dersen Lowery
Drinking in Station
1311
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Posted - 2014.12.04 22:12:52 -
[38] - Quote
CCP has come out and stated that they want DOTLAN-style functionality for the gorgeous new map, which is awesome for k-space.
What's your stance on their building in mapper-style functionality for w-space?
Proud founder and member of the Belligerent Desirables.
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corbexx
eXceed Inc. No Holes Barred
986
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Posted - 2014.12.05 00:14:53 -
[39] - Quote
Dersen Lowery wrote:CCP has come out and stated that they want DOTLAN-style functionality for the gorgeous new map, which is awesome for k-space.
What's your stance on their building in mapper-style functionality for w-space?
SWEET, huge plus for new groups.
Corbexx for CSM X - Wormholes still deserve better
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Jeff Kione
EVE University Ivy League
3
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Posted - 2014.12.05 18:45:42 -
[40] - Quote
corbexx wrote:Alan Mathison wrote: Moving onto a question I have, space has become littered with abandoned POS structures. What is your position on getting rid of them? I'd like to see, perhaps, a orbital degrading mechanic once the fuel is gone. This, then would open up the moons for pilots that will actually use them. The current mechanic, of course, involves Wardec-ing a possibly abandoned Corp and then sitting there for an extended period of time blapping the structures. I think something better is quite possible.
My personal opinion is to have some form of hacking that can be used to unanchor offline towers. Varying in difficulty on two things. 1) size, easy for small towers hard for large towers. 2) type of tower, easy for a basic amarr tower, hard for a true sansha tower This could use the hacking skill or a new one but would allow for people to go out and find and remove these towers.
I'm curious, would you want this to be a relatively risk-free activity in high-sec? If this was enabled I could see the mass rush for everyone to go out and find abandoned large towers in high-sec to sell with little to no risk, except from gankers perhaps. I think it might be interesting if hacking a corporation's anchored tower gave you a suspect flag, perhaps. |
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Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
302
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Posted - 2014.12.08 08:11:05 -
[41] - Quote
corbexx wrote:Alan Mathison wrote: Moving onto a question I have, space has become littered with abandoned POS structures. What is your position on getting rid of them? I'd like to see, perhaps, a orbital degrading mechanic once the fuel is gone. This, then would open up the moons for pilots that will actually use them. The current mechanic, of course, involves Wardec-ing a possibly abandoned Corp and then sitting there for an extended period of time blapping the structures. I think something better is quite possible.
My personal opinion is to have some form of hacking that can be used to unanchor offline towers. Varying in difficulty on two things. 1) size, easy for small towers hard for large towers. 2) type of tower, easy for a basic amarr tower, hard for a true sansha tower This could use the hacking skill or a new one but would allow for people to go out and find and remove these towers.
If this change were to be used, why would a new skill be needed as opposed to the Hacking skill? It's already a rather unused and untapped skill that only PVE players use.
I like the concept, but the idea of adding a whole new skill (when there are many redundant and useless skills already) isn't necessary. Just make Hacking V to be the minimum to revert an offline tower.
EVE 101 Tutorial Series | Monthly Nullsec Recap | EVE Online Weekly
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Zlorthishen
Blue-Fire
50
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Posted - 2014.12.08 08:46:55 -
[42] - Quote
Corbexx CSM, Best CSM
Blue-Fire : Best Fire
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DoToo Foo
Setenta Corp AL3XAND3R.
37
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Posted - 2014.12.08 13:58:09 -
[43] - Quote
I also endorse Corebexx for CSM |
Billy Hardcore
Jaded. The Natural Order
272
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Posted - 2014.12.08 22:06:02 -
[44] - Quote
Easily the greatest and most active csm member i have ever met. keep up the good work and you have my vote for re-election
#BillyFleet
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Nightingale Actault
Big Richard Club Ghosts of Deep Space
59
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Posted - 2014.12.08 23:49:18 -
[45] - Quote
Although Corbexx and I don't necessarily agree on new features or how things should be implemented, I have found him to be a strong voice and trustworthy representative of the space that I "grew up" in. I still keep a close eye on WH space and I haven't seen another WH representative during my time playing who really does deserves the players votes.
Keep on with the amazing work you've been doing and expect a vote from this player in the upcoming elections. |
Mangala Solaris
Red Federation RvB - RED Federation
1168
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Posted - 2014.12.11 11:07:15 -
[46] - Quote
Corbexx, like Sugar, has been an absolute workhorse on the CSM this year. He has worked ceaselessly on behalf of all wormhole dwellers and even extended that hardwork ethos to other player groups/types within the EVE community.
He will be high on my own ballot for a seat on CSM X, and he should be high on yours too!
RvB Ganked: EVE's Number One Weekly Public Roam
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Proclus Diadochu
Isogen 5
1873
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Posted - 2014.12.12 03:23:25 -
[47] - Quote
Corbexx has been one of the most impressive, ambitious, and committed CSM delegates and players I've had the pleasure of working and corresponding with during my time in Eve. He has always been honest and straight forward in his communication with the community and has always been available and made time for questions, support, and dialogue. He will certainly be at the very top of my ballots this year and will be my first recommendation to anyone within or without the wormhole community.
It's dedicated and driven player delegates that help to ensure that the various members and playstyles within this great community are heard, and in my interactions with developers, such as interviews and player gatherings, I've learned firsthand the impact that our CSM delegates, notably Corbexx, have had on this game. Best of luck, my friend.
Irrelevant | Twitter: @autoritare
E-mail: [email protected]
My Blog: http://diogenes-club.blogspot.com/
The Diogenes Club | Join W-Space | Down The Pipe
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Esrevid Nekkeg
Justified and Ancient
320
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Posted - 2014.12.12 22:52:03 -
[48] - Quote
As a Director in a small industrial corp based in a lower class wormhole for more then 4 years, I can say we have cheered at the small improvements in wormhole life that have been implemented in the game in the last half year or so. I can safely say the entire corp is glad with things like the consistent sig names, the separated D-scan window and so forth. Small things, yes. But for me in this case it's those little details that make the difference between 'good' and 'great'.
I thank you for the effort you put into getting all the (little) wormhole improvements prominently on the table and convincing the rest of the CSM and CCP it would be worthwhile to implement them.
This year, just like last year, you will be no 1 on my list. And I am sure I can convince (at least some of) my corpmates to do the same....
Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format.
Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
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Angrod Losshelin
Oath of the Forsaken
92
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Posted - 2014.12.13 01:07:12 -
[49] - Quote
o/ I love Corbexx!
Check out my Podcast!
CSM X: Candidate - Wormholes, Multiboxing, and New Bro's!
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Leyla Celeste
GoonWaffe Goonswarm Federation
2
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Posted - 2014.12.26 03:31:15 -
[50] - Quote
Corbexx was a fierce advocate for wormholes on CSM9 and he'll do a great job on CSM 10 as well! |
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Godfrey Silvarna
Arctic Light Inc. Arctic Light
164
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Posted - 2015.01.04 20:55:14 -
[51] - Quote
We love corbexx! (no homo) |
Billy Hardcore
Jaded. The Natural Order
284
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Posted - 2015.01.04 21:34:26 -
[52] - Quote
CORBEXX AKBAR!!!!
#BillyFleet
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Freelancer117
So you want to be a Hero
224
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Posted - 2015.01.04 21:52:51 -
[53] - Quote
Wormholes are for wormhole scary people, you got my vote for representing WH space again
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Phoenix Jones
Isogen 5
999
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Posted - 2015.01.05 01:36:26 -
[54] - Quote
Corbexx has done a hell of a job. He's taken allot of initiative and continuously interacts with the community.
Where he gets the energy from to voluntarily put himself in front of a gaggle of Eve Wormholers asking him to make the sun rain wormhole fixes, I have no clue.
Plus 10 good sir. You both deserve and earned it.
Yaay!!!!
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Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
1690
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Posted - 2015.01.05 13:01:58 -
[55] - Quote
I secretly wear t-shirts with his name on
TORA FOR CSM X - A NEW HIGH-SEC
YOU EITHER LOVE US OR WE HATE YOU - ADAPT OR DIE - DELETE THE WEAK
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FireFrenzy
Satan's Unicorns
150
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Posted - 2015.01.05 23:18:38 -
[56] - Quote
For what its worth, I am primarily an incursion runner (and an FC for warp to me) and while Mike is my "obvious representative" on the CSM I'd probably vote for Corbexx instead since i much prefer his stance... He seems to be alot less dogmatic and alot more "okay i might be wrong but lets find out and see whats what..."
Not sure if thats worth anything but its something you might like to consider... |
Burl en Daire
M.O.M.S. Corp
104
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Posted - 2015.01.06 03:42:42 -
[57] - Quote
You have my vote.
I don't fly much in WH or anything like that but I know you have worked hard for the WH community and for the community as a whole and I respect that.
Yesterday's weirdness is tomorrow's reason why.
Hunter S. Thompson
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Seraph IX Basarab
Hades Effect
482
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Posted - 2015.01.06 23:24:49 -
[58] - Quote
+1
Easily top 3 of the CSM if not number 1
Hades Effect
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Sepha Sotken
Dropbears Anonymous Brave Collective
4
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Posted - 2015.01.13 18:36:58 -
[59] - Quote
Corbexx has worked tirelessly during his CSM9 tenure and achieved great things. He is incredibly passionate about the tasks he is involved with and with such a broad knowledge of the game, his ideas dont just help wormhole space. You won't find a more approachable and hard working guy. He certainly has my vote. Top job matey. |
Bleedingthrough
Project AIice
152
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Posted - 2015.01.15 14:19:31 -
[60] - Quote
I care for the wellbeing of EvE as a whole. ThatGÇÖs why Corbex gets my vote.
https://forums.eveonline.com/default.aspx?g=posts&m=5305080#post5305080
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