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Thread Statistics | Show CCP posts - 1 post(s) |
Zappity
Stay Frosty. A Band Apart.
1587
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Posted - 2014.11.27 19:39:06 -
[31] - Quote
Yes, changes need to be made. No, this is not adequate. And please don't tell us that it's OK because you can always tweak it again next release. That's what you said about the Ishtar.
Btw, when is the next module tiericide round?
Zappity's Adventures for a taste of lowsec.
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Capqu
Love Squad Confederation of xXPIZZAXx
913
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Posted - 2014.11.27 19:40:45 -
[32] - Quote
Jayne Fillon wrote:I'm shocked to hear that these changes preceded the inevitable, and imho overdue, nerfs to medium rails.
ur delusional
-2.5% per level
fixed
https://www.youtube.com/watch?v=QPntjTPWgKE
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Ix Method
Brutor Tribe Minmatar Republic
341
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Posted - 2014.11.27 19:50:25 -
[33] - Quote
No... no, nothing for tracking? *sobs*
Travelling at the speed of love.
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Capqu
Love Squad Confederation of xXPIZZAXx
914
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Posted - 2014.11.27 19:52:46 -
[34] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=388038&find=unread
https://www.youtube.com/watch?v=QPntjTPWgKE
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Harvey James
The Sengoku Legacy
983
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Posted - 2014.11.27 19:57:40 -
[35] - Quote
Gnadolin wrote:Is it just me or am i missing the change at all? 2% less optimal with +25% falloff is something like 1%less damage at current optimal?
the point being the nerf too scorch. via buffing the guns themselves (-10 scorch range nerf)
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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DR BiCarbonate
Basgerin Pirate
91
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Posted - 2014.11.27 20:15:07 -
[36] - Quote
Cool, a pretty much useless nerf. Now Fix medium autocannons. we've been living with the tracking enhancer nerf for quite some time now. |
Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1309
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Posted - 2014.11.27 20:15:43 -
[37] - Quote
whelp.... 5%.... yea, that isn't going to make any difference whatsoever. Conflag, navy multifreq, and scorch are still with these new numbers the ONLY ammo types worth carrying on a pulse boat. |
Lady Rohk
The Cuddlefish Ethereal Dawn
17
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Posted - 2014.11.27 20:28:18 -
[38] - Quote
CCP Fozzie wrote:Hey everyone. Giga Pulses: +100%
So now a rev with 3x tracking computers (cause what else are you gonna fit the mids with) now hits 40km optimal and 86km total range?
So, what's the point of even having other crystals at this point then? You'll never be using them so you might as well just take them out of the game. Just have a single ammo type for XL turrets, I mean that's what's happening with the moros, so why not the rev too.
You're sure as **** never going to fit XL beams now either.
The problem with the rev (and the moros) isn't range. It's DPS over range. There's still no reason to ever use the Rev over the Moros when the Moros has equivalent range and more damage and tracking over the same distance.
Nerf antimatter range, so that Moros have to use other types of ammo and the DPS advantage of the Moros becomes less ideal.
Likewise, the range of the Rev was always advantageous over the Moros, but not at the cost of it's ****** DPS (some 2K-6K less over equivalent distances), and with a cap penalty as well.
If you want XL lasers to be attractive, give them more damage, not range. They already have range advantages. |
Lucas Quaan
Sniggerdly Pandemic Legion
78
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Posted - 2014.11.27 20:30:37 -
[39] - Quote
Not sure I like the increased falloff, tbh. It was always one of those flavour things that made you choose between different weapon systems; fast ammo switching, but harsh cut-off outside their optimal. Now they are just a different take on hybrids with another damage type.
It's also yet another nail in the coffin for projectiles, but we're not supposed to use them any more, right? |
MeBiatch
GRR GOONS
2023
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Posted - 2014.11.27 20:35:15 -
[40] - Quote
Harvey James wrote:TrouserDeagle wrote:5% and 2%? that's really underwhelming. do bigger things please. you should be tring to make scorch/null/barrage into being like javelin or something, and making the guns usable with proper ammos. t2 ammo should be a niche thing imo. javelin is pretty useless ammo as are all the T2 short range ammo on long range guns..
I wish jav gave a falloff bonus. That way it would have a niche use on Duval labs ships like the deimos or ranis.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2023
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Posted - 2014.11.27 20:43:10 -
[41] - Quote
Arla Sarain wrote:TrouserDeagle wrote:Harvey James wrote:TrouserDeagle wrote:5% and 2%? that's really underwhelming. do bigger things please. you should be tring to make scorch/null/barrage into being like javelin or something, and making the guns usable with proper ammos. t2 ammo should be a niche thing imo. javelin is pretty useless ammo as are all the T2 short range ammo on long range guns.. no, javelin is a nice example of T2 ammo done well. it's not a game-breaking replacement like scorch or null, it's an occasionally useful thing you carry around for when you really need more tracking. At half the optimal range you get with Javelin in comparison to Navy Anti Matter you will need a lot more tracking than the ammo offers. Argue that the Javelin concept is ok all you want The stats suck regardless. rhiload Feron-drake wrote:nerfing weapon system used heavily in small gang pvp. gj fozzie your doing great The change is borderline irrelevant. Calling it a nerf is laughable.
SOUNDS like the 1.25 is not enough maybe 1.5 and a roden ship with a 50% bonus to rails would turn rails into a psudo auto canon
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2023
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Posted - 2014.11.27 20:47:07 -
[42] - Quote
Capqu wrote:im having trouble finding the dev blog on ishtars
i mean dont get me wrong scorch is strong but the relative imbalance of ishtars is a lot more obvious and widespread so surely the developers would not ignore that and make minor adjustments in other places for no reason???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
Magic 8 ball says ishtar should drop heavy drone bonus and get medium hybrid turret damage bonus back and remove optimal range bonus but keep tracking bonus for sentries.
Remove mid slot move it as a turret high slot.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Arla Sarain
145
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Posted - 2014.11.27 21:09:59 -
[43] - Quote
Viribus wrote:interceptor-class warvessel Working as intended. Interceptors are the real PvP ship. Expecting anything else to be as good as them is like having a Venture that compresses ore.
Get real. Get on with the times. Git gud. Train interceptors. Adapt or die. Better your killboard. If your interceptor can't bash structures your fit is bad. If you don't have a Stiletto PvP vid you are a nonfactor. EVE is real.
MeBiatch wrote:
SOUNDS like the 1.25 is not enough maybe 1.5 and a roden ship with a 50% bonus to rails would turn rails into a psudo auto canon
So an Ares gets 0.32 tracking with Javs on 75mm Rails. At 3.5km optimal with less than 80 DPS. And 0.17 with 125mm at 6.8km optimal. Who cares? Javelin is bad. Saying it's good is like saying Capacitor Batteries are good. Or using Automatic Targeting Systems is justified cos it gives you more targets. Javelin. Bad. Should be one word - Javelinbad : "Have you see the new video? - Ah yes, its javelinbad |
X ATM092
Clan Shadow Wolf Fatal Ascension
433
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Posted - 2014.11.27 21:23:20 -
[44] - Quote
Liam Inkuras wrote:CCP Fozzie when will you balance medium autocannons? They are quite weak when compared to Blasters and Pulse lasers at their respective ranges, and selective damage type is not as strong as you make it out to be. Actually I heard that if you fit a mega beam laser on a hurricane then it gets less damage at 0km than autocannons. |
Sizeof Void
Ninja Suicide Squadron
523
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Posted - 2014.11.27 21:24:40 -
[45] - Quote
Dear Fozzie - I have to agree with other posters, in that this is an underwhelming change. In fact, this is the sort of non-consequential change we used to get to ships and weapons (one sihp at a time, one weapon system at a time, one ammo type at a time), back before you joined CCP and did such a magnificient job with ship tiericide, rebalancing an entire class for each release (which was the right way to do it).
Quite frankly, we need to see the same thing (tiericide) on the weapon systems and ammo.
In this particular case, there is still no reason to use most T1 crystals, and no reason to ever use T1 lasers or heat sinks. And, why should only projectile ammo and missiles do different types of damage - every class of weapon should have that capability, to some extent. |
McChicken Combo HalfMayo
The Happy Meal
77
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Posted - 2014.11.27 21:38:09 -
[46] - Quote
You can probably go further on the Scorch nerf. I'd bring it's optimal range down 15% and damage 10%, which gives it about the same range as Infrared while maintaining a 15% DPS edge. Alternatively nuke it's DPS and make it push out farther than Radio.
Falloff buff is long overdue happy about that.
~ Bookmarks in overview
~ Fleet improvements
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Unsuccessful At Everything
The Troll Bridge
18043
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Posted - 2014.11.27 21:38:50 -
[47] - Quote
I didn't realize that Scorch + pulse was such a game breaking thing that needed critical balancing at a time when so many other things need love.
I must have missed the 40000 whine threads about it... which is odd.. seeing as that I tend to keep track of things like whine threads... for.. reasons.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
Vote Sabriz Adoudel for CSM 10!
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Bullet Therapist
Caldari Provisions Caldari State
196
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Posted - 2014.11.27 21:54:04 -
[48] - Quote
Unsuccessful At Everything wrote:I didn't realize that Scorch + pulse was such a game breaking thing that needed critical balancing at a time when so many other things need love.
I must have missed the 40000 whine threads about it... which is odd.. seeing as that I tend to keep track of things like whine threads... for.. reasons.
This is kind of what I was thinking here. Maybe scorch could have used a nerf? IDK.
There's just so many other things that could be looked at right now, like bombers (still), tech 3s, missiles, combat battecruisers, battleships, ishtars... sentry drones. vOv
I like the confessor though. |
Chelso
Hedion University Amarr Empire
0
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Posted - 2014.11.27 22:31:18 -
[49] - Quote
I saw this graph the other day of damage done by weapon type and by ship type, funnily enough pulse lasers weren't the system that looked worrying on that graph fozzie.
Fix med rails and t3's and fix sentries and Ishtars. PleaseOkThanksCyaBye. |
Viribus
Love Squad Confederation of xXPIZZAXx
311
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Posted - 2014.11.27 22:43:23 -
[50] - Quote
can i just point out that scorch is literally the only thing keeping pulses relevant in this game
they're by far the worst turret for brawling, with fixed damagetype, bad cap usage, bad tracking, bad fitting, and mediocre damage. If not for Scorch they'd go the way of HMLs
watch me be a scurb and get owned
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Qvar Dar'Zanar
EVE University Ivy League
305
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Posted - 2014.11.27 22:48:41 -
[51] - Quote
Wow, really? Nobody uses any ammo type other than navy multifreq and Scorch because they suck... So we are going to nerf Scorch. As if being limited to EM wasn't enough of a problem, our damage also has to be nerfed to be equal to those who can change their damage types. Ah, the beauties of coexistance between PVE and PVP.
Tbh I'm disappointed about the direction this is taking. |
Aram Kachaturian
Love Squad Confederation of xXPIZZAXx
136
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Posted - 2014.11.27 22:51:50 -
[52] - Quote
Viribus wrote: current (proposed) Explosion radius: 140 (250) Explosion velocity: 81 (120)
this would bring heavies more in-line with CCP's vision for missiles, imo
I would propose 420 for explosion radius.
Thanks CCP Fozzie for those really important changes. Ishtar absolute supremacy issue can wait, chill guys.
**Official Poster:-á**http://i.imgur.com/oTdKSTi.jpg (Limited stock, contact me to order)
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Harvey James
The Sengoku Legacy
983
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Posted - 2014.11.27 23:01:23 -
[53] - Quote
so other things that need buffing about lasers are
- better tracking - lower cap usage - lower fitting - buff the other crystals -50% range on ammo is bad especially -75% range - maybe reduce scorch to 35% op range and add the 5% into base guns
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Catherine Laartii
Dominion Fleet Group Templis CALSF
407
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Posted - 2014.11.27 23:19:04 -
[54] - Quote
When are you going to take another look at missiles? Rapid launchers are in dire need of a boost. At the very least, battleships like the raven need a range bonus to rapid heavies like the caracal gets to rapid lights. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
885
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Posted - 2014.11.27 23:41:11 -
[55] - Quote
rapid launchers are in dire need of deletion more like |
Harvey James
The Sengoku Legacy
985
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Posted - 2014.11.27 23:55:41 -
[56] - Quote
TrouserDeagle wrote:rapid launchers are in dire need of deletion more like
i agree .. adding something like new launchers or missiles too fill the gaps of the appropriate sizes make more sense
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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elitatwo
Eve Minions Poopstain Removal Team
486
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Posted - 2014.11.28 00:25:15 -
[57] - Quote
Harvey James wrote:TrouserDeagle wrote:rapid launchers are in dire need of deletion more like i agree .. adding something like new launchers or missiles too fill the gaps of the appropriate sizes make more sense
Or, and let's think totally out of the box here, jet's make medium and large missile useful for a change?
signature
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Zed Zucker
State War Academy Caldari State
0
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Posted - 2014.11.28 00:26:44 -
[58] - Quote
What a waste of time. Guess I will just skill to Ishtars like everyone else. Who was griping about Scorch anyway? Why the nerf? Maybe improve some of the less useful ammo types. CCP has been doing well the last few changes but IMO this is a miss. |
Gorski Car
425
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Posted - 2014.11.28 00:50:12 -
[59] - Quote
TrouserDeagle wrote:rapid launchers are in dire need of deletion more like
They are really only borderline overpowered on 1 ship. On all the others they are kinda ****.
Collect this post
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Zomgnomnom
Royal Black Watch Highlanders DARKNESS.
43
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Posted - 2014.11.28 01:08:34 -
[60] - Quote
Swing and a miss....
How about making the other Crystals worth using, adjusting tracking, or cap usage or yah know, any of the actual problems with pulse lasers? |
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