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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Yoonhi
Astromechanica Maxima Astromechanica Federatis
0
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Posted - 2014.12.10 00:01:35 -
[271] - Quote
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Liam Inkuras
Mafia Redux
1372
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Posted - 2014.12.10 00:28:24 -
[272] - Quote
Fred Kyong wrote:So no NPC station have them yet? Thats lame. Since when have ships ever been offered fully built in NPC stations?
I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone
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Xenos Monith Maulerant
Rowan Trade Guild Rock Paper Lasers
0
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Posted - 2014.12.10 00:37:35 -
[273] - Quote
Why the scan probe launcher bonus? That doesn't make any sense on that ship. It has no kind of scanning bonuses so why would someone try to fit a combat probe launcher on that? Like people are really going to use that ship for using combat probes. Even if you had really good scanning skills, the chance of scanning a ship down are going to considerably longer than any other scanning ship.
Are the going to be more modes (like a scanning mode, covert mode) added in the future?
If so, it would completely make sense then. |
Yoonhi
Astromechanica Maxima Astromechanica Federatis
0
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Posted - 2014.12.10 01:00:43 -
[274] - Quote
With good skills this ship is made for WH... combat scan probe is needed.
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Marox Calendale
Human League
33
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Posted - 2014.12.10 01:07:01 -
[275] - Quote
Will Rigs also Change with it-¦s mode or do I still have to chose one set for all modes? |
Ned Thomas
Hellbound Turkeys Alliance of Abandoned Cybernetic Rejects
446
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Posted - 2014.12.10 01:42:35 -
[276] - Quote
Fred Kyong wrote:So no NPC station have them yet? Thats lame.
They'll be available at plenty of NPC stations. Whenever the PC's get around to stocking them up.
Vote Sabriz!
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Rowells
Unknown Soldiers Fidelas Constans
1811
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Posted - 2014.12.10 03:21:25 -
[277] - Quote
Marox Calendale wrote:Will Rigs also Change with it-¦s mode or do I still have to chose one set for all modes? Only one set of rigs for use under al modes |
Rowells
Unknown Soldiers Fidelas Constans
1811
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Posted - 2014.12.10 03:37:09 -
[278] - Quote
Xenos Monith Maulerant wrote:Why the scan probe launcher bonus? That doesn't make any sense on that ship. It has no kind of scanning bonuses so why would someone try to fit a combat probe launcher on that? Like people are really going to use that ship for using combat probes. Even if you had really good scanning skills, the chance of scanning a ship down are going to considerably longer than any other scanning ship.
Are the going to be more modes (like a scanning mode, covert mode) added in the future?
If so, it would completely make sense then. It's actually very effective for getting a good warp in on anything that's not an interceptor. Unbonused probes can still find most targets pretty well |
Alexander Draegar
Underworld Protection Agency Fatal Ascension
9
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Posted - 2014.12.10 06:36:31 -
[279] - Quote
For the benefit of those like myself who are looking into building these ships in order to have them at a lower cost, I've pulled up the requirements needed to produce these bad boys. I'm expecting this will be the same across the board with minor exceptions because of faction differences.
Along with the requirements I'll be putting in my two cents along the way to stress the points that I myself would like to make for those interested in reading them.
____________________
Skills Required to Sit:
Spaceship Command I Amarr Frigate III Amarr Destroyer V Amarr Tactical Destroyer I
Overall, it's a relatively fast training time (just under two weeks with no implants) to sit in it. Overall though, this ship appears to be very easy to fly, even for a low SP pilot -- even factoring the skills needed to fly it properly rather than just sit in this boat.
Skills Required to Build:
Mechanics V Science V Industry V Advanced Small Ship Construction V Mechanical Engineering IV Amarr Starship Engineering V
I myself will have to take quite the long chunk of time simply to build this. The skill requirements alone will make this ship a lot more costly to build, since the requirements to fly VS the requirements to build are that far apart. This, along with the parts limitations involved, will make this ship prohibitively expensive to pilot -- likely in the range of 100 mil ISK instead of 40mil.
In addition, the skills required to build the PARTS for this ship are also a question to be answered. While these aren't nearly as demanding as building the hull itself, it will still take a dedicated pilot to build the entire thing himself.
Materials Required to Build:
Components: 1x Optimized Nano-engines 1x Warfare Computation Core 1x Fullerene Intercalated Sheets 8x Mettalofullerene Plating 1x Electrochemical Interface Nexus 2x Fulleroferrocene Power Conduits 1x Reconfigured Subspace Calibrator 2x Self-Assembling Nanolattice
Parts: 10x R.A.M. -- Starship Tech
While a player will be able to easily grab blueprints for these as well as the ship's hull, building these parts alone is a challenge in itself, in the sense that they themselves have their own components, reactions, etc. needed to get the job done in building this ship.
____________________
In conclusion, producing (nor purchasing) this ship isn't going to be an easy endeavor at all. I'm seeing a price tag somewhere in the range of at least 100mil ISK in buying this boat off the market, and that's after prices stabilize. If the same trend occurs here as in Strategic Cruisers, we will end up seeing consistently low numbers of pilots able to build these ships, and an increasing number of pilots able to fly them at a much faster pace than they can be produced.
This will lead to steadily increasing prices despite any existing competition, as can be seen these days with Strategic Cruisers slowly becoming very expensive after the exact same fashion.
Thoughts?
"To kick ass harder, swing foot faster. To kick more ass, keep swinging foot!"
~Alexander Draegar
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Rivr Luzade
Coreli Corporation Ineluctable.
1043
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Posted - 2014.12.10 07:00:32 -
[280] - Quote
Alexander Draegar wrote:In conclusion, producing (nor purchasing) this ship isn't going to be an easy endeavor at all. I'm seeing a price tag somewhere in the range of at least 100mil ISK in buying this boat off the market, and that's after prices stabilize. If the same trend occurs here as in Strategic Cruisers, we will end up seeing consistently low numbers of pilots able to build these ships, and an increasing number of pilots able to fly them at a much faster pace than they can be produced.
This will lead to steadily increasing prices despite any existing competition, as can be seen these days with Strategic Cruisers slowly becoming very expensive after the exact same fashion.
Thoughts? Get more people into wormholes or wherever the components and BPC drop/can be researched/invented from and increase the supply. Get yourself training; this is an advanced ship, not a simple T1 hull. The Skill requirements are perfectly fine as normal T2 hulls require the same skills. You can't honestly expect that such an advanced hull should only require T1 level skills to produce. You see the posts of this Eddie Kyong (#264, for instance)? Because of pilots like him the requirements to build these ships are just fine. This game must not nurture the behavior and demands of such an incapable gamer population. |
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Barrogh Habalu
Imperial Shipment Amarr Empire
800
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Posted - 2014.12.10 08:43:07 -
[281] - Quote
Ralph King-Griffin wrote:BeBopAReBop RhubarbPie wrote:Fred Kyong wrote:I always think it is funny that there are new ships introduced and then the market has absolutely 0 after the update. Did the update fail? They have to be built before hitting the market lol. More than that, they need research first. ...and then there will be sating buy orders phase. Some of them, at least. Remaining ones will be stocked after that. |
Corraidhin Farsaidh
Farsaidh's Freeborn
820
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Posted - 2014.12.10 10:11:56 -
[282] - Quote
Alexander Draegar wrote:For the benefit of those like myself who are looking into building these ships in order to have them at a lower cost, I've pulled up the requirements needed to produce these bad boys. I'm expecting this will be the same across the board with minor exceptions because of faction differences.
Along with the requirements I'll be putting in my two cents along the way to stress the points that I myself would like to make for those interested in reading them.
____________________
Skills Required to Sit:
Spaceship Command I Amarr Frigate III Amarr Destroyer V Amarr Tactical Destroyer I
Overall, it's a relatively fast training time (just under two weeks with no implants) to sit in it. Overall though, this ship appears to be very easy to fly, even for a low SP pilot -- even factoring the skills needed to fly it properly rather than just sit in this boat.
Skills Required to Build:
Mechanics V Science V Industry V Advanced Small Ship Construction V Mechanical Engineering IV Amarr Starship Engineering V
I myself will have to take quite the long chunk of time simply to build this. The skill requirements alone will make this ship a lot more costly to build, since the requirements to fly VS the requirements to build are that far apart. This, along with the parts limitations involved, will make this ship prohibitively expensive to pilot -- likely in the range of 100 mil ISK instead of 40mil.
In addition, the skills required to build the PARTS for this ship are also a question to be answered. While these aren't nearly as demanding as building the hull itself, it will still take a dedicated pilot to build the entire thing himself.
Materials Required to Build:
Components: 1x Optimized Nano-engines 1x Warfare Computation Core 1x Fullerene Intercalated Sheets 8x Mettalofullerene Plating 1x Electrochemical Interface Nexus 2x Fulleroferrocene Power Conduits 1x Reconfigured Subspace Calibrator 2x Self-Assembling Nanolattice
Parts: 10x R.A.M. -- Starship Tech
While a player will be able to easily grab blueprints for these as well as the ship's hull, building these parts alone is a challenge in itself, in the sense that they themselves have their own components, reactions, etc. needed to get the job done in building this ship.
____________________
In conclusion, producing (nor purchasing) this ship isn't going to be an easy endeavor at all. I'm seeing a price tag somewhere in the range of at least 100mil ISK in buying this boat off the market, and that's after prices stabilize. If the same trend occurs here as in Strategic Cruisers, we will end up seeing consistently low numbers of pilots able to build these ships, and an increasing number of pilots able to fly them at a much faster pace than they can be produced.
This will lead to steadily increasing prices despite any existing competition, as can be seen these days with Strategic Cruisers slowly becoming very expensive after the exact same fashion.
Thoughts?
Thoughts? Well...evrything you said makes me happy actually as it means (if it works out the way you see it) that the investment I've made in science and industry skills will pay me back well. I sdee no problem with these ships being a challenge to build. They're tech III! It absolutely shouldn't be the case that any old capsuleer can throw them together...
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BeBopAReBop RhubarbPie
The Conference Elite CODE.
1192
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Posted - 2014.12.10 16:27:53 -
[283] - Quote
Xenos Monith Maulerant wrote:Why the scan probe launcher bonus? That doesn't make any sense on that ship. It has no kind of scanning bonuses so why would someone try to fit a combat probe launcher on that? Like people are really going to use that ship for using combat probes. Solo wormhole use.
New player resources:
Uni Wiki - General Info
Eve Altruist - PvP
Belligerent Undesirables - High Sec Pvp
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Aiyshimin
Brutor Tribe Minmatar Republic
201
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Posted - 2014.12.10 16:31:03 -
[284] - Quote
The hull visual design is a complete disaster, and some of the stats look a bit OP on paper. |
Harvey James
The Sengoku Legacy
1045
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Posted - 2014.12.10 17:14:25 -
[285] - Quote
Aiyshimin wrote:The hull visual design is a complete disaster, and some of the stats look a bit OP on paper.
partial T2 resists is for sure and the mode bonuses are pretty hefty too
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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Thedaius
Repercussus Goonswarm Federation
36
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Posted - 2014.12.11 00:32:45 -
[286] - Quote
Have they released in what site types the small hull sections are going to drop in? I've run several of the new relic sites in the shattered planets... and nothing; I haven't run the old relic sites... Are they intended to be really rare? If so these ships will never become a viable build option...
Would appreciate some knowledge on how to obtain these!
Thanks. |
Rowells
Unknown Soldiers Fidelas Constans
1821
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Posted - 2014.12.11 00:51:19 -
[287] - Quote
Thedaius wrote:Have they released in what site types the small hull sections are going to drop in? I've run several of the new relic sites in the shattered planets... and nothing; I haven't run the old relic sites... Are they intended to be really rare? If so these ships will never become a viable build option...
Would appreciate some knowledge on how to obtain these!
Thanks. they have, im not sure of the rarity or anything, but theyve already built a couple confessors and ive seen the parts for sale at like 200-300 mil
gonna have to wait till the market settles down
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Thedaius
Repercussus Goonswarm Federation
36
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Posted - 2014.12.11 03:26:52 -
[288] - Quote
Rowells wrote:Thedaius wrote:Have they released in what site types the small hull sections are going to drop in? I've run several of the new relic sites in the shattered planets... and nothing; I haven't run the old relic sites... Are they intended to be really rare? If so these ships will never become a viable build option...
Would appreciate some knowledge on how to obtain these!
Thanks. they have, im not sure of the rarity or anything, but theyve already built a couple confessors and ive seen the parts for sale at like 200-300 mil gonna have to wait till the market settles down
I am aware they exist; but usually with a release like this they usually provide details as to what site the new items can be found... |
Rivr Luzade
Coreli Corporation Ineluctable.
1044
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Posted - 2014.12.11 12:27:22 -
[289] - Quote
Thedaius wrote:I am aware they exist; but usually with a release like this they usually provide details as to what site the new items can be found... And it's a problem if they don't because why? Get out in space and discover again!
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Cervix Thumper
School of Applied Knowledge Caldari State
7
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Posted - 2014.12.11 15:17:11 -
[290] - Quote
so for those of us that have never done this before.. How are the BPCs / BPOs actually created?
A step by step would be appreciated.
Some people talk about reverse engineering.. so say you have to do invention of parts... but no clear and concise answer yet.
The names listed in the description of the BPO are the only ones to have obtained this? The rest of us have to use the contracts to get the BPC?
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Rowells
Unknown Soldiers Fidelas Constans
1827
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Posted - 2014.12.11 16:48:08 -
[291] - Quote
Thedaius wrote:Rowells wrote:Thedaius wrote:Have they released in what site types the small hull sections are going to drop in? I've run several of the new relic sites in the shattered planets... and nothing; I haven't run the old relic sites... Are they intended to be really rare? If so these ships will never become a viable build option...
Would appreciate some knowledge on how to obtain these!
Thanks. they have, im not sure of the rarity or anything, but theyve already built a couple confessors and ive seen the parts for sale at like 200-300 mil gonna have to wait till the market settles down I am aware they exist; but usually with a release like this they usually provide details as to what site the new items can be found... Here:
CCP Fozzie wrote:with blueprints invented from new Small Hull Section relics that can be obtained from derelict talocan ships in sleeper sites. |
Thedaius
Repercussus Goonswarm Federation
36
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Posted - 2014.12.11 18:17:12 -
[292] - Quote
Rowells wrote:Thedaius wrote:Rowells wrote:Thedaius wrote:Have they released in what site types the small hull sections are going to drop in? I've run several of the new relic sites in the shattered planets... and nothing; I haven't run the old relic sites... Are they intended to be really rare? If so these ships will never become a viable build option...
Would appreciate some knowledge on how to obtain these!
Thanks. they have, im not sure of the rarity or anything, but theyve already built a couple confessors and ive seen the parts for sale at like 200-300 mil gonna have to wait till the market settles down I am aware they exist; but usually with a release like this they usually provide details as to what site the new items can be found... Here: CCP Fozzie wrote:with blueprints invented from new Small Hull Section relics that can be obtained from derelict talocan ships in sleeper sites.
Thank you sir; that was exactly what i was looking for! |
Automerias Priore
Ornery Cantankerous Curmudgeons
0
|
Posted - 2014.12.12 19:24:55 -
[293] - Quote
How do You Build these new Tactical Destroyers -- I have created the BPCS and have all the materials but it does not tell me what I can build the hulls in?
Is it in An Assembly Array like T3 Cruisers ?
I would like to suggest that you put some information into the description for all BPCS like this that describe where they can be built.
Hoping for an answer. |
Automerias Priore
Ornery Cantankerous Curmudgeons
0
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Posted - 2014.12.12 22:46:59 -
[294] - Quote
Automerias Priore wrote:How do You Build these new Tactical Destroyers -- I have created the BPCS and have all the materials but it does not tell me what I can build the hulls in?
Is it in An Assembly Array like T3 Cruisers ?
I would like to suggest that you put some information into the description for all BPCS like this that describe where they can be built.
Hoping for an answer.
Advanced Small Ship Assembly Array |
Miss Masquerade
Federal Navy Academy Gallente Federation
11
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Posted - 2014.12.13 17:11:56 -
[295] - Quote
Ship got boring pretty quick
It needs something gamebreaking imo
A mode for ewar immunity or something, just like the marauder bastion mode, but without the uber tank and stationary aspect, it has to be able to move around, like a scout mode.
As in, gamebreaking. God forbid a hull that would be immune to scramblers, disruptors and bubble machines. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1913
|
Posted - 2014.12.14 08:05:12 -
[296] - Quote
Miss Masquerade wrote:Ship got boring pretty quick It needs something gamebreaking imo A mode for ewar immunity or something, just like the marauder bastion mode, but without the uber tank and stationary aspect, it has to be able to move around, like a scout mode. As in, gamebreaking. God forbid a hull that would be immune to scramblers, disruptors and bubble machines.
no no no.. That would destroy the game literraly. Stoip with stupid coward ideas.
The game is not supposed to be played without risk.!!!
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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Cedims
Deep Core Mining Inc. Caldari State
1
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Posted - 2014.12.15 00:19:55 -
[297] - Quote
Semidurr wrote:NO to cov-ops cloak on t3 desies. It would be broken in FW area where they will be mostly used.
There is enough combat ships that have cov-ops capability. Use them. That logic can be applied to the rest of the combat ships available. There are more than enough combat ships without COC capabilities. Use them.
One out of four ships in a T3 category could certainly have the capability of COC. Especially when all four of the T3 cruisers do.
Let's have more diversity among the ship ranks. That is what makes the T3 cruisers attractive and fun.
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Cedims
Deep Core Mining Inc. Caldari State
1
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Posted - 2014.12.15 00:33:53 -
[298] - Quote
Kagura Nikon wrote:Miss Masquerade wrote:Ship got boring pretty quick It needs something gamebreaking imo A mode for ewar immunity or something, just like the marauder bastion mode, but without the uber tank and stationary aspect, it has to be able to move around, like a scout mode. As in, gamebreaking. God forbid a hull that would be immune to scramblers, disruptors and bubble machines. no no no.. That would destroy the game literraly. Stoip with stupid coward ideas. The game is not supposed to be played without risk.!!! These are not "stupid" ideas, just ideas. YOU may think they are stupid, but that does not make them so.
It seems to me, at least since I started EVE, that there are two camps (sort of like always) and one gets baby care, arguably because when suggestions of satisfying *all* players arise, they cry wolf "don't rock the boat".
I would think more diversity among ship bonuses and specialization makes predictive play less likely, probably more fun and additional players would likely venture to get into more fights.
The T3 cruisers is really a testament that diverging from typical does not destroy the game. Adding to that, the fact that CCP is adding more T3 ships with yet different ways of shuffling bonuses and specialization, they must agree this is true. If not CCP, SOMEONE with influence must think so.
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Nevyn Auscent
Broke Sauce
1769
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Posted - 2014.12.15 02:05:19 -
[299] - Quote
Cedims wrote: The T3 cruisers is really a testament that diverging from typical does not destroy the game. Adding to that, the fact that CCP is adding more T3 ships with yet different ways of shuffling bonuses and specialization, they must agree this is true. If not CCP, SOMEONE with influence must think so.
Actually T3 cruisers are a testament to how you can break the game with how OP some of the configs are. Hence why they are trying an entirely different way of making T3 work without being OP. |
Catherine Laartii
Dominion Fleet Group Templis CALSF
437
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Posted - 2014.12.15 14:18:32 -
[300] - Quote
Rowells wrote:Thedaius wrote:Rowells wrote:Thedaius wrote:Have they released in what site types the small hull sections are going to drop in? I've run several of the new relic sites in the shattered planets... and nothing; I haven't run the old relic sites... Are they intended to be really rare? If so these ships will never become a viable build option...
Would appreciate some knowledge on how to obtain these!
Thanks. they have, im not sure of the rarity or anything, but theyve already built a couple confessors and ive seen the parts for sale at like 200-300 mil gonna have to wait till the market settles down I am aware they exist; but usually with a release like this they usually provide details as to what site the new items can be found... Here: CCP Fozzie wrote:with blueprints invented from new Small Hull Section relics that can be obtained from derelict talocan ships in sleeper sites. These derelict talocan ships...are they found in c4 upwards, or are they available to be found in c1-c3? |
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