Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Packe
Higher Than Everest Black Legion.
2
|
Posted - 2014.11.29 17:24:57 -
[1] - Quote
It's a time sink in anything else but name. At time point where we are getting simpler interfaces to build and CCP is actively trying to get subscribers to play their game we get a mechanic that forces you to either bite the bullet and pay extra costs or consider moving your whole manufacturing operation every few weeks.
I like having a settled system to manufacture in.. it feels like home. I like to spend my time and isk on shiny ships that die in PvP. That is adding content to the game, fighting, interacting with other players, gangs, giving your comrades a hard time on team speak for missing that last tackle.
For me moving a bunch of stuff around empire (carefully) isn't doing anything but taking away from the fun parts of Eve.
|
Toria Nynys
Surly Dinos
4
|
Posted - 2014.11.29 20:42:47 -
[2] - Quote
And yet, it IS adding content. It's possible to run a freighter corp that specializes in moving bulk goods at reasonable prices. If you want the lowest possible production costs, be prepared to pay for logistics.
Otherwise, do math on what's profitable to produce. Either way -- content!
|
Firid Slimanov
Empyreum
0
|
Posted - 2014.11.29 23:03:15 -
[3] - Quote
Still better than old system where you could be forced to move on because of a lack of free slots |
Packe
Higher Than Everest Black Legion.
2
|
Posted - 2014.11.30 09:21:53 -
[4] - Quote
Toria Nynys wrote:And yet, it IS adding content. It's possible to run a freighter corp that specializes in moving bulk goods at reasonable prices. If you want the lowest possible production costs, be prepared to pay for logistics.
Otherwise, do math on what's profitable to produce. Either way -- content!
Anybody running serious volumes of industry in eve without a macro driven spreadsheet calculating costs is doomed to failure - unless they are build R.A.M or they are getting their minerals for free by mining ;). Okay.. I enjoy building the spreadsheets and calculating costs. However, that does not count as content for other players. It's simply me being a geek.
I ran courier contracts for a long time when I first came to eve, and they can work .. trading time for isk is not a bad option. The cost of running those contracts would have the equivalent profit erosion of simply paying the higher index. If I were paying for logistics that would be part of my cost basis, so your argument is inane.
The balance is likely to shake out at the opportunity cost of moving goods from a hub to a manufacturing base versus the cost of manufacture in that system. Perhaps if CCP made the index change less rapidly it would ease the more bumpy variations in the index and allow manufactures to settle at a point where the additional costs of being close to Jita was worth the reduced time and risk investment.
|
RonPaul Rox
Justified Chaos Spaceship Bebop
58
|
Posted - 2014.11.30 22:35:01 -
[5] - Quote
put a pos in a stationless system with no indy activity, there are plenty.
you'll never have to move again
http://imgur.com/EGjYLSL
|
SJ Astralana
Syncore
77
|
Posted - 2014.12.01 00:13:37 -
[6] - Quote
Packe wrote: Anybody running serious volumes of industry in eve without a macro driven spreadsheet calculating costs is doomed to failure
Anybody running seriously serious volumes of industry in eve with a macro driven spreadsheet is doing it wrong.
Hyperdrive your production business: Eve Production Manager
|
Aineko Macx
316
|
Posted - 2014.12.01 12:52:43 -
[7] - Quote
SJ Astralana wrote:Packe wrote: Anybody running serious volumes of industry in eve without a macro driven spreadsheet calculating costs is doomed to failure
Anybody running seriously serious volumes of industry in eve with a macro driven spreadsheet is doing it wrong. Indeed, one does not use spreadsheets in that case. One does write code.
iveeCore: PHP library for calculation of industrial activities, now with Phoebe support.
|
Selaria Unbertable
POS Mortem Renegades Of Silence
46
|
Posted - 2014.12.01 16:58:12 -
[8] - Quote
Packe wrote:
It's a time sink in anything else but name. At time point where we are getting simpler interfaces to build and CCP is actively trying to get subscribers to play their game we get a mechanic that forces you to either bite the bullet and pay extra costs or consider moving your whole manufacturing operation every few weeks.
I like having a settled system to manufacture in.. it feels like home. I like to spend my time and isk on shiny ships that die in PvP. That is adding content to the game, fighting, interacting with other players, gangs, giving your comrades a hard time on team speak for missing that last tackle.
For me moving a bunch of stuff around empire (carefully) isn't doing anything but taking away from the fun parts of Eve.
I too prefer to settle down in one system to do industry rather than moving around every few weeks. Consider RonPaul Rox's suggestion of using a POS in a stationless system. That's what I did after Crius, I don't regret that. I have a system with a station for research nearby, everything else is done in the POS (mostly manufacturing and invention). The current indexes are at about 2% for manufacturing resp. 2.6% for invention, which is arguably not the best, but still low enough to make a difference. The carebearium might be useful to find such systems if you think about moving again.
o/
PS: Have to agree with Aineko and SJ Astralana, once you start to mass produce, fumbling with a spreadsheed is no longer an option. If you have the skills, writing reusable code and retrieving the data directly from the API/database dump is better than any spreadsheet... |
Nicola Romanoff
Reasonable People Of Sound Mind
3
|
Posted - 2014.12.01 17:53:45 -
[9] - Quote
Aineko Macx wrote:SJ Astralana wrote:Packe wrote: Anybody running serious volumes of industry in eve without a macro driven spreadsheet calculating costs is doomed to failure
Anybody running seriously serious volumes of industry in eve with a macro driven spreadsheet is doing it wrong. Indeed, one does not use spreadsheets in that case. One does write code.
And if we are not a coder? |
Tear Jar
Emolgranlan Code Enforcement Branch
171
|
Posted - 2014.12.01 18:54:26 -
[10] - Quote
Nicola Romanoff wrote:Aineko Macx wrote:SJ Astralana wrote:Packe wrote: Anybody running serious volumes of industry in eve without a macro driven spreadsheet calculating costs is doomed to failure
Anybody running seriously serious volumes of industry in eve with a macro driven spreadsheet is doing it wrong. Indeed, one does not use spreadsheets in that case. One does write code. And if we are not a coder?
Learn or pay someone else to write code for you. |
|
SJ Astralana
Syncore
77
|
Posted - 2014.12.02 08:25:35 -
[11] - Quote
Tear Jar wrote:Nicola Romanoff wrote:Aineko Macx wrote:SJ Astralana wrote:Packe wrote: Anybody running serious volumes of industry in eve without a macro driven spreadsheet calculating costs is doomed to failure
Anybody running seriously serious volumes of industry in eve with a macro driven spreadsheet is doing it wrong. Indeed, one does not use spreadsheets in that case. One does write code. And if we are not a coder? Learn or pay someone else to write code for you.
Or Plan C from Outer Space:
Hyperdrive your production business: Eve Production Manager
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4353
|
Posted - 2014.12.02 12:13:53 -
[12] - Quote
Learning to code is a good thing And the basics of what you'd need are pretty simple to pick up.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
The Ironfist
Nordbot Capitals Northern Associates.
78
|
Posted - 2014.12.04 14:21:39 -
[13] - Quote
RonPaul Rox wrote:put a pos in a stationless system with no indy activity, there are plenty.
you'll never have to move again
Good joke I build in nullsec and it takes me all but 1 week to get the index to 6% at which point its no longer viable to build in it... |
SJ Astralana
Syncore
78
|
Posted - 2014.12.04 14:28:30 -
[14] - Quote
The Ironfist wrote:RonPaul Rox wrote:put a pos in a stationless system with no indy activity, there are plenty.
you'll never have to move again Good joke I build in nullsec and it takes me all but 1 week to get the index to 6% at which point its no longer viable to build in it...
Holy crap. How many 24 hour jobs per day??
Hyperdrive your production business: Eve Production Manager
|
The Ironfist
Nordbot Capitals Northern Associates.
78
|
Posted - 2014.12.04 14:31:07 -
[15] - Quote
SJ Astralana wrote:The Ironfist wrote:RonPaul Rox wrote:put a pos in a stationless system with no indy activity, there are plenty.
you'll never have to move again Good joke I build in nullsec and it takes me all but 1 week to get the index to 6% at which point its no longer viable to build in it... Holy crap. How many 24 hour jobs per day??
20 Accounts with 2 build alts each. 11 jobs per character. |
Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1350
|
Posted - 2014.12.04 15:22:01 -
[16] - Quote
RonPaul Rox wrote:put a pos in a stationless system with no indy activity, there are plenty.
you'll never have to move again
Speaking from experience here, it's possible to drive up the costs massively in a system with under 5 alts, by doing this. Had to move when I alone made the prices spike. And yes, I did check to see if there were other research pos's running in the system. Now I rotate between systems out of necessity. Any serious industrialist will have to move short of anything that is too complicated or unsafe to move, like supercapital production. |
Tear Jar
Emolgranlan Code Enforcement Branch
183
|
Posted - 2014.12.04 17:44:24 -
[17] - Quote
The Ironfist wrote:SJ Astralana wrote:The Ironfist wrote:RonPaul Rox wrote:put a pos in a stationless system with no indy activity, there are plenty.
you'll never have to move again Good joke I build in nullsec and it takes me all but 1 week to get the index to 6% at which point its no longer viable to build in it... Holy crap. How many 24 hour jobs per day?? 20 Accounts with 2 build alts each. 11 jobs per character.
Have you considered CCP doesn't want you easily running 220 24 hour jobs a day? |
Tear Jar
Emolgranlan Code Enforcement Branch
183
|
Posted - 2014.12.04 17:53:55 -
[18] - Quote
Arronicus wrote:RonPaul Rox wrote:put a pos in a stationless system with no indy activity, there are plenty.
you'll never have to move again Speaking from experience here, it's possible to drive up the costs massively in a system with under 5 alts, by doing this. Had to move when I alone made the prices spike. And yes, I did check to see if there were other research pos's running in the system. Now I rotate between systems out of necessity. Any serious industrialist will have to move short of anything that is too complicated or unsafe to move, like supercapital production.
This sounds like a good thing to me. It creates a clear choice: You can run a small to moderate operation in one system with less effort, or you can set up a more robust operation that requires more effort. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
167
|
Posted - 2014.12.04 18:04:19 -
[19] - Quote
Tear Jar wrote:The Ironfist wrote:SJ Astralana wrote:The Ironfist wrote:RonPaul Rox wrote:put a pos in a stationless system with no indy activity, there are plenty.
you'll never have to move again Good joke I build in nullsec and it takes me all but 1 week to get the index to 6% at which point its no longer viable to build in it... Holy crap. How many 24 hour jobs per day?? 20 Accounts with 2 build alts each. 11 jobs per character. Have you considered CCP doesn't want you easily running 220 24 hour jobs a day?
No wonder you suck at industry, math is not your strong suit
20 X 2 X 11 = 440
that is 440 jobs
That isn't that many. If you have 1400 jobs running across 3 corps, you can go from 0.0 to 5.5 in less than 2 days |
Makhpella
Temet Nosce Ex Astra
3
|
Posted - 2014.12.04 18:37:58 -
[20] - Quote
The Ironfist wrote: 20 Accounts with 2 build alts each. 11 jobs per character.
WTF man |
|
The Ironfist
Nordbot Capitals Northern Associates.
83
|
Posted - 2014.12.04 22:42:03 -
[21] - Quote
Tear Jar wrote:The Ironfist wrote:SJ Astralana wrote:The Ironfist wrote:RonPaul Rox wrote:put a pos in a stationless system with no indy activity, there are plenty.
you'll never have to move again Good joke I build in nullsec and it takes me all but 1 week to get the index to 6% at which point its no longer viable to build in it... Holy crap. How many 24 hour jobs per day?? 20 Accounts with 2 build alts each. 11 jobs per character. Have you considered CCP doesn't want you easily running 220 24 hour jobs a day?
First your math is kinda... second so CCP is now telling me how to play the game? Lemme tell you were the problem is here. If CCP is telling everyone we should make do with less space yet there is a industry system in place that REQUIRES you to have more space don't you think thats kind of a contradiction? Because of the way that stupid industry index works investing 60b into fully upgrading an amarr outpost is pointless so yeah great system. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5579
|
Posted - 2014.12.04 23:07:39 -
[22] - Quote
Sounds like there is room for a new IHUB upgrade which dampens the system cost by a significant percentage!
Day 0 Advice for New Players
|
Selaria Unbertable
POS Mortem Renegades Of Silence
46
|
Posted - 2014.12.05 13:00:51 -
[23] - Quote
SJ Astralana wrote:The Ironfist wrote:RonPaul Rox wrote:put a pos in a stationless system with no indy activity, there are plenty.
you'll never have to move again Good joke I build in nullsec and it takes me all but 1 week to get the index to 6% at which point its no longer viable to build in it... Holy crap. How many 24 hour jobs per day??
Oh, it's not that difficult. After the Crius release I moved to a stationless system with an index of 0.1%, the lowest possible. Since that, it increased to 2.5%. Still quite low, and I'm not the only manufacturer in that system, but it adds up quite fast. And I don't build that much anymore at the moment. |
Nicola Romanoff
Reasonable People Of Sound Mind
3
|
Posted - 2014.12.05 15:49:50 -
[24] - Quote
Steve Ronuken wrote:Learning to code is a good thing And the basics of what you'd need are pretty simple to pick up.
I have read some of the posts on the forums and on blogs relating to coding, and the word simple and coding are not words that go together. Whilst someone who codes make think that it is, or at least elements of it are simple I think that this is not the case for people that have not coded a single thing in their life.
You for example Steve, if I recall from your site, are a system admin, coding would be something that would (i guess) some as part of your job, at least to some degree |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
384
|
Posted - 2014.12.05 16:25:26 -
[25] - Quote
The Ironfist wrote: First your math is kinda... second so CCP is now telling me how to play the game? Lemme tell you were the problem is here. If CCP is telling everyone we should make do with less space yet there is a industry system in place that REQUIRES you to have more space don't you think thats kind of a contradiction? Because of the way that stupid industry index works investing 60b into fully upgrading an amarr outpost is pointless so yeah great system.
ccp is telling you that if you want to run 440 concurrent jobs you're going to need to put in some more effort |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
384
|
Posted - 2014.12.05 16:29:33 -
[26] - Quote
also before the patch that ended slots it was literally impossible for you to do that in a system so you're basically whining that your new ability to shove 440 jobs into a single outpost costs too much
so don't use it genius |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |