Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
StupidGenius Charante
Alea Iacta Est Universal Brave Collective
7
|
Posted - 2015.02.08 04:26:08 -
[91] - Quote
Cap Stable's Lanctharus recently sat down with Endie for an Interview: http://capstable.net/2015/02/08/endie-von-posts/ |
Endie von Posts
Bat Country Goonswarm Federation
138
|
Posted - 2015.02.09 09:56:08 -
[92] - Quote
StupidGenius Charante wrote:
I really enjoyed doing that interview, although the friendly approach Lanctharus took did perhaps tempt me into some politically controversial statements. |
Malcanis
Vanishing Point. The Initiative.
16084
|
Posted - 2015.02.09 11:35:01 -
[93] - Quote
Endie von Posts wrote:StupidGenius Charante wrote: I really enjoyed doing that interview, although the friendly approach Lanctharus took did perhaps tempt me into some politically controversial statements.
It is your duty to make controversial statements now.
It may as well be your pleasure too.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|
Endie von Posts
Bat Country Goonswarm Federation
138
|
Posted - 2015.02.10 14:08:27 -
[94] - Quote
My Capstable interview is assessed in their weekly round-up show, starting from the 51 minute mark: http://capstable.net/2015/02/10/csm-x-show-4/ It's also worth listening to the rest of the show. |
Endie von Posts
Bat Country Goonswarm Federation
140
|
Posted - 2015.02.11 20:47:51 -
[95] - Quote
My play for the PL/Habit vote https://www.youtube.com/watch?v=DhvXST1Rc3g |
Endie von Posts
Bat Country Goonswarm Federation
140
|
Posted - 2015.02.11 20:48:52 -
[96] - Quote
Both originals are better but with a literal half a billion views I suspect that most Habit members will have that nagging feeling that they have seen "Shake it Off" somewhere before. |
Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
389
|
Posted - 2015.02.12 02:37:17 -
[97] - Quote
That's a bad remix.
EVE Online Weekly & Monthly Nullsec Recaps | EVE 101 Tutorial Series
|
Endie von Posts
Bat Country Goonswarm Federation
140
|
Posted - 2015.02.12 10:04:22 -
[98] - Quote
Hendrick Tallardar wrote:That's a bad remix.
It's not a remix it's a mashup HA!
You're too old it's no surprise you don't get it. |
Coelomate
Gilliomate Corp
13
|
Posted - 2015.02.13 04:53:21 -
[99] - Quote
Hi Endie,
I've been looking into CSM candidates, and your interview, posts in this thread, and prior writings are incredibly impressive. I've meditated a lot on sov mechanics ever since running PFR through the sov meatgrinder after Phoebe launched, and everything you say echoes my (admittedly limited) experience.
Two questions, if only because I find the discussion fascinating: First, what aspects of Dominion sov do you think actually work, or even work well? Something that surprised me about PFR's misadventures in Etherium Reach and Scalding Pass was how much fun the timer system could occasionally be. I expected the entire thing to be a death march, but only most of it was - some nights mucking about with SBUs or sweating out the last few moments on a grind was actually kind of thrilling. I suspect that was mostly due to the small-scale nature of things though - there was never more than one super on the field - but I'm curious what (if any) aspects of the current system people with vastly more experience think might be worth salvaging.
Second, what do you think about the pacing of the changes - it's now more than three months after Phoebe we still have no concrete information about what comes next for sov. One of your blogs discuss a concern that jump drive nerfs being the stick without the carrot needed to make things work - something I agreed with at the time, and am getting more concerned about each day that passes without more news...
Love,
~Coelomate
|
Endie von Posts
Bat Country Goonswarm Federation
141
|
Posted - 2015.02.13 11:19:50 -
[100] - Quote
Coelomate wrote:Hi Endie, Two questions, if only because I find the discussion fascinating: First, what aspects of Dominion sov do you think actually work, or even work well? Something that surprised me about PFR's misadventures in Etherium Reach and Scalding Pass was how much fun the timer system could occasionally be....
Timers can work. They work when they let an attacker and a defender essentially work collaboratively to set up a fight at a time both sides will show up. Admittedly, neither side goes into setting a timer wanting that outcome. But if both sides are, for instance, based in EU TZ and the timer comes out on their Saturday evening then you can have a great fight.
Or, and here is the catch, you can end up with two thousand people in a system, straining the server to breaking point, which is why distributing the sov goals in space could work. Picture, for instance, if all of the defender's systems in a constellation became vulnerable at the same time, but they only needed to win the majority of the timer fights in the constellation in order to save sov in the whole constellation? That is one very abstract example off the top of my head but you can see how spreading the fights out might lead to more fights, and smaller ones that require more people FCing, that cannot depend on jump-capable ships hopping around post-poebe and so on.
Don't jump on that as "Endie's solution for nullsec sov" by the way: I have given different examples before and will do so again of different approaches: the ideal would be a synthesis of many that minimises the weakness of each. I cannot bring myself, however, to do a James315 and influict a 14-page summary of my blog posts on the eve-o readers |
|
Endie von Posts
Bat Country Goonswarm Federation
141
|
Posted - 2015.02.13 11:23:05 -
[101] - Quote
Coelomate wrote:Second, what do you think about the pacing of the changes - it's now more than three months after Phoebe we still have no concrete information about what comes next for sov. One of your blogs discuss a concern that jump drive nerfs being the stick without the carrot needed to make things work - something I agreed with at the time, and am getting more concerned about each day that passes without more news...
I agree, yes: I think that CCP were in "do something, do anything!" mode and that they brought in one element of a potential solution before the rest were even written-down, let alone on the table. From speaking to ex-employees of CCP I can tell you that the jump fatigue idea had been rattilng around for a very long time: I suspect that the clamour for action pushed them over the line to implementing it.
It's not a bad system in itself - I gave it a cautious welcome while suggesting that iteration would be needed - but making it harder to travel while leaving in place a system in which fights are still a long way away was rash, and I am confident that the initial bump in PvP stats has dissipated since then.
And to those CCP devs who have said to their customers (!) "don't complain that you are a long way from enemies when you blue everyone nearby" I would suggest that part of the job of game dev is to understand player nature and psychology, and not just to be good at balancing modules and ships. If you have a measure of success and prestige - holding sovereignty in the case of nullsec - then you cannot afford to be shocked and surprised and snarky when MMO players hit on the optimal approach to achieve the best "score" they can.
Don't blame the players: blame the game. |
Baki Yuku
Boob Heads Black Legion.
30
|
Posted - 2015.02.17 09:06:41 -
[102] - Quote
Hey Endi nice so see you running for CSM I like quite a few of your blog posts and the ideas & conclusions you present there.
Whats your take on fatigue in its current iteration specially the fact that fatigue is global? Do you think they'll eventually split it up in Subcapital fatigue and Capital fatigue and maybe Black ops fatigue? Because it feels like right now fatigue is too limiting it is basiclly like telling players oh you want to go on that 1900 CTA of your alliance well tuff luck for you no blopsing with your corp or going RF something 2 hours before the op. |
Dermeisen
Hedion University Amarr Empire
3
|
Posted - 2015.02.20 09:13:12 -
[103] - Quote
Endie, he's a goon even his enemies believe in.
A toast: to better thrones
+1 you're on my ballot. |
Speedkermit Damo
Demonic Retribution
387
|
Posted - 2015.02.20 11:46:43 -
[104] - Quote
Good luck Endie.
I sincerely hope that you, Manny, and Corebloodbrothers get elected and are able to ensure CCP get it right with regards to the nullsec fix. I fear that if CCP screws this up, it will be the final nail in the coffin for Eve online. I hope they appreciate this.
You have my vote.
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
|
Endie von Posts
Brutor Tribe Minmatar Republic
142
|
Posted - 2015.02.21 17:06:57 -
[105] - Quote
Baki Yuku wrote:Hey Endi nice so see you running for CSM I like quite a few of your blog posts and the ideas & conclusions you present there.
Whats your take on fatigue in its current iteration specially the fact that fatigue is global? Do you think they'll eventually split it up in Subcapital fatigue and Capital fatigue and maybe Black ops fatigue? Because it feels like right now fatigue is too limiting it is basiclly like telling players oh you want to go on that 1900 CTA of your alliance well tuff luck for you no blopsing with your corp or going RF something 2 hours before the op.
I spend much of any given day with one or two characters waiting for jump fatigue timers to get down to the level where I won't lock myself out of the game until tomorrow by jumping again. It is frustrating, and I understand that it must be even worse for those who don't have the luxury of several capable alts to swap between.
I think that the next key step will be to see what CCP propose for their sovereignty solution. If it leads to a substantial increase in nullsec density; if it leads to fractured politics and to more independent powers; and if it rewards those who get into space and fight for their sov (or for the sov of others that they want to take) then I believe that it will just be a matter of tweaking the jump fatigue system, perhaps in some of the ways you suggest.
I rather like the suggestion of separate queues: any mechanic that stops people having fun without a very good reason is a poor one, and the idea that I cannot use a blops bridge to hit a ratter because I have a strat op later is, as you suggest, essentially a ****-blocking mechanic. |
Rhavas
Future Corps Sleeper Social Club
388
|
Posted - 2015.02.23 03:28:01 -
[106] - Quote
After researching all of the 77 candidates, Endie is one of only nine to earn a full endorsement from me. He's on my list and he should be on yours, even if you're not a sov null player.
https://interstellarprivateer.wordpress.com/2015/02/22/csm-x-full-endorsements/
Author of Interstellar Privateer
Shattered Planets, Wormholes and Game Commentary
|
Speedkermit Damo
Demonic Retribution
390
|
Posted - 2015.02.23 11:32:18 -
[107] - Quote
Endie,
Do you think there should be some incentive for sov-holding alliances to move around new Eden, for example for space to somehow degrade over time, therefore encouraging alliances to relocate and fight for better space and creating conflict and content.
For example we have some blocks (CFC, but not only them) which have sat unmoving in the same space for years and years. This discourages conflict.
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
|
Proclus Diadochu
Obstergo Red Coat Conspiracy
1960
|
Posted - 2015.02.25 13:12:22 -
[108] - Quote
The following is an excerpt of my endorsements for CSMX:
Quote:Having followed Endie's campaign closely, I can say that he has an amazing understanding of the null community, SOV mechanics, and the many facets within that area of gameplay and how it affects the overall game. I think that Endie is the representative needed to lead what I will recommend as the SOV Trifecta running this year! If you want to ensure that SOV has good players providing the needed recommendations and feedback as CCP leads in developing their revamp of those mechanics, Endie needs to be at the top of your list! The rest of the article/list is found here. Best of luck, Endie!
Minister of High Society | Twitter: @autoritare
E-mail: [email protected]
My Blog: http://diogenes-club.blogspot.com/
The Diogenes Club | Join W-Space | Down The Pipe
|
Bellak Hark
New Eden Media Organization
81
|
Posted - 2015.02.27 10:03:37 -
[109] - Quote
Here it is, finally. |
Amyclas Amatin
SUNDERING Goonswarm Federation
614
|
Posted - 2015.02.27 10:54:51 -
[110] - Quote
Speedkermit Damo wrote:Endie,
Do you think there should be some incentive for sov-holding alliances to move around new Eden, for example for space to somehow degrade over time, therefore encouraging alliances to relocate and fight for better space and creating conflict and content.
For example we have some blocks (CFC, but not only them) which have sat unmoving in the same space for years and years. This discourages conflict.
But do we move to empty unclaimed space or to someone else's degrading space?
For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/
Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"
|
|
Speedkermit Damo
Demonic Retribution
392
|
Posted - 2015.02.28 23:49:12 -
[111] - Quote
Amyclas Amatin wrote:Speedkermit Damo wrote:Endie,
Do you think there should be some incentive for sov-holding alliances to move around new Eden, for example for space to somehow degrade over time, therefore encouraging alliances to relocate and fight for better space and creating conflict and content.
For example we have some blocks (CFC, but not only them) which have sat unmoving in the same space for years and years. This discourages conflict. But do we move to empty unclaimed space or to someone else's degrading space?
I don't know, as some space degrades, other regions improve I guess
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
|
Amyclas Amatin
SUNDERING Goonswarm Federation
615
|
Posted - 2015.03.01 02:34:49 -
[112] - Quote
Speedkermit Damo wrote:Amyclas Amatin wrote:Speedkermit Damo wrote:Endie,
Do you think there should be some incentive for sov-holding alliances to move around new Eden, for example for space to somehow degrade over time, therefore encouraging alliances to relocate and fight for better space and creating conflict and content.
For example we have some blocks (CFC, but not only them) which have sat unmoving in the same space for years and years. This discourages conflict. But do we move to empty unclaimed space or to someone else's degrading space? I don't know, as some space degrades, other regions improve I guess
I dare say you have not thought it through, but would find it amusing if we chase our tails running around space.
Hopefully we'll collapse from the sheer boredom and difficulty, and smaller, higher skilled and more elite entities will miraculously appear to fill in the power vacuum.
For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/
Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"
|
The Groundskeeper
Bat Country Goonswarm Federation
215
|
Posted - 2015.03.02 10:00:06 -
[113] - Quote
Speedkermit Damo wrote:Endie,
Do you think there should be some incentive for sov-holding alliances to move around new Eden, for example for space to somehow degrade over time, therefore encouraging alliances to relocate and fight for better space and creating conflict and content.
For example we have some blocks (CFC, but not only them) which have sat unmoving in the same space for years and years. This discourages conflict.
I am not sure that you have justified just *why* this discourages conflict, just asserted it. But leaving that to one side: no.
Each time we moved space as an alliance we reckoned on losing between a quarter and a third of our membership. They didn't, in general, leave for other alliances. They just stopped logging in and we eventually had to kick them. Their stuff was trapped in hostile space because they happened to be on holiday or posted abroad or whatever when we had to move, and it just seemed like too much effort either to smuggle it out or to start again with nothing.
So if CCP instituted something like that then they would almost certainly risk steadily losing nullsec players. Phoebe makes that even more likely: having to travel in a system written to make travel awkward and annoying is not a good idea! |
Speedkermit Damo
Demonic Retribution
392
|
Posted - 2015.03.02 10:58:37 -
[114] - Quote
The Groundskeeper wrote:Speedkermit Damo wrote:Endie,
Do you think there should be some incentive for sov-holding alliances to move around new Eden, for example for space to somehow degrade over time, therefore encouraging alliances to relocate and fight for better space and creating conflict and content.
For example we have some blocks (CFC, but not only them) which have sat unmoving in the same space for years and years. This discourages conflict. I am not sure that you have justified just *why* this discourages conflict, just asserted it. But leaving that to one side: no. Each time we moved space as an alliance we reckoned on losing between a quarter and a third of our membership. They didn't, in general, leave for other alliances. They just stopped logging in and we eventually had to kick them. Their stuff was trapped in hostile space because they happened to be on holiday or posted abroad or whatever when we had to move, and it just seemed like too much effort either to smuggle it out or to start again with nothing. So if CCP instituted something like that then they would almost certainly risk steadily losing nullsec players. Phoebe makes that even more likely: having to travel in a system written to make travel awkward and annoying is not a good idea! Edit oops I am Endie I guess I should look more carefully at which character I select on the relevant page before posting.
Hi Endie,
Here is my take on it. Using Goonswarm as an example. You guys hold Deklien, from what I understand it's some of the best space (correct me if I'm wrong) in nullsec with regard to moons and ratting space. You guys have held this region for at least as long as I have been playing - 2012.
Your position in Deklien is unassailable, and if you don't actually need any more space, where is the incentive to fight anyone for anything other than for the tears? Where are the conflict drivers?
If after time regions degraded in some way, while others got better, would that not create conflict and competition for the best space - whatever that means after the sov changes?
We need good reasons to fight each other again.
As for members not playing because moving is a pain, I imagine even more members stop playing because of boredom, no wars to fight.
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
|
The Groundskeeper
Bat Country Goonswarm Federation
215
|
Posted - 2015.03.02 11:13:07 -
[115] - Quote
Speedkermit Damo wrote:[quote=The Groundskeeper][quote=Speedkermit Damo] Your position in Deklien is unassailable, and if you don't actually need any more space, where is the incentive to fight anyone for anything other than for the tears? Where are the conflict drivers?
If after time regions degraded in some way, while others got better, would that not create conflict and competition for the best space - whatever that means after the sov changes?
We need good reasons to fight each other again.
As for members not playing because moving is a pain, I imagine even more members stop playing because of boredom, no wars to fight.
One quibble: I don't think that anyone in nullsec is currently unassailable. I just think it would be horribly hard work to take down N3 or the CFC.
You have a fair point on the gradual effect of boredom on subs, but I repeat that losing even just a quarter of the nullsec playerbase every few months due to the system you suggest forcing constant moves and logistics on people - the low end of what we have seen - would soon see only a tiny remaining nullsec population.
I am confident you that Goonswarm, PL, NCdot and the like would move to NPC space, charge protection money by bullying others, and spend their time hitting the unprotected people who try to live in nullsec, driving yet further numbers out of the game. It would be a horrible outcome for Eve. Nullsec would be a desert. |
Speedkermit Damo
Demonic Retribution
392
|
Posted - 2015.03.02 12:29:41 -
[116] - Quote
The Groundskeeper wrote:Speedkermit Damo wrote:[quote=The Groundskeeper][quote=Speedkermit Damo] Your position in Deklien is unassailable, and if you don't actually need any more space, where is the incentive to fight anyone for anything other than for the tears? Where are the conflict drivers?
If after time regions degraded in some way, while others got better, would that not create conflict and competition for the best space - whatever that means after the sov changes?
We need good reasons to fight each other again.
As for members not playing because moving is a pain, I imagine even more members stop playing because of boredom, no wars to fight. One quibble: I don't think that anyone in nullsec is currently unassailable. I just think it would be horribly hard work to take down N3 or the CFC. You have a fair point on the gradual effect of boredom on subs, but I repeat that losing even just a quarter of the nullsec playerbase every few months due to the system you suggest forcing constant moves and logistics on people - the low end of what we have seen - would soon see only a tiny remaining nullsec population. I am confident that Goonswarm, PL, NCdot and the like would move to NPC space, charge protection money by bullying others, and spend their time hitting the unprotected people who try to live in nullsec, driving yet further numbers out of the game. It would be a horrible outcome for Eve. Nullsec would be a desert.
I'm sure you're right. It's why I voted for you
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
|
The Groundskeeper
Bat Country Goonswarm Federation
215
|
Posted - 2015.03.02 14:15:23 -
[117] - Quote
Let's see what CCPs Rizzie come up with this week and we'll know what sort of basis we are working from. |
Malcanis
Vanishing Point. The Initiative.
16155
|
Posted - 2015.03.02 19:48:25 -
[118] - Quote
The Groundskeeper wrote:Let's see what CCPs Rizzie come up with this week and we'll know what sort of basis we are working from.
The tension is just unbearable, isn't it?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|
Midge Mo'yb
Bat Country Goonswarm Federation
163
|
Posted - 2015.03.04 14:39:00 -
[119] - Quote
Endie #1 |
Baki Yuku
Boob Heads Black Legion.
31
|
Posted - 2015.03.19 12:27:13 -
[120] - Quote
Endie von Posts wrote:Baki Yuku wrote:Hey Endi nice so see you running for CSM I like quite a few of your blog posts and the ideas & conclusions you present there.
Whats your take on fatigue in its current iteration specially the fact that fatigue is global? Do you think they'll eventually split it up in Subcapital fatigue and Capital fatigue and maybe Black ops fatigue? Because it feels like right now fatigue is too limiting it is basiclly like telling players oh you want to go on that 1900 CTA of your alliance well tuff luck for you no blopsing with your corp or going RF something 2 hours before the op. I spend much of any given day with one or two characters waiting for jump fatigue timers to get down to the level where I won't lock myself out of the game until tomorrow by jumping again. It is frustrating, and I understand that it must be even worse for those who don't have the luxury of several capable alts to swap between. I think that the next key step will be to see what CCP propose for their sovereignty solution. If it leads to a substantial increase in nullsec density; if it leads to fractured politics and to more independent powers; and if it rewards those who get into space and fight for their sov (or for the sov of others that they want to take) then I believe that it will just be a matter of tweaking the jump fatigue system, perhaps in some of the ways you suggest. I rather like the suggestion of separate queues: any mechanic that stops people having fun without a very good reason is a poor one, and the idea that I cannot use a blops bridge to hit a ratter because I have a strat op later is, as you suggest, essentially a ****-blocking mechanic.
I would love nothing move then to see lots of small alliances all over the place again especially in the east like it used to be a long time ago. There is planty of room in the east and north east for small alliances to grow given that it is essentially worthless space once renting is part of eve-online history at least in its current form. But the main problem I have with the new sov system is that there are to many penalties for owning space for essentially no reward. Regions like Scalding Pass, Wicked Creek and Insmother will still be worthless due to poor truesec and poor moon density. With no way to ever improve your space to not be **** or be worth figthing for and losing ships for other then a worthless flag on a spaceship game map. |
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |