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Thread Statistics | Show CCP posts - 1 post(s) |
Salivan Harddin
SniggWaffe WAFFLES.
0
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Posted - 2014.12.02 21:49:08 -
[31] - Quote
I don't usually reply to threads like this, but I feel like I need give my personal endorsement.
I have cooperated with Bobmon for a while as a guest writer on EN24 and always found him available, hard working, and a willing listener to my opinions and ideas. The fact that he puts up with my tardiness is reason enough for me to give him my support. |
KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
2192
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Posted - 2014.12.02 21:53:54 -
[32] - Quote
A very hard worker. Bobmon would make a great CSM member.
BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.
Phoebe: Remember remember the fourth of november.
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Bobmon
Habitual Euthanasia Pandemic Legion
100
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Posted - 2014.12.02 21:54:28 -
[33] - Quote
BadAssMcKill wrote:Why should NPC nullsec and lowsec lead to the "endgame" of sov null
Why shouldn't they be separate entities for people who don't want to be in the sov game
lowsec/npc and such will all stay the same but it should purely be a optional grow path for an alliance to take. More alliances will provide content and content is good
Chief Editor of Evenews24.com
GÖ¢GÖ¢ #Third Party And #Loan Service GÖ¢GÖ¢
@BobmonEve
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Dersen Lowery
Drinking in Station
1305
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Posted - 2014.12.02 22:17:05 -
[34] - Quote
Setting aside the tired high -> low -> null theme park design, I'm going to focus on this:
Bobmon wrote:highsec; first steps, roles and responsibilities aren't clear
This is true, and it is a high sec concern because that's where new players wind up. So, do you have some ideas? What are the pain points here? How much of this is on the game's tutorial offerings? how much on official CCP helpers? how much on other players? How do corps and roles and POSes help this? hinder it?
Also, you leave out step 1, which is currently a matter of urgent concern to CCP: how do new players find and join a corp in the first place?
Proud founder and member of the Belligerent Desirables.
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Bobmon
Habitual Euthanasia Pandemic Legion
100
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Posted - 2014.12.02 22:45:58 -
[35] - Quote
Dersen Lowery wrote:Setting aside the tired high -> low -> null theme park design, I'm going to focus on this: Bobmon wrote:highsec; first steps, roles and responsibilities aren't clear This is true, and it is a high sec concern because that's where new players wind up. So, do you have some ideas? What are the pain points here? How much of this is on the game's tutorial offerings? how much on official CCP helpers? how much on other players? How do corps and roles and POSes help this? hinder it? Also, you leave out step 1, which is currently a matter of urgent concern to CCP: how do new players find and join a corp in the first place?
''first steps, roles and responsibilities aren't clear'' was a summery of the Tuckman theory
To answer your questions though: CCP is working on new and better tutorials and I think these will be great! It will still remain very hard to let new players understand EVE, but it will help. I dont have any problems with how highsec works because its safe and yet not too safe. I would like to see though that highsec pushes more people in to pvp activities!
In my opinion players find corporations as soon as they figure out that EVE is way more fun while playing with others. I think its good that they sorta get thrown into the deep because it forces them to decide how their future looks!
My main concerns are related to how changes happen within this game. Usually, they fix one issue but create 20 more (Jump fatigue for instance), and I think that we need to look a bit more in-depth to how things affect our game. Another issue I have is that CCP Devs fix issues that they have never experienced themselves, and this is really strange to me. CCP Devs should be allowed to play EVE themselves in order to find really out what is wrong.
Chief Editor of Evenews24.com
GÖ¢GÖ¢ #Third Party And #Loan Service GÖ¢GÖ¢
@BobmonEve
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Seraph IX Basarab
Hades Effect Surely You're Joking
467
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Posted - 2014.12.02 23:22:20 -
[36] - Quote
I've known Bob for a while now and his strong work ethic, dedication and personality all speak to the quality of person he is. He'll be a great CSM. |
DrunkenOne
Burning Napalm Northern Coalition.
27
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Posted - 2014.12.02 23:45:14 -
[37] - Quote
Fight a war, vote for president, drive a car, have kids, pay taxes....can't be on CSM....what kind of ******** program are ppl running in that frozen tundra of a country??
D1 Out
+1 Bob for CSM.
This message brought to you by the people for Bobmon for CSM 2015! |
DaReaper
Net 7
1396
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Posted - 2014.12.02 23:50:12 -
[38] - Quote
Bobmon wrote:Dersen Lowery wrote:Setting aside the tired high -> low -> null theme park design, I'm going to focus on this: Bobmon wrote:highsec; first steps, roles and responsibilities aren't clear This is true, and it is a high sec concern because that's where new players wind up. So, do you have some ideas? What are the pain points here? How much of this is on the game's tutorial offerings? how much on official CCP helpers? how much on other players? How do corps and roles and POSes help this? hinder it? Also, you leave out step 1, which is currently a matter of urgent concern to CCP: how do new players find and join a corp in the first place? ''first steps, roles and responsibilities aren't clear'' was a summery of the Tuckman theory To answer your questions though: CCP is working on new and better tutorials and I think these will be great! It will still remain very hard to let new players understand EVE, but it will help. I dont have any problems with how highsec works because its safe and yet not too safe. I would like to see though that highsec pushes more people in to pvp activities! In my opinion players find corporations as soon as they figure out that EVE is way more fun while playing with others. I think its good that they sorta get thrown into the deep because it forces them to decide how their future looks! My main concerns are related to how changes happen within this game. Usually, they fix one issue but create 20 more (Jump fatigue for instance), and I think that we need to look a bit more in-depth to how things affect our game. Another issue I have is that CCP Devs fix issues that they have never experienced themselves, and this is really strange to me. CCP Devs should be allowed to play EVE themselves in order to find really out what is wrong.
CCP devs DO play eve. They are just limited as to what role they can take in alliance thanks to T20
OMG Comet Mining idea!!! Comet Mining!
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Bobmon
Habitual Euthanasia Pandemic Legion
100
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Posted - 2014.12.02 23:52:12 -
[39] - Quote
DaReaper wrote:[CCP devs DO play eve. They are just limited as to what role they can take in alliance thanks to T20
This is true but not in areas that experience a lot off problems like capital warfare and such
Chief Editor of Evenews24.com
GÖ¢GÖ¢ #Third Party And #Loan Service GÖ¢GÖ¢
@BobmonEve
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Jassmin Joy
Sniggerdly Pandemic Legion
296
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Posted - 2014.12.03 00:59:56 -
[40] - Quote
At the end of the day he tries his hardest, and is a likable guy. +1 |
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Slevin-Kelevra
Origin. Black Legion.
17
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Posted - 2014.12.03 08:00:01 -
[41] - Quote
+1 to this, Bob is a nice guy Great to work with Cares a lot about the game Will make a great CSM member. |
Chrytis
Sacred Templars DARKNESS.
4
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Posted - 2014.12.03 10:36:33 -
[42] - Quote
~~YOU CANT GO BOBWRONG WITH BOBMON~~ |
Bobmon
Habitual Euthanasia Pandemic Legion
102
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Posted - 2014.12.03 11:19:01 -
[43] - Quote
Chrytis wrote:~~YOU CANT GO BOBWRONG WITH BOBMON~~
This is a very good slogun, Thanks
Chief Editor of Evenews24.com
GÖ¢GÖ¢ #Third Party And #Loan Service GÖ¢GÖ¢
@BobmonEve
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Elazar Keon
The Black Company G.C. Soviet-Union
6
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Posted - 2014.12.03 15:07:18 -
[44] - Quote
Chrytis wrote:~~YOU CANT GO BOBWRONG WITH BOBMON~~
* Facepalms * |
Yasemin Hanim
Sonnenlegion Shadow Cartel
7
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Posted - 2014.12.03 15:11:59 -
[45] - Quote
i like bobmon
pretty nice guy, he cares about new players and the opportunitys which they have actually to survive and build kinda home ingame which isnt necessarily HighSec Space
+1
u will get my Vote Bob
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Mercfromabove
Immortalis Inc. Shadow Cartel
150
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Posted - 2014.12.03 15:18:36 -
[46] - Quote
lol, good troll +1 |
Chrytis
Sacred Templars DARKNESS.
5
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Posted - 2014.12.03 22:28:57 -
[47] - Quote
Elazar Keon wrote:Chrytis wrote:~~YOU CANT GO BOBWRONG WITH BOBMON~~ * Facepalms *
I think bob should use this as his official slogan, no? |
Bobmon
Habitual Euthanasia Pandemic Legion
104
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Posted - 2014.12.03 22:33:14 -
[48] - Quote
Chrytis wrote:Elazar Keon wrote:Chrytis wrote:~~YOU CANT GO BOBWRONG WITH BOBMON~~ * Facepalms * I think bob should use this as his official slogan, no?
I like it, Now time to make some posters! GO Chrytis GO
Chief Editor of Evenews24.com
GÖ¢GÖ¢ #Third Party And #Loan Service GÖ¢GÖ¢
@BobmonEve
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Chrytis
Sacred Templars DARKNESS.
5
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Posted - 2014.12.03 22:38:31 -
[49] - Quote
!!! http://i.imgur.com/zazLVLi.jpg !!!
BOBMONG FOR THUMBS UP PRESIDENT OF MIDDLE STELLAR MANAGEMENT |
Bobmon
Habitual Euthanasia Pandemic Legion
104
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Posted - 2014.12.03 22:45:00 -
[50] - Quote
whaha
Chief Editor of Evenews24.com
GÖ¢GÖ¢ #Third Party And #Loan Service GÖ¢GÖ¢
@BobmonEve
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Chrytis
Sacred Templars DARKNESS.
5
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Posted - 2014.12.03 22:54:23 -
[51] - Quote
http://i.imgur.com/aGInzRJ.jpg
THUMBS UP PRESIDENT |
Sort Dragon
Resilience. DARKNESS.
121
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Posted - 2014.12.03 22:56:47 -
[52] - Quote
I will be putting Dark behind Bobmon.
He is a solid guy and I believe he has a unique grasp on eve from his multifaceted background. |
Bobwrong
Federal Navy Academy Gallente Federation
0
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Posted - 2014.12.03 23:35:26 -
[53] - Quote
VOTE 1 BOBMONG 4 PREZ |
Marlona Sky
D00M. Northern Coalition.
5692
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Posted - 2014.12.04 04:40:04 -
[54] - Quote
From your Ideas List:
Bobman wrote:EVE central main gameplay is to grow anything and everything. With this I mean you grow your character, you grow your corp, your wallet grows etc. you take more space etc. in the old days you had many different alliances fighting it out, When 1 died, the members would be consumed by other alliances. I call this the Nullsec grow cycles, and its end will always result in what we see currently. Now the question remains, Why did these alliances die and why did we not see a whole bunch of new alliance pop up? Well, the answer to this question is that these GÇÿGÇÖnew alliancesGÇÖGÇÖ were simply overwhelmed by the bigger guys and died. This has happened to a lot in the past and resulted in either these alliances stagnating or their members leaving for other GÇÿGÇÖbigger alliances. The answer to that was identified as the hyper travel. Teleportation as I like to call it. Going from one side of the game to the other in 7 minutes with a carrier while even the fastest interceptor taking gates would take an hour.
Any new alliance that did not immediately snuggle up and become part of an existing coalition never stood a chance because they would be the latest content addition to null in which content starved coalitions would dog pile on top of in just minutes. There was zero incentive to not go and feast on them when the coalitions territory is completely safe from anyone who is not part of the enemy coalition. Timers would last for days and crossing the map was just a few minutes. Young budding alliances had NO CHOICE but to join a coalition if they wanted to be in null and so much as take a single system. And at that point, are they even a separate entity or just another cog in the coalition machine? You know the answer.
The only solution was to drop a nuclear bomb on the mechanics that involve hyper travel.
Bobman wrote:I think Jump fatigue has a lot of bad affects, and I would like to see it adjusted to a minimal scale. Jump Fatigue is arguably the greatest change in EVE Online. It started working before Phoebe hit as you saw some alliances remove themselves from renters and after Phoebe coalitions are showing, in dramatic form I might add, that they can not concentrate their forces in one spot without losing territory in others. For the first time in who knows how long, the small guy can actually take a small piece of null for themselves. They can actually field a capital ship without worries of supers from all four corners of the map cynoing in on top of them 'just because' there was nothing else going on.
Now groups have to make strategic decisions on where to place capitals. Where and when they should take that jump bridge. Is dropping ten carriers on that single battlecruiser worth it? Do I join in on this Black Ops hot drop and then miss the opportunity to cyno in with some of my alliance mates for a CTA in an hour? Again, strategic decisions are back in play. Which brings me to your opinion on Black Ops:
Bobman wrote:I loved the pre-phoebe black ops because you could do surprise attacks on your enemies. Mainly people in anomalies fell victim to me. I did this mostly in times between fleets but with the jump fatigue I cant because if I decided to jump on something, I will get a jump fatigue timer. This will then result in me not being able to join my fleet later. This is not fun, and I dislike when something is not fun. Behold! You are now having to make a strategic decision and because of this, you are not able to power project all over anything that moves 'just because'. Which of course means good news for that young alliance that is just now taking hold of a single system in null. It means that you are having to decide which is more important. The alliance CTA to do 'important stuff' or go Black Ops hot drop all over that new guy because you are bored.
What I despise is some people who, because they can't take a cyno, feel like they are not able to join their mates in glorious combat. Take a gate. Capital ship via gates will take too long? Well ship down a bit into something that will travel faster. Guess what? Now because you want to project power at a distance with relative speed, balance enters the scene and you have to sacrifice firepower for speed.
You are a great guy, but I will not send any votes your way if you are going to lobby to have power projection reverted back and the game falls back into the ultra stagnant boring state it was in. There is growing pains to these big changes CCP are doing, but I assure you they are for what is best for the game.
I wish there was a way I could explain it better for you to see all the good Jump Fatigue is doing, but if I can't do it after all this time, then I suppose there is no changing your mind. This doesn't mean I disagree with you on the rest of your platform, but I don't want to see EVE put back on its knees again. I hope you understand.
The Paradox
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Bobwrong
Federal Navy Academy Gallente Federation
0
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Posted - 2014.12.04 07:03:01 -
[55] - Quote
Marlona Sky!! You're my favourite Battle Nereus Queen!
Much space respect flowing your way.
VOTE 1 BOBMONG 4 PREZ |
Bobmon
Habitual Euthanasia Pandemic Legion
104
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Posted - 2014.12.04 07:05:44 -
[56] - Quote
Marlona Sky
You are a great guy, but [b wrote:I will not send any votes your way if you are going to lobby to have power projection reverted back[/b] and the game falls back into the ultra stagnant boring state it was in. There is growing pains to these big changes CCP are doing, but I assure you they are for what is best for the game.
I wish there was a way I could explain it better for you to see all the good Jump Fatigue is doing, but if I can't do it after all this time, then I suppose there is no changing your mind. This doesn't mean I disagree with you on the rest of your platform, but I don't want to see EVE put back on its knees again. I hope you understand.
Thanks for your comments! I 100% agree that the pre-phoebe state was very bad, but I think that this state change because of a lot of reasons and not purely the Jump fatigue itself. Often fear and diplomatic contracts are much worse then actual ingame tools. B0TLORD is a prime example, PL has always done think for certain period, Look at the HBC, PL was involved but after a few month they sorta left and that created a lot of content. Same pretty much goes for BOTLORD, We do it for a while and then cut it all off and have fun somewhere else. Was the patch crucial? I would say no, the NULLSEC is something that we are more nervous for.
Jump fatigue had increadable effects but it ruins a lot of fun for the individual pilot. I hate this, I find it very strange that me as a individual pilot im forced to basicly not use a certain ship because it will stop me later on in joining up fleets. I think the future would be much better if we created a so called: Jump Button. This would work as followed:
Right click modle -> Select system (current menu) -> click system, jump -> Wait certain time (10mins) and continue.
You can even add a activation timer when clicking the module and maybe everytime you use it it would take longer (like current fatigue). This would allow a pilot to both join his ops and have fun doing blackops and such.
Bare in mind, My ideas are just Ideas and it is something that I would love to work on... Then again you can pretty much forget that if ANY CSM gets into office that his/.her ideas will be immidiatly implemented.
Chief Editor of Evenews24.com
GÖ¢GÖ¢ #Third Party And #Loan Service GÖ¢GÖ¢
@BobmonEve
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JEFFRAIDER
Sniggerdly Pandemic Legion
367
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Posted - 2014.12.04 07:13:19 -
[57] - Quote
All "EN24" trolls aside, Bobmon has been an uncompromising journalist as far as EVE news is concerned. I'd expect him to bring the same integrity and energy to the CSM. |
weboide
The Cult of Personality DARKNESS.
12
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Posted - 2014.12.04 07:59:02 -
[58] - Quote
JEFFRAIDER wrote:All "EN24" trolls aside, Bobmon has been an uncompromising journalist as far as EVE news is concerned. I'd expect him to bring the same integrity and energy to the CSM.
lololol
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Chrytis
Sacred Templars DARKNESS.
6
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Posted - 2014.12.04 11:16:58 -
[59] - Quote
BigSako wrote:inb4 CCP Bobmon he has to change his name if he joined CCP, it should become CCP BABEMAN |
Bobwrong
Federal Navy Academy Gallente Federation
0
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Posted - 2014.12.04 11:37:40 -
[60] - Quote
Chrytis wrote:BigSako wrote:inb4 CCP Bobmon he has to change his name if he joined CCP, it should become CCP BABEMAN
CCP BobBro |
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