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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Phantom
C C P C C P Alliance
5034
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Posted - 2014.12.02 15:15:46 -
[1] - Quote
With the Rhea release on December 9 we will see changes to clones and what is happening with you skillpoints when you get pod killed.
The most important changes are:
- Removal of all clone grades
- No general loss of skillpoints upon death (special cases, like T3 cruiser aside)
- Setting your home station will cost 100,000 ISK instead of 5400 ISK.
Read more about these changes, why they are introduced and what other development we can expect regarding clones and death in CCP Terminus' latest dev blog A new Era of Clones.
CCP Phantom - Senior Community Representative - Volunteer Manager
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Michal Jita
Lords Of The Universe
13
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Posted - 2014.12.02 15:21:22 -
[2] - Quote
Looking forward to see what death brings in future ...
Edit: First :) |
knobber Jobbler
Bat Country Goonswarm Federation
482
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Posted - 2014.12.02 15:21:59 -
[3] - Quote
Confirming I've never lost JDCV at least twice. |
Bariolage
Control F9
33
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Posted - 2014.12.02 15:22:29 -
[4] - Quote
I really appreciate these meaningful changes guys. |
Quintessen
Messengers of Judah Socius Inter Nos
443
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Posted - 2014.12.02 15:30:00 -
[5] - Quote
Good change overall. Now I'd like to see other penalties removed that prevent people from playing the game itself. I'm thinking standings penalties for missions for factions you care about. I'm thinking about standings loss from faction warfare. |
Adunh Slavy
1595
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Posted - 2014.12.02 15:34:32 -
[6] - Quote
Yay!
Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt
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Winter Archipelago
Thera Industries
302
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Posted - 2014.12.02 15:37:37 -
[7] - Quote
Time to buy up a thousand frigs, and then clog the Thera undocks with my wrecks and corpses!
Join the channel Thera Industries in-game for a general public channel for Thera-based industrialists.
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Harvey James
The Sengoku Legacy
1006
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Posted - 2014.12.02 15:37:49 -
[8] - Quote
should definitely remove the SP loss on T3's
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Dierdra Vaal
Interstellar Stargate Syndicate
312
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Posted - 2014.12.02 15:44:33 -
[9] - Quote
I'm going to lose so many rifters in rhea
[center][i]Veto #205
Director Emeritus at EVE University
CSM1 delegate, CSM3 chairman and CSM5 vice-chairman[/i][/center]
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witchking42
UNFRL Fleet Operations
122
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Posted - 2014.12.02 15:44:50 -
[10] - Quote
Looks good. |
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Valterra Craven
388
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Posted - 2014.12.02 15:46:55 -
[11] - Quote
You know what's funny? I've made this exact same argument to Greyscale et al about skillpoints:
Quote:Skill point acquisition is very much tied to your subscription and the real money you spent on the game, so taking some of their skill points away can feel like wasted money to the player.
You know whats worse? When that logical argument is ignored by the devs every time they change a skill. One of the biggest changes I can remember is the change to the ME % in industry recently. Players complained and complained about losing something valuable and replacing it with something worthless. And you know what? You guys didn't have a single GOOD argument for why you shouldn't have refunded everyone's SP.
In my opinion every time a skill is changed regardless of how trivial or major, you should refund the SP of that skill. Period. No questions asked. SP is simply too intertwined with the subscription costs to treat changes to them so nonchalantly. |
UFS Fenix
United Tactical Operations and Manufacturing
0
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Posted - 2014.12.02 15:51:05 -
[12] - Quote
What is this? The ***** convention? So much crying, Lets just remove everything that makes eve challenging. This change and the changes to awoxing really make me want to re-consider eve. Us hardcore pilots grinded missions so we could put poses in High sec, you guys changed this. Us veterans made extra isk and for over 7 years kept our clones up to date, you changed that. Why don't you remove all standings for factions so we can run lvl 4s from day one and get good refining from day one. Why do we have pods with the current changes? Just remove the pods and make us normal eve pilots... while your at it , get rid of everything else that adds risk to the game. We can just make the ships respawn with fittings in our hangers after we get blown up.
Change the name from eve-online to wow-online because that's where things are headed.
What ever happened to the other changes you promised years ago? Walking in stations never went anywhere, I cant manipulate anything in my captains quarters, doors don't close, cant enter main part of station, beds are useless...
Eve is about the risk/vs Reward. Removing risk, removes the fun. The cap changes last month I thought were great, things like this clone change make eve less risky and therefore less fun.
Yes you can have my stuff, for the trolls. It seems like in order to bring in more scrubs into eve you alienate the Veterans. |
Damjan Fox
Fox Industries and Exploration
61
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Posted - 2014.12.02 15:51:52 -
[13] - Quote
Quote:should definitely remove the SP loss on T3's I think that's exactly, what we are going to get, with the Tech3 rebalance.
From the dev blog:
Quote:Subsystem skills related to T3 Strategic Cruisers will still work as they did before. This is because their skill loss is a component of the ship balancing itself. This may be revisited in the future. |
Helison
Times of Ancar Mature Decadence
0
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Posted - 2014.12.02 15:52:27 -
[14] - Quote
While I agree that the process of upgrading clones was not the best experience, I dislike how much the death penalty is reduced with this change. Now it will be better in most cases to just self-destruct the pod after losing a ship than trying to get the pod safe. Please do not continue this path of making EVE easier and easier! |
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CCP Terminus
C C P C C P Alliance
22
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Posted - 2014.12.02 15:53:27 -
[15] - Quote
Valterra Craven wrote:You know what's funny? I've made this exact same argument to Greyscale et al about skillpoints: Quote:Skill point acquisition is very much tied to your subscription and the real money you spent on the game, so taking some of their skill points away can feel like wasted money to the player. You know whats worse? When that logical argument is ignored by the devs every time they change a skill. One of the biggest changes I can remember is the change to the ME % in industry recently. Players complained and complained about losing something valuable and replacing it with something worthless. And you know what? You guys didn't have a single GOOD argument for why you shouldn't have refunded everyone's SP. In my opinion every time a skill is changed regardless of how trivial or major, you should refund the SP of that skill. Period. No questions asked. SP is simply too intertwined with the subscription costs to treat changes to them so nonchalantly.
Your point did not go undebated in the office. |
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GeeShizzle MacCloud
492
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Posted - 2014.12.02 15:55:50 -
[16] - Quote
CCP wrote: ... But Death is Just the Beginning These medical clone changes are just the beginning of a larger project revolving around clones and their purpose in EVE. While we are still in the early stages of design, the Rhea changes are our first step towards the future possibilities of clones.
inb4 clones are an item that can be built/grown and have to be constantly resupplied in nullsec stations for people to wake up in, else they wake up in the nearest npc station with clone facilities. |
Phoenix Jones
Isogen 5
961
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Posted - 2014.12.02 15:56:06 -
[17] - Quote
I remember screaming about that myself as I tended to build out fuel blocks to power my pos. that move kinda screwed me and a few others :-P
Yaay!!!!
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l0rd carlos
Friends Of Harassment The Camel Empire
1098
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Posted - 2014.12.02 15:57:52 -
[18] - Quote
UFS Fenix wrote:What is this? The ***** convention? So much crying, Lets just remove everything that makes eve challenging. How did jump upgrade make the game challenging?
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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Valterra Craven
388
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Posted - 2014.12.02 15:58:00 -
[19] - Quote
CCP Terminus wrote:
Your point did not go undebated in the office.
Fair enough, any comments as to how the debate went and what actually decided it?
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Harvey James
The Sengoku Legacy
1008
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Posted - 2014.12.02 16:01:05 -
[20] - Quote
CCP Terminus wrote:Valterra Craven wrote:You know what's funny? I've made this exact same argument to Greyscale et al about skillpoints: Quote:Skill point acquisition is very much tied to your subscription and the real money you spent on the game, so taking some of their skill points away can feel like wasted money to the player. You know whats worse? When that logical argument is ignored by the devs every time they change a skill. One of the biggest changes I can remember is the change to the ME % in industry recently. Players complained and complained about losing something valuable and replacing it with something worthless. And you know what? You guys didn't have a single GOOD argument for why you shouldn't have refunded everyone's SP. In my opinion every time a skill is changed regardless of how trivial or major, you should refund the SP of that skill. Period. No questions asked. SP is simply too intertwined with the subscription costs to treat changes to them so nonchalantly. Your point did not go undebated in the office.
i hope the against side won comfortably, you know when you train something it could be liable too change you just hope for the better, you can't insure against everything, eve is a game of risk
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Kolb
Novaku Inc The Pestilent Legion
4
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Posted - 2014.12.02 16:02:34 -
[21] - Quote
Valterra Craven wrote:CCP Terminus wrote:
Your point did not go undebated in the office.
Fair enough, any comments as to how the debate went and what actually decided it?
I think we all know how the debate went, though the deciding factor would be interesting to know.
Didn't Greyscale or someone say they didn't want to redeem the points because it trivialized the efforts in training the skills up?
I could be misremembering though.
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Noriko Mai
1629
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Posted - 2014.12.02 16:06:15 -
[22] - Quote
Finally \o/ |
Dominique Vasilkovsky
BFG Tech
49
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Posted - 2014.12.02 16:06:39 -
[23] - Quote
Will you refund the isk for the clones we are sitting in now?
GòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉ
-áDominique Vasilkovsky
GòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉ
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Lord Echon
Star-Crossed Enterprises
13
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Posted - 2014.12.02 16:08:23 -
[24] - Quote
While I prefer the new clone system in Rhea compared to the old one, I think a compromise would have been even better. If you had made clone upgrades permanent (meaning a pilot with Clone Grade XI would still have XI after being podded), you could have reduced the death penalty instead of removing it. |
Phoenix Jones
Isogen 5
961
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Posted - 2014.12.02 16:13:14 -
[25] - Quote
Lord Echon wrote:While I prefer the new clone system in Rhea compared to the old one, I think a compromise would have been even better. If you had made clone upgrades permanent (meaning a pilot with Clone Grade XI would still have XI after being podded), you could have reduced the death penalty instead of removing it.
I think they believe there was no point in the penalty in the first place.
Basically you log in, pay 200 million isk day 1 to get clone max upgrade to never worry about it again? Ccp's decision is sound.
Now to get rid of the training skill boosting implants :-)
Yaay!!!!
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1182
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Posted - 2014.12.02 16:20:39 -
[26] - Quote
Lord Echon wrote:While I prefer the new clone system in Rhea compared to the old one, I think a compromise would have been even better. If you had made clone upgrades permanent (meaning a pilot with Clone Grade XI would still have XI after being podded), you could have reduced the death penalty instead of removing it. This still creates a bunch of busywork that you have to keep track of which has no real benefit to the user. They are trying to eliminate that sort of thing when it is glaringly obvious, like it is in this case.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Barrett Fruitcake
State War Academy Caldari State
0
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Posted - 2014.12.02 16:22:41 -
[27] - Quote
Can you remove the massive sec status drop related to podding now?
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Sir Livingston
Club Deadspace
292
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Posted - 2014.12.02 16:23:13 -
[28] - Quote
EVE Online videos to inform and inspire
http://www.youtube.com/JonnyPew
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1420
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Posted - 2014.12.02 16:27:20 -
[29] - Quote
This was an intelligent and reasonable decision.
Whilst some people seem to be of the opinion that focusing on buzzwords and phrases is the answer to most things. There is no getting away from the fact that there are mechanics in the game, that simply make things unpleasant, without any other mitigating feature. I am pleased to see that these are being dealt with in a thoughtful manner, even though there are those who feel somewhat aggrieved, believing that bad mechanics being removed, is somehow a negative direction for the game.
It is not. Removing bad, legacy, mechanics, that have the effect of making the game a negative experience, and have NO benefit, is a desireable and laudable goal.
If there is any benefit to them, focus on THAT, and rebuild/redesign it.
I look forward to seeing more of these changes being implemented as they are identified.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Daza Vyndre
Looking For Britches
0
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Posted - 2014.12.02 16:32:54 -
[30] - Quote
Helison wrote:Now it will be better in most cases to just self-destruct the pod after losing a ship than trying to get the pod safe. Please do not continue this path of making EVE easier and easier!
Implants.
This change doesn't make the game easier, it makes it less unpleasant. I really disagree with your notion of having to sink ISK to make the game difficult. |
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