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Dersen Lowery
Drinking in Station
1404
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Posted - 2014.12.31 20:01:07 -
[61] - Quote
Jenshae Chiroptera wrote:This is one reason I will not live in a worm hole again. Frigate holes are just the most ridiculous thing. I couldn't believe it when people first told me about them. Thought it was some sort of joke.
Aw, what's wrong with having terrain? WH effects are very nearly the only terrain in the game. Grand Sky Wizards were surely familiar with the effects in their home hole. They were probably taking full advantage of them.
The difference between a high sec Incursion fleet and one outside high sec is that the former can optimize for completion time with all kinds of shiny stuff, and the others have to compromise the PVE efficacy of their fleets to accommodate the possibility of PVP. Wormholes are null sec. If you field that kind of highly optimized shiny, you're accepting a very real risk of loss, which you can mitigate simply by flying cheaper and more PVP-capable ships, or by having some ships that can counter any likely attackers on standby at the POS for the subcap pilots to go back and get. RLMLs, drones and smartbombs could all have slaughtered that fleet--maybe not before taking losses, but hey, that means a good fight instead of a one-sided slaughter.
When my old corp were in WHs, we never ran fleets that couldn't at least hold their own in a PVP fight until we had a chance to reship, and that was before the frigate holes existed.
Proud founder and member of the Belligerent Desirables.
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Jenshae Chiroptera
The Volition Cult
697
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Posted - 2014.12.31 20:12:35 -
[62] - Quote
Dersen Lowery wrote:Aw, what's wrong with having terrain? WH effects are very nearly the only terrain in the game. Grand Sky Wizards were surely familiar with the effects in their home hole. They were probably taking full advantage of them. .
I have no problem with the black hole effects in WHs.
When I lived in a WH you could bait out a cloaky scanner or scan them down and kill them. Big effort but once done it was done and system was clear. Now you kick them out and they just keep coming in. No access control.
CSM Ten movement for change.
EVE - the only MMO that not so subtly serves up victims.
Status: Rabid carebear
Blog
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Primary Suspect
Royal Amarr Institute Amarr Empire
0
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Posted - 2015.01.03 08:49:21 -
[63] - Quote
U have an interesting platform. The problem is - ur potential voters are casual players, most of them don't care about reading forums :) So you'll have a hard time rallying the troops so to speak. Still, good luck to you. |
Black Pedro
Yammerschooner
360
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Posted - 2015.01.03 10:02:40 -
[64] - Quote
Jenshae Chiroptera wrote:Have one of those AFK hot droppers in my home system now. So, I am either going to do something else in EVE, such as join a PVP fleet, (not really in the mood) or I will just go play another game. I would rather completely deny mentally challenged people like that a kill. You can argue that players should find a solution, then you will argue about how many people a null sec system can support .... and who the heck wants to keep many people on standby just to deal with one little attention deficient child? If I have enough days like this, I simply suspend my account. I can not believe that CCP haven't found a solution to this in all these years. Before one of those children says it; yes I am mad, mad as a hatter. I understand you are frustrated but is it really appropriate to call your fellow players "mentally challenged" and "attention deficient children"? They are after all just using a mechanic that has been in the game for many, many years.
If you make the CSM but CCP fails to change AFK cloaking, how long will it be until you "suspend your account" and have to resign from the CSM?
Sabriz Adoudel for CSM 10 is a good idea.
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Adam1337
Lauren Abbey Industries The Volition Cult
17
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Posted - 2015.01.04 16:52:25 -
[65] - Quote
Did I miss the memo ..??
Eve is still run by BoB last time I checked..
Nothing ever changes, balance is something you do on a bike.
That is all. |
Adam1337
Lauren Abbey Industries The Volition Cult
17
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Posted - 2015.01.04 16:53:48 -
[66] - Quote
Black Pedro wrote:Jenshae Chiroptera wrote:Have one of those AFK hot droppers in my home system now. So, I am either going to do something else in EVE, such as join a PVP fleet, (not really in the mood) or I will just go play another game. I would rather completely deny mentally challenged people like that a kill. You can argue that players should find a solution, then you will argue about how many people a null sec system can support .... and who the heck wants to keep many people on standby just to deal with one little attention deficient child? If I have enough days like this, I simply suspend my account. I can not believe that CCP haven't found a solution to this in all these years. Before one of those children says it; yes I am mad, mad as a hatter. I understand you are frustrated but is it really appropriate to call your fellow players "mentally challenged" and "attention deficient children"? They are after all just using a mechanic that has been in the game for many, many years. If you make the CSM but CCP fails to change AFK cloaking, how long will it be until you "suspend your account" and have to resign from the CSM?
That is indeed the best form of protest, mass account suspension. |
Adam1337
Lauren Abbey Industries The Volition Cult
17
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Posted - 2015.01.04 17:00:51 -
[67] - Quote
Many are banging on about having more BoB on the old CSM..
I really should not have to educate people as to the emergence and truth behind James and code.
Code HC = Shills, or at the very least they are guided by Shills.
Remember James came from Goonwaffe and they are part of Bob Bob = CCP and CCP make money on every plex bought on every high sec gank.
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Jenshae Chiroptera
The Volition Cult
719
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Posted - 2015.01.04 23:14:34 -
[68] - Quote
In the interview this idea was discussed grabbing it from here to talk about it futher.
Bhock wrote:Suzy RC Mudstone wrote:Needs contrast and i like the concept of some sort of cyno like beacon for the recon ship class vessels. Timer based where you can break that cloak throughout the system for as long as that beacon can be fueled just like a cyno. I think this allows the afk hunter to be hunted. In every PvP game I've played, all those years, there has always been a hunter killer able to go after cloaked characters (and sometimes dedicated mostly to that). Why not make the Force Recon (the recon without cloak, supposed to be the ultimate EWAR platform) able to scan down and hunt cloaked ships: if the cloaked pilot is active, he can see the Recon coming to him and warp to another bookmark, but if he is AFK, he's dead meat. When close enough, the Force Recon can target (which breaks the cloak)... and the rest is history :)
Okay, so as I said. SOV structure that can be used to "defend a system" However, I also like the idea of force recons being used for more targetted anti-cloak work and how I think they could work:
- D-scan cloaked ships with a distance, no matter how far within the 2AU range.
- Can probe scan general area of a cloaked ship but not pin point it.
- Can see through cloaks.
- Can target cloaked ships (this does not decloak them!) and targetting has an optimal 100% within 5km and falls offs to 0% over 25km away.
- Then they can either get within 2km to decloak them or neut their cloaks off.
- Can fire on cloaked ships but again, this won't de-cloak them.
The important aspect is that there is a limit to how many ships they can de-cloak and how they do it; not just a mobile complete system wipe.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
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Winter Archipelago
Furtherance.
326
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Posted - 2015.01.06 06:30:17 -
[69] - Quote
Jenshae Chiroptera wrote:For example; it can take a sabre 1.7 seconds to get across 16 AU in warp. It takes 20 seconds for a miner to click on a location and get into warp. If the pilots both react at the same speed to each other, there is literally no hope for the miner.
In order for a Sabre to achieve a 2-second warp, they need to fit their ship out for align and warp speed, combined with some expensive implants. This severely limits their combat capabilities. A Retriever, fit out similarly, can achieve a 7-second warp.
Across a 16 AU system, if both pilots are reacting at the same time, the Sabre will never be able to catch the Retriever because, at the absolute best it can achieve for warp speed, it will still take about four seconds to warp. The Retriever would have to be sitting at the belt warp-in point for the Sabre to catch them. If the Retriever were sitting opposite the warp-in point, across the belt, there would be a 4-5 second burn for the Sabre to get into longpoint distance, or about 2-4 seconds (depending on prop mod) with an overheated point.
The Retriever would be in-warp to a safe before the Sabre could catch a point.
Of course, if the Retriever pilot were being diligent, the Sabre would never even see them on grid, unless there are a very tiny number of belts, as the Sabre pilot would first need to locate the Retriever.
Jenshae Chiroptera wrote: - Auto D-scan (slower than manually clicking but saves your mouse and fingers, worm hole love)
This would be so game-breaking that I can't even comprehend it being suggested. It would take me less than ten minutes to write a script that monitored a section of a window that would plate a chime alerting me when something changed on it. Automatic DScan would pick up a ship, this script would chime, and a person would be alerted to the change.
This script would be impossible for CCP to detect unless they were scanning my computer as a whole, which if they're doing that, I'll have a whole host of other issues with them.
Jenshae Chiroptera wrote:Anti-AFK cloaking SOV structure CSM candidates should not need to be linked to these:
https://forums.eveonline.com/default.aspx?g=posts&t=216699 https://forums.eveonline.com/default.aspx?g=posts&m=3334125#post3334125
The whole of Cloaking and AFK Cloaking have been beating around the bush so badly that even seeing a candidate suggesting it is sad.
Jenshae Chiroptera wrote:The argument is, "No profession should be risk free." Pirating can be exactly that! Anonymous alternative pilot, empty pod, cheap destroyers that you can throw away all day long. - No revenge. - No consequences. - No real cost incured. - No real skill gain and time penalty. Please give suicide ganking (aka, not piracy) a try. A fit Catalyst is 10-15m ISK, no insurance, and you can only gank once per 15 minutes. Imagine if you could only get one cycle on your mining lasers every 15 minutes. Suicide ganking is a terrible way to make good ISK. Incursions and nulsec anoms are so far above the return on suicide ganking that even comparing them is laughable.
While yes, you do have a chance at making a profit from ganking, it's entirely dependent upon your target making mistakes and you being able to capitalize on them (such as hauling a valuable cargo and then getting lucky on the 50% loot drop, then having nobody actually shoot the wreck or loot it before you, etc).
Jenshae Chiroptera wrote:The problem is the voting power of the null blocs. They are organised and quite often blindly vote for their representative because they want to put their group and interest forward. It is instinctive and human nature.
Negative votes would mean that high sec and low sec could vote against particular candidates. Even null sec would have sway against other candidates. Yes, it is sad that we would have to vote against someone (it would only ever show 0 votes if there are more negative than positive) but so far, I see it as the only way that we can level the playing field. Hopefully, we can avoid another Mittani. I would love to see the numbers on lowsec, nulsec, and wormhole voters compared to highsec voters. Highsec is a herd of cats. The other areas are generally pretty organized. As well, as you mentioned, a chunk of highsec folks are alts of the other sec-statuses, so their votes will still be going the same way.
In the grand scheme of things, though, the issue is two-fold: apathy from highsec-only folks, and the sheer organizational power that non-highsec areas have. Of course, organization comes from caring, so fixing the first will lead to a natural fix for the second.
Ransoms are accepted in Isk, Mods, Ships, and Dolls.
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Winter Archipelago
Furtherance.
326
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Posted - 2015.01.06 06:31:48 -
[70] - Quote
(Double-posting because of the five-quote limit. Sorry.)
Jenshae Chiroptera wrote: the frigate holes are killing off small corps and alliances, I spent a year in one, I remember the pain.
Frig holes came out with the Hyperion release, four months ago: http://community.eveonline.com/news/dev-blogs/into-the-known-unknowns/
If you're a time-traveller, I would greatly appreciate the PowerBall numbers.
I was laid off from my job just before the holidays. "Too expensive to maintain" was the underlying cause. Six years with the company down the drain, 11 years of actual real-world experience, replaced by a kid recently out of college.
I promise to give the bulk of my winnings to charities, I just need a little something to tide me over until a new opportunity comes along.
Jenshae Chiroptera wrote:...I would rather completely deny mentally challenged people like that a kill. ...
...one little attention deficient child?...
...Before one of those children says it... I was against voting for you before, but with this post, it takes the cake. Openly insulting people playing within the game mechanics. You aren't a CSM "candidate," you're just an angry player using the CSM campaigns to rant. I get the feeling that EVE probably isn't the right game for you.
Ransoms are accepted in Isk, Mods, Ships, and Dolls.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2184
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Posted - 2015.01.06 11:45:31 -
[71] - Quote
Adam1337 wrote:Many are banging on about having more BoB on the old CSM..
I really should not have to educate people as to the emergence and truth behind James and code.
Code HC = Shills, or at the very least they are guided by Shills.
Remember James came from Goonwaffe and they are part of Bob Bob = CCP and CCP make money on every plex bought on every high sec gank.
EVE is a game of shills, and this is one of the first things you must learn to really get into the meat of it. If you haven't come to terms with this yet, chances are you are not enjoying EVE nearly as much as you could be. Reminds me of an argument I had with my brother, who is more of a genius than I am and understands people better than I do, but he was yet unable to fathom how players can enjoy playing EVE. He reasoned that one player's enjoyment came at the cost of someone else's displeasure. I could not come up with a suitable answer then, but now I have given it a lot more thought and I realize that the reason so many of us can enjoy playing EVE is because we can have fun not only winning against ships, but also in losing ships. Or at least, we have to enjoy the negative parts of EVE that come with the positive. We enjoy EVE not only for those sweet moments of triumph, but for the gritty underlying darkness of the game in general.
People who don't enjoy the darker parts of their experience in some way will probably eventually quit no matter what we do to save them. It's just not their game.
T3 Strategic Shuttle | T3 Flexible Battleship
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Jenshae Chiroptera
The Volition Cult
725
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Posted - 2015.01.06 16:41:29 -
[72] - Quote
Winter Archipelago wrote:In order for a Sabre to achieve a 2-second warp, they need to fit their ship out for align and warp speed, combined with some expensive implants. This severely limits their combat capabilities. You are assuming the sabre is working solo. New worm holes can pop up all the time.
D-scan. You clearly haven't heard of clicking programs / devicies that can click a specific spot really rapidly at intervals and return your mouse to the previous position.
I can talk about the Anti-AFK ideas that I support.
Suicide ganking - again you assume that I have never taken revenge on someone in the past.and again you seem to think it is a solo activity. You also assume people will only do it for profit.
Yes, I want to see the voting break down also. High sec gives up the same way that spectre fleets are so small and disorganised.
It takes some experience and a minute of common sense to realise how bad frigate holes are, as I said they strip away control of access.
Sorry to hear about your unemployment, it is a horrid over capitalistic society we are in these days with a continuing slinky recession.
[quote=Winter Archipelago](Double-posting because of the five-quote limit. Sorry.)
I don't put on a fake smile and slap people that I don't like on the back. I will lose with integrity and speaking my mind. C'est la vie.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Jenshae Chiroptera
The Volition Cult
725
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Posted - 2015.01.06 16:53:29 -
[73] - Quote
Reaver Glitterstim wrote: He reasoned that one player's enjoyment came at the cost of someone else's displeasure. Tell him it is SchadenfreudeReaver Glitterstim wrote:enjoy playing EVE is because we can have fun not only winning against ships, but also in losing ships. All my PVPships I try and make them the first time before I fly them. In the case of scimitars recenly, I got the BPC and the bits then someone with the skills assembled it for me.
Puts more value on the ship and the gamble of losing it is higher. Gives that little kick in EVE that other MMOs are missing.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
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Tengu Grib
Glorious Revolutionary Armed Forces of Highsec CODE.
816
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Posted - 2015.01.06 18:28:08 -
[74] - Quote
Your ideas are bad and your understanding flawed. I will most certainly NOT be voting for you. In fact if there were a way to vote AGAINST you I would.
Sabriz for CSMX!
A vote for Tora is a Vote for a HS Theme Park.
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corbexx
eXceed Inc. No Holes Barred
1153
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Posted - 2015.01.06 18:43:24 -
[75] - Quote
Jenshae Chiroptera wrote:This is one reason I will not live in a worm hole again. Frigate holes are just the most ridiculous thing. I couldn't believe it when people first told me about them. Thought it was some sort of joke. Now D-scan immune ships coming? Is the incredibly low populations in worm holes not acting as some sort of indicator to CCP that something is wrong there?
do you have any figures on wh population and if its going up or down to back up this claim. with the increase in blue loot they actually seem more active now than before. hinting that wh population is increasing.
Corbexx for CSM X - Wormholes still deserve better
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Rosewalker
Khumaak Flying Circus
153
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Posted - 2015.01.06 20:00:58 -
[76] - Quote
Jenshae Chiroptera wrote:For example; it can take a sabre 1.7 seconds to get across 16 AU in warp. It takes 20 seconds for a miner to click on a location and get into warp. If the pilots both react at the same speed to each other, there is literally no hope for the miner.
20 seconds to align? That's the base align of a Covetor-hull mining ship with a pilot mining solo with no navigation skills. Is that normal in null sec?
I guess that's a choice, but I'd think anyone mining in dangerous space would train up the relevant skills, at least have an alt cloaked up in space in order to get leadership bonuses, including for agility, and fit for a quicker align time. Oh, and fit a Higgs Anchor rig in order to make mining while aligned more effective. The align time sucks when you have to change celestials, but when you're aligned, you can definitely warp off before that Sabre can lock you.
The Nosy Gamer - CCP Random: "hehe, falls under the category: nice try, but no. ;)"
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Jenshae Chiroptera
The Volition Cult
726
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Posted - 2015.01.07 01:18:21 -
[77] - Quote
Rosewalker wrote:20 seconds to align? Being a logi pilot I need very high navigation skills. So, it is actually worse than that for the average player to get into warp.
corbexx wrote:Jenshae Chiroptera wrote:This is one reason I will not live in a worm hole again. Frigate holes are just the most ridiculous thing. I couldn't believe it when people first told me about them. Thought it was some sort of joke. Now D-scan immune ships coming? Is the incredibly low populations in worm holes not acting as some sort of indicator to CCP that something is wrong there? do you have any figures on wh population and if its going up or down to back up this claim. with the increase in blue loot they actually seem more active now than before. hinting that wh population is increasing.
4% and declining. The loot is going up because there are more organised, large alliances around the size of yours still doing, really well.
I am talking about the ~10 man corps that go into a C1 or C2 and hope to scratch out their future. They can't keep out the scanning frigates and frig / destroyer swarms.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
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Jenshae Chiroptera
The Volition Cult
731
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Posted - 2015.01.07 17:21:20 -
[78] - Quote
From here:
DeMichael Crimson wrote:The big population growth was nipped in the bud years ago by CCP's 'War On Bots', despite all the alt character 'Buddy Programs' constantly being offered at various times.
Initially that 'War On Bots' excuse was the go-to reason for Hulkageddon. We all know that event was just a testing ground for today's 'Ganker' activities who still use that excuse today to justify their actions.
Back when Eve Online had major population growth, existing players were creating extra accounts to perform the mundane activities in Eve, such as Mining for fuel, transporting goods, researching and copying BPO's, trade / marketing, etc..
Now in-game it's more than just a 'War On Bots', it's 'War On AFKs'. For some time now the main go-to activity in Eve is Scamming and or Ganking. It's gotten so bad now you can't even autopilot a shuttle in high sec without being ganked by Kill-Mail hors / griefer alts. Not to mention local chat in Trade Hub systems is constantly being spammed by ISK / Contract scams.
Do you people really have to wonder why this game has a hard time retaining players?
Eve Online = Grief Online
DMC Yeah, I know - Bitter Vet.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
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Rosewalker
Khumaak Flying Circus
155
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Posted - 2015.01.07 18:50:11 -
[79] - Quote
Jenshae Chiroptera wrote:Rosewalker wrote:20 seconds to align? Being a logi pilot I need very high navigation skills. So, it is actually worse than that for the average player to get into warp.
Sorry, but the base time to align/warp in a Covetor-hull ship (Covetor or Hulk) with no skills/gang bonuses is 19.13 seconds, which means 20 seconds to actually warp away. That's the worst time, unless you are doing something like mining while running a MWD. Maybe you do something like that in high sec to avoid miner bumpers. Maybe. When I mine, I mine in low sec, so I don't know what the latest meta in high sec belts is.
Then again, shouldn't we be teaching miners to mine correctly? Using the Higgs Anchor Rig, not only is agility greatly increased, but the align speed is under 30 m/sec, which means it's easier to mine while aligned.
The Nosy Gamer - CCP Random: "hehe, falls under the category: nice try, but no. ;)"
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Jenshae Chiroptera
The Volition Cult
731
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Posted - 2015.01.07 21:15:21 -
[80] - Quote
Rosewalker wrote:Sorry, but the base time to align/warp in a Covetor-hull ship ( Covetor or Hulk) with no skills/gang bonuses is 19.13 seconds, which means 20 seconds to actually warp away.
+ the time to select the right thing from the overview or People & Places.
If I feel there is a high risk of threat, then I will mine between 2-4 warp off points slow boating at 76% speed. Other than that, I tank right up and my friends will jump on you (unless ofc you appear with something crazy to kill one miner but then I will accept that as a cost to doing business)
Fast sabre simply from a worm hole to bubble up only long enough for others to warp to site before escaping is not impossible. I wish they allowed us to link kill mails on these forums. There have been some absolutely crazy things dropped on miners. Seen 30 black ops, almost half of them battleships, dropped on 3 skiffs and a procurers. Seen a titan bridge in with a war gang to kill one skiff.
Bit like the fat kid deciding to use dynamite on the ant hill.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
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Seraph IX Basarab
Hades Effect
484
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Posted - 2015.01.07 22:11:04 -
[81] - Quote
"For example; it can take a sabre 1.7 seconds to get across 16 AU in warp. It takes 20 seconds for a miner to click on a location and get into warp. If the pilots both react at the same speed to each other, there is literally no hope for the miner."
Guess what? Mining ship isn't suppose to stand up to a pvp ship. You know what will give you equal footing? Your own pvp ship.
-1
Your entire mentality reeks of themepark-esque notions. Terrible.
Hades Effect
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Jenshae Chiroptera
The Volition Cult
731
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Posted - 2015.01.07 23:04:58 -
[82] - Quote
Seraph IX Basarab wrote:Your entire mentality reeks of themepark-esque notions. Terrible. Seems you might want easier kills rather than good fights.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
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Seraph IX Basarab
Hades Effect
486
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Posted - 2015.01.08 00:24:14 -
[83] - Quote
Jenshae Chiroptera wrote:Seraph IX Basarab wrote:Your entire mentality reeks of themepark-esque notions. Terrible. Seems you might want easier kills rather than good fights.
A "good fight" is subjective. What you want is to be able to hide your industrial ships because you believe that the war ships and indy ships should never interact.
Hades Effect
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Jenshae Chiroptera
The Volition Cult
732
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Posted - 2015.01.08 04:13:12 -
[84] - Quote
Seraph IX Basarab wrote:A "good fight" is subjective. What you want is to be able to hide your industrial ships because you believe that the war ships and indy ships should never interact.
Incorrect. There would be more at stake and you can bet that the ball will be dropped more than once. A tool is only as good as those using it.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
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Seraph IX Basarab
Hades Effect
491
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Posted - 2015.01.08 04:39:11 -
[85] - Quote
Your OP example denotes that you feel industrial ships are too easily killed by attackers. Defenders already have the majority of advantages. Local as an intel rule. You have infrastructure to reship. You have your own allies. What exactly is the issue?
Hades Effect
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Jenshae Chiroptera
The Volition Cult
732
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Posted - 2015.01.08 04:42:23 -
[86] - Quote
Seraph IX Basarab wrote:Your OP example denotes that you feel industrial ships are too easily killed by attackers. Defenders already have the majority of advantages. Local as an intel rule. You have infrastructure to reship. You have your own allies. What exactly is the issue? Cloaked ship has the intel. From that they can plan and launch an attack at their leisure; that wipes out the defenders or move on to a softer target.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
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Seraph IX Basarab
Hades Effect
491
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Posted - 2015.01.08 05:10:07 -
[87] - Quote
Jenshae Chiroptera wrote:Seraph IX Basarab wrote:Your OP example denotes that you feel industrial ships are too easily killed by attackers. Defenders already have the majority of advantages. Local as an intel rule. You have infrastructure to reship. You have your own allies. What exactly is the issue? Cloaked ship has the intel. From that they can plan and launch an attack at their leisure; that wipes out the defenders or move on to a softer target.
I asked what the issue is. You respond with cloaked ships having intel and that they can launch their attack when they choose or move on. WHY is that an issue?
Hades Effect
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Jenshae Chiroptera
The Volition Cult
734
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Posted - 2015.01.08 05:11:44 -
[88] - Quote
Seraph IX Basarab wrote:Jenshae Chiroptera wrote:Seraph IX Basarab wrote:Your OP example denotes that you feel industrial ships are too easily killed by attackers. Defenders already have the majority of advantages. Local as an intel rule. You have infrastructure to reship. You have your own allies. What exactly is the issue? Cloaked ship has the intel. From that they can plan and launch an attack at their leisure; that wipes out the defenders or move on to a softer target. I asked what the issue is. You respond with cloaked ships having intel and that they can launch their attack when they choose or move on. WHY is that an issue? "Majority of advantage"
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
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Seraph IX Basarab
Hades Effect
491
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Posted - 2015.01.08 05:13:14 -
[89] - Quote
How about this. You list and number all the advantages the attacker has and I'll list the advantages the defender has.
Go.
Hades Effect
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Jenshae Chiroptera
The Volition Cult
734
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Posted - 2015.01.08 05:29:43 -
[90] - Quote
Seraph IX Basarab wrote:How about this. You list and number all the advantages the attacker has and I'll list the advantages the defender has.
Go.
Attackers:
- Cloaked intel
- Cloaked warp to point
- AFK cloaked ship that can spring at *any* time
- Unknown numbers that can cyno in
- Shared corp book marks
- Increased power creep over the years.
- New interceptors, cheap, very fast and immune to defense bubbles.
- Bombs.
- Cheap bubblers like sabres
- Increased warp speeds
- Mobile cyno jammers
- The unwillingness of players to wait around to counter drop or react to defend every day miners (naturally enough)
- The lack of tools a miner can use on a barge to trap attackers.
- Lack of mobility of defenders to other systems.
- Cheap destroyers that have the damage of cruisers and the speed tank of frigates
- Anonymous alts.
- Spies
- Awoxers.
How is that for a list off the top of my head?
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
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