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Seraph IX Basarab
Hades Effect
492
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Posted - 2015.01.08 05:49:43 -
[91] - Quote
Pretty bad actually.
Cloaked warp to point, bookmarks, bombs, ceptors and awoxers? Why are things like that even on a list? I mean you can just name any arbitrary thing and list it. Half the things listed can be placed in favor of the defenders as well.
Defenders:
-Local providing instant intel -Intel channels -Stations -poses -close proximity to home -plenty of blues -venture which is cheap and naturally stabbed -prospect which has cov ops cloak -cyno jammers -jump bridges allowing quick and easy movement -can easily store caps in near by stations/poses -can set up traps to kill attackers -Unknown numbers that can cyno in -cloaked intel -cloaked warp to point -the unwillingness for players to drop on defenders if too far deep into nul -can afk in station forever -spies -awoxers -anon alts -fake edit; Maybe the defending ratter shouldn't be sleeping in the first place.
Your whole mentality just reeks of hand holding theme park style game play. Eve is a PVP game. It isn't WoW where you can choose to opt out of PvP. You undock, you agree to PvP. Industrial ships are suppose to be used to gather resources, not fight.
Hades Effect
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Jenshae Chiroptera
The Volition Cult
735
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Posted - 2015.01.08 06:06:45 -
[92] - Quote
Seraph IX Basarab wrote:Your whole mentality just reeks of hand holding theme park style game play. That is your repeated opinion and I disagree.
Defenders:
-Local providing instant intel (not in worm holes) -Intel channels (Not in most of high sec and not in worm holes) -Stations (If you can get there before they are bubbled up) -poses (If you can get there before they are bubbled up) -close proximity to home (... and?) -plenty of blues (As pointed out recently systems can only support X number of blues and it takes too long to get there, hence the mini POS bubble to risk a valuable ship and buy some time) -venture which is cheap and naturally stabbed (Cute little joke of a ship that is only good for newbies and the T2 version is okay for WH gas) -prospect which has cov ops cloak (As above) -cyno jammers (Does not stop black ops, does not stop previously logged off ships / pilots) -jump bridges allowing quick and easy movement (If you can get there) -can easily store caps in near by stations/poses (Welcome to escalations and a waste of caps for miners.) -can set up traps to kill attackers (The ones you can't hide from cloaked intel ships?) -Unknown numbers that can cyno in (They aren't there remember? They aren't going to sit around 23.5/7 while an AFK cloaker sleeps) -cloaked intel (Useful up to the point that they know what you can field and have brought something you can't handle) -cloaked warp to point (Slow boat between two or more warp off points and use a tractor beam hauler that is aligned to a safe) -the unwillingness for players to drop on defenders if too far deep into null (Why? They cloak up and can wait it out until the coast is clear.) -can afk in station forever (Denied the ability to play unless they jump clone out) -spies, awoxers, anon alts (Close recruitment when you pick out a target) -fake edit; Maybe the defending ratter shouldn't be sleeping in the first place.
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Seraph IX Basarab
Hades Effect
495
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Posted - 2015.01.08 15:46:11 -
[93] - Quote
Crap answers. And this game isn't divided between attacker and defender. Everyone has the same limitations and everyone is an attacker or defender. None of your criticisms are viable toward the current method and I doubt anyone except renters or carebears would feel the same.
Hades Effect
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Jenshae Chiroptera
The Volition Cult
738
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Posted - 2015.01.08 16:29:58 -
[94] - Quote
Seraph IX Basarab wrote:Crap answers. And this game isn't divided between attacker and defender. Everyone has the same limitations and everyone is an attacker or defender. None of your criticisms are viable toward the current method and I doubt anyone except renters or carebears would feel the same. We have a difference of opinion and I feel you are blind to my perspective. We won't resolve this. Have a good time. o7
CSM Ten movement for change.
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warfreky
Volition Cult The Volition Cult
4
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Posted - 2015.01.08 17:26:53 -
[95] - Quote
I totally agree the mechanic need to be changed in some way cloaky reds sitting all day playing with their dicks go against ccps who new direction of meaningful game play. being able to sit afk for hours and have an impact in game is counter productive to the whole new direction . /me points to iso boxer |
Garret Sidzaka
506 Irregulars The Volition Cult
0
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Posted - 2015.01.08 17:28:44 -
[96] - Quote
Jenshae Chiroptera wrote:Pirating is the real care bear profession. =
and they are whiners too, with bulls*** sense of honour.
why not make it so that there is a better chance of people suviving.
Whats the sport in a cloaked bomber with cyno who sits in your system for 3 weeks, and randomly warps to you and blops 12 sins on your butt?? Those goat-people even have the crass to say "gf"!!
fix eve? |
Jenshae Chiroptera
The Volition Cult
739
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Posted - 2015.01.08 17:43:55 -
[97] - Quote
Garret Sidzaka wrote:Jenshae Chiroptera wrote:Pirating is the real care bear profession. = and they are whiners too, with bulls*** sense of honour. fix eve? It depends what you mean. If you mean hot droppers that use *afk* cloak alts then I agree. If you mean guys that use throw away alts in throw away ships then I agree.
However, there are pirates that are really great. Those guys that go in and rob sites of their salvage or random ships for a song. Those guys that use their main character with real ships and hunt in low sec. The guys that pick out a particular person, find them, corner them and blow them up. There are pirates that play like the bounty system actually works and they do it successfully for the profit of the loot that drops.
I can respect people that play with the mechanics the way they were intended to work and don't exploit the weaknesses.
CSM Ten movement for change.
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Seraph IX Basarab
Hades Effect
497
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Posted - 2015.01.08 17:52:22 -
[98] - Quote
Would you be for removing cloaked ships from local? The issue I often hear is that an afk cloaky person stops people from doing anything in a system. If they vanished from local that effect would stop. If they attacked, they wouldn't be afk and is legitimate gameplay. What are your thoughts?
Hades Effect
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Jenshae Chiroptera
The Volition Cult
739
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Posted - 2015.01.08 18:03:54 -
[99] - Quote
Seraph IX Basarab wrote:Would you be for removing cloaked ships from local? The issue I often hear is that an afk cloaky person stops people from doing anything in a system. If they vanished from local that effect would stop. If they attacked, they wouldn't be afk and is legitimate gameplay. What are your thoughts? As said previously, the idea I support is SOV structures and Force Recon hunters. Cloakers could still operate they would just have to do it actively.
CSM Ten movement for change.
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Seraph IX Basarab
Hades Effect
497
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Posted - 2015.01.08 18:08:40 -
[100] - Quote
Vague answer that didn't address the specifics of my questions, unfortunately.
Hades Effect
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Jenshae Chiroptera
The Volition Cult
741
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Posted - 2015.01.09 02:36:19 -
[101] - Quote
Seraph IX Basarab wrote:Vague answer that didn't address the specifics of my questions, unfortunately. There is no point in answering. The answer is there if you ask anyone in a wormhole. You are wasting time asking questions that could be in a FAQ to newbies.
CSM Ten movement for change.
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Seraph IX Basarab
Hades Effect
502
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Posted - 2015.01.09 04:53:10 -
[102] - Quote
There is no FAQ for your opinions, which is the purpose of this thread. Being condescending doesn't exactly inspire constituents to vote for you either. Bit of political advice there.
Hades Effect
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Jenshae Chiroptera
The Volition Cult
741
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Posted - 2015.01.09 14:56:20 -
[103] - Quote
Seraph IX Basarab wrote:There is no FAQ for your opinions, which is the purpose of this thread. Being condescending doesn't exactly inspire constituents to vote for you either. Bit of political advice there.
Entertaining you is worse because you are argumentative with everyone on the forums.
However, I am going to assume that you have never been in a worm hole and never lived in null to spell it all out.
In a worm hole, when you notice a cloaky ship you hopefully pick them up on D-scan to know what they are. You will also probably see a worm hole entrance that has appeared because you haven't existed your statics.
Small corp / alliance 10-30 people.
See probes - get safe. Asks corp and alliance if they are scanning. Know there is a hostile there. Send out a scanner ship Find the new entrance. Sit on the entrance until they leave (decloak when they exit) De-stabilise the worm hole. Spend six hours figuring out if any other ships are in there while remaining cloaked and hidden.
You do not go out, you do not engage because you don't know what you are fighting. You do not want to get trapped outside the worm hole, you do not want to waste valuable ships, pilots or pods.
Null Sec if cloaked ships disappear from local
Every time they hit a gate they pop up in local when they de-cloak Cloak ship comes in - get safe. Wait for them to leave. Keep waiting for them to leave. They logged off? Probably a trap. Keep waiting for them to leave. When they hit gates and pop up in different systems then you might come out. Spend six hours figuring out if they have covert cyno'ed people into the system. Probably leave the system or log off and play another game for a few days.
Last things consider doing: Engage them. Go ratting Go mining Try bait them out.
They probably know what you have, they probably have more and if you feed them kills they keep coming back or they stay there day in and day out.
So, the only tactics that work for worm hole and null defense is overwhelming force or kill denial.
CSM Ten movement for change.
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Dersen Lowery
Drinking in Station
1421
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Posted - 2015.01.09 15:35:24 -
[104] - Quote
Jenshae Chiroptera wrote:So, the only tactics that work for worm hole and null defense is overwhelming force or kill denial.
In the worst possible case, maybe. My old corp's experience in wormhole life is that fighting outnumbered and often outshipped, and still making a real fight out of an engagement and being good sports about it afterward, earned us a lot of respect and a fair few larger allies--in the wormhole sense that they'll still attack us and expect us to do the same to them, but they'll also invite us on roams, answer batphones (as would we) and team up with us to attack someone larger.
It's true that many of the corps we faced could have burned us completely out of our hole at any time, but that just makes it more significant that none of them did.
I'm also reasonably sure that too much kill denial is the fastest way to get invaded.
Proud founder and member of the Belligerent Desirables.
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Jenshae Chiroptera
The Volition Cult
741
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Posted - 2015.01.09 15:50:07 -
[105] - Quote
Dersen Lowery wrote: My old corp's experience in wormhole life is that fighting outnumbered and often outshipped, and still making a real fight out of an engagement and being good sports about it afterward, earned us a lot of respect and ... Glad it worked out for you. In most cases engaging everything loses you ships, time and ISK.
CSM Ten movement for change.
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Status: Rabid carebear
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Seraph IX Basarab
Hades Effect
503
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Posted - 2015.01.09 19:03:02 -
[106] - Quote
Jenshae Chiroptera wrote:Seraph IX Basarab wrote:There is no FAQ for your opinions, which is the purpose of this thread. Being condescending doesn't exactly inspire constituents to vote for you either. Bit of political advice there. Entertaining you is worse because you are argumentative with everyone on the forums. However, I am going to assume that you have never been in a worm hole and never lived in null to spell it all out. In a worm hole, when you notice a cloaky ship you hopefully pick them up on D-scan to know what they are. You will also probably see a worm hole entrance that has appeared because you haven't existed your statics. Small corp / alliance 10-30 people.See probes - get safe. Asks corp and alliance if they are scanning. Know there is a hostile there. Send out a scanner ship Find the new entrance. Sit on the entrance until they leave (decloak when they exit) De-stabilise the worm hole. Spend six hours figuring out if any other ships are in there while remaining cloaked and hidden. You do not go out, you do not engage because you don't know what you are fighting. You do not want to get trapped outside the worm hole, you do not want to waste valuable ships, pilots or pods. Null Sec if cloaked ships disappear from localEvery time they hit a gate they pop up in local when they de-cloak Cloak ship comes in - get safe. Wait for them to leave. Keep waiting for them to leave. They logged off? Probably a trap. Keep waiting for them to leave. When they hit gates and pop up in different systems then you might come out. Spend six hours figuring out if they have covert cyno'ed people into the system. Probably leave the system or log off and play another game for a few days. Last things consider doing: Engage them. Go ratting Go mining Try bait them out. They probably know what you have, they probably have more and if you feed them kills they keep coming back or they stay there day in and day out. So, the only tactics that work for worm hole and null defense is overwhelming force or kill denial.
I have lived in null actually. And i'm not "argumentative" i'm being a critic. I'm challenging your position because I find it problematic. And you should get used to this sort of thing because as a CSM you will be challenged frequently.
I'm not sure about the rest of your comment. You detail some situations and my reaction is "so what's the problem?"
Hades Effect
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Jenshae Chiroptera
The Volition Cult
741
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Posted - 2015.01.09 19:11:25 -
[107] - Quote
Seraph IX Basarab wrote:I'm not sure about the rest of your comment. You detail some situations and my reaction is "so what's the problem?"
Jenshae Chiroptera wrote:Seraph IX Basarab wrote:Crap answers. . We have a difference of opinion and I feel you are blind to my perspective. We won't resolve this. Have a good time. o7 That is all.
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Status: Rabid carebear
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Dersen Lowery
Drinking in Station
1421
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Posted - 2015.01.09 19:26:37 -
[108] - Quote
Jenshae Chiroptera wrote:Dersen Lowery wrote: My old corp's experience in wormhole life is that fighting outnumbered and often outshipped, and still making a real fight out of an engagement and being good sports about it afterward, earned us a lot of respect and ... Glad it worked out for you. In most cases engaging everything loses you ships, time and ISK.
It's also fun! Not always, but often enough. We flew relatively cheap (mixed T1/T2) and we had awesome space priests. Contrary to popular opinion, you don't need to roll in shiny T3s.
We weren't rich (well, except for the guys who were already rich going in), but we didn't exactly have to bust our tails to recoup losses. It was a pretty good run.
Jenshae Chiroptera wrote:Oh, one main reason to not get burned out is those timers everyone hates, having to leave someone there or a team to get them in when the tower goes out of RF and a team to stop the defenders emptying it before then Two options there, show cheap ships and look like too much trouble to melt the POS or show a lot of shiny things, few carriers multiple POSes.
If it comes to that then yeah, you're in trouble. The closest we got was some guy in a stealth bomber winging torpedoes at our POS shields at some bizarre hour because he was drunk, or bored, or something.
I will not dispute that POSes need a wholesale going-over, and I look forward to the corporation overhaul.
Proud founder and member of the Belligerent Desirables.
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Jenshae Chiroptera
The Volition Cult
743
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Posted - 2015.01.09 22:04:17 -
[109] - Quote
Dersen Lowery wrote:It's also fun! Not always, but often enough. We flew relatively cheap (mixed T1/T2) and we had awesome space priests. Contrary to popular opinion, you don't need to roll in shiny T3s. Spent first 1-3M SP in high sec mining then moving into a Class 2 with HS & C3 static. Grew into that system for a year. Probe ship, destroyer salvager, PI, fueling, mining, Cyclone for Sleepers. Most of the time I was solo'ing the whole system, so the only defense I had was to destabilise any links that came into our system. There would be others around but that fluctuated, they usually left after a week of being blasted away by ships they felt came out of no where.
I could never go back now, would suck too much:
- Recons.
- Frigate links.
- Worst of all pressing D-scan all the time, can't face that again.
As to the rest, I still have a lot of friends that are still in WHs. The only one that engages hostiles; does it because they have a standing force greater than anything that can come through a connection - due to the mass limitations.
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Dersen Lowery
Drinking in Station
1421
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Posted - 2015.01.10 00:25:37 -
[110] - Quote
Jenshae Chiroptera wrote:I could never go back now, would suck too much: - Recons.
- Frigate links.
- Worst of all pressing D-scan all the time, can't face that again.
I'm genuinely curious to see how Recons work out. I don't see how they're necessarily worse than what's already out there. I do know that we tried a Pilgrim doctrine before this round of buffs, and it was bad.
The frigate links definitely make things more chaotic, and our enablers and instigators were not happy about the new mass/distance relationship when you jump through a WH.
Hating on D-scan is sort of a WH hobby, so, since you're running for CSM: what would you do differently, and why?
Jenshae Chiroptera wrote:As to the rest, I still have a lot of friends that are still in WHs. The only one that engages hostiles; does it because they have a standing force greater than anything that can come through a connection - due to the mass limitations.
We lived in a C2, so if we needed to, we'd drop short-range (T1) battleships on intruders, taking full advantage of the WH bottleneck. But we also got a bit tired of losing to fleets that sometimes had more Guardians than we had pilots, so, again, since you're running for CSM: CCP, and for that matter corbexx, seem happy about the state of things and they feel that the metrics CCP is using (mostly # of jumps through wormholes, AFAICT) indicate overall health. So what would you bring to that discussion?
Proud founder and member of the Belligerent Desirables.
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Jenshae Chiroptera
The Volition Cult
744
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Posted - 2015.01.10 00:50:36 -
[111] - Quote
Dersen Lowery wrote:I'm genuinely curious to see how Recons work out. I don't see how they're necessarily worse The frigate links definitely make things more chaotic, and our enablers and instigators were not happy about the new mass/distance relationship when you jump through a WH. Hating on D-scan is sort of a WH hobby, CCP, and for that matter corbexx, seem happy about the state of things and they feel that the metrics CCP is using (mostly # of jumps through wormholes, AFAICT) indicate overall health. So what would you bring to that discussion? While ratting or mining I would hit D-scan often enough to see a ship in flight and I could escape. Often I would see cloaking ships just before their cloaks flipped on.
Slower than manually clicking, auto D-scan.
There are now shattered systems, the new exploration systems as CCP originally envisioned. Allow worm holers to control access again and let them build a full settlement. They can't make a block, can't take over a region of worm holes. Stations and system occupancy upgrades. Maybe stations only in C5 and C6 with larger holes from there into null. Maybe and I say this one very cautiously; rare three day long holes with no mass limit connecting them.
I see nothing but good possibilities in letting alliances take over a single system completely. They become this drifting force that spices up the rest of known space and with a station they can turn into real industry places. With the way that CCP wants to have null trading hubs and have small null blocs these worm holes could be the "tinkers" of EVE, popping up with goods to trade and supply null.
Friend or foe? Could be very interesting.
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Protovarious
Brave Newbies Inc. Brave Collective
27
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Posted - 2015.01.11 19:56:58 -
[112] - Quote
I'm not sure after listening to your interview whether I'm relieved that you basically echoed your overall goal of running just as a placeholder on the ballot...or if I'm profoundly disappointed that someone would use an opportunity like this to essentially have no intention of winning and cry #GrrMittani as an achievement.
No, it's both.
There was nothing hopeful, profound, or even remotely optimistic about your entire interview. Your thread campain here is all negative with nothing less than vitriol. Not passion, but vehement disdain. Everything was grr this, highsec isn't safe enough, the whole CSM process is a sham, and you can't isolate a single specialty that you can point to as a core constituency source.
I understand your motivation and thank you for coming forward, but at arguably the most important time in the game's development history, the attitude you bring to this campaign is the last I want sitting across from people like CCP Seagull.
Good luck, but -1
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Malcanis
Vanishing Point. The Initiative.
15931
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Posted - 2015.01.11 22:52:43 -
[113] - Quote
I was pretty disappointed to listen to that interview and realise that the analysis of your problem with the CSM "process" begins and ends with you intensely disliking the fact that other players are free to vote for people whom you don't happen to like.
Equally disappointing was your naive idea of "votes against" somehow 'empowering hi-sec'. I'm afraid maths doesn't work that way, sir. If the ebil nullseccers are winning elections at the moment because they can get more votes for their guy, then they're going to keep on winning elections with your idea because they'll be just as able to vote against people they don't like as you'll be able to vote against people you don't like, but that's a contest they'll win because more of them vote.
"Hi-sec" doesn't need any special process magic to "win" the CSM. "Hi-sec" needs first and foremost for credible candidates who can appeal to voters with a platform a little more sophisticaed than "grr goons grrr gankers grr nullsec". Mike Azariah is the example that leaps readily to mind, and he has been elected twice. Deidre Vaal had similar success. In fact there's every reason to believe that when intelligent, insightful, skillful communicators run on a hi-sec platform, they are quite well served by the CSM process.
And secondly, of course "hi-sec" needs to vote. Your "idea" (it's far from new) runs headfirst like every other idea to "reform" the voting process into getting more people elected of the type that the reformer likes: there's no voting process that will deliver results without the actual votes. And there is no bigger enemy of hi-sec enfranchisement than people who try and claim that "the system" is rigged against them or whatever. You claim to be a student of The Mittani's campaigns; you may recall him commenting to the effect that he had zero worries about hi-sec challengers because hi-sec politicians spend most of their energy telling people that there's no point voting. In direct contrast "Ebil nullseccers" who run for the CSM, don't whine about how hard it is; they spend their time getting people to vote.
And it turns out that telling people to vote for you is a more successful strategy for getting elected than telling people not to vote at all. Such a surprise!
Thirdly, you can handwave away the facts all you like, but the reality is that a very significant percentage of "hi-sec" are alts belonging to players who identify as "nullsec" and the fact is that they're not going to follow your banner any more than turkeys are going to vote for a second Christmas. Since the 0.0 alts are the hi-sec demographic that is the most likely to vote, I strongly suggest you think of some way to appeal to them without attacking their "main" playstyle.
In summary I would strongly advice you to rethink your campaign from scratch, and focus less on stopping the players you don't like from doing things you don't want them to, and much less on why they shouldn't even want a CSM in the first place, and start emphasising how you can help the players you claim to represent do the things they do want to by getting elected to the CSM.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Jenshae Chiroptera
The Volition Cult
750
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Posted - 2015.01.12 00:32:13 -
[114] - Quote
Been a long night and day, unrelated things. Too tired to care, right now. Respond to you guys at a later date. Just letting you know I have read your feedback.
If anyone else wants to nod their heads sagely and chime in on the chorus, there is the source they are talking about - http://capstable.net/2015/01/11/jenshaechiroptera/
CSM Ten movement for change.
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Jenshae Chiroptera
The Volition Cult
751
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Posted - 2015.01.12 14:00:10 -
[115] - Quote
Malcanis wrote:1) ... your problem with the CSM "process" begins and ends with ... players are free to vote for people whom you don't happen to like. 2) ebil nullseccers... will be just as able to vote against people they don't like 3) "grr goons grrr gankers grr nullsec". 4) And secondly, of course "hi-sec" needs to vote. 5) And it turns out that telling people to vote for you is a more successful strategy for getting elected than telling people not to vote at all. 6)... "hi-sec" are alts belonging to players who identify as "nullsec" and the fact is that they're not going to follow your banner any more than turkeys are going to vote for a second Christmas. 7) In summary 1) Power of voting blocks and coalitions getting a candidate in purely on associate with the group. Applies to all of null and some WH alliances, not just GRRR Goons. 2) Can't vote against all the mushrooms that pop up in the garden. 3) See next section. 4) Yes, MoTD in local chat, etc, high sec needs to even know what CSM is. Number of people I have spoken to and have never heard of the CSM, who have been playing for years is staggering. 5) Missed the fact I want more people to mark the ballots, even if it is to abstain. Make sure we are reaching people and see what types of players we reach. Bit of market research. 6) Bubble Rorquals, absorb modules, anti AFK-cloaking just to name what is in this very thread are aimed at helping null sec. People are stuck on the idea that I am some high sec player. 7) Summary, see next section.
Protovarious wrote:I'm not sure after listening to your interview whether There was nothing hopeful, profound, or even remotely optimistic about your entire interview. That was a strange post. On one hand shooting me down on the other wishing me luck and thanking me for running. Buttering both sides of the toast?
It seems you guys think I am shooting EVE down, being negative about it, how about looking at it from this perspective:
I think EVE is a fantastic game
The fixes, improvements and such that I am campaiging for are relatively small things in order to take what I feel is excellent toward perfection!
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
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Malcanis
Vanishing Point. The Initiative.
15941
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Posted - 2015.01.12 22:45:01 -
[116] - Quote
Your handwaving abilities are extremely impressive. It will be interesting to watch the progress of your campaign.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Jenshae Chiroptera
The Volition Cult
757
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Posted - 2015.01.16 01:46:35 -
[117] - Quote
Malcanis wrote:Your handwaving abilities are extremely impressive. It will be interesting to watch the progress of your campaign. It is a minority campaign. Most MMOs dumb down and make killing easier for financial reasons.
However, EVE is too PVP centric. At some point, the power to the aggressors is going to be too weighted, then when it hits a tipping point; the "prey" in the game will cascade out. Bit like how coalitions and alliances cascade collapse - only those will be players leaving the game instead.
CSM Ten movement for change.
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Koz Katral
Sanctuary of Shadows
84
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Posted - 2015.01.16 17:39:39 -
[118] - Quote
Your ham fisted blunder-posting in everyone else's CSM threads made me want to come here and check yours for extra entertainment value - you did not disappoint.
11/10. The CSM is in dire need of people like yourself who clearly have no idea how to play EVE. |
Jenshae Chiroptera
The Volition Cult
757
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Posted - 2015.01.16 18:50:18 -
[119] - Quote
Koz Katral wrote:Your ham fisted blunder-posting in everyone else's CSM threads made me want to come here and check yours for extra entertainment value - you did not disappoint.
11/10. The CSM is in dire need of people like yourself who clearly have no idea how to play EVE. Thanks for the bump.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
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Jenshae Chiroptera
The Volition Cult
757
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Posted - 2015.01.16 19:40:41 -
[120] - Quote
Jenshae Chiroptera wrote:Nikk Narrel wrote:Sure, null sec is dangerous, UNLESS you are even in your own claimed space. What are the current solutions?1) Wait with a counter drop 23/7 and try catch them when they drop (No sane person is going to sit on 100% ready status to jump at a moment all day long) 2) Camp every gate into your region, all the time with a perfect composition. (Gate camping is as boring as mining and often less rewarding) Meanwhile, the AFK cloaker sits in perfect safety picking and choosing choice targets. They are better off than in a station because they can fly to various points and can D-scan.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
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