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Andy472
Apex Frontiers
0
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Posted - 2014.12.04 20:55:47 -
[1] - Quote
Hi all,
Need a bit of a hand with invention/copying. I've done loads of Googling but just can't find an answer that makes sense with what I'm seeing in game. Basically, I want to know how I should be copying my Hammerhead I BPO so I can get the most runs out of the T2 copies.
I've seen lots of things that say everything that isn't a ship - do max runs, so 300? My question is why? I've seen the formula and all that so I understand the concept but it doesn't match up with what I'm seeing in-game.
I have a T1 BPC with 246 runs and one with 10 runs. The result seems to be exactly the same though - 10x Hammerhead II Blueprints, each with 120 runs. So where does the formula come into this?
Sorry if I'm just missing something completely, super invention noob.
Thanks |
Tau Cabalander
Retirement Retreat Working Stiffs
4400
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Posted - 2014.12.04 21:09:23 -
[2] - Quote
You will always get max runs now, even from a copy with only 1 run.
Any reference written before Crius is obsolete. |
Andy472
Apex Frontiers
0
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Posted - 2014.12.04 21:10:14 -
[3] - Quote
Oh, excellent! Thank you!
So the formula is all old and no longer relevant? |
Tau Cabalander
Retirement Retreat Working Stiffs
4400
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Posted - 2014.12.04 21:11:50 -
[4] - Quote
Andy472 wrote:So the formula is all old and no longer relevant? Yes.
Any reference written before Crius is obsolete. |
Tau Cabalander
Retirement Retreat Working Stiffs
4400
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Posted - 2014.12.04 21:16:56 -
[5] - Quote
One of the many important industry overhaul dev blogs: EVE Industry - All you want to know
CCP Greyscale wrote:Headline changes
- Copying times are now expressed per-run, and are always 80% of base build time for the blueprint (thus generally shorter for ships, longer for modules)
- Invention only requires one run from a blueprint copy, and deducts it exactly as if you'd built from the blueprint
- Successful invention always outputs a maximum-run copy as a baseline, which is then modified by decryptors; max runs have been adjusted to be 1 for T2 ships and Rigs and 10 for all other T2 products
- Successful invention without decryptors now creates an ME-2%/TE-4% blueprint; material requirements for T2 items have been increased by 50% to balance this out as it means weGÇÖre no longer adding +50% materials due to negative ME, so that decryptor-less invention now requires 2% less materials than previously.
Other dev blogs: Delivering the Industry New Eden deserves Starbase changes for Crius Note that starbase module stacking wasn't implemented. |
Andy472
Apex Frontiers
0
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Posted - 2014.12.04 21:18:22 -
[6] - Quote
Thank you Tau. |
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