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chaosgrimm
Universal Production and Networking Services
161
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Posted - 2014.12.05 06:29:18 -
[1] - Quote
PvE Leaderboards
Goal is to increase:
- Mission running / runners outside of highsec
- The number of expensive modules on missions ship + number of ships with expensive modules
- Competition and min/max theory crafting amongst mission runners
How the boards would work:
- Boards will only be available on a select number of to-be-determined gated missions.
- The board will rank players based on how quickly they completed a mission. (Entry gate activation to completed status)
- All-time (or all-patch) leaders, monthly leaders, and monthly top percentile will be rewarded
- Boards would be regional or faction based, hopefully encouraging mission running in areas with less competition
Missions and Restrictions:
- After requesting a mission from an agent, certain missions will have an additional option such as "accept-ranked" (or lore appropriate name)
- To ensure fairness, boosting will be prevented by restricting players from joining fleets while a ranked mission is in accepted status. Players will also be unable to accept ranked mission while in a fleet.
- Ranked mission gates will only be usable by the player who accepted the mission.
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James Baboli
Ferrous Infernum
344
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Posted - 2014.12.05 06:43:08 -
[2] - Quote
Sounds like a much better thing to do socially.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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Tabyll Altol
Breaking.Bad Circle-Of-Two
57
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Posted - 2014.12.05 07:05:58 -
[3] - Quote
yeah thats what we need not.
Missions are just to get ISK, not more. I would be okay with adding some more missions into the game, but something like that is nothing what the needed time is worth.
-1 |
Max Deveron
Deveron Shipyards and Technology
101
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Posted - 2014.12.05 07:08:13 -
[4] - Quote
and the point being?
no shiny medal achievement? or anything similiar?
a PVE leader board is not needed....... and for one...Ranked missions........probe them down(the player) and intefere.....your just asking for ninjas to screw with ya. |
Joe Risalo
State War Academy Caldari State
682
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Posted - 2014.12.05 07:35:01 -
[5] - Quote
To me, it sounds like you're creating a most wanted list.
Carebear - Man, I've got this blinged out pwn boat for running missions. It's so awesome and I'm at the top of the leader boards on mission times in my region...
Gank/bait Pirate - Dude, this guy is at the top of the leader boards in (insert) region... I bet that dude's got a blinged out ship. I bet you his hull alone is worth over 1bil, and he's probably got lots of shinies on it as well.... Lets go pop it!!!
Not supported.
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Shivanthar
Sebiestor Tribe Minmatar Republic
132
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Posted - 2014.12.05 08:09:02 -
[6] - Quote
Tabyll Altol wrote: yeah thats what we need not.
Missions are just to get ISK, not more.
It is known fact that every kind of generalization is false. It might not what only you need not. For me, missions are %80 of the eve and I would support every kind of stuff that will improve missioning. I love doing missions, not only to earn just isk, but also enjoy my free time. It is the way I play.
For the OP, +1. Even tough it will be the thing of a small percentage at beginning, there is a potential in improving it to the regular missions. Less expensive fits for finishing a mission leaderboard etc...
_Half _the lies they tell about me **aren't **true.
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Adrie Atticus
Shadows of Rebellion The Bastion
606
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Posted - 2014.12.05 09:31:23 -
[7] - Quote
Joe Risalo wrote:To me, it sounds like you're creating a most wanted list.
Carebear - Man, I've got this blinged out pwn boat for running missions. It's so awesome and I'm at the top of the leader boards on mission times in my region...
Gank/bait Pirate - Dude, this guy is at the top of the leader boards in (insert) region... I bet that dude's got a blinged out ship. I bet you his hull alone is worth over 1bil, and he's probably got lots of shinies on it as well.... Lets go pop it!!!
Not supported.
Putting it this way, I'd actually support it.
Too bad it takes too much development time for the low amount of content it creates. |
Gadget Helmsdottir
Gadget's Workshop
91
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Posted - 2014.12.05 10:51:48 -
[8] - Quote
Shivanthar wrote:
It is known fact that every kind of generalization is false.
Not agreeing or disagreeing with the content, but... That statement is also a generalization.
--Gadget
Work smarter, not harder. --Scrooge McDuck
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Aqriue
Center for Advanced Studies Gallente Federation
715
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Posted - 2014.12.05 10:52:13 -
[9] - Quote
-1 for this dumb idea. Nobody really ganks powerblocks, nobody chases down leaderboards people, nobody really cares if you number 9999 killed number 1 and got bumped to number 5342 for a short period of time.
What everyone would care about the PVE guy is, they will chase down the bears in the crappy clay pidgeon target battleship in their little fleet of inexpensive shotgun shell fired through a machinegun destroyer fleet (You tube Metal storm, then you get the idea), gank you, take your. What did the leader board accomplish? Giving free intel, ship scan was only to confirm it
Victim: Corp: Alliance: Faction: Destroyed: Kronos, boat that isn't not a super killing death machine but a fantastic pi+Ķata for holding goodie. System: Security: 0.5 Damage Taken: 37989
Involved parties:
Name: Mercenary Overlord / Unknown - <-- NPC part, to protect the parties according the forum rules Damage Done: 17384
16 other gank, non NPC parties to protect the non-innocent but they wear their ability to be bad guys proudly which you cannot do in real life. They like to be while the other first party gets to looks like a for his loss.
Destroyed items:
Brynn's Modified 350mm Railgun Brynn's Modified 350mm Railgun Federation Navy Magnetic Field Stabilizer Federation Navy Tracking Computer
Dropped items: Brynn's Modified 350mm Railgun Corelum B-Type Energized Adaptive Nano Membrane Federation Navy Magnetic Field Stabilizer Brynn's Modified 350mm Railgun Corelum B-Type Energized Adaptive Nano Membrane Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Centus A-Type Large Armor Repairer
And that was like 8 hours after down time for 12-4-14, I had just gotten home from work over night about an hour earlier. Hopefully ISD doesn't feel the need to delete the KM details since I left nothing but faction drops (what caused the dudes to shoot at him in the first place) , wasn't me that lost it but yeah....no point to tell people what you fly with, tech 2 works just as well for me in most situations. CCP should increase the odds of mod destruction the higher a meta something is, just to increase their value should they survive
In EVE no one cares what you do, its who you do it too and how much you come away from the table a winner as CONCORD is throwing you outside the casino doors..scene from Ocean's 11 I think lol. Everyone only cares if you are the the bear crying (this bear was annoyed about the loss, but not raging) and cares if they can pick on you or make fun of you....hopefully he learns to go tech 2 with no more then 500-750 in faction mods. |
Eric Shang
Living Asylum
171
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Posted - 2014.12.05 11:09:29 -
[10] - Quote
Joe Risalo wrote:To me, it sounds like you're creating a most wanted list.
Carebear - Man, I've got this blinged out pwn boat for running missions. It's so awesome and I'm at the top of the leader boards on mission times in my region...
Gank/bait Pirate - Dude, this guy is at the top of the leader boards in (insert) region... I bet that dude's got a blinged out ship. I bet you his hull alone is worth over 1bil, and he's probably got lots of shinies on it as well.... Lets go pop it!!!
Not supported.
GOOD GOD!
I support it now because of that statement.
CCP make this happen I need my BLING BLING!
Member of The Bastards - http://www.the-bastards.net/
My Pirate Journey:
http://ericshangthepirate.wordpress.com/
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chaosgrimm
Universal Production and Networking Services
162
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Posted - 2014.12.05 12:46:46 -
[11] - Quote
Max Deveron wrote:
no shiny medal achievement?
I mentioned in the op the ppl who would be rewarded, but all the same I didn't list any rewards so good point, updated with some potential reward ideas
Quote: a PVE leader board is not needed.......
Bad point it's a game so all changes we get are not 'needed
Quote: Ranked missions........probe them down(the player) and intefere.....your just asking for ninjas to screw with ya.
The players would actually be able to interfere slightly less. As mentioned in the OP when accepting as a ranked mission, the mission gate will only work for you. Of course most missions and ranked missions not accepted as ranked will remain the same as they are now. |
Gawain Edmond
Angry Mustellid The Periphery
143
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Posted - 2014.12.05 13:03:07 -
[12] - Quote
This does just sound like a shopping list for suicide gankers |
chaosgrimm
Universal Production and Networking Services
162
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Posted - 2014.12.05 13:13:00 -
[13] - Quote
I take it you, like many players, learned your lesson and now don't bling / don't bring as much.
This is where a problem occurs imo. We have several players who wouldnt mind running with officer mods and doing the whole min/max thing, but there is no reason to. The risks far exceed the rewards.
Now let's say in the area you mission in. Strapping these on your boat for 1 mission put you at the top of the all time leaderboard. Now you can earn a greater payout on all missions u do while in a cheap fit. You might put the bling back on a few times a month to secure a nice payout at the end of the month. The reward should be more acceptable for the risk. |
Omnathious Deninard
Novis Initiis
2580
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Posted - 2014.12.05 13:29:12 -
[14] - Quote
Just like CCP does not regulate or design kill boards they will not do this either. It would be up to a third party to design the site and conditions.
It just so happens that it has already been done also, http://www.evescore.com |
King Fu Hostile
Imperial Collective Unsettled.
303
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Posted - 2014.12.05 13:32:45 -
[15] - Quote
So you want instanced missions and some sort of Autism Hall of Fame?
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Arla Sarain
164
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Posted - 2014.12.05 15:36:01 -
[16] - Quote
Adrie Atticus wrote: Too bad it takes too much development time for the low amount of content it creates.
...and got this information how?
If mission runners actually care about who puts what at risk, then this could work.
But I doubt any mission runner really cares that someone else is doing missions in a 42bill Marauder. I mean, perhaps they care out of spite and simply hope to get to the same level on day, but I doubt there is any real competitive conflict with the winning terms being to put loads of ISK at risk whilst running a mission.
Ergo, I can't see this working since doesn't seem to be any apparent reason to be at the top of list. Consequences in EVE are too heavy to compete over bragging rights IMO.
If there is any full-time mission runner who thinks otherwise, your perspectives would be interesting to hear. |
chaosgrimm
Universal Production and Networking Services
162
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Posted - 2014.12.05 17:09:15 -
[17] - Quote
Gawain Edmond wrote:This does just sound like a shopping list for suicide gankers Keep in mind that the leader / leaders, if if they used officer modules to gain their position on the board. Once theyve acquired said position, there no reason to keep the salty modules equipped.
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Aiyshimin
Shiva Furnace Unsettled.
186
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Posted - 2014.12.05 17:28:53 -
[18] - Quote
Why should solo mission running be rewarded more? Why not include other forms of PVE? Why give rewards in hisec at all?
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Lady Rift
What Shall We Call It
119
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Posted - 2014.12.05 17:29:05 -
[19] - Quote
rewards should work the other way. the high on the board you are the less isk and lp you get. As this is a carebear scoreboard and carebear's are all about caring and sharing all the forfeited LP +isk will go to the bottom 10% of the runners. (must complete a minimum of 10 ranked missions per time period to entered) |
Ix Method
Brutor Tribe Minmatar Republic
349
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Posted - 2014.12.05 17:38:47 -
[20] - Quote
While it seems valueless on first look you can say much the same about killboards.
Would far rather they'd do stuff like this to appeal to carebears than pootle further down the stopping awoxing road. In that mind it has potential but it needs a lot more fleshing out before anyone can seriously yay or nay.
Travelling at the speed of love.
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Lady Rift
What Shall We Call It
119
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Posted - 2014.12.05 17:44:46 -
[21] - Quote
Ix Method wrote:While it seems valueless on first look you can say much the same about killboards.
Would far rather they'd do stuff like this to appeal to carebears than pootle further down the stopping awoxing road. In that mind it has potential but it needs a lot more fleshing out before anyone can seriously yay or nay.
Its it current form it will just annoy alot of people. those at the will claim they need massive rewards for the risk of being signaled out as a good target to gank, Those not at the top will complain that they are earning less isk than others doing the same thing.
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Joe Risalo
State War Academy Caldari State
687
|
Posted - 2014.12.05 18:58:58 -
[22] - Quote
Not really a lot of point in it though... I mean, look at it this way.
I can run a mission with ease.. Tanking isn't a problem, dps isn't a problem, and clear time isn't a problem.
The mission is still going to pay out the same amount everytime, so why the hell would i want to take the risk of painting a target on my back to clear the mission 5 minutes faster??
It's not like I'll earn anything for it anyway. ..... And even if CCP were to add a reward function, what would likely happen is that People like the Goons would bring in a well protected, very expensive, king of missions ship and claim the top position, and now they'd have yet another isk faucet.
On top of that, anyone that challenged their might and tried to take those top spots from them would quickly be shot down...
I mean, this is basically what is going to happen with the new WH system with stations. The strongest and/or most active group will win the entire system... CCP basically created an NPC WH system with stations to allow easy farming access to whomever controls the system..
It's giving too much power to the big guys in both cases. |
chaosgrimm
Universal Production and Networking Services
162
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Posted - 2014.12.05 20:02:53 -
[23] - Quote
Joe Risalo wrote:Not really a lot of point in it though... I mean, look at it this way.
I can run a mission with ease.. Tanking isn't a problem, dps isn't a problem, and clear time isn't a problem.
I remember you from a discussion awhile back. Do you remember posting this:
Joe Risalo wrote: [in reference to a golem] ... 1 hr is a pretty good clear time for angel's extravaganza.....
Now im not trying to take a cheap shot at you here. This was awhile back and I'm sure that since then you now realize that 1hr AE is a terrible clear time, esp for a golem. But part of the reason comments like that are made, part of the reason you see golems full of cap modules, no rigors, etc. is because eve doesnt have anything in place for missions that tell you how you are doing compared to other people. This is an area where many people start, but it's difficult to know who well you're doing. How does one know they are doing well when there isnt anything to compare to. What if at the point in time you saw records of T2 fit ravens completing AE in substantially less time, would that have made you think something along the lines: "Is there something else i should be doing / fitting?" Would you have learned more about basic mechanics in this game as a result?
Quote: The mission is still going to pay out the same amount everytime, so why the hell would i want to take the risk of painting a target on my back to clear the mission 5 minutes faster??
It's not like I'll earn anything for it anyway. ..... And even if CCP were to add a reward function, what would likely happen is that People like the Goons would bring in a well protected, very expensive, king of missions ship and claim the top position, and now they'd have yet another isk faucet.
On top of that, anyone that challenged their might and tried to take those top spots from them would quickly be shot down... ...
Should you be able to score high enough to be seen as someone who is using expensive modules, remember that once you make your desired place on the board, there is no reason to continue running missions with the desired modules. For example, if you were the all-time/all-patch leader, why would you continue to use expensive modules? you dont need fit them again unless someone beats your time and you want to attempt to take it back.
In the conditions set by the OP, i fail to see how the big guys would have too much control. The person running the mission must do it solo outside of a fleet and the leaderboards would be regional / faction based. In order for an alliance to take control of just one region, they would need to monitor every mission station within the region during all of server uptime indefinite, be able to figure how who is leaving the station to do a mission, if the mission that is being done is a ranked mission, and gank the target before they enter the first gate. |
Joe Risalo
State War Academy Caldari State
687
|
Posted - 2014.12.05 20:17:17 -
[24] - Quote
chaosgrimm wrote:Joe Risalo wrote:Not really a lot of point in it though... I mean, look at it this way.
I can run a mission with ease.. Tanking isn't a problem, dps isn't a problem, and clear time isn't a problem.
I remember you from a discussion awhile back. Do you remember posting this: Joe Risalo wrote: [in reference to a golem] ... 1 hr is a pretty good clear time for angel's extravaganza.....
Now im not trying to take a cheap shot at you here. This was awhile back and I'm sure that since then you now realize that 1hr AE is a terrible clear time, esp for a golem. But part of the reason comments like that are made, part of the reason you see golems full of cap modules, no rigors, etc. is because eve doesnt have anything in place for missions that tell you how you are doing compared to other people. This is an area where many people start, but it's difficult to know who well you're doing. How does one know they are doing well when there isnt anything to compare to. What if at the point in time you saw records of T2 fit ravens completing AE in substantially less time that you knew would have had to solo the mission, would that have made you think something along the lines: "Is there something else i should be doing / fitting?" Would you have learned more about basic mechanics in this game as a result? Quote: The mission is still going to pay out the same amount everytime, so why the hell would i want to take the risk of painting a target on my back to clear the mission 5 minutes faster??
It's not like I'll earn anything for it anyway. ..... And even if CCP were to add a reward function, what would likely happen is that People like the Goons would bring in a well protected, very expensive, king of missions ship and claim the top position, and now they'd have yet another isk faucet.
On top of that, anyone that challenged their might and tried to take those top spots from them would quickly be shot down... ...
Should you be able to score high enough to be seen as someone who is using expensive modules, remember that once you make your desired place on the board, there is no reason to continue running missions with the desired modules. For example, if you were the all-time/all-patch leader, why would you continue to use expensive modules? you dont need fit them again unless someone beats your time and you want to attempt to take it back. In the conditions set by the OP, i fail to see how the big guys would have too much control. The person running the mission must do it solo outside of a fleet and the leaderboards would be regional / faction based. In order for an alliance to take control of just one region, they would need to monitor every mission station within the region during all of server uptime indefinite, be able to figure how who is leaving the station to do a mission, if the mission that is being done is a ranked mission, and gank the target before they enter the first gate.
II don't really have much to say to most of your comment, the only thing my reply is in reference to is your quote of me from over a year ago. I haven't ran that mission in a long time (had down time), but I do know that most missions don't take much time at all to clear. I believe the only reason that mission took me so long was likely cause i was shooting at structures and looting. I'm sure if I focused on just killing what I needed to, without killing everything or shooting structures and looting, I'd probably clear it much faster. |
chaosgrimm
Universal Production and Networking Services
162
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Posted - 2014.12.05 20:34:29 -
[25] - Quote
Joe Risalo wrote: I don't really have much to say to most of your comment, the only thing my reply is in reference to is your quote of me from over a year ago. I haven't ran that mission in a long time (had down time), but I do know that most missions don't take much time at all to clear. I believe the only reason that mission took me so long was likely cause i was shooting at structures and looting. I'm sure if I focused on just killing what I needed to, without killing everything or shooting structures and looting, I'd probably clear it much faster.
I mentioned that it was while back and im not holding it against you. I remember when i was a mission noob in this game, had my cap stable battleship OH! and my cap stable loki for missions with expensive mods that i thought was a champ!
My point and question though is if you would have had something to compare your performance to, like a T2 raven, do you think that would that have resulted in you learning stuff about the game as a new player?
I know for me personally, if i would have seen a record of a maelstrom icing my loki's mission time, i would have tried to figure out why the maelstrom was doing better and would have learned a thing or two. |
Lady Rift
What Shall We Call It
119
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Posted - 2014.12.05 21:06:21 -
[26] - Quote
chaosgrimm wrote:Joe Risalo wrote: I don't really have much to say to most of your comment, the only thing my reply is in reference to is your quote of me from over a year ago. I haven't ran that mission in a long time (had down time), but I do know that most missions don't take much time at all to clear. I believe the only reason that mission took me so long was likely cause i was shooting at structures and looting. I'm sure if I focused on just killing what I needed to, without killing everything or shooting structures and looting, I'd probably clear it much faster.
I mentioned that it was while back and im not holding it against you. I remember when i was a mission noob in this game, had my cap stable battleship OH! and my cap stable loki for missions with expensive mods that i thought was a champ! My point and question relating to the topic though is if you would have had something to compare your performance to, like a T2 raven log on a leaderboard, do you think that would that have resulted in you learning stuff about the game as a new player? I know for me personally, if i would have seen a record of a maelstrom icing my loki's mission time, i would have tried to figure out why the maelstrom was doing better and would have learned a thing or two about mechanics in this game alot sooner than i did.
it would result in more pve deaths as low skillpoint pilots try to do like the perfect skilled ones. |
Joe Risalo
State War Academy Caldari State
687
|
Posted - 2014.12.05 21:08:07 -
[27] - Quote
chaosgrimm wrote:Joe Risalo wrote: I don't really have much to say to most of your comment, the only thing my reply is in reference to is your quote of me from over a year ago. I haven't ran that mission in a long time (had down time), but I do know that most missions don't take much time at all to clear. I believe the only reason that mission took me so long was likely cause i was shooting at structures and looting. I'm sure if I focused on just killing what I needed to, without killing everything or shooting structures and looting, I'd probably clear it much faster.
I mentioned that it was while back and im not holding it against you. I remember when i was a mission noob in this game, had my cap stable battleship OH! and my cap stable loki for missions with expensive mods that i thought was a champ! My point and question relating to the topic though is if you would have had something to compare your performance to, like a T2 raven log on a leaderboard, do you think that would that have resulted in you learning stuff about the game as a new player? I know for me personally, if i would have seen a record of a maelstrom icing my loki's mission time, i would have tried to figure out why the maelstrom was doing better and would have learned a thing or two about mechanics in this game alot sooner than i did.
TBH, I don't think it would help players better understand the game at all. I feel it would actually lead to more FotM gaming.
"Hey, that guy's ship rocks!! It must be better than what I use"
No player is going to want their fit or skill efficency posted, as it would allow other players to have a build in which to beat. Therefore, the less knowledgeable players would simply be under the impression that it's the ship, and ignore factoring skills and/or fit.
If a player did show his fit and skills, not only would it be copied for the sake of faster isk, but he would take the risk of losing that top spot.
To add to this, it's likely that certain ships would reign supreme. IE when running a Drone mission, it is likely that the best mission ship for running drone missions will be at the top of the list, and it'll become for a skills race than a situation of fitting efficiency.
With certain ships being better in certain missions, I feel there's not enough room in Eve mechanics to allow those ships to be challenged by others.
Example - if you're running a anti-guristas mission with lots of jams, the best ships to use are going to be Golem and Vargur due to Bastion and Kinetic damage application. |
Lugh Crow-Slave
248
|
Posted - 2014.12.05 21:29:49 -
[28] - Quote
This isn't something ccp should do but rather something you should set up a website and have people who are interested submit times |
chaosgrimm
Universal Production and Networking Services
162
|
Posted - 2014.12.06 00:30:56 -
[29] - Quote
Joe Risalo wrote: TBH, I don't think it would help players better understand the game at all.
[snip]
certain ships being better in certain missions
[snip]
Example - if you're running a anti-guristas mission with lots of jams, the best ships to use are going to be Golem and Vargur due to Bastion and Kinetic damage application.
Just to ensure I understand you correctly....
You are saying you wouldnt learn anything from data on the leaderboards.
State that leaderboards would reflect certain ships being better at certain missions or vs certain factions
...But you currently believe the Vargur is one of the best marauders VS guristas?.... partially due to its "Kinetic damage application"? |
Joe Risalo
State War Academy Caldari State
688
|
Posted - 2014.12.06 01:22:14 -
[30] - Quote
chaosgrimm wrote:Joe Risalo wrote: TBH, I don't think it would help players better understand the game at all.
[snip]
certain ships being better in certain missions
[snip]
Example - if you're running a anti-guristas mission with lots of jams, the best ships to use are going to be Golem and Vargur due to Bastion and Kinetic damage application.
Just to ensure I understand you correctly.... You are saying you wouldnt learn anything from data on the leaderboards. State that leaderboards would reflect certain ships being better at certain missions or vs certain factions ...But you currently believe the Vargur is one of the best marauders VS guristas?.... partially due to its "Kinetic damage application"?
Never flown a Vargur, or a projectile boat (TBH), so i'm not entirely sure how good or bad they are in missions, but this was just more of a general example of how using Kinetic damage focus, and the ewar immunity of Bastion could be the best way to go in Anti-Guristas missions where a lot of jams are used.
Perhaps just sticking with the Golem is a better example, due to pure kinetic application focus, especially since it has t2 kinetic ammo, and has Bastion.
Now, in regards to the rest of your comment, no, a player would not learn anything(helpful). They may learn that certain ships are better for certain missions, but how many missioners (especially of lower SP) can afford a fleet of mission boats? what I mean in particular is, they may learn the best ship to use, but they won't learn how to fit it, nor how to be efficient with it, provided they don't have enough general knowledge of Eve mechanics to begin with.
Lets make an example. I fly missions in a Golem, and lets say i'm at the top of the leader board on a particular mission. A reasonably skilled player, but lacking in a lot of knowledge (due to not getting much player guidance) sees that this mission that he flies is best done in a Golem (presumably). So, he decides to skill into a Golem. The problem then becomes skill level and fitting. I don't want him or any other player to be able to see my fit or skills cause, well, duh.
So, he doesn't know that I have maxed missile skills in this particular boat. He also isn't aware that I have pretty substantial tanking capability in a Golem, due to skills and the booster I use, which help me to focus on more DPS. He also doesn't know that i'm using 3 target painters to maximize potential damage. he might not have much experience with missiles, so he may not know that precision missiles are best used against frigs and cruisers, while fury are best against BS's, in order to maximize damage potential. He especially won't know that I MJD out to triangulate before hitting Bastion and engaging in missions with warp gates, thus allowing me to MJD directly to the gate and warping off. He might either slow boat to the gate, or fit a MWD/afterburner instead, which would hender his fitting capabilities and time efficiency.
The point I'm getting at is that a leader board will not teach him how to fit, skill for, or even fly a Golem. So, he may have waisted valuable skill points training into a Golem, only to find out that he's got another 6 months MINIMUM to reach my potential, especially if he wasn't originally spec'd Caldari and/or missiles.
He likely may have had more damage, tanking, and knowledge had he just stayed his path. (we'll say he was Amarr), thus he could have been into a Paladin with much less training time, more efficiency, and more knowledge.
Telling a player this is a good ship isn't the same thing as teaching the player how to fly the ship. |
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