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Dream Five
Renegade Pleasure Androids
439
|
Posted - 2014.12.05 23:39:29 -
[1] - Quote
Fit:
Providence Corpii A-type adaptive nano plating Corpii A-type thermic plating Corpii A-type kinetic plating
Cost of modules: ~100m
Cargo: 543k m3
EHP with all V no boosts no implants EM / THERM / KIN / EXP 300 / 360 / 340 / 240
EHP with Command Ship booster: EM / THERM / KIN / EXP 380/ 430/ 396/ 303
EHP with Command Ship booster and HG slaves: EM / THERM / KIN / EXP 540 / 626 / 568 / 411 (!!!)
Why it works: relatively cheap, large cargo, higher resist to typical gank ships. Why it works really well: RISK of gank failure.
Here's the kicker though:
The most important part is though that is gankers do not know whether you have slaves or booster. So their worst case scenario is 600k ehp plus a potential cloaked guardian (ie this freighter practically can't be destroyed). So it's a risky proposition ganking a provi that is fit like this.
Basically when they see any of these, EVEN AUTOPILOTING. It could be a TRAP.
Also note that kin/therm resists are 77 / 74 for slaves/booster, which means that any incoming armor reps are multiplied 4.5x. So a single guardian or nestor can rep 4-5k EHP per second, meaning it can counter 7-10 catalysts IN ADDITION to having high base EHP. |
Toad The Hitchhiker
Science and Trade Institute Caldari State
6
|
Posted - 2014.12.06 00:14:43 -
[2] - Quote
Dream Five wrote:Fit:
Providence Corpii A-type adaptive nano plating Corpii A-type thermic plating Corpii A-type kinetic plating
Cost of modules: ~100m
Cargo: 543k m3
EHP with all V no boosts no implants EM / THERM / KIN / EXP 300 / 360 / 340 / 240
EHP with Command Ship booster: EM / THERM / KIN / EXP 380/ 430/ 396/ 303
EHP with Command Ship booster and HG slaves: EM / THERM / KIN / EXP 540 / 626 / 568 / 411 (!!!)
Why it works: relatively cheap, large cargo, higher resist to typical gank ships. Why it works really well: RISK of gank failure.
Here's the kicker though:
The most important part is though that is gankers do not know whether you have slaves or booster. So their worst case scenario is 600k ehp plus a potential cloaked guardian (ie this freighter practically can't be destroyed). So it's a risky proposition ganking a provi that is fit like this.
Basically when they see any of these, even autopiloting. It could be a trap.
Also note that kin/therm resists are 77 / 74 for slaves/booster, which means that any incoming armor reps are multiplied ~4x. So a single guardian or nestor can rep 4-5k EHP per second, meaning it can counter 7-10 catalysts in addition to having high base EHP.
So effectively this fit presents gankers with a high risk of failure.
Dont ever say "Can't be destroyed" because that is when someone forms up a 40 man tornado gank squad just to prove you wrong. |
Dream Five
Renegade Pleasure Androids
439
|
Posted - 2014.12.06 00:25:56 -
[3] - Quote
Toad The Hitchhiker wrote:Dream Five wrote:Fit:
Providence Corpii A-type adaptive nano plating Corpii A-type thermic plating Corpii A-type kinetic plating
Cost of modules: ~100m
Cargo: 543k m3
EHP with all V no boosts no implants EM / THERM / KIN / EXP 300 / 360 / 340 / 240
EHP with Command Ship booster: EM / THERM / KIN / EXP 380/ 430/ 396/ 303
EHP with Command Ship booster and HG slaves: EM / THERM / KIN / EXP 540 / 626 / 568 / 411 (!!!)
Why it works: relatively cheap, large cargo, higher resist to typical gank ships. Why it works really well: RISK of gank failure.
Here's the kicker though:
The most important part is though that is gankers do not know whether you have slaves or booster. So their worst case scenario is 600k ehp plus a potential cloaked guardian (ie this freighter practically can't be destroyed). So it's a risky proposition ganking a provi that is fit like this.
Basically when they see any of these, even autopiloting. It could be a trap.
Also note that kin/therm resists are 77 / 74 for slaves/booster, which means that any incoming armor reps are multiplied ~4x. So a single guardian or nestor can rep 4-5k EHP per second, meaning it can counter 7-10 catalysts in addition to having high base EHP.
So effectively this fit presents gankers with a high risk of failure. Dont ever say "Can't be destroyed" because that is when someone forms up a 40 man tornado gank squad just to prove you wrong.
Their loss :) Both time and ISK-wise. Asymmetric time attrition warfare is the best kind :) |
Paranoid Loyd
2862
|
Posted - 2014.12.06 00:42:00 -
[4] - Quote
You realize the cloaked Guardian has a 10 tick delay after decloaking right? Your freighter will be dead by then.
But please do try this, especially with slaves, I would love to see some more loss mails out of you.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
|
Dream Five
Renegade Pleasure Androids
439
|
Posted - 2014.12.06 00:56:01 -
[5] - Quote
Paranoid Loyd wrote:You realize the cloaked Guardian has a 10 tick delay after decloaking right? Your freighter will be dead by then.
But please do try this, especially with slaves, I would love to see some more loss mails out of you.
Your point about Guardian is correct but in 0.5 you still get 10-15sec of reps. Could be an ECM Widow / whatever. Key point remains true that your risk of failure goes up.
Btw your isk efficiency against my hauling business is 0.3% you are pretty much an annoying fly at best to my wallet anyway. |
Paranoid Loyd
2866
|
Posted - 2014.12.06 01:40:07 -
[6] - Quote
First off, while I enjoy the content they provide, I have no affiliation with CODE.
You are over complicating things, just use a webbing alt and forgo all that rigmarole.
Glad you finally realized that CODE's impact is not a problem like you made it out to be originally, now don't you feel foolish for making such a scene about something that is more or less insignificant in the grand scheme of things?
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
|
Dream Five
Renegade Pleasure Androids
439
|
Posted - 2014.12.06 02:09:26 -
[7] - Quote
Paranoid Loyd wrote:First off, while I enjoy the content they provide, I have no affiliation with CODE.
You are over complicating things, just use a webbing alt and forgo all that rigmarole.
Glad you finally realized that CODE's impact is not a problem like you made it out to be originally, now don't you feel foolish for making such a scene about something that is more or less insignificant in the grand scheme of things?
Sure, i let them annoy me way more than i should have. I still have no doubts that they intentionally annoy people as a part of their MO but you just have to be impervious to it. |
Paranoid Loyd
2868
|
Posted - 2014.12.06 02:12:39 -
[8] - Quote
Sun Tzu wrote:If your opponent is angry, annoy him.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
|
Dream Five
Renegade Pleasure Androids
439
|
Posted - 2014.12.06 02:13:27 -
[9] - Quote
Paranoid Loyd wrote:
You are over complicating things, just use a webbing alt and forgo all that rigmarole.
I think you missed my point that this fit effectively has a passive threat of failure potentialyl allowing you to autopilot.
It also allows other people to rep you more efficiently.
If everyone starts fitting their freighters like that you might see permanent gangs of guardians as well as links/boosters services in uedama/niarja. This could be a nice addition to the present anti-ganking arsenal.
I'm not saying this is a panacea or that the fit is amazing or whatever. It's just a fit with some ideas of why it could work. |
Paranoid Loyd
2869
|
Posted - 2014.12.06 02:17:40 -
[10] - Quote
What is the point of autopiloting if you are at the keyboard making sure you don't get ganked? Using a webbing alt will get you there faster and is much safer.
While you have realized that CODE is not as significant as you once thought, you still don't seem to understand they could not care less about isk efficiency, why would you when people keep throwing isk at you to keep them entertained. Killing you again even if it costs multiple billions would only make them stronger as the content is what the people who donate crave and would easily generate more than it cost them to gank you.
Dream Five wrote:If everyone starts fitting their freighters like that you might see permanent gangs of guardians as well as links/boosters services in uedama/niarja. This could be a nice addition to the present anti-ganking arsenal.
Are you familiar with the term "herding cats?" Also, what present anti-ganking arsenal?
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
|
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Dream Five
Renegade Pleasure Androids
439
|
Posted - 2014.12.06 02:21:07 -
[11] - Quote
Paranoid Loyd wrote:What is the point of autopiloting if you are at the keyboard making sure you don't get ganked? Using a webbing alt will get you there faster and is much safer. While you have realized that CODE is not as significant as you once thought, you still don't seem to understand they could not care less about isk efficiency, why would you when people keep throwing isk at you to keep them entertained. Killing you again even if it costs multiple billions would only make them stronger as the content is what the people who donate crave and would easily generate more than it cost them to gank you. Dream Five wrote:If everyone starts fitting their freighters like that you might see permanent gangs of guardians as well as links/boosters services in uedama/niarja. This could be a nice addition to the present anti-ganking arsenal.
Are you familiar with the term "herding cats?"
I think you are still missing the point that the threat is passive. I could be there or i could be AFK. They just don't know. They don't know about slaves or gank links either. |
Dato Koppla
Elite Guards
729
|
Posted - 2014.12.06 03:26:45 -
[12] - Quote
Dream Five wrote:Paranoid Loyd wrote:What is the point of autopiloting if you are at the keyboard making sure you don't get ganked? Using a webbing alt will get you there faster and is much safer. While you have realized that CODE is not as significant as you once thought, you still don't seem to understand they could not care less about isk efficiency, why would you when people keep throwing isk at you to keep them entertained. Killing you again even if it costs multiple billions would only make them stronger as the content is what the people who donate crave and would easily generate more than it cost them to gank you. Dream Five wrote:If everyone starts fitting their freighters like that you might see permanent gangs of guardians as well as links/boosters services in uedama/niarja. This could be a nice addition to the present anti-ganking arsenal.
Are you familiar with the term "herding cats?" I think you are still missing the point that the threat is passive. I could be there or i could be AFK. I could have slaves/gang links or not. They just don't know. So they don't know how many ships to bring to make it a sure kill. Increased probability of failure = increased long-term gank costs. Re: "herding cats", you might be right, but i figured i'd throw it out there anyway.
You're missing his point. Even if they don't know, they don't care about 'increased long-term gank costs' they will form a 100 man Catalyst gang to gank you even if they only needed 50 if they really wanted to. |
Paranoid Loyd
2871
|
Posted - 2014.12.06 03:48:46 -
[13] - Quote
You are wasting your time thinking about how to make them fail, the reality is if you do that they win. Whether or not you succeed in accomplishing making them fail, you still wasted all that time for something that is insignificant in the grand scope of things.
Your understanding of ganking is not there, while theirs is, not only that, they also know how to haul as well if not better than you.
If you want to screw them over you need to learn how to gank to equal the equation out. Roll an alt and join them, learn to gank and that will give you the answer of how to screw them over. Problem is you will enjoy yourself.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
|
Dream Five
Renegade Pleasure Androids
440
|
Posted - 2014.12.06 04:16:40 -
[14] - Quote
Paranoid Loyd wrote:You are wasting your time thinking about how to make them fail, the reality is if you do that they win. Whether or not you succeed in accomplishing making them fail, you still wasted all that time for something that is insignificant in the grand scope of things. Your understanding of ganking is not there, while theirs is, not only that, they also know how to haul as well if not better than you. If you want to screw them over you need to learn how to gank to equal the equation out. Roll an alt and join them, learn to gank and that will give you the answer of how to screw them over. Problem is you will enjoy yourself.
Can't join them :) I'm an anti-code crusading carebear and bot-aspirant, remember? |
Dream Five
Renegade Pleasure Androids
440
|
Posted - 2014.12.06 04:19:17 -
[15] - Quote
Dato Koppla wrote:Dream Five wrote:Paranoid Loyd wrote:What is the point of autopiloting if you are at the keyboard making sure you don't get ganked? Using a webbing alt will get you there faster and is much safer. While you have realized that CODE is not as significant as you once thought, you still don't seem to understand they could not care less about isk efficiency, why would you when people keep throwing isk at you to keep them entertained. Killing you again even if it costs multiple billions would only make them stronger as the content is what the people who donate crave and would easily generate more than it cost them to gank you. Dream Five wrote:If everyone starts fitting their freighters like that you might see permanent gangs of guardians as well as links/boosters services in uedama/niarja. This could be a nice addition to the present anti-ganking arsenal.
Are you familiar with the term "herding cats?" I think you are still missing the point that the threat is passive. I could be there or i could be AFK. I could have slaves/gang links or not. They just don't know. So they don't know how many ships to bring to make it a sure kill. Increased probability of failure = increased long-term gank costs. Re: "herding cats", you might be right, but i figured i'd throw it out there anyway. You're missing his point. Even if they don't know, they don't care about 'increased long-term gank costs' they will form a 100 man Catalyst gang to gank you even if they only needed 50 if they really wanted to.
You could be right, but I don't believe that
a) they can form even a 50 man fleet often enough. b) 100 man for freighter ganking is even realistically possible more than once a week for an hour c) the ISK losses don't matter to them. |
Paranoid Loyd
2871
|
Posted - 2014.12.06 04:23:50 -
[16] - Quote
Let me introduce you to the Brutix, Talos and Tornado.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
|
Paranoid Loyd
2871
|
Posted - 2014.12.06 04:27:12 -
[17] - Quote
Dream Five wrote:Can't join them :) I'm an anti-code crusading carebear and bot-aspirant, remember? I mean't infiltrate not defect.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
|
Dream Five
Renegade Pleasure Androids
454
|
Posted - 2014.12.19 11:27:48 -
[18] - Quote
bumpage because i feel like people will benefit and logic behind the build seems solid. |
McChicken Combo HalfMayo
The Happy Meal
130
|
Posted - 2014.12.19 21:04:44 -
[19] - Quote
They will just kill you in 2 or 3 waves instead of 1. They don't care if it's a "potential trap" because they would just find that more fun. If you autopilot in this you will return to a new clone in station.
If you're actually using it as a trap, it's the right fit though. Just don't come in Guardians. They will become the gank targets. The Nestor was the right suggestion. Slave it for full effect!
~ Bookmarks in overview
~ Fleet improvements
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Shiloh Templeton
Center for Advanced Studies Gallente Federation
212
|
Posted - 2014.12.20 01:51:21 -
[20] - Quote
Kudo's for thinking outside the box. You might make a post at Reddit or pop into the hauler channel if you're trying to spread your idea.
What are the EHP numbers for a Providence with reinforced bulkheads? Also, what is the cost for a HG Slave set? $100M is not much relative to the cost of the Providence, but the Slave set might really increase your cost exposure.
Finally, do you have any numbers for how much EHP Code typically ganks on Freighters? If it's like Skiff's and Orca's, they may only be going after the freighters that use expanded cargoholds and avoiding tanked freighters unless mega $$$ cargo.
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Gregor Parud
794
|
Posted - 2014.12.20 01:59:09 -
[21] - Quote
McChicken Combo HalfMayo wrote:They will just kill you in 2 or 3 waves instead of 1. They don't care if it's a "potential trap" because they would just find that more fun. If you autopilot in this you will return to a new clone in station.
This is the crux of the issue. Even IF they didn't have the dps to gank you the first time you WILL be low HP at that point and any rushed in new gank fleet will finish the job because they know exactly what to expect. So your ploy will only work if you travel around with a CS all the time, like no one notices, AND you're not actually afk but just pretending to be. Lot of work for not much of a gain.
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Dream Five
Renegade Pleasure Androids
457
|
Posted - 2014.12.20 09:21:21 -
[22] - Quote
Shiloh Templeton wrote:Kudo's for thinking outside the box. You might make a post at Reddit or pop into the hauler channel if you're trying to spread your idea.
What are the EHP numbers for a Providence with reinforced bulkheads? Also, what is the cost for a HG Slave set? $100M is not much relative to the cost of the Providence, but the Slave set might really increase your cost exposure.
Finally, do you have any numbers for how much EHP Code typically ganks on Freighters? If it's like Skiff's and Orca's, they may only be going after the freighters that use expanded cargoholds and avoiding tanked freighters unless mega $$$ cargo.
For triple bulkhead i think Obelisk is the best with around 365k EHP across the board.
Triple bulk Provi is around 340k but faster than Obelisk.
HG Slave cost is pretty high, i think around 3b. So yeah it does add to the risk quite a bit.
CODE do gank about 90% flimsily fit freighters i believe, but generally if the cargo is worth it they'll go for the triple bulkhead ones as well. |
Dream Five
Renegade Pleasure Androids
457
|
Posted - 2014.12.20 09:22:57 -
[23] - Quote
Gregor Parud wrote:McChicken Combo HalfMayo wrote:They will just kill you in 2 or 3 waves instead of 1. They don't care if it's a "potential trap" because they would just find that more fun. If you autopilot in this you will return to a new clone in station. This is the crux of the issue. Even IF they didn't have the dps to gank you the first time you WILL be low HP at that point and any rushed in new gank fleet will finish the job because they know exactly what to expect. So your ploy will only work if you travel around with a CS all the time, like no one notices, AND you're not actually afk but just pretending to be. Lot of work for not much of a gain.
You are right but is there a better setup? |
Siegfried Cohenberg
Deep Core Mining Inc. Caldari State
8
|
Posted - 2014.12.20 10:04:17 -
[24] - Quote
Dream five even if this fit was popular, for every well fit freighter there are 5 more anti tanked freighters who can be ganked. |
McChicken Combo HalfMayo
The Happy Meal
144
|
Posted - 2014.12.20 10:09:48 -
[25] - Quote
Dream Five wrote:Gregor Parud wrote:McChicken Combo HalfMayo wrote:They will just kill you in 2 or 3 waves instead of 1. They don't care if it's a "potential trap" because they would just find that more fun. If you autopilot in this you will return to a new clone in station. This is the crux of the issue. Even IF they didn't have the dps to gank you the first time you WILL be low HP at that point and any rushed in new gank fleet will finish the job because they know exactly what to expect. So your ploy will only work if you travel around with a CS all the time, like no one notices, AND you're not actually afk but just pretending to be. Lot of work for not much of a gain. You are right however it makes ganking more expensive and also is there a better setup? With this build it seems that you basically get a more agile ship with more cargo space and EHP that is very close to the triple bulkhead setup in addition to all the benefits summarized. I'm not saying this is ungankable obviously, just that it presents some potential deterrent. Plus imagine if everyone starts flying these - then anti-ganking volunteers in Augorors can be something like 3x more effective. I've heard someone argue the best fit is 3 x Cargohold Expanders. He made a compelling point. If you web your ship, your only risk is losing the webbing ship to a gank, leaving your freighter stranded. More cargohold means less jumps, lessening your time exposed in space, which goes furthest in mitigating your risk.
I would say your fit is fine for baiting and maybe something like mining in belts, but the web sling option is just better in every way when it comes to hauling.
~ Bookmarks in overview
~ Fleet improvements
|
Dream Five
Renegade Pleasure Androids
457
|
Posted - 2014.12.20 10:13:16 -
[26] - Quote
McChicken Combo HalfMayo wrote:Dream Five wrote:Gregor Parud wrote:McChicken Combo HalfMayo wrote:They will just kill you in 2 or 3 waves instead of 1. They don't care if it's a "potential trap" because they would just find that more fun. If you autopilot in this you will return to a new clone in station. This is the crux of the issue. Even IF they didn't have the dps to gank you the first time you WILL be low HP at that point and any rushed in new gank fleet will finish the job because they know exactly what to expect. So your ploy will only work if you travel around with a CS all the time, like no one notices, AND you're not actually afk but just pretending to be. Lot of work for not much of a gain. You are right however it makes ganking more expensive and also is there a better setup? With this build it seems that you basically get a more agile ship with more cargo space and EHP that is very close to the triple bulkhead setup in addition to all the benefits summarized. I'm not saying this is ungankable obviously, just that it presents some potential deterrent. Plus imagine if everyone starts flying these - then anti-ganking volunteers in Augorors can be something like 3x more effective. I've heard someone argue the best fit is 3 x Cargohold Expanders. He made a compelling point. If you web your ship, your only risk is losing the webbing ship to a gank, leaving your freighter stranded. More cargo means less jumps, which goes furthest in mitigating your risk. I would say your fit is fine for baiting and maybe something like mining in belts, but the web sling option is just better in every way when it comes to hauling.
You definitely have a point but 170k is a bit too flimsy for my taste, considering that you will probably also load it up with more stuff further increasing your risk. Plus as i've been saying, if you autopilot in this fit they don't know if you are AFK or not and if it's a trap or not. |
McChicken Combo HalfMayo
The Happy Meal
144
|
Posted - 2014.12.20 10:18:29 -
[27] - Quote
Dream Five wrote:McChicken Combo HalfMayo wrote:Dream Five wrote:Gregor Parud wrote:McChicken Combo HalfMayo wrote:They will just kill you in 2 or 3 waves instead of 1. They don't care if it's a "potential trap" because they would just find that more fun. If you autopilot in this you will return to a new clone in station. This is the crux of the issue. Even IF they didn't have the dps to gank you the first time you WILL be low HP at that point and any rushed in new gank fleet will finish the job because they know exactly what to expect. So your ploy will only work if you travel around with a CS all the time, like no one notices, AND you're not actually afk but just pretending to be. Lot of work for not much of a gain. You are right however it makes ganking more expensive and also is there a better setup? With this build it seems that you basically get a more agile ship with more cargo space and EHP that is very close to the triple bulkhead setup in addition to all the benefits summarized. I'm not saying this is ungankable obviously, just that it presents some potential deterrent. Plus imagine if everyone starts flying these - then anti-ganking volunteers in Augorors can be something like 3x more effective. I've heard someone argue the best fit is 3 x Cargohold Expanders. He made a compelling point. If you web your ship, your only risk is losing the webbing ship to a gank, leaving your freighter stranded. More cargo means less jumps, which goes furthest in mitigating your risk. I would say your fit is fine for baiting and maybe something like mining in belts, but the web sling option is just better in every way when it comes to hauling. You definitely have a point but 170k is a bit too flimsy for my taste, considering that you will probably also load it up with more stuff further increasing your risk. Plus as i've been saying, if you autopilot in this fit they don't know if you are AFK or not and if it's a trap or not. If we're talking autopilot it's a different story, and very inadvisable. They will assume you're AFK because it's exceedingly rare that anyone does setup such traps. They might let you by in favor of lighter targets, but at that point you're just rolling dice. Why risk your goods like this when you can just pay a courier to deliver it for pocket change?
~ Bookmarks in overview
~ Fleet improvements
|
Dream Five
Renegade Pleasure Androids
457
|
Posted - 2014.12.20 10:23:28 -
[28] - Quote
McChicken Combo HalfMayo wrote:Dream Five wrote:McChicken Combo HalfMayo wrote:Dream Five wrote:Gregor Parud wrote:
This is the crux of the issue. Even IF they didn't have the dps to gank you the first time you WILL be low HP at that point and any rushed in new gank fleet will finish the job because they know exactly what to expect. So your ploy will only work if you travel around with a CS all the time, like no one notices, AND you're not actually afk but just pretending to be. Lot of work for not much of a gain.
You are right however it makes ganking more expensive and also is there a better setup? With this build it seems that you basically get a more agile ship with more cargo space and EHP that is very close to the triple bulkhead setup in addition to all the benefits summarized. I'm not saying this is ungankable obviously, just that it presents some potential deterrent. Plus imagine if everyone starts flying these - then anti-ganking volunteers in Augorors can be something like 3x more effective. I've heard someone argue the best fit is 3 x Cargohold Expanders. He made a compelling point. If you web your ship, your only risk is losing the webbing ship to a gank, leaving your freighter stranded. More cargo means less jumps, which goes furthest in mitigating your risk. I would say your fit is fine for baiting and maybe something like mining in belts, but the web sling option is just better in every way when it comes to hauling. You definitely have a point but 170k is a bit too flimsy for my taste, considering that you will probably also load it up with more stuff further increasing your risk. Plus as i've been saying, if you autopilot in this fit they don't know if you are AFK or not and if it's a trap or not. If we're talking autopilot it's a different story, and very inadvisable. They will assume you're AFK because it's exceedingly rare that anyone does setup such traps. They might let you by in favor of lighter targets, but at that point you're just rolling dice. Why risk your goods like this when you can just pay a courier to deliver it for pocket change?
Nobody is stopping us from making these traps exceedingly common :)
CODE always wins? Not necessarily :)
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Jurico Elemenohpe
14th Legion The Bloc
35
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Posted - 2014.12.20 12:18:32 -
[29] - Quote
If you're autopiloting, you're probably not going to have links unless you have alts setup in every system along the path.. |
McChicken Combo HalfMayo
The Happy Meal
147
|
Posted - 2014.12.21 02:35:41 -
[30] - Quote
Dream Five wrote:Nobody is stopping us from making these traps exceedingly common :) You'd need a lot of pilots consistently setting this autopilot trap to outweigh the sheer amount of autopiloting freighters passing through trade pipes each day. Then you'd have to hope actual AFK pilots see this thread and take your advice, but that kind of pilot will have also read my advice and be contracting a courier or using a web alt
Quote:CODE always wins? Not necessarily :) I knew I remembered your name from somewhere.
Quote:Wrt courier - this is possibly a fit for couriers :) It's for anyone looking to have their things hauled while AFK and/or without the hassle of doing it one's self. The pilots autopiloting their freighters while AFK are just ignorant of their options. Which brings me back to point 1. If they are "smart" enough to fit their ship to try and fool gankers or make it easier on anti-gankers, they are smart enough to just hire PushX.
If you want to use the fit to setup a trap I applaud your effort, but there isn't much logic in doing this while actually moving your goods
~ Bookmarks in overview
~ Fleet improvements
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