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Maxdamage
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Posted - 2006.09.05 22:40:00 -
[1]
Hello all, I was wondering if someone could let me know of all the skills they have, (RAVEN SPECIFIC) and at what lvl the skills are at that can do lvl 4's missions without much worry. I've been playing eve for quite sometime now and still cannot do lvl'4 very well, I have most of the missle and sheild skill trained but I would like to know what to focus on because I have lost 3 Raven's over 3 months now and it is getting annoying. Also, whomever answers, please let me know your setup and what skill you have to use them the best. I apprciate you time on this and am sure it will benifit other Raven pilots out there as well.
Thanks much
MAx
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Dixon
Caldari
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Posted - 2006.09.05 22:52:00 -
[2]
Engineering: Energy management lvl5 Energy systems operation lvl5 Shield compensation lvl4-5 Shield management lvl5 Shield operation lvl5 Shield upgrades 4-5 Tactical shield manipulation 5
Missiles: Missile launcher operation lvl5 rapid launch lvl5 target navigation prediction lvl4-5 Torpedoes lvl5 Torpedo spec lvl4 Warhead upgrades 4-5
and then you should be able to do lvl4s in your sleep. - - - - - - I have no strong feelings one way or the other... |
Hasan Rachid
Minmatar Madhatters Inc. Brotherhood Of Steel
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Posted - 2006.09.05 22:53:00 -
[3]
This page
I don't think I have that many specific "Raven" skills beyond caldari battleship at 3. Shield skills mostly at 4, missile skills, apart from Cruise, at 4. Only lost one raven on a lvl4 when i got lagged to death on In the midst of deadspace. They aren't all easy solos, I guess I've been lucky.
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Maxdamage
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Posted - 2006.09.05 22:57:00 -
[4]
Edited by: Maxdamage on 05/09/2006 22:57:13 Hi Dixon, esily being a relative term, do I need all the skills at lvl 5? When you started doing the lvl 4 without jumping away too much or at all, were you at lvl 5 on everything? Also, what do you shield skills look like?
Thanks for your time BTW
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Colomor
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Posted - 2006.09.06 02:21:00 -
[5]
Originally by: Dixon Engineering: Energy management lvl5 Energy systems operation lvl5 Shield compensation lvl4-5 Shield management lvl5 Shield operation lvl5 Shield upgrades 4-5 Tactical shield manipulation 5
Missiles: Missile launcher operation lvl5 rapid launch lvl5 target navigation prediction lvl4-5 Torpedoes lvl5 Torpedo spec lvl4 Warhead upgrades 4-5
and then you should be able to do lvl4s in your sleep.
Why have Tactical shield manipulation 5?
Level 4 is needed for T2 hardeners but since the skill doesn't prevent the damage from bleeding into armor, what's the point of training to level 5?
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ArtemisEntreri
Turbulent
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Posted - 2006.09.06 02:24:00 -
[6]
Originally by: Colomor
Why have Tactical shield manipulation 5?
Level 4 is needed for T2 hardeners but since the skill doesn't prevent the damage from bleeding into armor, what's the point of training to level 5?
Capital Shield Boosters
And I would say Caldari bs 3-4 cruise missiles 3, energy systems operation 4, energy management 4, Shield Operation 4, Shield Management 3-4, and DEFINATELY Tactical Shield Manipulation 4 for t2 hardeners. These skills should let you get through level 4s pretty easily if you tank rat specific, of course I recommend all at 5 but that's probably out of the question for another few months. I'M NOT CRAZY!! WRAAAA!!!!!!!!!!!!!!! |
Dixon
Caldari
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Posted - 2006.09.06 02:25:00 -
[7]
Originally by: Maxdamage Edited by: Maxdamage on 05/09/2006 22:57:13 Hi Dixon, esily being a relative term, do I need all the skills at lvl 5? When you started doing the lvl 4 without jumping away too much or at all, were you at lvl 5 on everything? Also, what do you shield skills look like?
Thanks for your time BTW
I only started doing lvl4s recently so I have all those at lvl5. There is no mission that the Raven can't handle. But I think you'll be fine with lvl4 on most the missile skills as the tank will hold forever with a cap injector. - - - - - - I have no strong feelings one way or the other... |
Philip Sterling
GALAXIAN Rule of Three
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Posted - 2006.09.06 05:17:00 -
[8]
some of those lvl 4 missions can be pretty tough to solo. i have all my engineering skills and 4-5 and use an entirely t2 fit and still can not solo a mission like worlds collide. My fitting is this: high: 6x cruise launcher II's, 1 small tractor beam, 1 heavy nos medium: 3x t2 hardeners, 3x large t2 shield extenders low: 5x shield power relays
this setup regens something like 80 hp's per second, with 15k of shield hp's in total. Can tank almost all of the lvl 4 missions, but you'll still have to be very careful.
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tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.09.06 05:24:00 -
[9]
Tactical shield manipulation 5
I'm pretty sure this is not important... it's abit of a strange skill.
Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
If your shield is below 25% your tank is already 'on the way out' and you should be leaving the fight. Lvl4 only needed on this so you can use T2 active hardeners.
Click me for Pirate Coalition Website of Gankage |
tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.09.06 05:27:00 -
[10]
Edited by: tiller on 06/09/2006 05:31:41
Originally by: Philip Sterling some of those lvl 4 missions can be pretty tough to solo. i have all my engineering skills and 4-5 and use an entirely t2 fit and still can not solo a mission like worlds collide. My fitting is this: high: 6x cruise launcher II's, 1 small tractor beam, 1 heavy nos medium: 3x t2 hardeners, 3x large t2 shield extenders low: 5x shield power relays
this setup regens something like 80 hp's per second, with 15k of shield hp's in total. Can tank almost all of the lvl 4 missions, but you'll still have to be very careful.
You need to move to a active boosting tank to solo WC. I'd guess a gist booster would be needed as on the 2nd lvl there are 4 1.2m npc who do some real nice dps. If you do use one however, WC is VERY easy...
The other downside of passive tank is your ROF and damage is very low due to lack of BCU... and means you won't go though missions that fast. My current cruise ROF is 6.74s, not sure what yours would be but I'd guess 8-9secs which would probably struggle to break the tank of the last npc on vengeance.
Click me for Pirate Coalition Website of Gankage |
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Jim McGregor
Caldari
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Posted - 2006.09.06 06:00:00 -
[11]
Instead of training all those shield skills to uber levels (if you are not into Caldari for other stuff than missions), just use a cap injector and you will be fine on most missions with just average skills.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Hamatitio
Caldari ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.06 07:09:00 -
[12]
The skill description was not written to correspond to ingame functionality of the skill.
Tactical Shield Manipulation works more like this*... 25% Base. 23.75% lvl 1 22.5% lvl 2 21.25% lvl 3 20% lvl 4 18.75% lvl 5.
It is the most worthless skill in the game. I would rather trian biology to 5 than tact shield 5.
*this is how it worked last time I checked, dont know if they have changed it in the last 2 months, but its still worthless! --- I'm going through sigs fast these days. |
Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.06 07:16:00 -
[13]
Originally by: ArtemisEntreri Edited by: ArtemisEntreri on 06/09/2006 02:26:39
Originally by: Colomor
Why have Tactical shield manipulation 5?
Level 4 is needed for T2 hardeners but since the skill doesn't prevent the damage from bleeding into armor, what's the point of training to level 5?
Capital Shield Boosters
And those have what to do with Ravens running level 4s?
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath |
Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.06 07:28:00 -
[14]
As a rule of thumb, to do them 'easily', the relativeness of that term aside:
Cruise missiles, or Torps, ideally torps, too lvl 5, with spec to 4.
All missile support skills to 4 (Guided missile precision excluded, as that doesn't affect rockets and torps).
Caldari BS 4
The above listed engineering skills to 4, except tactical shield, as you're not going to be fitting a capital shield booster on a raven.
Drones V Drone interfacing 3-4 Combat drone operation 3-4 scout drone operation 3-4 The other drone skills, like speed/hp/range/etc, are useful at 2-3. With maybe 500k in drones, you're set, and your med drones will wtfbbq frigs while you pop everything else with torps.
Without faction-fittings, you can't do any lvl 4 'easily'. I've done Worlds collide without having to warp ut, using only T2 but it was really, REALLY rough, and I docked on fire afterwards. But it was fun, worth having to sit in space for a minute repping.
Anyways, once you have the skills, get the mods. T2 hardeners, ideally a faction amp and faction Shield booster. go for large, because XL SB + T2 seige launchers really, really sucks to fit. Plus you shouldn't really need an XL, because a faction large with amp + T2/faction hardeners will give you all the tank you need 99% of the time (and on those 1%s, you warp out, since your drones killed all the scraming frigs for you).
My NPCing Setup for lvl 4s is actually less than what I suggest, because I'm a cheap bastard. The big thing is if you can use T2 launcher with spec lvl 4, your DPS will be quite good, and if you stick even 4 named hardeners, and a T2 SB and amp on with ehm, and 2-3 BCUs, you're set for almost every mission worth doing.
In the end, after a few weeks of missions, and with your hundreds of millions/billions of ISK you'll make, you're going to find yourself wanting an uber setup.
6x seige II, DG amp, pith x-type SB, maybe some low-grade crystal implants, faction hardeners, DG BCUs, and a CNR or Rattlesnake. Also, if you go CNR, you might want to consider cruise missiles as it's goddamn impossible to get a worthwhile setup with 7seige IIs fitted, unless you're using officer/faction fitting mods.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath |
MacDune
Caldari Unknown Society
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Posted - 2006.09.06 08:12:00 -
[15]
Originally by: tiller Edited by: tiller on 06/09/2006 05:31:41 My current cruise ROF is 6.74s, not sure what yours would be but I'd guess 8-9secs which would probably struggle to break the tank of the last npc on vengeance.
Angels Veangeance - Hoborak Moon Can be killed w. a ROF of 9,6something w. T1 CMs...app. 4-5 reloads...
And T2 drohnes (scout drohnes lvl5, gallente specs lvl2 for Hammerhead 2) is also very handy.
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MrRookie
Caldari Dark and Light inc. D-L
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Posted - 2006.09.06 08:15:00 -
[16]
Originally by: Hamatitio The skill description was not written to correspond to ingame functionality of the skill.
Tactical Shield Manipulation works more like this*... 25% Base. 23.75% lvl 1 22.5% lvl 2 21.25% lvl 3 20% lvl 4 18.75% lvl 5.
It is the most worthless skill in the game. I would rather trian biology to 5 than tact shield 5.
*this is how it worked last time I checked, dont know if they have changed it in the last 2 months, but its still worthless!
Actually I think it's upgraded latly from what the description says. No penetration at lvl 5. "Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5."
Still not anything I would train except for the capital booster though ________________________________________________
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Cyclops43
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Posted - 2006.09.06 09:22:00 -
[17]
Edited by: Cyclops43 on 06/09/2006 09:22:57
Originally by: tiller Edited by: tiller on 06/09/2006 05:31:41
Originally by: Philip Sterling some of those lvl 4 missions can be pretty tough to solo. i have all my engineering skills and 4-5 and use an entirely t2 fit and still can not solo a mission like worlds collide. My fitting is this: high: 6x cruise launcher II's, 1 small tractor beam, 1 heavy nos medium: 3x t2 hardeners, 3x large t2 shield extenders low: 5x shield power relays
this setup regens something like 80 hp's per second, with 15k of shield hp's in total. Can tank almost all of the lvl 4 missions, but you'll still have to be very careful.
You need to move to a active boosting tank to solo WC. I'd guess a gist booster would be needed as on the 2nd lvl there are 4 1.2m npc who do some real nice dps. If you do use one however, WC is VERY easy...
The other downside of passive tank is your ROF and damage is very low due to lack of BCU... and means you won't go though missions that fast. My current cruise ROF is 6.74s, not sure what yours would be but I'd guess 8-9secs which would probably struggle to break the tank of the last npc on vengeance.
This is actually a very common mistake since a LOT of Raven pilots have been flying a passively tanked Ferox in lvl 3 missions, and it rocks at that. When moving to the Raven and lvl 4 missions, they then get their a** handed to them. The thing most people forget here is that the Ferox has a good natural resistance at BC 3-4, and it also has a way lower signature radius. L3 missions also dish out comparatively moderate damage compared to L4's.
Apart from that, In my opinion it's not the skills that are the most important thing for handling L4 missions in a Raven, it's the equipment. A Raven pilot with T2 hardeners (fitted for the mission), and a Gist A/B/X-type X-Large Shield booster + shield amp, plus decent cap skills, will be able to handle most L4 missions no matter how low/high their skills are otherwise. There's only a couple of missions that are too tough (Vengeance and parts of Enemies Abound... maybe a few others in non-caldari space). |
Laudicia
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Posted - 2006.09.06 09:26:00 -
[18]
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THX 1138
Minmatar ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.06 09:42:00 -
[19]
Originally by: tiller My current cruise ROF is 6.74s
Awesomeness! Damn I want to know the value of your pod
Good to see you helping out mission guys, tiller... trying to encourage them to install faction gear eh?
Back on topic: I have most Raven related skills maxed out and still struggle on Worlds Collide. I've finally got it down that I can complete with no warp-outs. I have done AE bonus round just the once solo but the loot was so bad I don't do it anymore.
I have the cookie cutter setup (T2 where available):
6*cruise, 1*nos, 1*TB 1*L SB, 2-3 active hardeners, SBA PDU's & BCU's as grid allows
I have only lost one Raven in a lvl 4 mission in the past 6 months or so, I fell asleep at the keyboard - the downside of playing on the couch with a lappy.
-*-*-*-*-
Individuality is underrated |
MrRon
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Posted - 2006.09.06 09:54:00 -
[20]
I use cruise and seems to work out fine for me. Cal BS to l4 to make the Ravens bonuses start to make a nice difference.cruise missile spec to l4 also.
Fit goes something like this.
6 cruise T2, 2 lil rails.(pesky frigs..il explain later) xl shield booster.2 shield boost amps..rest rat specific hardners T2 or T2 invuns when missions have different rats in different rooms. 3 T2 BCU's..really important for your ROF and dmg..best named PDU'S Scout drones..rat specific
I have wep upgrades and AWU L5. Most shield skills to L5 except tac shield man (L4) and the compensation skills to L4 (but i use actives for missions) Cap skills..energy sys ops L5 and energy man L4. All missile skills to L5 except spec skills L4 and WHU at L4
even though using cruise the high rof and dmg really hurt..usually jump in and launch drones..start aligning for belt,planet or station preferable in opposite direction of rats incase things get unpleasant and start heading that way. Target pesky frigs that are now mwd'in towards u..set your drones on them and the 2 small rails..kill webber/scrammers as quick as possible.your cruise with good skills will still hurt npc frigs as yourl be firing so many of them..once the danger of being scrammed is over turn attention to cruisers..they have higher rates of fire than the bs's..dont bother to turn on xl booster untill shields about 35-40%..this gives the booster 3 or 4 nice cycles to regain shields BUT..drops your cap to around 40%..the best region for cap regain..someone with the maths will tell ya excactly were that point is..now the good bit..bs's will (usually) launch torps..with not much range and a slow rof..if u can get out of this range your on to a winner as your cruise will pwn them and u take no dmg..you will take a lil bit of dmg from long range guns but i fight angels mostly and their bs's seem to use autos mainly...then when all the action over put the kettle on and make a cup of tea as your raven takes 10 minutes to fly next gate thats now 97 km away
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Calprimus
Caldari School of Applied Knowledge
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Posted - 2006.09.06 09:58:00 -
[21]
Originally by: THX 1138
Originally by: tiller My current cruise ROF is 6.74s
Awesomeness! Damn I want to know the value of your pod
Good to see you helping out mission guys, tiller... trying to encourage them to install faction gear eh?
Back on topic: I have most Raven related skills maxed out and still struggle on Worlds Collide. I've finally got it down that I can complete with no warp-outs. I have done AE bonus round just the once solo but the loot was so bad I don't do it anymore.
I have the cookie cutter setup (T2 where available):
6*cruise, 1*nos, 1*TB 1*L SB, 2-3 active hardeners, SBA PDU's & BCU's as grid allows
I have only lost one Raven in a lvl 4 mission in the past 6 months or so, I fell asleep at the keyboard - the downside of playing on the couch with a lappy.
yes, I was looking at that figure as well, and I thought the guy must have 6x faction cruisers in the high.
I have everything at 5, even cruiser spec at 5, and on T2 cruiser the max rof I reach is 6.95 with 3 x BCU in the lows.
Among all the missions, WC and Enemy abound (the first and the last) were the one I never managed to solo. And warping in and out is something that annoy me to no end, there fore I used to do that with another char.
Nowdays I do all of them in a NH, only a bit slower but never break a sweat.......
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Leandro Salazar
Aeon Industries
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Posted - 2006.09.06 10:54:00 -
[22]
Most important skills for convenient Raven missioning:
The obvious shield and cap skills at lvl3-4, plus:
Torps V Torp Spec III
-> Javelin Torps
Electronics V Target Painting IV Signature Focusing III
-> Make those Jav torps omgwtfinstabbq Cruisers
Drones V Drone interfacing III Scout Drone Op V Caldari Drone Spec II
-> 5* Vespa II eat frigs
Energy Emission Systems III
-> Heavy Nos to feed your tank.
Cybernetics II
-> Low-grade Crystals for a no-slot shield boost amp
Wealth V
-> Gist shield booster, Dread Invuls and Crystal implants make tanking a cakewalk
Common Sense V
-> Makes everything a lot easier. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.09.06 11:16:00 -
[23]
Originally by: Calprimus
Originally by: THX 1138
Originally by: tiller My current cruise ROF is 6.74s
Awesomeness! Damn I want to know the value of your pod
Good to see you helping out mission guys, tiller... trying to encourage them to install faction gear eh?
Back on topic: I have most Raven related skills maxed out and still struggle on Worlds Collide. I've finally got it down that I can complete with no warp-outs. I have done AE bonus round just the once solo but the loot was so bad I don't do it anymore.
I have the cookie cutter setup (T2 where available):
6*cruise, 1*nos, 1*TB 1*L SB, 2-3 active hardeners, SBA PDU's & BCU's as grid allows
I have only lost one Raven in a lvl 4 mission in the past 6 months or so, I fell asleep at the keyboard - the downside of playing on the couch with a lappy.
yes, I was looking at that figure as well, and I thought the guy must have 6x faction cruisers in the high.
I have everything at 5, even cruiser spec at 5, and on T2 cruiser the max rof I reach is 6.95 with 3 x BCU in the lows.
Same, lvl5 cruise spec and every missile skill maxed but I just plugged in a 3% ROF implant.
Click me for Pirate Coalition Website of Gankage |
Spanker
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Posted - 2006.09.06 11:39:00 -
[24]
Whatever setup and skills you have you're not exactly going to have an easy time in most of them. You can't just waltz in and blast everything to bits you know, level fours need a little finesse and actual effort, especially the hardest ones.
- Shpank |
tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.09.06 12:04:00 -
[25]
Originally by: Spanker Whatever setup and skills you have you're not exactly going to have an easy time in most of them. You can't just waltz in and blast everything to bits you know, level fours need a little finesse and actual effort, especially the hardest ones.
I disagree... with good skills / ship and mods you can pretty much go semi afk while running any mission.
With the above there is no missions that are in even slightly tough as long as you know how the aggro works for that mission, which doesn't take long to learn.
Click me for Pirate Coalition Website of Gankage |
Dixon
Caldari
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Posted - 2006.09.06 12:13:00 -
[26]
Originally by: Hamatitio The skill description was not written to correspond to ingame functionality of the skill.
Tactical Shield Manipulation works more like this*... 25% Base. 23.75% lvl 1 22.5% lvl 2 21.25% lvl 3 20% lvl 4 18.75% lvl 5.
It is the most worthless skill in the game. I would rather trian biology to 5 than tact shield 5.
*this is how it worked last time I checked, dont know if they have changed it in the last 2 months, but its still worthless!
Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
While TSM isn't the most important shield tanking skill (although you'll need it for capitals) it is nice not to take any armor damage when your shields are low. And while that doesn't happen often it still does when you use torps, as you'll need to bring fewer cap charges and on some missions things get tight. - - - - - - I have no strong feelings one way or the other... |
MuffinsRevenger
EmpiresMod
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Posted - 2006.09.06 12:41:00 -
[27]
I got caldari battleship lvl3 i can use t2 large booster i can use t2 hardners and i have the cap skills to 4 (the two of them, can't remeber the name)
torpedoes at l3, warhead uppgrades 3, missile launcher operation to 5
t2 med drones with caldari drone specilication to 2
i can do worlds collide without warpouts rather easily in my raven with only t2 equipment :)
6 arby torps, 1 kinetic large smartbomb, 1 tracktorbeam
1 large booster, 2 kinetic 2 thermal hardners, 1 euthenic cap recharger
5 t2 pdu's
changing the hardners around get me through most missions without geting down to armour :)
Originally by: The Wizz117 jeez those guyz @ ccp talk like sweedish nobody will take u seriouse with that cind of accent.
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Ms rose
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Posted - 2006.09.06 12:42:00 -
[28]
Originally by: Dixon
Originally by: Hamatitio The skill description was not written to correspond to ingame functionality of the skill.
Tactical Shield Manipulation works more like this*... 25% Base. 23.75% lvl 1 22.5% lvl 2 21.25% lvl 3 20% lvl 4 18.75% lvl 5.
It is the most worthless skill in the game. I would rather trian biology to 5 than tact shield 5.
*this is how it worked last time I checked, dont know if they have changed it in the last 2 months, but its still worthless!
Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
While TSM isn't the most important shield tanking skill (although you'll need it for capitals) it is nice not to take any armor damage when your shields are low. And while that doesn't happen often it still does when you use torps, as you'll need to bring fewer cap charges and on some missions things get tight.
You do realise its broken right?
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Dixon
Caldari
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Posted - 2006.09.06 12:44:00 -
[29]
Originally by: Ms rose
Originally by: Dixon
Originally by: Hamatitio The skill description was not written to correspond to ingame functionality of the skill.
Tactical Shield Manipulation works more like this*... 25% Base. 23.75% lvl 1 22.5% lvl 2 21.25% lvl 3 20% lvl 4 18.75% lvl 5.
It is the most worthless skill in the game. I would rather trian biology to 5 than tact shield 5.
*this is how it worked last time I checked, dont know if they have changed it in the last 2 months, but its still worthless!
Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
While TSM isn't the most important shield tanking skill (although you'll need it for capitals) it is nice not to take any armor damage when your shields are low. And while that doesn't happen often it still does when you use torps, as you'll need to bring fewer cap charges and on some missions things get tight.
You do realise its broken right?
No, I did not know that. When did that happen? - - - - - - I have no strong feelings one way or the other... |
Andrew Redburn
Caldari adeptus gattacus Lotka Volterra
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Posted - 2006.09.06 13:33:00 -
[30]
Shield Compensation level 4 Shield Management level 5 Shield Operation level 4 Shield Upgrades level 4 Tactical Shield Manipulation level4
Caldari BS 5
Cruise Missile Specialization level 5 Cruise Missiles level 5 Guided Missile Precision level 5 Missile Bombardment level 5 Missile Launcher Operation level 5 Missile Projection level 5 Rapid Launch level 5 Target Navigation Prediction level 5 Warhead Upgrades level 5
Actually I found out that I can do missions in an eagle just as good (a bit slower, but safer).
High: CM IIs Meds: XLarge II with 2 Amps Lows: 1-2BCU IIs
Rest is up to you ;)
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