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Zephris
The Eldritch Circle Independent Faction
0
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Posted - 2014.12.06 21:43:49 -
[1] - Quote
TLDR: High power modules that pushes people back.
Details
Rationale CCP wants players to deal with ganking, but tools are lacking. The best way to deal with large number of cheap ships is AOE attack but AOE attack in highsec leads inevitably to Concodoken, if not a ganking scout could simply walk into it intentionally. Without AOE attacks, anti-ganking operation need to CC individual gankers but Catalysts have two mid spots that can fit cap boosters, ECCM or tracking computers. This means for anti ganking operation to succeed, it would take in average 1 anti-gank for every 2 gankers, and over 10 times the value of ganking fleet in isk. Which is hardly balanced.
Details Repulsor field generators apply 1 trillion kilojoules of Kenetic energy to all ships in range, forcing them away from the ship carrying it. This result in about 800m/s in a Catalyst or 100m/s in a Hyperion (Ha Ha ha). Repulsor field have no optimal, however a falloff depending on the size of the module: 20 km for heavy ones, 10 km for medium and 5km for small. Activation cost is 250 for small, 500 for mid, and 1000 for large. The cycle time is 30 seconds and only one repulsion generator of any kind can be active on a ship at any given time, just like ECM burst. Fitting cost identical to a cap booster and uses a high slot. Effecting a ship with a repulsion field is not considered aggressive action, nor does repulsion field drop cloaks.
Expected Effects - Ganking risk would be brought in line with other pvp activities, as a much smaller number of players and cheaper ships will be required to save a gank victim. - It cannot be used to harass mission runners because it has negligible effects on battleships and a microwarpdrive nullifies it very effectively. - It cannot be used to bump because on a providence it causes a speed of 33m/s and can only be activated once every 30 seconds. - They are likely to make small ships slightly less effective against big ship fleets as successive use of the module can "kick" small ships out of a ball of big ships. However, frigates are nimble enough this shouldn't cause them much of a problem.
If you are a ganker, don't bother arguing that it's balanced. there is no risk. It's easy to spot an anti-gank fleet and calculate how many extra ship is needed. Ganking is less risky than running missions in highsec atm.
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
3020
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Posted - 2014.12.06 22:03:54 -
[2] - Quote
So I can get four battleships, fit these things, and keep a freighter permabumped with zero effort then? Don't even need a run up?
And you do realise these would be utterly hilarious off the jita undock, right? |
Zephris
The Eldritch Circle Independent Faction
0
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Posted - 2014.12.06 22:13:08 -
[3] - Quote
don't do much to freighters. with 4 BS you get to change the freighter's velocity to 120 every 30 seconds. If you had 4 BS, you can send them to bump 4 separate freighters. and none of them would warp.
on jita undock, you fire one of these off, you'd kick all the frigates and destroyer out, who will then warp out. You will need an army of battleships to cause significant disruption, but even then not for long because you will end up kicking your own fleet away from undock.
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Alundil
Isogen 5
784
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Posted - 2014.12.06 22:14:42 -
[4] - Quote
And probably wouldn't significantly reduce ganks either. As the gank crew would just bring slightly more T1 short range ships or alpha projectile turrets and do it from outside the range of the module. Interesting thought. But probably not going to have the effect you're going for.
I'm right behind you
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
3022
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Posted - 2014.12.06 22:14:52 -
[5] - Quote
It's not so much about kicking ships around, as knocking them off of their alignment. That's all you need to do to stop them warping. |
Iain Cariaba
693
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Posted - 2014.12.06 22:16:26 -
[6] - Quote
Zephris wrote:If you are a ganker, don't bother arguing that it's balanced. there is no risk. It's easy to spot an anti-gank fleet and calculate how many extra ship is needed. Ganking is less risky than running missions in highsec atm. You fail to realize that this is because gankers use their brains to calculate the know variables and determine if a gank is worth doing. If it's not worth ganking, you won't see the gankers at all.
Now if only the carebears would use their brains to avoid the ganks, rather than use their fingers to keep shiptoasting bad ideas on how to fix something that isn't broken.
EvE is hard. It's harder if you're stupid.
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Corraidhin Farsaidh
Farsaidh's Freeborn
811
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Posted - 2014.12.06 22:17:04 -
[7] - Quote
Zephris wrote:TLDR: High power modules that pushes people back.
Details
Rationale CCP wants players to deal with ganking, but tools are lacking...
No they aren't, there are numerous ways to avoid/deter ganking... |
Zephris
The Eldritch Circle Independent Faction
0
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Posted - 2014.12.06 22:20:30 -
[8] - Quote
Iain Cariaba wrote:Zephris wrote:If you are a ganker, don't bother arguing that it's balanced. there is no risk. It's easy to spot an anti-gank fleet and calculate how many extra ship is needed. Ganking is less risky than running missions in highsec atm. You fail to realize that this is because gankers use their brains to calculate the know variables and determine if a gank is worth doing. If it's not worth ganking, you won't see the gankers at all. Now if only the carebears would use their brains to avoid the banks, rather than use their fingers to keep shiptoasting bad ideas on how to fix something that isn't broken.
I seriously doubt their brain is working in that case. There were many, many dead empty freighters. want me to link some ?
Anti-gankers are not carebares. carebare would not be out in fully skilled recon or logi stopping gankers, Every hour you spent fighting gankers is 20 mil isk lost mining time. a carebare would go crazy doing this. |
Paranoid Loyd
2890
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Posted - 2014.12.06 22:21:20 -
[9] - Quote
How would this have helped your autopiloting shuttle?
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
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Zephris
The Eldritch Circle Independent Faction
0
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Posted - 2014.12.06 22:33:50 -
[10] - Quote
Paranoid Loyd wrote:How would this have helped your autopiloting shuttle?
it wouldn't. you are assuming that I must post something about my shuttle. It's about balance.
This is about Balancing ganking vs gank defense. No sane person can say with a straight face it's balanced.
To stop a gank of 15 catalyst [45 mil ? if that], it takes 5 Falcons (1 billion ). because with anything less the gankers can just go after another target. There are no other activity in EVE that necessitate such disproportional investment in defense.
Not even AFK cloaking. |
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
3023
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Posted - 2014.12.06 22:37:18 -
[11] - Quote
Zephris wrote:Paranoid Loyd wrote:How would this have helped your autopiloting shuttle? it wouldn't. you are assuming that I must post something about my shuttle. It's about balance. This is about Balancing ganking vs gank defense. No sane person can say with a straight face it's balanced. To stop a gank of 15 catalyst [45 mil ? if that], it takes 5 Falcons (1 billion ). because with anything less the gankers can just go after another target. There are no other activity in EVE that necessitate such disproportional investment in defense. Not even AFK cloaking.
You don't need to jam every catalyst to stop the gank from succeeding. |
Paranoid Loyd
2891
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Posted - 2014.12.06 22:39:47 -
[12] - Quote
Zephris wrote:No sane person can say with a straight face it's balanced. It is balanced. You simply don't understand enough about it to come up with a viable solution. Maybe try ganking then you will be able to understand that it is balanced as well as come up with viable solutions to counter it.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
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Iain Cariaba
693
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Posted - 2014.12.06 22:43:37 -
[13] - Quote
Zephris wrote:Iain Cariaba wrote:Zephris wrote:If you are a ganker, don't bother arguing that it's balanced. there is no risk. It's easy to spot an anti-gank fleet and calculate how many extra ship is needed. Ganking is less risky than running missions in highsec atm. You fail to realize that this is because gankers use their brains to calculate the know variables and determine if a gank is worth doing. If it's not worth ganking, you won't see the gankers at all. Now if only the carebears would use their brains to avoid the banks, rather than use their fingers to keep shiptoasting bad ideas on how to fix something that isn't broken. I seriously doubt their brain is working in that case. There were many, many dead empty freighters. want me to link some ? Anti-gankers are not carebares. carebare would not be out in fully skilled recon or logi stopping gankers, Every hour you spent fighting gankers is 20 mil isk lost mining time. a carebare would go crazy doing this.
I've been in the Anti-Ganking channel. I've yet to find a larger group of self important, risk averse posers continuously patting themselves on the back over their own misperceptions about how great they are while constantly bleating that it is up to CCP to fix their problems, and mind you I've been in the CFC and currently live in renter space.
Also note all those empty freighter kills. How many of them were performed by MiniLuv, who has a mandate to destroy as much as possible in highsec? What may look to you like the evil gankers picking on poor defenseless haulers likely has a meaning behind it that you simply don't see. How many of those empty haulers were ganked simply because the gankers wanted to make an example of an autopiloting pilot, as seems to be something CODE. likes to do?
This can all be prevented.
EvE is hard. It's harder if you're stupid.
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Zephris
The Eldritch Circle Independent Faction
0
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Posted - 2014.12.06 23:19:12 -
[14] - Quote
Iain Cariaba wrote:Zephris wrote:Iain Cariaba wrote:Zephris wrote:If you are a ganker, don't bother arguing that it's balanced. there is no risk. It's easy to spot an anti-gank fleet and calculate how many extra ship is needed. Ganking is less risky than running missions in highsec atm. You fail to realize that this is because gankers use their brains to calculate the know variables and determine if a gank is worth doing. If it's not worth ganking, you won't see the gankers at all. Now if only the carebears would use their brains to avoid the banks, rather than use their fingers to keep shiptoasting bad ideas on how to fix something that isn't broken. I seriously doubt their brain is working in that case. There were many, many dead empty freighters. want me to link some ? Anti-gankers are not carebares. carebare would not be out in fully skilled recon or logi stopping gankers, Every hour you spent fighting gankers is 20 mil isk lost mining time. a carebare would go crazy doing this. I've been in the Anti-Ganking channel. I've yet to find a larger group of self important, risk averse posers continuously patting themselves on the back over their own misperceptions about how great they are while constantly bleating that it is up to CCP to fix their problems, and mind you I've been in the CFC and currently live in renter space. Also note all those empty freighter kills. How many of them were performed by MiniLuv, who has a mandate to destroy as much as possible in highsec? What may look to you like the evil gankers picking on poor defenseless haulers likely has a meaning behind it that you simply don't see. How many of those empty haulers were ganked simply because the gankers wanted to make an example of an autopiloting pilot, as seems to be something CODE. likes to do? This can all be prevented.
Unbalanced is unbalanced regardless if gankers want to loot the freighter or cause fear to sell permit. it's too easy and too risk free. anti ganking is more risky than ganking because we actually fly ships worth more than 5 mil. (more importantly, our own ships rather than ships all fitted the same way and handed out to you). From time to time one of us get ganked.
Nice job trying to derail the thread but no. |
Iain Cariaba
693
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Posted - 2014.12.06 23:32:31 -
[15] - Quote
Zephris wrote:Iain Cariaba wrote:Zephris wrote:Iain Cariaba wrote:Zephris wrote:If you are a ganker, don't bother arguing that it's balanced. there is no risk. It's easy to spot an anti-gank fleet and calculate how many extra ship is needed. Ganking is less risky than running missions in highsec atm. You fail to realize that this is because gankers use their brains to calculate the know variables and determine if a gank is worth doing. If it's not worth ganking, you won't see the gankers at all. Now if only the carebears would use their brains to avoid the banks, rather than use their fingers to keep shiptoasting bad ideas on how to fix something that isn't broken. I seriously doubt their brain is working in that case. There were many, many dead empty freighters. want me to link some ? Anti-gankers are not carebares. carebare would not be out in fully skilled recon or logi stopping gankers, Every hour you spent fighting gankers is 20 mil isk lost mining time. a carebare would go crazy doing this. I've been in the Anti-Ganking channel. I've yet to find a larger group of self important, risk averse posers continuously patting themselves on the back over their own misperceptions about how great they are while constantly bleating that it is up to CCP to fix their problems, and mind you I've been in the CFC and currently live in renter space. Also note all those empty freighter kills. How many of them were performed by MiniLuv, who has a mandate to destroy as much as possible in highsec? What may look to you like the evil gankers picking on poor defenseless haulers likely has a meaning behind it that you simply don't see. How many of those empty haulers were ganked simply because the gankers wanted to make an example of an autopiloting pilot, as seems to be something CODE. likes to do? This can all be prevented. Unbalanced is unbalanced regardless if gankers want to look the freighter or cause fear to sell permit. it's too easy and too risk free. anti ganking is more risky than ganking because we actually fly ships worth more than 5 mil. And from time to time one of them get ganked. Nice job trying to derail the thread but no. Why don't you fly ships worth less than 5 mil? It's not like ganking catalysts are known for their impressive tanking abilities. Grow beyond your "bigger is better" mentality. As has been repeatedly posted, you don't have to stop every single ganker to stop the gank. Get some catalysts of your own, grab some friends, and alpha a few gankers off the field.
Bottom line: Your idea is bad, and is far, far more likely to get abused by the very people you want to target with it than it is to be used against them. There are far better methods of dealing with gankers than to equip them with more tools.
If you really want to know how to stop gankers, ask them. Most of them are more than happy to explain how they do what they do, and how to prevent it. I did, and since then I have yet to lose a PvE ship or hauler due to ganking.
EvE is hard. It's harder if you're stupid.
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baltec1
Bat Country Goonswarm Federation
14130
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Posted - 2014.12.07 00:30:43 -
[16] - Quote
Zephris wrote: Unbalanced is unbalanced regardless if gankers want to loot the freighter or cause fear to sell permit. it's too easy and too risk free.
Its only ever as easy as the victim makes it.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Zephris
The Eldritch Circle Independent Faction
0
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Posted - 2014.12.07 03:30:55 -
[17] - Quote
baltec1 wrote:Zephris wrote: Unbalanced is unbalanced regardless if gankers want to loot the freighter or cause fear to sell permit. it's too easy and too risk free.
Its only ever as easy as the victim makes it.
Pure nonsense and you know it. freighters have a grand total of modules and zero CPU. It will die to 20 cats regardless how you fit it and how empty it is.
That's just what gankers do. They want tears, not a good balanced game, but tears without effort.
Ganking, as it is, is a exploit that requires no skill, no forethought and no risks.
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Joe Risalo
State War Academy Caldari State
695
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Posted - 2014.12.07 03:50:17 -
[18] - Quote
I don't think this ship would aid in avoiding ganking by any means. Ganks are normally done by high damage, high alpha, ranged ships.. Tornado as an example.
The gankers aren't gonna be within range of you for your module to work. Also, getting pushed out wouldn't hurt them anyway, as they're trying to DPS you, not lock you down. Not to mention the fact that they hope to have you down before Concord can pop them...
This module would actually do nothing but aid baiters... The ones that try to get you to attack them so they can freely burn you down. there are plenty of ships with more utility highs than mids, and it may be more effective you use this module and bumping to keep you from warping, than it would be to fit a warp scram.. Though this situation is pretty limited as well...
All in all, it basically boils down to nothing more than a for laughs module like snow balls and fire crackers... |
Iain Cariaba
694
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Posted - 2014.12.07 04:04:33 -
[19] - Quote
Zephris wrote:baltec1 wrote:Zephris wrote: Unbalanced is unbalanced regardless if gankers want to loot the freighter or cause fear to sell permit. it's too easy and too risk free.
Its only ever as easy as the victim makes it. Pure nonsense and you know it. freighters have a grand total of modules and zero CPU. It will die to 20 cats regardless how you fit it and how empty it is. That's just what gankers do. They want tears, not a good balanced game, but tears without effort. Ganking, as it is, is a exploit that requires no skill, no forethought and no risks. It is quite obvious that you have not only never ganked anything, but that you also haven't ever even reasonably discussed ganking with someone who does. If you had, you would realize how colossally full of **** you really are in that statement. You try coordinating 20 people to do anything in this game, plus the scout, plus the bumper, plus the looter. Everything has to run nearly perfectly, or the gank fails and no one gets paid. Go learn how it's done, go do it yourself, then come back with an informed opinion. Until then, STFU and stop whining.
Good day.
EvE is hard. It's harder if you're stupid.
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Daichi Yamato
Xero Security and Technologies
2035
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Posted - 2014.12.07 04:10:52 -
[20] - Quote
Zephris wrote:Catalysts have two mid spots that can fit cap boosters, ECCM or tracking computers.
Zephris wrote:
Pure nonsense and you know it. freighters have a grand total of modules and zero CPU. It will die to 20 cats regardless how you fit it and how empty it is.
Hasnt the ******* foggiest idea about ganking, or even flying a freighter.
moving on...
Zephris wrote:
To stop a gank of 15 catalyst [45 mil ? if that], it takes 5 Falcons (1 billion ). because with anything less the gankers can just go after another target. There are no other activity in EVE that necessitate such disproportional investment in defense.
So use griffins and blackbirds...
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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baltec1
Bat Country Goonswarm Federation
14132
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Posted - 2014.12.07 05:09:25 -
[21] - Quote
Zephris wrote:
Pure nonsense and you know it.
We have zero input on how our target fits their ship, what is escorting it and what cargo they transport. We require people to be dumb and lazy.
Zephris wrote: freighters have a grand total of modules and zero CPU. It will die to 20 cats regardless how you fit it and how empty it is.
Uh hu. Cost to gank 2.5 billion
Zephris wrote: That's just what gankers do. They want tears, not a good balanced game, but tears without effort.
Ganking, as it is, is a exploit that requires no skill, no forethought and no risks.
If it is so risk free and easy why is it so rare?
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Joe Risalo
State War Academy Caldari State
695
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Posted - 2014.12.07 05:33:32 -
[22] - Quote
baltec1 wrote:Zephris wrote:
Pure nonsense and you know it.
We have zero input on how our target fits their ship, what is escorting it and what cargo they transport. We require people to be dumb and lazy. Zephris wrote: freighters have a grand total of modules and zero CPU. It will die to 20 cats regardless how you fit it and how empty it is.
Uh hu. Cost to gank 2.5 billion Zephris wrote: That's just what gankers do. They want tears, not a good balanced game, but tears without effort.
Ganking, as it is, is a exploit that requires no skill, no forethought and no risks.
If it is so risk free and easy why is it so rare?
Uhh... To me it looks like it's just a bunch of ships fitted for DPS, and it's not hard to catch a freighter full of goodies. They're usually running items in a circle and not just from one spot to another and then coming back empty... Sure, you will occassionally catch an empty freighter, but the odds are better that you won't catch an empty.
Now, I will say, it's not "risk" free, but there's not a whole lot of risks involved... You know you're going to lose your ship, but the only real risk you take is, will you kill the target before Concord shows up?
However, based on all the freighter ganks listed on the pages of so many of the 33 pilots on that list, i would say it's "so rare". I mean, the Top DPS player on that list shows 11 freighter kills in less than a month... ALL of which were in high sec, so it's obviously not that rare...
Now, don't take this the wrong way, I could care less what you gank... as a matter of fact, https://zkillboard.com/kill/42791164/ is just hilarious.
That said, it's obviously not too difficult to kill a freighter, given the right amount of dps...Which Goons have. Hell, they even managed to pod the guy in the KM i just linked....
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baltec1
Bat Country Goonswarm Federation
14132
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Posted - 2014.12.07 06:00:12 -
[23] - Quote
Joe Risalo wrote:Uhh... To me it looks like it's just a bunch of ships fitted for DPS, and it's not hard to catch a freighter full of goodies. They're usually running items in a circle and not just from one spot to another and then coming back empty... Sure, you will occassionally catch an empty freighter, but the odds are better that you won't catch an empty. Now, I will say, it's not "risk" free, but there's not a whole lot of risks involved... You know you're going to lose your ship, but the only real risk you take is, will you kill the target before Concord shows up? However, based on all the freighter ganks listed on the pages of so many of the 33 pilots on that list, i wouldn't say it's "so rare". I mean, the Top DPS player on that list shows 11 freighter kills in less than a month... ALL of which were in high sec, so it's obviously not that rare... Now, don't take this the wrong way, I could care less what you gank... as a matter of fact, https://zkillboard.com/kill/42791164/ is just hilarious. That said, it's obviously not too difficult to kill a freighter, given the right amount of dps...Which Goons have. Hell, they even managed to pod the guy in the KM i just linked....
Now compare the kills to the hundreds of thousand to millions of trips made each month by freighters in high sec.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Joe Risalo
State War Academy Caldari State
695
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Posted - 2014.12.07 06:09:50 -
[24] - Quote
baltec1 wrote:Joe Risalo wrote:Uhh... To me it looks like it's just a bunch of ships fitted for DPS, and it's not hard to catch a freighter full of goodies. They're usually running items in a circle and not just from one spot to another and then coming back empty... Sure, you will occassionally catch an empty freighter, but the odds are better that you won't catch an empty. Now, I will say, it's not "risk" free, but there's not a whole lot of risks involved... You know you're going to lose your ship, but the only real risk you take is, will you kill the target before Concord shows up? However, based on all the freighter ganks listed on the pages of so many of the 33 pilots on that list, i wouldn't say it's "so rare". I mean, the Top DPS player on that list shows 11 freighter kills in less than a month... ALL of which were in high sec, so it's obviously not that rare... Now, don't take this the wrong way, I could care less what you gank... as a matter of fact, https://zkillboard.com/kill/42791164/ is just hilarious. That said, it's obviously not too difficult to kill a freighter, given the right amount of dps...Which Goons have. Hell, they even managed to pod the guy in the KM i just linked.... Now compare the kills to the hundreds of thousand to millions of trips made each month by freighters in high sec.
Hundreds of thousands to millions is a bit over embellishing isn't it? Also, that's just one character involved it 11 kills in less than a month... Those weren't the only 11 freighters killed...
To add to that, many freighters flying through high sec are alts for or are part of a major alliance.. So they're somewhat "protected" if you will... Goons aren't gonna gank their own transport alts... |
baltec1
Bat Country Goonswarm Federation
14132
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Posted - 2014.12.07 06:30:19 -
[25] - Quote
Joe Risalo wrote:
Hundreds of thousands to millions is a bit over embellishing isn't it?
No its not.
Joe Risalo wrote: Also, that's just one character involved it 11 kills in less than a month... Those weren't the only 11 freighters killed...
To add to that, many freighters flying through high sec are alts for or are part of a major alliance.. So they're somewhat "protected" if you will... Goons aren't gonna gank their own transport alts...
So if we can protect our assets why cant you?
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Joe Risalo
State War Academy Caldari State
695
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Posted - 2014.12.07 07:31:13 -
[26] - Quote
baltec1 wrote:Joe Risalo wrote:
Hundreds of thousands to millions is a bit over embellishing isn't it?
No its not. Joe Risalo wrote: Also, that's just one character involved it 11 kills in less than a month... Those weren't the only 11 freighters killed...
To add to that, many freighters flying through high sec are alts for or are part of a major alliance.. So they're somewhat "protected" if you will... Goons aren't gonna gank their own transport alts...
So if we can protect our assets why cant you?
If you look at my stance so far on this thread, I'm against the idea provided by the topic. In no way have I said ganking shouldn't happen or is way to easy..
My only point right now is that ganking isn't as difficult as you put it out to be. |
Iain Cariaba
695
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Posted - 2014.12.07 08:01:00 -
[27] - Quote
Joe Risalo wrote:baltec1 wrote:Joe Risalo wrote:
Hundreds of thousands to millions is a bit over embellishing isn't it?
No its not. Joe Risalo wrote: Also, that's just one character involved it 11 kills in less than a month... Those weren't the only 11 freighters killed...
To add to that, many freighters flying through high sec are alts for or are part of a major alliance.. So they're somewhat "protected" if you will... Goons aren't gonna gank their own transport alts...
So if we can protect our assets why cant you? If you look at my stance so far on this thread, I'm against the idea provided by the topic. In no way have I said ganking shouldn't happen or is way to easy.. My only point right now is that ganking isn't as difficult as you put it out to be. Yes, it is. However, like anything else, practice makes perfect. Go to YouTube and watch video of professional snowboarders doing tricks, then go out and try just one of those tricks and see how easy it is. The pros just make it look easy. Ganking is a learned skill like any other.
EvE is hard. It's harder if you're stupid.
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Jurico Elemenohpe
14th Legion The Bloc
31
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Posted - 2014.12.07 08:18:40 -
[28] - Quote
Uhh. If we can have a weapon for kiters so that blaster boats can't get near, can we also have an attraction field so that blaster boats can pull kiters into range? Also, how do you define risk? Because if it's "chance of ship destruction", then gankers have the highest risk of all things in the game. And how will 1 ship with 2 mids fit 3 anti-mods? I also believe CCP has said the cost will never be a balancing factor. And if you have a problem with catalysts being super squishy, cheap, high-dps ships.. Complain about catalysts. |
Donnachadh
United Allegiance of Undesirables
71
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Posted - 2014.12.07 17:26:42 -
[29] - Quote
baltec1 wrote: So if we can protect our assets why cant you? Just a few wild and crazy thoughts here. Because they do not have enough players in their corp/alliance to have an effective escort. Because they are not willing to die to Concord to preemptively kill a group of ships in the off chance that they "may" be a gank squad. If they wait to be sure it is to probably late to do much about it anyway.
Just to be clear I have no problems with gankers, they are enjoying this game by playing it the way they want to and as long as they are playing by the rules and terms of service I say go forth and enjoy. I will also say that the whole ganking area of the game needs to be looked at to see if there are balance issues that should/need to be addressed. No I have no idea what if anything needs to be done/changed but I do believe that it is time for CCP to take a look at the whole of the situation in a general sense.
I do have one request of you gankers though. Stop hiding your activities behind an wall of fabrications about how it is good for the game and the rest of that crap and just flat out admit that you do it "because you want to". I ask this because nothing you as a ganker can do will have any real affect on the game or the players you gank or the corp/alliance they are a part of. The only exception to this is the players that rage quit over a ganking and to be honest the only ones in that group that I care even a little bit about are the new players.
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Daichi Yamato
Xero Security and Technologies
2039
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Posted - 2014.12.07 18:36:06 -
[30] - Quote
Donnachadh wrote:
I do have one request of you gankers though. Stop hiding your activities behind an wall of fabrications about how it is good for the game and the rest of that crap and just flat out admit that you do it "because you want to". I ask this because nothing you as a ganker can do will have any real affect on the game or the players you gank or the corp/alliance they are a part of. The only exception to this is the players that rage quit over a ganking and to be honest the only ones in that group that I care even a little bit about are the new players.
you are oblivious
ive paid gankers/bumpers or ganked/bumped myself to attack miners in the same system as me. This has arguably increased my income by 5-10% every day ive done it because it means i get much more of those 5-10% rocks.
Every ship that is destroyed and needs replaced puts the margin up on my ship sales, puts the margin up on my mineral sales.
The code are responsible for putting some real paranoia into miners, look at Basil or Bethan who believe ganking is so rife that the skiff is the only viable mining barge. This means they are mining less efficiently than me because i can do the supposedly impossible task of mining in Mack's and Hulks and not get ganked.
do you have any idea how much worse industry in hi-sec would be if gankers werent destroying ships? do you have any idea how much worse the margin on inter-regional trading would be if gankers werent destroying ships? do you have any idea what competition is? or supply and demand?
TL:DR
By adding difficulty and risk: Ganking adds value to otherwise trivial activities Ganking creates a meaningful choice in how we mine/haul and what we mine/haul in Ganking makes me money
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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