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zus
evefinity
24
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Posted - 2014.12.07 01:09:04 -
[1] - Quote
Regarding Warp Scrambler and Warp Disruptors:
The suggestion is to have a warp core that needs to charge up to 100% for a vessel to warp,
Depending the vessels class and size you will have different size of capacity and charging capabilityGÇÖs
Similar to Battleship capacitor grid it charges up faster but it takes longer to get to 100%, this is what will determine the deviation of ship classes
Warp Scrambler function will be to scramble an X percentage portion of the warp core capacity.
Warp Disruptor function will be to Disrupt the charge and an X percentage portion of the warp core capacity but you need to be closer.
Regarding Warp Scrambler and Warp Disruptors sizes will be the, XL- L - M GÇô S
So a small ship will need at least 2 Warp Scrambler or Warp Disruptors to hold a GÇÿcruiser a medium vesselGÇÖ
Unless he have high skills on the appropriate specialization to increase the strength of the modules.
Also other than strength effectiveness larger modules will have longer range.
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Ix Method
Brutor Tribe Minmatar Republic
349
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Posted - 2014.12.07 01:26:54 -
[2] - Quote
Why would you want to gimp the ability of ships to fight up?
Travelling at the speed of love.
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zus
evefinity
24
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Posted - 2014.12.07 02:44:34 -
[3] - Quote
It will allow for a superior class of vessel to eventually break free from lesser classed vessel that it can't damage due to size difference.
This method will delay the jump not disable it completely.
Specialized vessels will be more effective in delaying warp jumps.
Smaller vessels are faster and can move away from larger vessels effective rage.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2037
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Posted - 2014.12.07 05:18:38 -
[4] - Quote
I was thinking something along the lines of this, but leaving more ability to tackle ships as is currently in the game: * to warp freely, your warp strength must be 2x or higher than the total warp disrupt strength used on you. At 1x or lower, you are trapped unable to warp, and between 1x and 2x the time it takes to reach warp is increased. * new low slot module: active warp stab that gives +2 warp strength but must cycle for several seconds before applying the bonus I'm not saying my idea is a better way to do it, but I am suggesting it as an example of a decent balance between warp-ability and scramble-ability.
In regards to your time to warp independent of alignment: part of me likes the idea. While I feel it should be possible to bump people out of warp, I also feel something should be changed to prevent cloak/stasis web insta-warp tricks. I can't think of an effective compromise that I feel comfortable with, but I am interested in the subject.
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
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Anhenka
The Cult of Personality DARKNESS.
731
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Posted - 2014.12.07 06:14:29 -
[5] - Quote
Hi newbie! Here's some skillbooks, inject them and train them all to 2 before the op in an hour.
YOU might be the one to land first tackle on a ship worth thousands of times your own!
Welcome to EVE you adorable useful little bastard you.
JK the other guy will just ignore you and warp off.
-1, it's not broken, don't "fix" it. The weakness of large ships to deal with tiny ships effectively is an important part of ship balancing.
You don't get to say that your BS gets to ignore a frig you can't kill just because it's smaller. If you want to lean on lore, pretend a warp scrambler fucks up a localized area of space so that activating a warp drive makes it explode unless specifically augmented to warp in distorted space (WCS's and ships with native bonuses) |
Zhilia Mann
Tide Way Out Productions
2205
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Posted - 2014.12.07 09:02:08 -
[6] - Quote
Small ships in Eve exist to harass bigger ships. Removing this dynamic just introduces the whole "bigger is always better" mentality Eve tries so hard to avoid.
So no. This breaks Eve in ways you apparently haven't been in the game long enough to understand.
Edit: I take it back. You've been around long enough that this should be obvious. Apparently it's still not. That's a damn shame. |
Aiyshimin
Shiva Furnace Unsettled.
191
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Posted - 2014.12.07 11:49:14 -
[7] - Quote
zus wrote:It will allow for a superior class of vessel to eventually break free from lesser classed vessel that it can't damage due to size difference.
This method will delay the jump not disable it completely.
Specialized vessels will be more effective in delaying warp jumps.
Smaller vessels are faster and can move away from larger vessels effective rage.
Sounds like the ship that can hurt you but that you can't hurt or even shake off is the superior vessel. Or maybe he is just a superior pilot. |
Lugh Crow-Slave
249
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Posted - 2014.12.07 12:35:23 -
[8] - Quote
show me where the frigate touched your officer raven |
Mag's
the united
18280
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Posted - 2014.12.07 12:39:28 -
[9] - Quote
Sunday joke thread.
4/10 because I laughed a little.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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zus
evefinity
25
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Posted - 2014.12.07 17:26:46 -
[10] - Quote
Balancing: Smaller vessel are faster than large and can move away from large vessels and clear from warp Disruptors effective range
Bigger vessels will have stronger warp drive and eventually will over cam a smaller vessels warp disruption and warp away.
The point being is that small vessels use their speed and large vessels there strength,
Also, Skills - Rigs - Modules and specialized vessels will influence outcomes.
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DrysonBennington
Aliastra Gallente Federation
195
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Posted - 2014.12.07 17:30:13 -
[11] - Quote
I feel the inevitability of the Alpha Strike is in the near future for a small group of vessels. |
zus
evefinity
25
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Posted - 2014.12.07 17:39:05 -
[12] - Quote
DrysonBennington wrote:I feel the inevitability of the Alpha Strike is in the near future for a small group of vessels.
https://forums.eveonline.com/default.aspx?g=posts&t=389109&find=unread
this will fix that a so Alpha strike is more gradual |
Anhenka
The Cult of Personality DARKNESS.
736
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Posted - 2014.12.07 17:43:01 -
[13] - Quote
zus wrote:Balancing: Smaller vessel are faster than large and can move away from large vessels and clear from warp Disruptors effective range
Bigger vessels will have stronger warp drive and eventually will over cam a smaller vessels warp disruption and warp away.
The point being is that small vessels use their speed and large vessels there strength,
Also, Skills - Rigs - Modules and specialized vessels will influence outcomes.
Except that argument can be used for absolutely any level of justification.
Heavily buff titans? Might as well, small ships have speed, big ships might as well have strength.
Maybe extra bonuses on carriers? Well small ships are fast, so big ships should have more strength.
No. The interplay between small ships and large ships that necessitates either purposeful preparation to deal with small ships or bringing along your own anti-tackle is a very important part of balancing. It's already for the most part considered "Balanced"
You don't get to give your BS immunity to tackle frigs just because you were too slow to get away from an inty before it scrammed you, and you didn't bring a way to deal with it, you didn't have friends, and you didn't bring a depot and WCS. |
ShahFluffers
Ice Fire Warriors Snuffed Out
6725
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Posted - 2014.12.07 18:00:25 -
[14] - Quote
zus wrote:Balancing: Smaller vessel are faster than large and can move away from large vessels and clear from warp Disruptors effective range
Bigger vessels will have stronger warp drive and eventually will over cam a smaller vessels warp disruption and warp away.
The point being is that small vessels use their speed and large vessels there strength,
Also, Skills - Rigs - Modules and specialized vessels will influence outcomes. Your idea is not needed.
Why?
You answered it in the last line of the quote above. "Skills - Rigs - Modules and specialized vessels will influence outcomes."
Right now... smaller vessels are indeed more mobile and can pick and choose their fights... bigger vessels have more HP, more fitting options, and possess more potential countermeasures to kill smaller vessels.
It is already more or less balanced.
Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?"
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2042
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Posted - 2014.12.10 08:42:45 -
[15] - Quote
Anhenka wrote:-1, it's not broken, don't "fix" it. The weakness of large ships to deal with tiny ships effectively is an important part of ship balancing.
You don't get to say that your BS gets to ignore a frig you can't kill just because it's smaller. If you want to lean on lore, pretend a warp scrambler fucks up a localized area of space so that activating a warp drive makes it explode unless specifically augmented to warp in distorted space (WCS's and ships with native bonuses) I have more of a problem with battleships' ease of killing frigates. Supposedly a frigate can fly safe around a battleship but in reality any decent PVP-fit battleship can tear just about any frig apart in seconds if the frigate isn't ready to run away or kite. Warp scramblers on newbie frigates aren't all that useful because the frigates can't sit next to the ship they are scramming for long.
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
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Anhenka
The Cult of Personality DARKNESS.
747
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Posted - 2014.12.10 17:15:37 -
[16] - Quote
Reaver Glitterstim wrote: I have more of a problem with battleships' ease of killing frigates. Supposedly a frigate can fly safe around a battleship but in reality any decent PVP-fit battleship can tear just about any frig apart in seconds if the frigate isn't ready to run away or kite. Warp scramblers on newbie frigates aren't all that useful because the frigates can't sit next to the ship they are scramming for long.
If your average newbie runs up to a target, points it, then sits still, then that's lesson one on what not to do in the tackler role.
As far as PvP fit BS, depends on the type. Fleet fit megathron, rohk, maelstrom, apoc, abaddon, hyphe? Frig can probably kite it fine as long as they get their orbit down and focus on killing warriors (if any). And just about any ratting ship other than an ishtar or domi with many light drones.
Dominix/tempest/vindicator/typhoon that fits nuets, webs, lots of drones? Probably not a good idea. |
Wolf Incaelum
Sebiestor Tribe Minmatar Republic
62
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Posted - 2014.12.10 18:35:55 -
[17] - Quote
This is obviously a troll topic. Even Dryson thinks OP is stupid. -1
ANARCHYFOREVAAARRRRRRRRRR!!!!!!!
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Solj RichPopolous
Mentally Assured Destruction The Pursuit of Happiness
100
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Posted - 2014.12.10 19:43:45 -
[18] - Quote
NO. this game needs people to be caught and die and stop running away all the dam time. |
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