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Azami Nevinyrall
Red Federation RvB - RED Federation
2152
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Posted - 2014.12.08 15:47:12 -
[1] - Quote
I remember reading a Devblog or posting of some sort /somewhere/ a few years ago. Mainly about where CCP got their inspiration and ideas from. The Dev in question was commenting about how Firefly came out around the same time EVE went live. At that point its hard to change things.
But, you can still use it as an inspiration today!
A good use for that ship class in that universe is smuggling. A lot of hiding spaces that's hard to find and hard to scan.
This can be implemented in 2 ways in EVE.
First is the most obvious, the NPC pirates want the ability to transport illegal goods through Highsec and the black market. So, a new pirate version of a frigate could be used.
The other is Capsuleers themselves develop the ship, lore wise no one steps up as the designer. I'd say this would work better, and it'll give CCP a chance to release a new ship model that they have. (You guys must have ALOT of ship models buried in the databases somewhere.)
This ship shouldn't be very OP in anyway. I'm thinking a 2H, 2M, 2L, layout with enough CPU/powergrid to make half decent fits. Weak offensive and defensive capabilities.
If anything, give it good speed and maneuverability, slight boost in warp speed. (Wish list idea give it +2 warp strength and bubble immunity.)
The "Smuggler" part comes from its "hidden" cargobay. It won't be a large cargo bay, like 50m3 would be efficient. Anything inside this bay would be impossible for Concorde, and other players to scan and see what's inside.
....and the only warning was the last line of the patch notes, which said. "Oh yeah, we also shuffled Moon Goo around!"
Show your support, move Moon Goo with Power Projection changes!-á
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
3040
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Posted - 2014.12.08 16:34:11 -
[2] - Quote
What would you do if I told you there were already ships with ~10k cargoholds that couldn't be cargo scanned? And they could fit covops cloaks too? |
Azami Nevinyrall
Red Federation RvB - RED Federation
2152
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Posted - 2014.12.08 16:37:13 -
[3] - Quote
Danika Princip wrote:What would you do if I told you there were already ships with ~10k cargoholds that couldn't be cargo scanned? And they could fit covops cloaks too?
https://wiki.eveonline.com/en/wiki/Combat_Boosters
Legality
All except the synth boosters are illegal in high security space. Those illegal boosters will be confiscated by the authorities once they get discovered in the cargohold of a ship. The pilot then has to pay a fee and will get imprinted by a standing loss. All of the synth boosters are legal.
There is no ship in EVE that can get around this.
....and the only warning was the last line of the patch notes, which said. "Oh yeah, we also shuffled Moon Goo around!"
Show your support, move Moon Goo with Power Projection changes!-á
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Rino007
1
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Posted - 2014.12.08 16:41:49 -
[4] - Quote
I love it. Sometimes in missions I get an illegal substance, but I leave it behind due to not wanting to deal with custom agents if I'm caught. I also love that the hidden cargo bay is small enough that you can't fit a lot of value into the ship. And since it is a smuggler type ship a small hidden bay would go a nice way to sort of fix that up. Making the ship weak offensively and defensively I agree with based on you don't want to fight with this ship, rather as you said ability to evade pursuers. I'd only nitpick on one aspect-> it should have the ability to warp while cloaked to fit with the theme of the ship. |
Azami Nevinyrall
Red Federation RvB - RED Federation
2152
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Posted - 2014.12.08 16:45:25 -
[5] - Quote
Rino007 wrote:it should have the ability to warp while cloaked to fit with the theme of the ship.
If this is idea is actually put into the game, you gotta leave something for the tech II variant!
....and the only warning was the last line of the patch notes, which said. "Oh yeah, we also shuffled Moon Goo around!"
Show your support, move Moon Goo with Power Projection changes!-á
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Harvey James
The Sengoku Legacy
1022
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Posted - 2014.12.08 16:45:26 -
[6] - Quote
you would think with BR being unscannable that they could do this already ..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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Agondray
Avenger Mercenaries VOID Intergalactic Forces
168
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Posted - 2014.12.08 16:56:04 -
[7] - Quote
Harvey James wrote:you would think with BR being unscannable that they could do this already ..
NPC forces have the IWIN button, used to you could put items in the corphanger and get away with it before that was fixed aswell. By the description what the poster wants its the millennium falcon
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Rowells
Unknown Soldiers Fidelas Constans
1806
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Posted - 2014.12.08 17:06:43 -
[8] - Quote
Agondray wrote:Harvey James wrote:you would think with BR being unscannable that they could do this already .. NPC forces have the IWIN button, used to you could put items in the corphanger and get away with it before that was fixed aswell. By the description what the poster wants its the millennium falcon Can it do the kessel run in 12 parsecs? |
Azami Nevinyrall
Red Federation RvB - RED Federation
2152
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Posted - 2014.12.08 17:06:55 -
[9] - Quote
Agondray wrote:Harvey James wrote:you would think with BR being unscannable that they could do this already .. NPC forces have the IWIN button, used to you could put items in the corphanger and get away with it before that was fixed aswell. By the description what the poster wants its the millennium falcon More like Serenity from Firefly...read the OP more carefully!
....and the only warning was the last line of the patch notes, which said. "Oh yeah, we also shuffled Moon Goo around!"
Show your support, move Moon Goo with Power Projection changes!-á
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Komi Toran
Paragon Trust The Bastion
425
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Posted - 2014.12.08 19:02:31 -
[10] - Quote
The problem with this idea is that its sole purpose is to deal with NPCs, and anything it does regarding PCs is already accomplished better by another class of ship. For that reason, not supported. |
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Nikk Narrel
Moonlit Bonsai
4429
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Posted - 2014.12.08 19:11:56 -
[11] - Quote
Komi Toran wrote:The problem with this idea is that its sole purpose is to deal with NPCs, and anything it does regarding PCs is already accomplished better by another class of ship. For that reason, not supported. Putting each aspect in the game, into it's own separate box, seems off to me.
So, in order to bypass NPC regulations, you accept diminished capacity towards other players. Sounds like a trade-off, not necessarily a bad idea.
I don't think balance wants a ship that does everything well, or nobody would fly anything else.
Upgrading Local to Eliminate All AFK Influence
What if Local Chat changed, Hunting the Cloaked...
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FireFrenzy
Satan's Unicorns
111
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Posted - 2014.12.08 19:20:27 -
[12] - Quote
Also i have tried most ways i can think off to move combat boosters around on sisi upto and including cloaked prowlers and none of them have so far worked...
I have no problems with this concept... And think of the killmails for people who'd use them to move plex around or BPOs or something... |
Komi Toran
Paragon Trust The Bastion
427
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Posted - 2014.12.09 01:56:30 -
[13] - Quote
Nikk Narrel wrote:So, in order to bypass NPC regulations, you accept diminished capacity towards other players. What does that even mean?
The point is that this is a ship that is designed and built with the sole purpose of interaction with NPCs. There is nothing else like it in the game, nor, as EVE is first and foremost a PvP game, should there be. If CCP wants customs to be circumvented, then they can adjust blockade runners accordingly instead of spending resources across teams to implement this narrow idea. |
FT Diomedes
The Graduates Forged of Fire
673
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Posted - 2014.12.09 04:23:43 -
[14] - Quote
Komi Toran wrote:Nikk Narrel wrote:So, in order to bypass NPC regulations, you accept diminished capacity towards other players. What does that even mean? The point is that this is a ship that is designed and built with the sole purpose of interaction with NPCs. There is nothing else like it in the game, nor, as EVE is first and foremost a PvP game, should there be. If CCP wants customs to be circumvented, then they can adjust blockade runners accordingly instead of spending resources across teams to implement this narrow idea.
This is clearly the best solution.
This is my signature. There are many like it, but this one is mine.
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Azami Nevinyrall
Red Federation RvB - RED Federation
2154
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Posted - 2014.12.09 10:39:59 -
[15] - Quote
Komi Toran wrote:Nikk Narrel wrote:So, in order to bypass NPC regulations, you accept diminished capacity towards other players. What does that even mean? The point is that this is a ship that is designed and built with the sole purpose of interaction with NPCs. There is nothing else like it in the game, nor, as EVE is first and foremost a PvP game, should there be. If CCP wants customs to be circumvented, then they can adjust blockade runners accordingly instead of spending resources across teams to implement this narrow idea.
If you keep on giving new/more abilities to one ship class, then you'll end up with EVE the way it was before the rebalance started. Players only sticking to certain ships, completely ignoring other ships with less abilities.
Why is certain ship types given bubble immunity and others not? The same line of reasoning can be said for every ability, why does different ship classes have abilities that others do not? Why not just spare Development time and money and give all abilities to all ships!
Because it would be a very boring game!
Adding one ability with a new ship model that never existed in the game would be better then "let's save time and give a current ships more abilities."
More ships with unique abilities gives players more options and play styles. Thus, better player retention!
....and the only warning was the last line of the patch notes, which said. "Oh yeah, we also shuffled Moon Goo around!"
Show your support, move Moon Goo with Power Projection changes!-á
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Barrogh Habalu
Imperial Shipment Amarr Empire
800
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Posted - 2014.12.09 12:25:15 -
[16] - Quote
So NPCs have "I-Win button" against smugglers, so let's implement an "I-win button" against them
It's not really a question about what ship should be able to circumvent existing mech (existing or a new one), it's about whether that mech should exist in the first place. Automatically negated by this new ship, it's as good as dead, so I don't see why would somebody bother with making a ship for that instead on pulling the plug on what's really mostly flavor stuff (aside from boosters). |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
847
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Posted - 2014.12.09 12:45:38 -
[17] - Quote
Or, we could just change NPC cargo scanners to be blocked by the existing Blockade Runner cargo scanner immunity.
Problem solved.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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Nikk Narrel
Moonlit Bonsai
4430
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Posted - 2014.12.09 14:10:57 -
[18] - Quote
Bronson Hughes wrote:Or, we could just change NPC cargo scanners to be blocked by the existing Blockade Runner cargo scanner immunity.
Problem solved. You make it sound like you think shooting at other ships should be the only aspect of the game with any significant depth....
One benefit point of the idea is to grow the game in more than that direction, and in so doing give it more than one dimension for play.
You might as well have suggested that all the hauler variants be combined into a single hull, and have it's capacity expanded to include the range that freighters carry. Each version has an intended role, and is meant to be unique as such.
PvP is more than simple space combat. It means we take limited resources with limited opportunities, and compete with those as well.
Upgrading Local to Eliminate All AFK Influence
What if Local Chat changed, Hunting the Cloaked...
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Komi Toran
Paragon Trust The Bastion
428
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Posted - 2014.12.09 14:52:59 -
[19] - Quote
Azami Nevinyrall wrote:If you keep on giving new/more abilities to one ship class, then you'll end up with EVE the way it was before the rebalance started. Players only sticking to certain ships, completely ignoring other ships with less abilities. Oh please. Let me lay it out for you:
There. Is. No. Depth. In. This. Suggestion.
None at all.
It is a ship purely for a very narrow case of NPC interaction. It doesn't even solve the problem of selling contraband in high-sec, as most of your potential customers still wouldn't be able to undock with the stuff.
And if blockade runners were given the ability to run contraband, how, exactly, would that impact any other hauler? How does it step on the toes of the DST or the Freighter? The answer is it wouldn't. It would be accurate to say that this would dissuade people from flying a Kyros just as much as it would from a Scimitar. As such, implementing your proposal is a complete waste of time.
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Ele Rebellion
Underground Coalition
31
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Posted - 2014.12.09 17:33:02 -
[20] - Quote
Blockade runner with cloak and probe scanner. From trade hub/destination find chain of WHs that gets you to where drugs are.. or I hear there is a neat FW trick.... |
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Minty Aroma
Nisroc Angels The Obsidian Front
50
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Posted - 2014.12.09 18:34:03 -
[21] - Quote
I'm thinking of a 0.1m cargohold you have at all times in your Pod for such things. Concord or faction police can never find anything in there unless they escort you to station for a more 'extreme' search. This cargohold could be labelled the 'Anal Cavity', although the effects of boosters will slowly take their toll through a suppository like mechanism. |
Azami Nevinyrall
Red Federation RvB - RED Federation
2157
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Posted - 2014.12.09 20:40:21 -
[22] - Quote
Komi Toran wrote:Azami Nevinyrall wrote:If you keep on giving new/more abilities to one ship class, then you'll end up with EVE the way it was before the rebalance started. Players only sticking to certain ships, completely ignoring other ships with less abilities. Oh please. Let me lay it out for you: There. Is. No. Depth. In. This. Suggestion. None at all. It is a ship purely for a very narrow case of NPC interaction. It doesn't even solve the problem of selling contraband in high-sec, as most of your potential customers still wouldn't be able to undock with the stuff. And if blockade runners were given the ability to run contraband, how, exactly, would that impact any other hauler? How does it step on the toes of the DST or the Freighter? The answer is it wouldn't. It would be accurate to say that this would dissuade people from flying a Kyros just as much as it would from a Scimitar. As such, implementing your proposal is a complete waste of time. That is your opinion!
Other people actually like this suggestion, myself included, I'm not going to withdrawal an idea just because you feel your opinion is higher then mine. You're not special get over it! Its also a very niche role that won't break your precious Nullsec either!
If Blockade runners were given an ability that no other ship class has, it'll be favourated over other ship classes as it has more capabilities then the rest!
I'll continue to support this idea, in my opinion its a good one. I'm not going to change it if you think otherwise.
Get over yourself, otherwsie , hack my acct, change the password and delete this thread!
....and the only warning was the last line of the patch notes, which said. "Oh yeah, we also shuffled Moon Goo around!"
Show your support, move Moon Goo with Power Projection changes!-á
|
Harvey James
The Sengoku Legacy
1025
|
Posted - 2014.12.09 20:48:49 -
[23] - Quote
perhaps this idea is too simple ... afterall a ship used only for smuggling would be a bit obvious would it not?? maybe a more percentage or chance based approach is better ...
-add smuggling skill 5% a level contraband of not being discovered - adv smuggling 3% a level
add a module or rig that uses up cargospace for a hidden compartment only usuable on haulers
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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Aldjin Leusten
Pator Tech School Minmatar Republic
0
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Posted - 2014.12.09 20:56:15 -
[24] - Quote
@komi
Dude
Bastion
Go back to having your opinions handed to you instead of giving out your own! |
Komi Toran
Paragon Trust The Bastion
432
|
Posted - 2014.12.09 21:14:02 -
[25] - Quote
Azami Nevinyrall wrote:Other people actually like this suggestion, myself included... Oh, gee, I didn't know that. I absolutely had no clue that the person who posted this idea actually likes it. If I had only known.
Azami Nevinyrall wrote:I'm not going to withdrawal an idea just because you feel your opinion is higher then mine. You're not special get over it! I'm not asking you to withdraw it because my opinion is better than yours. I'm asking you to withdraw it because it's terrible.
As for special, you seem to be the one that thinks your ideas are not to be criticized. You are obviously taking offense that someone has dared argue against your concept, and are trying to turn this personal. If someone is acting like a special snowflake here, it is not me.
Azami Nevinyrall wrote:Its also a very niche role... Which, if you've been paying attention, is the entire problem.
Azami Nevinyrall wrote:If Blockade runners were given an ability that no other ship class has, it'll be favourated over other ship classes as it has more capabilities then the rest! Like the ability to fit a cov-ops cloak and immunity to cargo scanning?
Did you get a Black Friday deal on exclamation points or something? |
Azami Nevinyrall
Red Federation RvB - RED Federation
2157
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Posted - 2014.12.09 21:18:50 -
[26] - Quote
Thus yet again, I'm not going to withdrawal my idea because YOU think its bad.
Get over it m8!
(Also, EVE is a VERY niche game, just remember that!)
....and the only warning was the last line of the patch notes, which said. "Oh yeah, we also shuffled Moon Goo around!"
Show your support, move Moon Goo with Power Projection changes!-á
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Nikk Narrel
Moonlit Bonsai
4430
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Posted - 2014.12.09 21:30:27 -
[27] - Quote
Komi Toran wrote:Azami Nevinyrall wrote:I'm not going to withdrawal an idea just because you feel your opinion is higher then mine. You're not special get over it! I'm not asking you to withdraw it because my opinion is better than yours. I'm asking you to withdraw it because it's terrible. As for special, you seem to be the one that thinks your ideas are not to be criticized. You are obviously taking offense that someone has dared argue against your concept, and are trying to turn this personal. If someone is acting like a special snowflake here, it is not me.... Just an observation, but Komi, you seem to be presenting your opinion in the form of a final judgment here.
I believe it would be more useful, if you were to instead present a modification to the idea, which would then allow you to accept, if not approve of, it.
You appear to be saying the problem this solves, should either be reversed for all ships, or accepted completely. The idea of NPC monitored boosters does not want to be addressed by a new ship.
Fine, but let's not throw out the baby with the bathwater, as elders often said. Suggest instead that this be a rig, or perhaps a module, that had fitting requirements. Possibly even limitations about what ship types could fit it.
I believe all you convince objective observers of, is that you don't care about the problem, and want to avoid attention towards it that could possibly go towards things you approve of.
Upgrading Local to Eliminate All AFK Influence
What if Local Chat changed, Hunting the Cloaked...
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Komi Toran
Paragon Trust The Bastion
432
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Posted - 2014.12.09 22:24:31 -
[28] - Quote
Nikk Narrel wrote:Just an observation, but Komi, you seem to be presenting your opinion in the form of a final judgment here.
I believe it would be more useful, if you were to instead present a modification to the idea, which would then allow you to accept, if not approve of, it.
You appear to be saying the problem this solves, should either be reversed for all ships, or accepted completely. The idea of NPC monitored boosters does not want to be addressed by a new ship.
Fine, but let's not throw out the baby with the bathwater, as elders often said. Suggest instead that this be a rig, or perhaps a module, that had fitting requirements. Possibly even limitations about what ship types could fit it.
I believe all you convince objective observers of, is that you don't care about the problem, and want to avoid attention towards it that could possibly go towards things you approve of. If everything that was opinion on the Internet was prefaced by "in my opinion," it would take three times the bandwidth to load a thread on these forums.
Your post pre-supposes that there is a problem, that being able to thwart NPC customs without consequence is a mechanic that is needed for the game. This has not been demonstrated. As it stands, it is currently possible to move contraband safely in high-sec with only an occasional hit to faction standings.
Additionally, I did propose a modification to the OP's idea if, indeed, a problem did exist. In fact, my solution may already have been implemented. I just ran from Jita to Hek with a travel fit interceptor and, while I got dinged six times, each time was on the outgate, so I only took the standings hit and kept going. However, I also did the same thing in a blockade runner without a cloak, because I remember long ago it was said that BRs had a lower chance of being caught by customs. I didn't get dinged once. Is that definitive proof? No. But it does indicate that maybe, just maybe, the blockade runner is the intended solution to the customs issue. |
Nikk Narrel
Moonlit Bonsai
4432
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Posted - 2014.12.09 22:32:30 -
[29] - Quote
Komi Toran wrote:If everything that was opinion on the Internet was prefaced by "in my opinion," it would take three times the bandwidth to load a thread on these forums.
Your post pre-supposes that there is a problem, that being able to thwart NPC customs without consequence is a mechanic that is needed for the game. This has not been demonstrated. As it stands, it is currently possible to move contraband safely in high-sec with only an occasional hit to faction standings.
Additionally, I did propose a modification to the OP's idea if, indeed, a problem did exist. In fact, my solution may already have been implemented. I just ran from Jita to Hek with a travel fit interceptor and, while I got dinged six times, each time was on the outgate, so I only took the standings hit and kept going. However, I also did the same thing in a blockade runner without a cloak, because I remember long ago it was said that BRs had a lower chance of being caught by customs. I didn't get dinged once. Is that definitive proof? No. But it does indicate that maybe, just maybe, the blockade runner is the intended solution to the customs issue. A problem exists when perception of it does. Perception can be shared, or not, as individual views vary.
I read your reply, and appreciate the candor, that you feel this is an intended game hazard, as well as something that may already be addressed, if not advertised as a feature of the BR.
I remain curious to know, whether a ship designed to smuggle like the OP suggests, might be a preferred target due to it's predictable cargo.
Upgrading Local to Eliminate All AFK Influence
What if Local Chat changed, Hunting the Cloaked...
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Komi Toran
Paragon Trust The Bastion
432
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Posted - 2014.12.09 22:58:46 -
[30] - Quote
Nikk Narrel wrote: A problem exists when perception of it does. Perception can be shared, or not, as individual views vary.
I edited my previous post because I derped on the test. I'll have to repeat with the cloak at some point, and I am curious to see if the Prospect, with its cloak and low sig radius, might be more successful, but I do not have the training to fly it.
Anyway, the quoted portion is not true, as the number of ganking whine threads indicate, or at least not in the way intended. A problem may well exist when there is a perception of one, however that problem may not be the one that's initially identified. The problem may lie entirely in the individual, such as misunderstanding the nature of the game.
As it stands, if you do it correctly, the only penalty for moving contraband through highsec, no matter the quantity, is a modest standings decrease, ten of which can be offset with the completion of a single L3 storyline. I fail to see how the introduction of a new ship is necessary to overcome this barrier. |
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