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Thread Statistics | Show CCP posts - 23 post(s) |
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CCP Phantom
C C P C C P Alliance
5072
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Posted - 2014.12.08 15:59:13 -
[1] - Quote
With Rhea we will see a massive improvement of the graphic quality in EVE Online.
The rendering of ships and other objects will be switched from the old phong model to a new set of physical based renders. Those new renders have superior qualities; they converse, for example, the total amount of energy which leads to more realistic scenes.
Read more about this new physical based rendering in CCP Mankiller's latest dev blog Physical Based Rendering and making EVE look "Real" that, of course, also contains shiny pictures!
CCP Phantom - Senior Community Representative - Volunteer Manager
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CCP Mankiller
C C P C C P Alliance
359
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Posted - 2014.12.08 15:59:34 -
[2] - Quote
Also I want to give huge thanks to CCP Antiquarian, who helped me a lot with the wording and the sentences and the paragraphs and all that!
So please blame me for all the facts and praise him for the words!
Big thanks, man!!!
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CCP Antiquarian
C C P C C P Alliance
101
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Posted - 2014.12.08 16:01:54 -
[3] - Quote
Don't blame me for all the words. I was obligated to leave some of the rambling intact.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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Tahnil
Sirius Fleet AXIOS.
53
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Posted - 2014.12.08 16:04:33 -
[4] - Quote
Third! |
Bagrat Skalski
Poseidaon
7263
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Posted - 2014.12.08 16:14:10 -
[5] - Quote
Now ship painting and hd textures please.
Don't look any further for negative energy, you will find it by being lazy.
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Vincent Athena
V.I.C.E.
3008
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Posted - 2014.12.08 16:22:04 -
[6] - Quote
I saw nothing about impacts to FPS. What about FPS?
http://vincentoneve.wordpress.com/
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Jessica Danikov
Clan Shadow Wolf Fatal Ascension
425
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Posted - 2014.12.08 16:27:22 -
[7] - Quote
Gallente ships in particular have had a significant loss of 'green' to them, was that intentional?
There are a bunch of old vs new ships that have the same shader, leading to a situation where if you tweak it to make one generation look better, it's going to harm the other generation (e.g. old Caldari ships like the Rokh and Naga with large amounts of matte, vs. new Caldari ships like the Condor and the Blackbird). Any plans to divide and tweak the generational materials/shaders separately? |
Sir Livingston
Club Deadspace
296
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Posted - 2014.12.08 16:33:10 -
[8] - Quote
Nice!
EVE Online videos to inform and inspire
http://www.youtube.com/JonnyPew
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Radelix Cisko
JUMP DRIVE ACTIVE
204
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Posted - 2014.12.08 16:35:26 -
[9] - Quote
I don't understand the math, but the results I like.
Despite my posting prowess I really am terrible at this game
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Letto Atreides
Still Water Intergalactic Holdings Orderly Misconduct
11
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Posted - 2014.12.08 16:39:04 -
[10] - Quote
"apply dynamic dirt levels (older ships showing their age?)" - YES!
It will give me a reason to visit ChoonkaGÇÖs Ship-Wash (https://evetravel.wordpress.com/2010/09/04/choonkas-ship-wash/) |
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CCP Darwin
C C P C C P Alliance
580
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Posted - 2014.12.08 16:41:02 -
[11] - Quote
Vincent Athena wrote:I saw nothing about impacts to FPS. What about FPS? I really did not like it when in the Sisi mass tests my fps dropped to 2.
Depending on which mass test you were in, you may have been affected by other issues. PBR should not catastrophically reduce your frame rate.
That said, I hope you filled out the survey form at the end of the mass test! Also, if you are able to reproduce any of these issues on Singularity, or you experience them on Tranquility, please use the button on the F12 menu to submit a bug report. Bugs that affect gameplay that badly are top priority.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
396
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Posted - 2014.12.08 16:41:15 -
[12] - Quote
CCP Mankiller wrote:Also I want to give huge thanks to CCP Antiquarian, who helped me a lot with the wording and the sentences and the paragraphs and all that!
So please blame me for all the facts and praise him for the words!
Big thanks, man!!!
My inner math nerd died from formula overload. Thanks.
Seriously, awesome indepth article about how Eve shows us those pretty pictures we all love so much. Thanks for that!
Will I get banned for boxing!?!?!
This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury
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Murashj
NorCorp Enterprise No Holes Barred
10
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Posted - 2014.12.08 16:44:52 -
[13] - Quote
When will PBR be added to T3 cruisers, stations and other structures? |
Pikoro
Universal BroadBand
0
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Posted - 2014.12.08 16:45:35 -
[14] - Quote
Cool, now that should free you guys up to implement some orbital mechanics :)
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Omega Tron
Amarr Mining Inc
44
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Posted - 2014.12.08 16:45:48 -
[15] - Quote
The new ships art (PBR) is really great. So thanks to the Art Team for the effort.
Where does applying this new rendering method fall in the schedule for the background?
CCP's sand box is EVE Online. The sand is owned by CCP. We pay them a monthly fee to throw the sand at each other. That is all that is here, so move along. Nothing more to be seen.
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Rain6637
GoonWaffe Goonswarm Federation
26829
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Posted - 2014.12.08 16:46:26 -
[16] - Quote
wow, mankiller, just wow. nice rhetoric.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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CCP Vertex
C C P C C P Alliance
290
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Posted - 2014.12.08 16:47:00 -
[17] - Quote
Murashj wrote:When will PBR be added to T3 cruisers, stations and other structures?
SoonGäó
CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda | @CCP_Vertex
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Murashj
NorCorp Enterprise No Holes Barred
11
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Posted - 2014.12.08 16:48:20 -
[18] - Quote
CCP Vertex wrote:Murashj wrote:When will PBR be added to T3 cruisers, stations and other structures? SoonGäó Should have seen that one commingGäó |
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CCP Vertex
C C P C C P Alliance
290
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Posted - 2014.12.08 16:51:49 -
[19] - Quote
Vincent Athena wrote:I saw nothing about impacts to FPS. What about FPS? I really did not like it when in the Sisi mass tests my fps dropped to 2.
Performance tests were conducted for PBR and as with any new rendering technique, there is an additional cost. That cost was within our expectations, however if you encountered significant performance drops, please file a bug report.
CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda | @CCP_Vertex
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Bienator II
madmen of the skies
3003
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Posted - 2014.12.08 16:52:11 -
[20] - Quote
hd textures next, my hard disk is ready!
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Noriko Mai
1646
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Posted - 2014.12.08 16:55:39 -
[21] - Quote
Quote:We could introduce a new material, apply dynamic dirt levels (older ships showing their age?) Please do It would be awesome! |
Eessi
Murderous Inc
23
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Posted - 2014.12.08 16:55:42 -
[22] - Quote
Love the chrome on Gallente wheels! <3 |
GRIEV3R
Ranger Corp Vae. Victis.
39
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Posted - 2014.12.08 17:12:39 -
[23] - Quote
I'm really excited about this change! I'm sure you guys have a lot of tweaks planned to make certain ships look better - I just want to offer two suggestions for your consideration. First, I think Gallente ships in general look a little too glossy, and the panel gaps look almost cartoonish (reminds me of Borderlands). Second, I want to bring to your attention the state of the texture resolution on my beloved Vexors and Ishtars. I feel like of all the ships that you might be considering for an art overhaul, the Vexor should be like, at least in the top three. But that's just, like, my opinion, man. Regardless, I'm really happy about PBR. Great job, CCP! |
Anna Tomy
Caille University Art Faculty
0
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Posted - 2014.12.08 17:13:36 -
[24] - Quote
Okay, only minor impact on performance... But what about very low-end computers (like Notebooks or TabletPCs with onboard graphics)? How does it affect players that use the lowest graphics settings? Will it be visible at all? Is there a way to deactivate it? Will it raise the minimum specs of EVE? |
Dante Khimera
Nigra in Equo
0
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Posted - 2014.12.08 17:14:09 -
[25] - Quote
Hey! I don't know if this is the right place, but I'd love to have more info about the artistic job on those ships. They look fabulous ! Did the art team had to re-author specular textures in terms of roughness/metalness like in Unreal Engine 4 or did you manage to take those and plug them "as it" in your new renderer ? |
Ezekiel Marr
The Real OC ROC.
11
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Posted - 2014.12.08 17:23:45 -
[26] - Quote
Quote:We could introduce a new material, apply dynamic dirt levels (older ships showing their age?)
Does that mean that... there's a chance that... Minmatar ships will be rusty again? |
Beaver Retriever
Reality Sequence
235
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Posted - 2014.12.08 17:26:07 -
[27] - Quote
CCP Mankiller wrote:Also I want to give huge thanks to CCP Antiquarian, who helped me a lot with the wording and the sentences and the paragraphs and all that!
So please blame me for all the facts and praise him for the words!
Big thanks, man!!!
If you guys implemented visual wear and tear for old ships, like hinted at in the dev blog, would it be retroactive?
That is to say, is the date and time for when a ship is assembled ('un-packaged') stored in a database, or are ships technically ageless now? |
Jojii
Dreddit Test Alliance Please Ignore
0
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Posted - 2014.12.08 17:42:12 -
[28] - Quote
Is there a way to have the dark side of ships actually be dark? this is space and all. The ambient light everywhere makes everything all fuzzy. This could be fine in the nebula systems but is the more isolated system where you just have a star? |
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CCP BunnyVirus
C C P C C P Alliance
1350
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Posted - 2014.12.08 18:06:53 -
[29] - Quote
Dante Khimera wrote:Hey! I don't know if this is the right place, but I'd love to have more info about the artistic job on those ships. They look fabulous ! Did the art team had to re-author specular textures in terms of roughness/metalness like in Unreal Engine 4 or did you manage to take those and plug them "as it" in your new renderer ?
We had to re-author not only specular into roughness we also had to re-author diffuse maps into albedo maps.
We are already experimenting how we can use the roughness map to get a better variety and control in how our assets look like
3D Artist
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Tarsas Phage
Freight Club
344
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Posted - 2014.12.08 18:09:11 -
[30] - Quote
I guess you can say that the new light modeling looks pretty... Schlick. |
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