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Author |
Thread Statistics | Show CCP posts - 23 post(s) |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
812
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Posted - 2014.12.08 18:12:07 -
[31] - Quote
With this new effect has the fact that in the past the sun being in frame changed the lighting effect even more been fixed.
It would be nice to tell even with your camera "back to the sun" which direction the sun is in relation to the ship.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Jeremiah Saken
The Fall of Leviathan
130
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Posted - 2014.12.08 18:15:30 -
[32] - Quote
I don't like the look of caldari hulls, they look like plastic models in space. I hope it's just bad images.
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
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Tialano Utrigas
Running with Dogs Nerfed Alliance Go Away
93
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Posted - 2014.12.08 18:20:43 -
[33] - Quote
My Eve doesn't look anywhere near what the old graphics could achieve.
Id imagine my computer would burn a hole in the floor through to the basement if I turned the graphics up now :) |
Gospadin
School of Applied Knowledge Caldari State
236
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Posted - 2014.12.08 18:30:11 -
[34] - Quote
Jeremiah Saken wrote:I don't like the look of caldari hulls, they look like plastic models in space. I hope it's just bad images.
This.
Caldari and Minmatar, due to their design themes, wind up looking worse in most cases. The drake, especially, looks as you said like a slightly melted plastic model. The gunmetal gray of most caldari ships isn't going to reflect much light, so gets no benefit from the new system, and you lose the definition of its edges which is something that the new system relies on reflections to show.
Amarr (shiny red and gold) and Gallente (shiny green and silver) look way better.
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Lil' Brudder Too
Pistols for Pandas
66
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Posted - 2014.12.08 18:34:00 -
[35] - Quote
Sooo, i had just looked at those same ships on SiSi moments before i read that blog....
While i was looking at the new ships i kept saying, that looks nothing like it...the one i'm seeing has no color minus a few spots...
Then my borther looks at them on his PC...his looks MUCH different....so we compare graphics settings...
As it was, most ships looked absolutely terribad on my PC...with these settings (note, not exactly 'everything at lowest possible' )
A-A = medium P-P = Low Shader = Medium Texture = High LOD = High Shadow = Low Interior EFX = Medium Interior Shader = Low
--- Now once i changed everything to max did the ships look decent. Brutix still looks like i'm flying a chrome Christmas tree ornament.
I'm sorry, but did you even consider those of us that don't run our clients on full max GFX settings before you made the non-full versions? Very disappointed.
-- Okay, so i narrowed the biggest "ugliness" culprit down....its the "shader quality"
With everything else set on "high"...here is what happens with the model when changing "shader quality" from high-medium-low....something is off here....
High Medium Low |
SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
110
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Posted - 2014.12.08 18:55:40 -
[36] - Quote
Quote: And of course, there is always ship customization.
Right. Any news you can share about that? |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7297
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Posted - 2014.12.08 18:58:28 -
[37] - Quote
CCP BunnyVirus wrote:Dante Khimera wrote:Hey! I don't know if this is the right place, but I'd love to have more info about the artistic job on those ships. They look fabulous ! Did the art team had to re-author specular textures in terms of roughness/metalness like in Unreal Engine 4 or did you manage to take those and plug them "as it" in your new renderer ? We had to re-author not only specular into roughness we also had to re-author diffuse maps into albedo maps. We are already experimenting how we can use the roughness map to get a better variety and control in how our assets look like **** that, show us conceptual work, early iterations and the process of re-designing a ship.
And SAVE THE LANCE!
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Idgarad
Yulai Guard Fleet Yards Yulai Federation
7
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Posted - 2014.12.08 19:07:47 -
[38] - Quote
My biggest concern in the last 10 years of CGI is in the pursuit of 'realism' in graphics we lose a bit of the charm of a video game. I'd rather my game feel more like Tron then CoD. That aside there is a problem I see often in newer rendering systems:
In moving to PBR the material definitions developers have used tend to make everything look like matte plastic or crumpled up aluminium foil. The earliest problem I saw was in games that had chrome-like materials where it looked like someone took foil crumpled it up, and hammered it out to a flat surface. My guess was they early on had to figure out how to dodge a real reflection. It still is a problem in games as recent as Tomb Raider, Dark Souls 2, and most MMOs still to date. Looking at the shots of the Amarr ships for example. the gold metallic points look more like they've been dusted with glitter but that could be implementation issues on the hardware itself. Some of the shots look good, like they are plates of metal, and in some others that glitter\grainy\'crunchy?' effect seems more present. Most of the ships still look like they are made of plastic rather then a solid metal (Gallente it's much more pronounced). I am wondering if the material updates later on will fix it or if minor noise function is needed.
Q1: Does the new PBR system still allow for bump mapping data to be included? Looking at the Brutix example the plate lines on the ship seem to loose their sharpness, they look more painted on then a plate boundary. Would updated Bump Mapping data help that?
Q2: Is the plastic-esque effect something that is the result of the material data of the ship's textures?
Q3: With the advent of HDR is the max white point something that can be tuned? Looking at the Apocalypse sample often the brightest points end up a white mess washing out the image. Is there HDR data that the new rendering pipe can use to temper that effect?
Q4: Can we get a JJ Abrams option to throw a **** ton of lens flares around for no reason ; ? see https://www.youtube.com/watch?v=pPuUiENIuPI for reference. |
James Zimmer
Sebiestor Tribe Minmatar Republic
1
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Posted - 2014.12.08 19:08:10 -
[39] - Quote
I like how the stills look, but I'm really excited to see how the lighting looks in a more dynamic setting, like as my ship is moving and rotating in relation to light sources and as I'm adjusting the camera angle. |
Catherine Laartii
Dominion Fleet Group Templis CALSF
435
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Posted - 2014.12.08 19:13:35 -
[40] - Quote
Oh wow...the new ships f*cking SHINE I love this!!! |
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Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
848
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Posted - 2014.12.08 19:13:50 -
[41] - Quote
PBR does do a good job of showing off how much some of the ships need an improvement in their textures. PBR is looking good as a system, but only gets a 7/10 from me because of how bad some of the textures are. Some of the ships look off color (even if it is more accurate to what was painted, some ships, especially pirate ships, have become much less accurate to what we are used to from all these years and come to expect), or plasticky.
Speaking of related things, what do you guys use besides just textures? I thought you guys used bump and normal maps, but after examining a few ships (eg. kestrel), some of the details appear to be just painted on and not corrected for with a normal map so are still obviously flat from an angle (eg. the hardpoint greebles on the kestrel)
Also, how IS that ship repainting coming along? |
Sailor Antimatter
Cat Stable Brothers Of The Dark Sun
1
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Posted - 2014.12.08 19:55:25 -
[42] - Quote
Wonderful!! It's lovely to see the math and explanations behind this :) |
TheMercenaryKing
StarFleet Enterprises Almost Awesome.
317
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Posted - 2014.12.08 19:56:34 -
[43] - Quote
That dev blog was oddly arousing. Those math and technicals.... |
Kaylin Drake
Profound Destiny
39
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Posted - 2014.12.08 20:05:37 -
[44] - Quote
I appreciate that the team has been listening and changing some things as people have mentioned them during the test process.
That said I noticed in the dev blog you said you may redesign some ships in the future due to this update. Please please stop doing this, unless you mean like a reskin instead of redesign.. you acknowledged that people get attached to their ships in the other thread. I cringe every time I see a ship being remade to be completely different design and style from its previous self.. please don't do any more of these drastic redesigns. Just because a ship is unique and different doesn't mean it needs to be changed entirely. Thank you for hearing my thoughts. |
pinelope1
We Trade Freely
0
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Posted - 2014.12.08 20:19:40 -
[45] - Quote
I smell a min spec increase on its way. |
War Kitten
Panda McLegion
5560
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Posted - 2014.12.08 20:19:43 -
[46] - Quote
Letto Atreides wrote:"apply dynamic dirt levels (older ships showing their age?)" - YES!
Don't forget this is a space submarine simulator. Ships don't get dirty in outer space-water.
E: Also, please turn the nebulae down from 11 to 5 or 6 please. Too much background lighting is just interference.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Altrue
Exploration Frontier inc Brave Collective
1456
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Posted - 2014.12.08 20:22:09 -
[47] - Quote
War Kitten wrote:Letto Atreides wrote:"apply dynamic dirt levels (older ships showing their age?)" - YES!
Don't forget this is a space submarine simulator. Ships don't get dirty in outer space-water. E: Also, please turn the nebulae down from 11 to 5 or 6 please. Too much background lighting is just interference.
You have no idea how much I agree with your whole post
Signature Tanking - Best Tanking
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Martineth
Sihars Little Industries
5
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Posted - 2014.12.08 20:30:39 -
[48] - Quote
I must say that i was shocked to see by comparison how well the ships looked when eve first came out. I guess i remember those days with some degree of nostalgy.
Still i loved apogrypha but i think i will love this expansion more.
Now, get us Walking in Stations (and spaceships) and make it meaningfull.
ps
Merry Xmass to all players. You guys rock. |
Altrue
Exploration Frontier inc Brave Collective
1456
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Posted - 2014.12.08 20:34:24 -
[49] - Quote
Martineth wrote:I must say that i was shocked to see by comparison how well the ships looked when eve first came out. I guess i remember those days with some degree of nostalgy.
Still i loved apogrypha but i think i will love this expansion more.
Now, get us Walking in Stations (and spaceships) and make it meaningfull.
ps
Merry Xmass to all players. You guys rock.
I'd rather wait for new POSes! Its more likely to happen first, and in my opinion there are a lot of very cool possibilities to do with them.
Signature Tanking - Best Tanking
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Damien White
Deep Core Mining Inc. Caldari State
211
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Posted - 2014.12.08 21:24:23 -
[50] - Quote
Oh, please tell me an Intel HD 4000 will still be able to run eve.
Or will this be like the Shader 2.0 Update, where whole generations of GPU become useless because they can not use some special render libraries?
97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,
"DO A BARREL ROLL!"
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Jon Dekker
Dekker Corporation
14
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Posted - 2014.12.08 21:40:27 -
[51] - Quote
"dynamic dirt levels (older ships showing their age?)"
YES PLEASE! I can also think this would allow dynamic damage on the hull, right?
On the dirty ships idea, I've always thought about what EVE would be like with a system that allowed a ship to "get old". Sort of like that trusty Corellian freighter that looks like crap but can still make the Kessel run in only 18 parsecs! It's not a gamechanger, but I think it would add a whole new dimension to ship ownership. It's the little things that make me excite! :) |
Nalha Saldana
Shattered Void Spaceship Samurai
869
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Posted - 2014.12.08 21:48:19 -
[52] - Quote
Will this require me to turn on DX11? Because eve is crashing every 5-10 minutes with it on |
Yuri Thorpe
Positive Failure Black Legion.
40
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Posted - 2014.12.08 22:24:39 -
[53] - Quote
CCP Darwin wrote:Vincent Athena wrote:I saw nothing about impacts to FPS. What about FPS? I really did not like it when in the Sisi mass tests my fps dropped to 2. Depending on which mass test you were in, you may have been affected by other issues. PBR should not catastrophically reduce your frame rate. That said, I hope you filled out the survey form at the end of the mass test! Also, if you are able to reproduce any of these issues on Singularity, or you experience them on Tranquility, please use the button on the F12 menu to submit a bug report. Bugs that affect gameplay that badly are top priority. (Note: The reason that I ask you to fill out a bug report in-game is that bugs submitted that way get a package of information about your hardware configuration and in-game settings, plus it goes straight into our bug tracking system. If I tried to collect that information here, you'd be copying and pasting all day.) If you dont mind me asking, do you see if the player is using Linux being played through Wine or does it just pop up with the emulated copy of Windows? |
Hal Morsh
Icendus Corux Warp to Cyno.
210
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Posted - 2014.12.08 22:55:00 -
[54] - Quote
The providence is just so... Majestic.
CCP - Outpost code is scary.
CCP Greyscale - Starbases - They need to look @#$%ing awesome, and people need to want them and
want to be around them and have them and use them and like them and want them and stuff.
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Josef Djugashvilis
2731
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Posted - 2014.12.08 23:31:37 -
[55] - Quote
[quote=Sailor Antimatter]Wonderful!! It's lovely to see the math and explanations behind this :)[/quote
For me, the maths looked like abstract art.
And meant about as much to me.
This is not a signature.
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Flaming Butterfly
Black Serpent Technologies Black Legion.
2
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Posted - 2014.12.08 23:54:46 -
[56] - Quote
so the sentinel will finally get it's own skin instead of having the Crucifier's plain skin? |
Soldarius
Deadman W0nderland The 99 Percent
913
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Posted - 2014.12.09 00:47:29 -
[57] - Quote
So, my ATI Radeon HD7970 GPU runs this stuff no problem at max settings using DX9, because dx11 crashes regularly. Everything looks great... except shadows. Shadows cast by solid physical objects onto another portion of the same object, ie the new Blackbird/Falcon/Rook models, are mottled like they were cast by the sun seen through the leaves of a tree, or overhead camoflage.
http://youtu.be/YVkUvmDQ3HY
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Denali Audeles
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.12.09 01:21:18 -
[58] - Quote
For those wondering about performance hits on older hardware, I can add one data point.
My system has a Core2 E6750 2.66GHz, 4Gb RAM, GeForce GT630, DX9. I usually run at 1280x1024 with all settings at high, and it's smooth as silk. Noodling around on Sisi/Rhea, I'm using all the same graphic settings, and it's...yep, smooth as silk.
Now personally I'm not a fan of this new PBR, I think it looks duller and washed-out. But that's, like, just my opinion. I'll add that EVE was the reason I upgraded my graphics card, though.... |
LTC Vuvovich
LTC Vuvovich Corporation
42
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Posted - 2014.12.09 01:32:46 -
[59] - Quote
I sincerely hope that in the future, normal space rending will omit or tone down the brightest star / sun auras and nebulae. Some of these sun spots... if I may be permitted, are so damn bright I am temporarily blinded by them, as contrasted by surrounding space. The background brightness is so bad that I cannot read much of 'white' text that accompanies items highlighted on my sensor's overlays.
When I look upward towards a night-time sky... all I see is black. I have never seen a ruddy brown star field, or crimson red, or a golden yellow. Please apply some 'real world' rendering in your next overhaul... and maybe place more 'emphasis' brightening up the 'objects' that are contained in space rather than the areas of space themselves.
Respectfully Submitted, LTC Vuvovich |
Skef Hakaari
The White Stag
1
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Posted - 2014.12.09 05:06:11 -
[60] - Quote
Thank you CCP devs and artists for your diligent efforts.
Game dev work is often thankless... in fact sometimes the more you do, the more flak you receive. So I just wanted to add my voice to those who appreciate the work that goes into this fantastic looking universe you have made for us to play in.
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