Pages: 1 2 3 4 5 [6] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 23 post(s) |
|
CCP Darwin
C C P C C P Alliance
628
|
Posted - 2014.12.13 04:10:45 -
[151] - Quote
asteroidjas wrote:The responses CCP have given from the start have been "well if you don't like the setting, don't use it"...while he was trying to tell them something looked wrong with the setting, not that he 'didn't like it', but that something looked wrong. Apparently, all while they were already internally aware to some extent and were 'talking about' working on it. Yet, it wasn't until the final response that they actually answered that the issue with the gallente hulls is something they are talking about working on.
The art/graphics team is made up of a bunch of people who are expert in multiple disciplines. The reason I couldn't answer that the issue was being talked about earlier than I did is that I didn't know that was the case until I had the right conversations with the right people.
It's easy to see CCP posters on the forums as members of a monolithic entity where everyone has a perfect idea of what's going on and is 100% on-message at all times. Instead, we're each bringing our own personal understanding to the forums when we post.
I try to be careful to say only what I know to be true, because I don't want to make promises or claims that I can't back up. So, don't expect me to say "oh yeah problem A with ship X will be fixed on day Y" unless I know for sure that's the case.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
|
Ginger Crystal
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.12.13 06:45:18 -
[152] - Quote
Phong Model?! FXck that shXt. Physically. Based. Rendering! ~ Frank Booth |
Lil' Brudder Too
Pistols for Pandas
72
|
Posted - 2014.12.13 10:33:10 -
[153] - Quote
CCP Darwin wrote:The art/graphics team is made up of a bunch of people who are expert in multiple disciplines. The reason I couldn't answer that the issue was being talked about earlier than I did is that I didn't know that was the case until I had the right conversations with the right people. Okay, so to clear the matter up in the future...if i cannot expect the "Senior Technical Artist" to know what their team is working on...who should i ask? And how are we supposed to know the exact ppl to ask for each specific answer?
But thanks for the response in any case. |
MainDrain
Applied Anarchy SpaceMonkey's Alliance
316
|
Posted - 2014.12.13 18:50:02 -
[154] - Quote
Dangeresque Too wrote:It was straight out from 4-4, someone had mentioned the new naga warp animation so I was seeing if the nado had one... then I saw that. I'll see what I can do to replicate it, though I can't see if it is any other minnie ships as the nado is the only one I have in Jita, well, I guess I have a rupture too.
Could it be a DX 9 issue ( as your fps box shows that's what you are using) |
Liquid'Courage
Brutor Tribe Minmatar Republic
8
|
Posted - 2014.12.14 00:37:26 -
[155] - Quote
CCP Darwin wrote:asteroidjas wrote:The responses CCP have given from the start have been "well if you don't like the setting, don't use it"...while he was trying to tell them something looked wrong with the setting, not that he 'didn't like it', but that something looked wrong. Apparently, all while they were already internally aware to some extent and were 'talking about' working on it. Yet, it wasn't until the final response that they actually answered that the issue with the gallente hulls is something they are talking about working on. The art/graphics team is made up of a bunch of people who are expert in multiple disciplines. The reason I couldn't answer that the issue was being talked about earlier than I did is that I didn't know that was the case until I had the right conversations with the right people. It's easy to see CCP posters on the forums as members of a monolithic entity where everyone has a perfect idea of what's going on and is 100% on-message at all times. Instead, we're each bringing our own personal understanding to the forums when we post. I try to be careful to say only what I know to be true, because I don't want to make promises or claims that I can't back up. So, don't expect me to say "oh yeah problem A with ship X will be fixed on day Y" unless I know for sure that's the case. I'm glad you take that approach.
On the subject of dirt in space, I actually like the idea of seeing wear on the ships. Not so much dirt, as there really isn't dirt in space, but I would definitely think that space stations themselves are dirty to varying degrees (much more so for minmatar), maybe that could be replicated somehow? Time spent in station while constructed could add a different type of layering effect of the dirt that would accumulate on the ship depending on what type of station it's been housed in. I also support the idea of leaving battle scars on ships. At the same time, I'm sure there's people out there who would rather not have their ships look dirty/damaged, so maybe a way to turn this feature off? You could even turn it into a small isk sink for the game, by making people pay isk to remove dirt/damage like that (obviously something small, even if it's just like 100 isk). |
FireFrenzy
Satan's Unicorns
123
|
Posted - 2014.12.14 16:22:16 -
[156] - Quote
Okay now i havent read the whole thread (mainly because i am lazy) but i (and with me some other people) have wondered why all the pirate ships have gone from glorious looking killsticks to "i'm brown"...
Take the Mach for instance, that thing used to have that awesome almost black sheen that was AWESOME and now with the new rendering **** it's flat brown... Do you just want everyone flying amarr if they want to look win? |
DrysonBennington
Aliastra Gallente Federation
198
|
Posted - 2014.12.14 22:10:59 -
[157] - Quote
Additionally, the new system allows for further improvement of our shaders. We could introduce a new material, apply dynamic dirt levels (older ships showing their age?),
What about dynamic damage done to the ship? Maybe after so many repairs it would begin to show signs of hull section being replaced with new hull sections that look newer than the undamaged sections. |
Kaylin Drake
Profound Destiny
44
|
Posted - 2014.12.15 02:24:57 -
[158] - Quote
Not all of us like ugly.. if you introduce rust/dirt/damage over time to old ships and such can you please please make this optional. People who collect ships and that sort would be especially unhappy with this. Please just fix PBR first, too many ships are already ugly enough from that change... |
Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
870
|
Posted - 2014.12.15 06:24:10 -
[159] - Quote
Kaylin Drake wrote:Not all of us like ugly.. if you introduce rust/dirt/damage over time to old ships and such can you please please make this optional. People who collect ships and that sort would be especially unhappy with this. Please just fix PBR first, too many ships are already ugly enough from that change... Could always give us the option to remove scars and clean the hull at the repairshop. |
Bentakhar
Minmatar Death Squad
18
|
Posted - 2014.12.15 12:39:04 -
[160] - Quote
CPP did a really fantastic job so far with PBR but it is true that some ships seem unfinished:
I will talk about Duvolle or gallente navy ships for example (because its the ones i fly most) :
If you compare the jawdropping, gorgeous new Megathron (that thing is perfect!) with the Kronos for example , you will notice the Kronos is missing a lot of the details and depth the mega has.
Gallente ships in generals seem to have 4 shaders: the metallic grey, the chrome , the green and a dark metallic grey texture, duvolle ships and navy gallente ships only seem to have 2 different shaders.
It seems the Duvolle ships all suffer from this and there is a bit of inconsistency in materials aswell: the astarte's brown texture is very shiny compared to that of the kronos and nemesis which both look better.
On a side note, i'm a big defender of camo in space (because why not?) but the gallente navy green camo is contradictory with the blingy black chrome which makes the ships far from camouflaged ;) either ditch the camo or tune down the shine on gallente navy ships to make more sense. A carbon fiber look with flat olive green? That'd be gorgeous!
Creodron ships now look maybe too close to T1 ships. Maybe invert the green and grey shaders? :D
Another side note Aliastra edition ships have lost there bright orange stripe which is now dark red, and less 'colorfull gallente flavored' which is reminding me of the gorgeous old gallente shuttle ;) (btw the NES is still showing the old incursus model)
Congratz again CCP , PBR is really a giant leap forward!
|
|
AzAkiR NaLDa
Ministry of War Amarr Empire
50
|
Posted - 2014.12.15 20:06:34 -
[161] - Quote
i have searched for : dx9/model/SpaceObjectFactory/data.red.
but all i find is dx9/model/SpaceObjectFactory/data.black.
any help is more then welcome :)
Lone Star Warrior
|
Lapine Davion
Outer Ring Applied Logistics
744
|
Posted - 2014.12.16 05:08:26 -
[162] - Quote
So I just want to shout out to the freakin artists at CCP who deserve probably more money than they are making. Implementing a new method of rendering in a game is a hella complex task, and then doing this new method of rendering in order to find more work to do to make the game prettier is just really cray. The entire art department needs more money for the work they are doing, no lie.
[b]Don't worry about posting with your main! -áPost with your brain!
"Never attribute to malice that which is adequately explained by stupidity."[/b]
|
Cledus Snowman Snow
Deep Core Mining Inc. Caldari State
5
|
Posted - 2014.12.16 09:57:20 -
[163] - Quote
My Gillette and Amore ships look amazing now thanks CCP! |
Steppa Musana
Pator Tech School Minmatar Republic
12
|
Posted - 2014.12.31 12:43:50 -
[164] - Quote
Lapine Davion wrote:So I just want to shout out to the freakin artists at CCP who deserve probably more money than they are making. Implementing a new method of rendering in a game is a hella complex task, and then doing this new method of rendering in order to find more work to do to make the game prettier is just really cray. The entire art department needs more money for the work they are doing, no lie. QFT |
|
|
|
Pages: 1 2 3 4 5 [6] :: one page |
First page | Previous page | Next page | Last page |