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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Sacermendor
Omni Tech Engineering Needless Friends
0
|
Posted - 2011.12.08 18:54:00 -
[811] - Quote
When Alt-Tab'ing between clients and any other application I often get an 'Outside Looking Range' warning when clicking anything in overview, even though the 'Look At - Click Target' message that displays when you hold the Alt key isn't showing.
Seems to be lots of little things not working right now, hope you're still getting enough sleep ! |
kapie nogg
Kapie's Trade And Industrie
0
|
Posted - 2011.12.08 21:57:00 -
[812] - Quote
SIGH! Whats the point, Ok then can anyone suggest a great mmo that doesent have more glitches than a porqupine has spines? |
el alasar
The Scope Gallente Federation
105
|
Posted - 2011.12.08 22:08:00 -
[813] - Quote
hitting warp+jump button the warp will start, but sometimes, after arriving at the gate, you will NOT jump.
please see bug report 120892 from about a week ago. i provided 5 logs of 5 incidents. please tell me if you need more, it is still happening and additionally to missing some voice feedback, you never know if you have or will jump. check the moderated little ideas/10000 papercuts/low hanging fruit article! comment, bump(!) and like what you like: http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts |
Takeshi Ryuu
Black Octopus Blind Octopus
2
|
Posted - 2011.12.09 13:03:00 -
[814] - Quote
Locations sorting in the context menu in space is non-existing.
First of all, in some systems i have "Personal Locataitons" that contains submenu with all my folders and individual locations, and in some systems my folders and individual locations are placed in the content menu itself, below "Personal Locations" item. The second variant, by the way, is more usable, as it provides less submenu levels.
In both cases the order of location folders is arbitrary - it is certanly not alphabetic and it does not follow the sorting order chooses in the People&Places window. At least the individual locations seems to be sorted alphabetically. |
Rommiee
Mercury Inc. Death Rhubarb
10
|
Posted - 2011.12.09 13:27:00 -
[815] - Quote
Amon Rakis wrote:The new font may seem "amazing" or "great" at times, but in all honesty, whoever designed it hadn't been around in the 80's or 90's when designed fonts needed crucial guidelines to adhere to:
"TRACKING" (the space between fonts) is obviously at "0"... but when you look at the printing/font that we are all reading right now... even the information to the left ... underneath my name, for example, has even "tracking".
What does that mean, some may ask? Well, I see "School of Applied Knowledge" under my name. What I see is an EQUAL amount of spacing to the "right" and "left" of each letter, making the "l" next to the "i" next to the "e" next to the "d" in "Applied" seem wonderfully next to each other - spaced and even.
What I DO NOT SEE IN THE NEW GAME FONT is the same guidelines and behavior applied:
The letter "e" (for one example) in the game is too "left aligned" which leaves more space before the next letter... this causes some words to seem out of space or separated unevenly, and this is causing legibility issues, regardless of what font size you choose or scalability you use.
MOST noticably is the oppositely "congested" numeral "0" (zero). It is pushed to the maximum left/right edges but then, when a symbol like a "," (comma) or "." (period) or a ":" (colon) are immediately after the number "zero", it is "wedged" right next to the "right end horizontal line" of the zero character. This makes reading symbology difficult.
An example would be TIME: 08:04 in the lower lefthand menu column is barely noticable. This is not only because the ":" (colon) is immediately set up to display right after the previous "character/number" but also creates problems in reading AND SPACING.
This is most noticable when seeing the "thin" (unboldened) print of the font (something we users cannot replicate) - yet we see it in TIME, DATE, TAB TITLES, MARKET PRICING... The symbols are far more "thin"... and when you use them in an unbolded way, TIME (for example) loses any sense of a visable ":" (colon). So the time may be 10:42 or 01:16 but when you look at those TWO examples alone, you'll see uneven spacing near the "colon"... and to make things worse, the colon is much thinner, and therefore not visible.
This adds to NON-CONTINUITY amongst all letters and numbers. Anyone who has designed a font professionally knows that there needs to be an exacting amount of space on both "left" and "right" sides of EACH letter, number, and symbol. This creates universal tracking...
This "new font" is LACKING that universality.
If you doubt it, take a look at the lowercase "e" in any situation: especially the market, but even in typing mail. The "e" (lowercase) is "left-side heavy" and therefor places 1 pixel (or so) too much extra space on its other (RIGHT) side before the next letter/symbol/number. This is more visible when you select an item and have it "emboldened"... like the price of something when purchasing/selling an item. Also see in the market listing... especially when "zero" is involved. Right now any of us reading THIS text/forum IN A BROWSER, will see the evenly spaced lettering made by the pre-existing (and functionally made) font. I see it in the predefined typeface we all see "beautifully" under our portraits ( definied in the source code as style=display: inline; float: right; font-weight: bold; text-align: right ) and even the undefined font my browser is using to type this text - which is very different. What they all have in common is even spacing on each side of each letter. Especially the "e" which seems to be one of the few (but several) problematic characters in this "new eve font"...
If I typed "New Eve Font" in the game, we'd see a slight bit more spacing to the RIGHT of each instance of the letter "e"... and this breaks up the words formed by the letters.
This has been, as a font designer/editor in my personal RL careers for 20 years, something that I'm wrestling with as I am "trying to LIKE the new font" but I simply can't.
What makes it worse is that we have the only option of seeing the "normal" (slightly boldened) version/thickness of the font in all things... EXCEPT when the UI uses a special THIN (or as some may have come to know as "NARROW" version of the font)... this NARROW verions means almost a 1 pixel line version of the font that us user can NEVER user: "possibly anti-aliased", but nonetheless, a problematically visual situation in: the CLOCK TIME, DATE, MARKET VALUES, LISTINGS of the "very much BROKEN" CORP BLUEPRINTS section of the Science and Industry tabs, as well as labels for all tabs of most windows, including the tabs for chat windows, hangars, etc.)
This is hurting the eyes for several people. Myself included.
The solution, after reading the Feedback AND the Issues pages seems to be almost 50/50 for all people... at least as in "all people who have chosen to bother voicing their feedback and issues" here.
This is one of a myriad of problems, but it is something we all want boiled down to:
OUR CHOICE.
Half of us love the new font. Great. I'm very happy for you people who love it.
Half of us dislike it, hate it, or "can't put our finger on it, but we don't like 'it'." Well, there in itself lies a problem:
If anything is supposed to be "great" about any EVE upgrade, it should be to give its paying users who wish to continue playing the game: A CHOICE.
It may be personal for some, it may be visual/medical for others. The reason shouldn't be the issue. The issue is in the flaw of the font's CURRENT design. The solution is to fix it and/or give us a choice.
CCP, please listen to this guy, perfect explanation of the problem |
zariae
Republic Military School Minmatar Republic
0
|
Posted - 2011.12.09 14:32:00 -
[816] - Quote
Hi, Some great and long overlooked fixes in crucible, but a still a few little things need to be looked at:
1. Bring back pinned windows please! an interface i can rely on not to resize or minimize unless i'd like it to is handy in combat.
2. Give a choice as to whether a bookmark is in the personal folder on right-click or not. It's just an unneeded menu layer to go through for most used bm's or getting out of situations quickly.
3. Find out the reason for the increased client lock up on ship loss. |
Ytamii Arval
Native Freshfood Minmatar Republic
0
|
Posted - 2011.12.10 03:20:00 -
[817] - Quote
Haven't played since early Incursions, back now for the 5 free days. Here's a few issues I've noticed:
Combat lag much worse; but expected with the higher res graphics I suppose.
Republic Fleet Firetail seems to have no texture...looks like a wire frame model or something. Cleared the cache, but no difference. btw, I have graphics maxed except shadows off and no AA (and no trails of course).
Skill/augment bonuses still aren't being applied; and the relogin workaround still doesn't help. Been this way since the Incursions release. It makes missions effectively a full level harder. (this is a new clean install of the client)
UI lag is a big problem...any use of the UI causes a client pause of several seconds.
UI scaling only available in the wrong direction>>smaller. I need to make it at least 10 percent larger but can't. This is not scaling, it's shrinking.
The new font is way too skinny, and poorly kerned without anti-aliasing, probably because the expand/condense options were removed. Expanded old font was much better than new.
The new mining/salvaging sound effects are much too loud when they initiate.
Search on the new forums fails often, generates a generic error message.
|
electrostatus
Center for Advanced Studies Gallente Federation
23
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Posted - 2011.12.10 07:23:00 -
[818] - Quote
All my windows disappear when I alt-tab in and out of game. Sometimes they return, other times they don't. I had to restart the whole game to get them back once.
Starting the game gives 50 seconds of black screen before the login screen shows up. Yes, I timed it. This is rather annoying. Especially when the game crashes and restarts itself.
Also since you've reset all the window settings, I can't get any of them to remember their settings after I put them in their place several times. PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them! |
Korinthor
Agape Holdings School of Applied Gifts Band of Wanderers
0
|
Posted - 2011.12.10 17:53:00 -
[819] - Quote
Probably an ATi issue but when I load the game I get some sort of Red rubbish graphics on 2 brand spanking new ati 6870's in crossfire. When I exit the game I get my "display driver has crashed and has now recovered". I play several other games and none of them cause this, only EVE. I had the same Red graphcis issue with my previous Crossfired 4890's but the driver never crashed.
Is this an ATi Issue or your game causing this?
Cheers |
bongpacks
Mudbug Acquisition Of Empire
15
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Posted - 2011.12.11 06:33:00 -
[820] - Quote
Still getting this badass lag and black screen immediately after the "entering space" dialogue, meaning my ship is in space for up to 20 seconds at times without me being able to control it in any way. Being uncloaked in unknown space or in any low/null security system is UNACCEPTABLE, FIX THIS PLEASE. As you can tell from my avatar, I'm not happy about this. Also using the new ships in conjunction with a SMA at a POS gives repeated warning messages that the ship doesn't meet the fitting requirements for the oversized weapons that are currently fitted when boarding the ship, usually one pop-up box per fitted turret. Once again, see that avatar? Give him something to smile about would you? He's had a rough week! |
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Gun Kata
tech-legion STR8NGE BREW
0
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Posted - 2011.12.11 11:06:00 -
[821] - Quote
https://gate.eveonline.com/Profile/Rommiee << You must have to pay for this kind of feedback as i know if i had my business being supplied with it i would have to pay :P
bugs: windows all moving around while undocking and doing other stuff moon flashing like a freeking strobe light in a disco
any more i want paying for |
Serceyes
Science and Trade Institute Caldari State
6
|
Posted - 2011.12.11 12:39:00 -
[822] - Quote
Serceyes wrote:Ok, some minor PI bugs:
-When after opening a Custom office view, moving materials from the planet to the custom's office and hitting the transfer button. Custom of window closes. -Therefore, in order to move those materials to your cargo hold you have to open the custom's office again.
-When warping away from previously open custom's office the custom's office does not close automatically, like it did before. - Now, you have to manually close it.
-When moving large qunatities of material from custom's office to planet receive a strange warning message: 5576 or similar quantity of materials cannot be move to planet. Only 10000 space on planet. (sorry, can't remember exact wording). The 10000 should display the remainding space not gross space. - This happens even though there is enough space on the planet. -For example today tried to move 5576, used space was 1421 out of 10000 but still the warning. - However, if i moved them individually then it allowed all of them to be moved to planet.
None of these bugs were fixed in the latest patch or client update.
Also, another PI bug. When viewing planets from the station the station overview is not minimized. This was fine before.
Any news when these will be fixed ?
|
Gagarthoe III
Flagship Universal Technologies Inc
0
|
Posted - 2011.12.11 20:38:00 -
[823] - Quote
Jake Centauri wrote:The windows in my Eve user interface have a tendency to disappear leaving me with a ship and a background and NOTHING else. I have tried to reproduce the conditions under which this occurs and it seems to happen most often when minimizing Eve temporarily to do something else. If I ALT-TAB between two accounts the bug usually appears within a few switches.
I did not have this problem pre-Crucible. I hope ccp fixes this soon as it's terrifying to run high-risk areas and have your ship controls, overview, fleet window, watch list, etc. all simply disappear.....
Having the exact same issue when ALT-TABBING
|
el alasar
The Scope Gallente Federation
108
|
Posted - 2011.12.11 22:34:00 -
[824] - Quote
please fix the freezing assets window as a christmas present. it is the most annoying long-term open bug i know of. see bug reports 122571 for logs+screenshot. (also bug 117202)
it might be hard to reproduce this on sisi. i have a feeling there are side-conditions involved... check the moderated little ideas/10000 papercuts/low hanging fruit article! comment, bump(!) and like what you like: http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts |
Cantabar
Homocidal Pacifists LEGIO ASTARTES ARCANUM
0
|
Posted - 2011.12.12 06:32:00 -
[825] - Quote
Just in case it hasnt already been posted.
CCP Please look at In space fitting. WH livers are screwed out of speed in refitting atm because of some flaw in the in space fitting.
I do not know why this issue is caused. I do know that it is not just with me as multiple allies have had issues with the speed of refitting modules in space.
To be very clear and specific. The issue is that refitting modules in space on ships that you are piloting causes a massive lock up of resources on ones computer and/or server lag time. This makes refitting on the fly impossible due to the time required. If left this way it is a huge nerf to both carriers, orcas, and rorquals (I seriously doubt anyone actually uses titans to refit stuff on the go but I guess thats possible as well)
|
Jiska Ensa
Unour Heavy Industries
30
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Posted - 2011.12.12 06:50:00 -
[826] - Quote
Cantabar wrote:Just in case it hasnt already been posted.
CCP Please look at In space fitting. WH livers are screwed out of speed in refitting atm because of some flaw in the in space fitting.
I do not know why this issue is caused. I do know that it is not just with me as multiple allies have had issues with the speed of refitting modules in space.
To be very clear and specific. The issue is that refitting modules in space on ships that you are piloting causes a massive lock up of resources on ones computer and/or server lag time. This makes refitting on the fly impossible due to the time required. If left this way it is a huge nerf to both carriers, orcas, and rorquals (I seriously doubt anyone actually uses titans to refit stuff on the go but I guess thats possible as well)
Confirming this. It was significantly worse prior to one of the patches. Used to lock up when using a Ship Maintenance Array for a good 30 or 45 seconds, per module ("application not responding, blah blah"). It is down to a few seconds but still feels laggy and slow. Sounds like CCP is at least aware of the problem though. My guess is it's something to do with how turrets now show up when you refit in space, but it's doing it for every module, or something. |
backtrace
Dreddit Test Alliance Please Ignore
27
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Posted - 2011.12.12 08:05:00 -
[827] - Quote
Hello dear CPP devs!
I have long history of calling you names, but this case is truly special. I can only wonder how hopelessly dumb is the man who thought that making Hail falloff multiplier 0,75 and saying nothing about that will work.
Patch notes for C1.0 say:
Quote:Hail has had its falloff penalty removed completely. Patch notes for C1.0.1 say nothing about Hail.
So, here's my question: WHY HAIL FALLOFF IS 0,75? WTF CCP?!! |
COMM4NDER
Umbrella Holding Inc Umbrella Chemical Inc
48
|
Posted - 2011.12.12 08:08:00 -
[828] - Quote
CCP Punkturis wrote:backtrace wrote:1. Map opens very slow. 2. Chats jump on every dock. 3. Pinned windows are resizeable and there's no checkbox to change that. 4. The client restarts on crash (I hate that!) and there's no checkbox to change that.
That's just a number of issues. I have a question for CCP: could you dumbasses please get your head out of your ass and do at least something properly? Or do you incompetent beyond any hope? I never saw developers that are SO BAD.
P.S. Also Cyrillic letters are s h i t! Please buy Punkturis a couple of Russian books so she could see how Cyrillic letters really look. I'm a programmer, not a font designer (I didn't make the font) but if you have issues with the Cyrillic letters you should probably make a bug report for it and then it might get fixed by the appropriate people!
Is there any info about jumping windows when docking/undocking? Have a bug report for 2 weeks and not filtered. Understand that there is probably hundreds of thousands bug reports but could you UI devs have a look on this bug: 120801. Will send you guys some cookies :3 Tag shortcuts - Make an FC enjoy his position more! |
Unforgiven Storm
Eternity INC. Goonswarm Federation
68
|
Posted - 2011.12.12 14:10:00 -
[829] - Quote
PI problems:
1 - I see the popup "that item is not within your reach" all the time if you export an item and have that item already stored in the POCO before. the exported items were stacked with any previous amount kept there (and I do not loose nothing, yes) but the ghost exported item remains there.
2 - I have two monitors and doing PI with two accounts at the same time, sometimes, when I open the planetary mode at the same time in both accounts, my CPU goes 100% (I have an intel quad core) and it takes triple the amount of time to open than I just open each one at a time. Also, for the first planet that I open ONLY, SOMETIMES, sometimes, 1 of 2 graphical problems happen:
a (most common) - If the planet I'm opening is a lava or plasma, then the last layer of the planet is not shown: plasma planets are all blue and lava planets are all red/lava like the sun. that last layer of land above the lava or the plasma is not painted.
b (less common) - White squares appear in the places where the extractors or any planetary infrastructure should be seen, If I click in the center of this white squares I can still select and open whatever is there. Also there white squares flick allot .
(Radeon HD 5830 - 1 GB GDDR5 - PCI-Express 2.0 - drives from ATI from 11.11 | windows 7 64bits 4GB memory)
3 - Sometimes, also very rarely, when I drag an item only to export, press the button to export, export is done but the window closes by itself ! Allow us to change characters of the same account without the need to logout and put the password again. |
DHuncan
Mostly Harmless Mining Corp
2
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Posted - 2011.12.12 17:43:00 -
[830] - Quote
Cycle progress lines of salvagers now are not representing the stage of the cycle. Miners and missile launchers for a long time had a delay but salvagers used to be accurate. I suppose you have been messing with those latelly, right? Well, you screw it. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Akshcorp
Minnesota State Defense Force
0
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Posted - 2011.12.13 04:57:00 -
[831] - Quote
Hey Devs,
I get randomly kicked off the game completely every 5 - 30 minutes when trying to load something within the game (ex: Wallet, Market, Mission Running, the list goes on) |
DHuncan
Mostly Harmless Mining Corp
2
|
Posted - 2011.12.13 17:54:00 -
[832] - Quote
Also missiles and even the ABs cycle progress line is totaly random. The noise of the salvagers sometimes dont stop when the salvager has stoped. If this happen when there is nothing more to salvage you may have to log off to get rid of the noise. Quite anoying. Happened to me already twice. Are we beta testers or pay customers? https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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DHuncan
Mostly Harmless Mining Corp
2
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Posted - 2011.12.13 18:00:00 -
[833] - Quote
Why do I hear those clicks in the back ground as if someone would be spying on me? https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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DHuncan
Mostly Harmless Mining Corp
2
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Posted - 2011.12.13 20:35:00 -
[834] - Quote
Still, after several patches characters A and B, in same station, A can see B but B cannot see A when looking at guests tab in station overview. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Genoir
Air
3
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Posted - 2011.12.13 22:05:00 -
[835] - Quote
From patch notes.
Fixed kill mails which were missing damage info and only displaying the name of the player who laid the final blow. . . . No you didn't |
bongpacks
Mudbug Acquisition Of Empire
15
|
Posted - 2011.12.14 06:11:00 -
[836] - Quote
CQ is still terrible, seems to run fine in the inner room but at the end of the walkway as soon as the ship is in view my toon starts gangsta walking cause it's skipping frames so hard, even on low texture settings. Also while in CQ my UI completely disappears and is replaced with glitchy little boxes of randomness and hitting esc doesn't pull up the settings menu. I had to basically go tot he balcony, click to go back to ship hangar then guess and click in the open space where i thought the undock button should be. module buttons for grouped weapons are still displaying as if the weapons are not grouped when boarding from a SMA, refitting ships from an SMA is still slow and really laggy, d-scan angle slider doesn't display what angle you have selected and sometimes even the tool tip doesn't display. Howe many posts do I have to make before someone at CCP can say "yeah we're aware of these problems and we're working on it!"? I've made A BAJILLION POSTS in this thread already and haven't gotten even so much as a "please file a bug report ect. ect." from anyone on the CCP staff. I NEED TO KNOW IF THESE ISSUES I'VE POSTED ABOUT ARE BEING LOOKED INTO AS THEY ARE QUITE SERIOUS AND I'M STARTING TO GET REALLY PISSED OFF. I'm not a beta tester I'm an end user FFS, please assure me you actually care at all about the quality of the service you provide your CUSTOMERS. |
Salpun
Paramount Commerce
105
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Posted - 2011.12.14 11:36:00 -
[837] - Quote
bongpacks wrote:CQ is still terrible, seems to run fine in the inner room but at the end of the walkway as soon as the ship is in view my toon starts gangsta walking cause it's skipping frames so hard, even on low texture settings. Also while in CQ my UI completely disappears and is replaced with glitchy little boxes of randomness and hitting esc doesn't pull up the settings menu. I had to basically go tot he balcony, click to go back to ship hangar then guess and click in the open space where i thought the undock button should be. module buttons for grouped weapons are still displaying as if the weapons are not grouped when boarding from a SMA, refitting ships from an SMA is still slow and really laggy, d-scan angle slider doesn't display what angle you have selected and sometimes even the tool tip doesn't display. Howe many posts do I have to make before someone at CCP can say "yeah we're aware of these problems and we're working on it!"? I've made A BAJILLION POSTS in this thread already and haven't gotten even so much as a "please file a bug report ect. ect." from anyone on the CCP staff. I NEED TO KNOW IF THESE ISSUES I'VE POSTED ABOUT ARE BEING LOOKED INTO AS THEY ARE QUITE SERIOUS AND I'M STARTING TO GET REALLY PISSED OFF. I'm not a beta tester I'm an end user FFS, please assure me you actually care at all about the quality of the service you provide your CUSTOMERS.
What type of computer are you using. The new F12 bug reporting tool is cool if you have the same problem send it as a current bug report. CCP is getting better at responding to graphical bugs like that now that all the info is linked in the bug report. |
Zedia Zhane
The Lagrangian Mechanics Intrepid Crossing
6
|
Posted - 2011.12.14 15:14:00 -
[838] - Quote
Player-Owned Customs Offices -> Allow Access By Standings -> Doesn't respect corp standings towards individuals.
Our corp has several individuals at +10. Our POCOs are set to allow access for +10's. Those individuals are in corps towards which we have no standings set. Those characters cannot access our POCOs, because their access level is based on the 'no standings' at which their corp is set. |
Sacermendor
Omni Tech Engineering Needless Friends
0
|
Posted - 2011.12.14 18:59:00 -
[839] - Quote
Good Job, things seem much smoother after todays patch, 2 clients are running without being really slugish to do anything
Only thing I've noticed so far is PI customs offices still close at random when you click transfer to move the items you've selected.
My map loads on either client without causing a system crash.
I have to agree with bongpacks issue with the ship comming into view I get a slowing down of graphics compared to in the other room, nothing so severe as he's having, but a noticeable load on the graphics.
Nice job |
Xavier Quo
InterSun Freelance Moon Warriors
14
|
Posted - 2011.12.15 12:04:00 -
[840] - Quote
Hi, my map seems to be a bit fubared after crucible
it sometimes takes a really long time to load, and the intersystem lines do not show up, I just have a black expanse with loads of dots for the stars. I am using eyefinity with three screens if that helps, think I have updated my graphics drivers two or three times since crucible came out and the problem persists. |
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