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Jeremiah Saken
The Fall of Leviathan
139
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Posted - 2014.12.12 08:14:42 -
[1] - Quote
I found my first yesterday. I didn't have problem to scan it down (lvl 5 t3 subsystem; skills: 5,4,4,4; hardwire implants, sisters launcher and probes). I failed to hack initial gate container at start so there was a message that site will be destroyed after a short timer, but i manage to hack it at second approach. I landed on logistic depot. 3 containers with loot, 1 remote defense grid switch, 3 xyz containers for coordinates and 2 "warp gates".
I hacked remote defense grid to see what happens (switched sentries between two others "rooms")
Then i started to hack loot containers.
Defense alarm unit spawned when i hacked mangled storage depot (last one to hack). I failed to hack it (defense alarm, it has timer) and it spawned sleeper guardians. Corrosive gases cloud emerged and started increasing. In a meantime one of guardians opened spatial rift. Damage from cloud was so great that i have to warped out from site (i have 52EHP buffer tank on my tengu, almost 12k shield but i turned wrong side when cloud emerged so took huge portion of damage and ended with half armor!), site despawned. I didn't bookmark entry so i don't know if signature vanished or site despawned by whole.
Questions for those who did it: -how many "pockets" are there? with spawned spatial rift there will be 4?; -can i warp back to logistic depot from spatial rift pocket?; -how "warp gates" are working? If i warp to tractor beam pocket can i warp back to logistic depot?; -do defense alarm unit always spawn on mangled storage depot or always after third container was hacked, or it's just random, timed event?
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
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Omnathious Deninard
Novis Initiis
2588
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Posted - 2014.12.12 09:42:52 -
[2] - Quote
Jeremiah Saken wrote:Questions for those who did it:
- -how many "pockets" are there? with spawned spatial rift there will be 4?;
By game mechanics there are only 2 pockets, one is just a very large pocket that the logistic depot will allow you to warp within.
- -can i warp back to logistic depot from spatial rift pocket?;
I personally did not try to because the special rift was the last part of the site I did, I was not sure how I spawned the rift and am still not sure.
- -how "warp gates" are working? If i warp to tractor beam pocket can i warp back to logistic depot?;
Once you chose what part to put your coordinates into they are locked in that container so chose wisely
- -do defense alarm unit always spawn on mangled storage depot or always after third container was hacked, or it's just random, timed event?
IIRC that is the container that spawned the defense alarm for me also, successfully hacking that structure will lead to even more hidden goodies.
The site will disappear from the system scanner once a storage depot is hacked, if you BM something within the site you can warp back to it but once it disappears from the system scanner it has already begun the de-spawn process, it took me an hour to finish the site only warping out once. The Sleeper Guardians seem to spawn after a set amount of time as when they spawned for me I had already hacked every container and structure in the first pocket. |
Jeremiah Saken
The Fall of Leviathan
139
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Posted - 2014.12.12 09:55:34 -
[3] - Quote
Omnathious Deninard wrote:The Sleeper Guardians seem to spawn after a set amount of time as when they spawned for me I had already hacked every container and structure in the first pocket. I thought it was response to failure at hacking defense alarm unit.
What about remote defense grid? More that one hacking? Can i switch it off at tractor beam pocket, slowboat to it, loot then warp back to logistic depot and switch it off for farther pocket?
This site is awesome!!!
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
|
Omnathious Deninard
Novis Initiis
2589
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Posted - 2014.12.12 10:18:42 -
[4] - Quote
Unfortunately you can only warp to the tractor beam or enclave and have to slow boat back to the logistic depot. Hacking the remote defense grid will turn off some of the sentries at one location and activate some at the other location. |
Omgemjey
Bad Robot Inc. Total Absolution
0
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Posted - 2014.12.12 10:45:48 -
[5] - Quote
Okey, i tried to find the information on our russian forum, but nobody knows, so maybe here someone did it.
In null-sec I saw beacon, that wasn`t on the scan, so i warped in. I saw a big cloud and inside of it something....like a big structure in cloak. So, I tried to fire, it didn`t help, relic and data analysers i couldn`t use because the distance between the ship and this structure is always more than 5 km(i have T1 analysers).
Someone know what is possible to do with this structure?
Here the print-screen, but the interface is in russian, soz. Structure |
Omnathious Deninard
Novis Initiis
2589
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Posted - 2014.12.12 10:52:32 -
[6] - Quote
Omgemjey wrote:Okey, i tried to find the information on our russian forum, but nobody knows, so maybe here someone did it. In null-sec I saw beacon, that wasn`t on the scan, so i warped in. I saw a big cloud and inside of it something....like a big structure in cloak. So, I tried to fire, it didn`t help, relic and data analysers i couldn`t use because the distance between the ship and this structure is always more than 5 km(i have T1 analysers). Someone know what is possible to do with this structure? Here the print-screen, but the interface is in russian, soz. Structure
Rhea Patch Notes wrote: Scanners are now detecting Unidentified Sites throughout New Eden; we have nothing on record about the contents within
I wish I had more information about this site, I have not come across one yet but I still hunt and look for them. |
Jeremiah Saken
The Fall of Leviathan
139
|
Posted - 2014.12.12 11:01:08 -
[7] - Quote
Omgemjey wrote:In null-sec I saw beacon, that wasn`t on the scan, so i warped in. I saw a big cloud and inside of it something....like a big structure in cloak. So, I tried to fire, it didn`t help, relic and data analysers i couldn`t use because the distance between the ship and this structure is always more than 5 km(i have T1 analysers).
Someone know what is possible to do with this structure? here you go: unidentified structure
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
|
Tzuik
Perkone Caldari State
3
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Posted - 2014.12.14 12:27:36 -
[8] - Quote
Anyone knows if you can still get to the bonus room if you've hacked the Defense Alarmed Unit? |
Jeremiah Saken
The Fall of Leviathan
141
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Posted - 2014.12.14 15:19:04 -
[9] - Quote
Tzuik wrote:Anyone knows if you can still get to the bonus room if you've hacked the Defense Alarmed Unit? I've got bonus room without hacking it, it spawned the guardians and one of them created rift.
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
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Alicia Aishai
Orange Crescent
12
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Posted - 2014.12.22 03:38:47 -
[10] - Quote
first I would like to say I watched the video tutorial but things didn't happened quite the way the video showed. When I arrived at the tractor beam, I hacked the remote defense grid which shut down the sentry tower close to the tractor beam, but the 2 sentries at the far end of the pocket continued to fire at me. Their damage is not great but I cannot tank it forever in my current fit (maybe another fit would work better). I had to warp out after hacking 4 out of 6 containers. My question is: Is there any way to do this without tanking the damage or is it intended that damage has to be tanked? In the video, the 2 units far away stop attacking the player's ship though it is not clear why.
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Jeremiah Saken
The Fall of Leviathan
171
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Posted - 2014.12.22 07:09:37 -
[11] - Quote
Alicia Aishai wrote:My question is: Is there any way to do this without tanking the damage or is it intended that damage has to be tanked? In the video, the 2 units far away stop attacking the player's ship though it is not clear why. Did you try to orbit cans?
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
|
Omnathious Deninard
Novis Initiis
2622
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Posted - 2014.12.22 09:45:41 -
[12] - Quote
My solution was to blow up the sentries. |
Alicia Aishai
Orange Crescent
14
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Posted - 2014.12.22 11:04:57 -
[13] - Quote
Omnathious Deninard wrote:My solution was to blow up the sentries.
do they have a lot of HPs? |
Jeremiah Saken
The Fall of Leviathan
172
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Posted - 2014.12.22 11:07:54 -
[14] - Quote
Alicia Aishai wrote:do they have a lot of HPs? I have no idea how is the standard one but in superior version i shot whole 3xrlml clips to remove it's shield on SiSi.
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
|
Omnathious Deninard
Novis Initiis
2622
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Posted - 2014.12.22 11:13:11 -
[15] - Quote
Alicia Aishai wrote:Omnathious Deninard wrote:My solution was to blow up the sentries. do they have a lot of HPs? Unfortunately I didn't look at that part too much, but my stratios does 600dps and I don't recall it taking that long to destroy them. |
Jeremiah Saken
The Fall of Leviathan
180
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Posted - 2014.12.26 17:19:01 -
[16] - Quote
I did one of this in Astero today. First room then jumped to hidden loot area (containers were not hidden, a bug?) and speed tanked the sentry. I didn't have time to do "tractor beam" but i think it would be doable. Corrosive gas sentry didn't spawn (failed hack twice) so i have no idea would i withstand the damage. Try this at home!
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
|
Torgeir Hekard
I MYSELF AND ME
115
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Posted - 2014.12.29 11:51:37 -
[17] - Quote
Mmmkay.
So you'll need about 100 probe strength (maybe a bit less. Reported being scannable with 97) and T2 analyzers. There are 3 rooms - the entry room, the main room and the bonus room.
The entry room only has the gate hacky thing which starts a self-destruct sequence after the first failed try. Still if you manage to hack it before it pops, the rift opens and everybody lives (don't know what happens if it explodes in your face before you finish it).
The second room has 3 areas. The first area has a big structure with hackable cans for coordinates (no need to loot, they appear in your cargo) and 2 cans you can put those coordinates into. Depending on where you put them a rift will open to the selected area. The rift is just a one-way accelerator gate, so from there on you're slowboating. Also 3 loot cans. One with a surprise.
The second area has a hackable tractor beam.
The third area has a big structure with inactive cans and 3 sentries.
All areas have a remote defence grid unit which says it's to switch defences between forward and backward, but that's a load of bull.
Initially there are 3 sentries in the backward area. They don't shoot you. If you hack the grid in the first area, one backward sentry shuts down and one forward sentry goes online. If you don't hack the grid and go to the tractor, the middle sentry goes online anyway and now you're stuck with 4 sentries which will instapop an astero (they all shoot you together regardless which remote area you go). 3 sentries are reportedly tankable by an astero for a limited amount of time. My guess is you need about 150ish em/thermal tank for 3 of them.
So you'll want to hack the first grid, then open a rift to the tractor, jump through and depending on your ship either orbit and hack the second grid really fast to shut down the middle sentry (if you are asteroing), or kill the sentry (if you are in a cruiser). Or ignore it because quite frankly it only tingles a bit for anything bigger than a T1 frig.
If you hack the tractor, it will pull the inactive loot cans from the farthest area and make them whole again. You can freely hack them and slowboat back to deal with the remaining loot cans in the first area. Reportedly if you leave the 2 backward sentries alive they will stop shooting you at some point.
So, there are 3 loot cans. The outermost one (the one closer to the remote areas) is a trap. So it has to be hacked last, Upon successfully hacking it you trigger an alarm. It spawns a can to deactivate it. You have 30 seconds. Reportedly if you hack it in time you get a single bonus container, but that's boring, so fail the hack and GTFO some 100km off any structure.
After 30 seconds for disabling the alarm and 30 more seconds to process it, a structure appears in each area and goes all deadly neurotoxin on anything within about 70km of it.
Reportedly the clouds instapop asteros. When I first went into the site, I used a shield buffer Ishtar to clear sentries and an armor boosted plated legion with a single T2 rep. Ishtar had it's sentries out when this happened, and they didn't make it back into the drone bay. Ishtar easily survived though. And warped out to the nearest station. Legion had 150Kish buffer, 500ish tank and about 90ish resists across the board. It was sloooooooowly melting in a cloud and could probably last about 2 minutes on buffer alone, so my guess is cloud does about 1000-1500DPS.
But anyway, you don't need to tank the cloud, you just have to be away when it hits. Then after some time the middle structure goes pop, and in its place opens a rift. You can burn there no problem and enter it. It will swing you to the bonus room. It has a grid to hack, which gives you 5 loot cans, 3 minutes countdown and an emergency self-destruct cancel button. Of course, even in the future nothing works, so the button only resets the countdown. Use it wisely and not after the first can like I did. Because of that I only hacked 4 out of 5 cans and watched all of them a-splode with zero damage.
PS: also reportedly sentries stop shooting after the deadly neurotoxin goes live, so if you use an astero, you can leave the tractor for after the clouds appear. It will be in a safe area and still in a working condition. |
Jeremiah Saken
The Fall of Leviathan
181
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Posted - 2014.12.29 17:34:44 -
[18] - Quote
Torgeir Hekard wrote:If you hack the tractor, it will pull the inactive loot cans from the farthest area and make them whole again. You can freely hack them and slowboat back to deal with the remaining loot cans in the first area. Reportedly if you leave the 2 backward sentries alive they will stop shooting you at some point. I switched sentries at landing zone and jumped directly to the farthest area, only two sentries left, so no need to use tractor beam.
Torgeir Hekard wrote:After 30 seconds for disabling the alarm and 30 more seconds to process it, a structure appears in each area and goes all deadly neurotoxin on anything within about 70km of it. Is there margin to fail hack on purpose to reveal secret room and jump into it?
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
|
Torgeir Hekard
I MYSELF AND ME
116
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Posted - 2014.12.29 18:22:04 -
[19] - Quote
Jeremiah Saken wrote: Is there margin to fail hack on purpose to reveal secret room and jump into it?
That's what I did. I hacked the last loot can, got the alarm can, failed it on purpose and burned out to a safe place, then waited for the exterminators to spawn and the middle one to explode.
As far as I understand, triggering the explosion is the only way to get to the bonus room, and the alternative is hacking the alarm in time which is 1) difficult and 2) yields you a single bonus can. Instead of 5 in the bonus room. So not worth it.
Though I haven't successfully hacked the alarm myself. Will probably try next time to see what happens. |
Agatir Solenth
Servants of the Throne Worlds
36
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Posted - 2014.12.31 21:20:37 -
[20] - Quote
It is not the cloud that damages you it is the Guardian Extermination Unit.
The Guardian Extermination Unit has an AoE of 70km.
I have to test it, but it appears the closer you are to the unit the greater the damage.
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Omnathious Deninard
Novis Initiis
2664
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Posted - 2014.12.31 21:34:53 -
[21] - Quote
Torgeir Hekard wrote:Jeremiah Saken wrote: Is there margin to fail hack on purpose to reveal secret room and jump into it?
That's what I did. I hacked the last loot can, got the alarm can, failed it on purpose and burned out to a safe place, then waited for the exterminators to spawn and the middle one to explode. Which is weird because I didn't fail the alarm unit can, got the bonus can from that, the. A few minutes later the exterminator units came and the bonus room spawned as I was aligning out, made a quick BM as I entered warp and came back to the site and did the bonus room also. |
Signal11th
1592
|
Posted - 2015.01.06 13:26:04 -
[22] - Quote
Just a couple of my experiences,
Done quite a few of these and they are either buggy or random in design.
I have found you can't find the hidden cans in the high power rift room until the cloud has been triggered, every time I try to do this room before the cloud triggers none of the hidden cans appear, If I trigger then they will appear.
The cloud hits hard, do these in a Tengu with 90% resists across the board and can only just permatank it. Also you can do the "empty" room and then warp back to the entrance gate to do the rest. the site will disappear from probe scan but if bookmarked it will still be there for awhile.
Whenever I have warped out of the site more than twice no matter how much or little has been done it despawns.
Also if you have watched the JohnnyPew Walkthrough some of the site has changed since then so it's reliable but not 100% anymore.
God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!
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Kalixian
The Mirrored
7
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Posted - 2015.01.07 21:02:44 -
[23] - Quote
I have a few things to add and a few questions.
*You must bookmark inside the site to return. Bookmarking the signature will not help you.
*If you successfully hack the timed trap, you receive a "pristine" loot container. IIRC it contained about 30mil in sleeper loot for me. You CAN still spawn the cloud. Simply fail two hacks on something else (coordinate boxes, defense mechanisms, etc) and an alarm will sound and the cloud will spawn. Someone also mentioned shooting a structure will spawn the cloud.
Question 1: What resists do we need? Someone said EM/Therm for the sentries. Can the cloud be resisted?
Question 2: Does the cloud exist permanently, or does it stop doing damage after the rift opens?
Question 3: Is there any downside to killing the sentries? |
Unezka Turigahl
Det Som Engang Var
554
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Posted - 2015.01.08 00:48:36 -
[24] - Quote
Clouds seem to be permanent. Every site that I have found has already had them triggered by someone else who gave up on the site.
And sometimes one of the coordinate cans will be opened, with a player wreck nearby, and no coordinates survived the explosion. So I don't get to use the shortcut machine. |
Signal11th
1596
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Posted - 2015.01.08 09:16:47 -
[25] - Quote
Unezka Turigahl wrote:Clouds seem to be permanent. Every site that I have found has already had them triggered by someone else who gave up on the site. And sometimes one of the coordinate cans will be opened, with a player wreck nearby, and no coordinates survived the explosion. So I don't get to use the shortcut machine.
That's why you do that bit first so when the cloud does appear you can just burn to the rift (or slowboat it)
God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!
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Kalixian
The Mirrored
7
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Posted - 2015.01.08 10:17:08 -
[26] - Quote
Found another today and had more success.
* The cloud/GEU definitely remains after you do the rift room and continues to do damage.
* You can kill the sentries, doesn't appear to be any repercussions. They do take some time though.
Signal11th wrote:I have found you can't find the hidden cans in the high power rift room until the cloud has been triggered, every time I try to do this room before the cloud triggers none of the hidden cans appear, If I trigger then they will appear.
This was my experience. I went to that room and flew around for a while but didn't find any cans. So I returned to the start and hacked the trap can, did the rift, and then slowboated back to the hidden room. But the cloud/GEU was still doing damage so I peaced out, I can't tank it.
I guess you just need a sick ship that can tank the cloud damage in order to do that room? Seems silly.
Got every other can. About 100mil in loot plus some blueprints. |
Torgeir Hekard
I MYSELF AND ME
118
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Posted - 2015.01.08 12:36:40 -
[27] - Quote
Found another site today.
1) Apparently failing a coordinates hack does not raise the alarm level. 2) Sentries have a shooting range of about 200-220km. If you, for example, jump to the middle area, kill the sentry and return to the starting area, the far sentries will stop shooting and will not aggro again when you come back. 3) If you are fast and can hack the trap defence grid, it spawns a bonus can (possibly several? was only one for me) and DOES NOT prevent you from using the bonus room. You can trigger the guardians by failing any defence grid 2 times, wait till the middle one explodes and creates the rift, then jump in and get your bonus room.
PS: yes, killing sentries is absolutely fine.
PPS: I heard you have to bump the cans in the far area to activate them, but they are the same cans you get with the tractor, so the only reason to do so is not to mess with the tractor hack. |
Kalixian
The Mirrored
7
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Posted - 2015.01.09 02:40:59 -
[28] - Quote
Do we know what type of damage the sentries do? |
Jeremiah Saken
The Fall of Leviathan
188
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Posted - 2015.01.09 08:16:45 -
[29] - Quote
Unezka Turigahl wrote:Clouds seem to be permanent. Every site that I have found has already had them triggered by someone else who gave up on the site. Found few with clouds triggered on all "pockets". Bit strange, there was no rift to hidden room and tractor beam was intact. I thought when we fail on "surprise can" in first pocket we get cloud in first one only.
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
|
seroela
An My
0
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Posted - 2015.01.09 14:09:24 -
[30] - Quote
Hi,
I did now a few of them and i am still confused and never able to do all areas in one go.
scanning and sentries are no problem (i am just tanking them)
before i didnt fail on the defense alarm. last two times i failed on purpose to create the rift. this time failing it spawned the cloud in the warpin area and the one ~ 200km away (backline). so basically i only could do the warpin area and tractor area plus hidden room. not sure what i am doing wrong. how to do better and how to avoid the cloud. confused by now as everytime the site turns out different.
sometims the tractor is not working for me. after hacking both structures nothing happens.
somewhere a devs said, if i a particular container in the first area is hacked the site vanish from the overview and can despawn at warpout, wasnt like that for me either..
as i need to warpout or cloak in the site because of too much dmg taken or neut in system, its good to have an alt or friend in the inital area sitting. i dont see the point in that the site despawning so fast.
i am not sure if its bugged or more likely i dont understand the mechanism, i cant say about the site if i am doing a, b will result. |
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