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Benjamin Dicoli
Aliastra Gallente Federation
0
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Posted - 2014.12.14 04:21:54 -
[1] - Quote
So I'm pretty sure this has been discussed before, but I would like to make some points as to how we could bring Rorquals and Dreads into high sec and allow in-out jumping.
Firstly on the rorqual: Rorquals should most definitely be allowed to fly in high sec. They provide immense boosts, great hauling, and just overall badass. On Dreads: We should bring back capital ships, I agree, but only some caps. Bringing carriers and titans would be horrific, but I think dreadnoughts would be a great idea. They would change high sec pvp between corps and help high sec alliances/corps maintain control on their systems. On Jump Freighter and overall jumping changes: Capital ships should be allowed to jump into high sec as well. However, to prevent congestion, only systems that are not trade hubs should be allowed to have cynos. Jita, Amarr, Dodixie, Rens, and Hek will be Cyno deprived. This would increase inter-hub trade, allowing freighters to haul their stuff quickly. And also I think every ship should have Jump Drives, but the Ly distance is dependent upon the ship size. They can lock onto regular cyno generators and all T2-T3 can lock onto covert cynos. Anyway that's my opinion. |
Zilla Fehrnah
BUISNESS Ashtar Federation
0
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Posted - 2014.12.14 04:28:08 -
[2] - Quote
Dreads in hisec? No. Just no.
Just imagine the damage a dread could do if CONCORD were to be called in, before CONCORD had a chance to eliminate it. That would mean CONCORD would either have to start using Dreads, or they would have to increase the number of CONCORD ships. |
FT Diomedes
The Graduates Forged of Fire
692
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Posted - 2014.12.14 04:30:28 -
[3] - Quote
Not supported. The only idea that has any merit at all is the suggestion to allow Dreads into high sec, but even that is so full of second and third order effects you are going to have to really think it through before I would support it.
Ships should not be able to jump out of high sec space, much less jump straight into it.
This is my signature. There are many like it, but this one is mine.
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Benjamin Dicoli
Aliastra Gallente Federation
0
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Posted - 2014.12.14 04:45:46 -
[4] - Quote
Zilla Fehrnah wrote:Dreads in hisec? No. Just no.
Just imagine the damage a dread could do if CONCORD were to be called in, before CONCORD had a chance to eliminate it. That would mean CONCORD would either have to start using Dreads, or they would have to increase the number of CONCORD ships. You could simply buff CONCORD attack damage. just make CONCORD so OP that not even dreads could withstand them |
HiddenPorpoise
Under Dark Sins of our Fathers
290
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Posted - 2014.12.14 04:53:31 -
[5] - Quote
Benjamin Dicoli wrote:Zilla Fehrnah wrote:Dreads in hisec? No. Just no.
Just imagine the damage a dread could do if CONCORD were to be called in, before CONCORD had a chance to eliminate it. That would mean CONCORD would either have to start using Dreads, or they would have to increase the number of CONCORD ships. You could simply buff CONCORD attack damage. just make CONCORD so OP that not even dreads could withstand them Neither of you has ever been concorded in a capitol before; go to the test sever and do that.
And no, Roqs are unstoppable beasts without huge fleets or combat caps to deal with them and they make orcas redundant. |
Donnachadh
United Allegiance of Undesirables
75
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Posted - 2014.12.14 05:08:16 -
[6] - Quote
Benjamin Dicoli wrote: On Dreads: We should bring back capital ships, I agree, but only some caps. Bringing carriers and titans would be horrific, but I think dreadnoughts would be a great idea. They would change high sec pvp between corps and help high sec alliances/corps maintain control on their systems. Wondering if you play in the same high sec that I do? You know the high sec where only the NPC control the space. The high sec where players are free to go wherever they want and you cannot stop them without getting a visit from the local Concord out post.
Moving on just no way. Because the nul alliances/corps can and do deal with rogue dreds does not mean that players in high sec could do the same. And the answer is NO most high sec players/corps could not afford to build dreds to be able to counter other dreds.
In fact no to any combat capable cap ship in high sec unless ALL offensive systems are disabled and that includes remote reps and all combat boosting they might be able to do.
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Ferni Ka'Nviiou
Republic University Minmatar Republic
42
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Posted - 2014.12.14 05:13:20 -
[7] - Quote
Zilla Fehrnah wrote:Dreads in hisec? No. Just no.
Just imagine the damage a dread could do if CONCORD were to be called in, before CONCORD had a chance to eliminate it. That would mean CONCORD would either have to start using Dreads, or they would have to increase the number of CONCORD ships. CONCORD police captains deal 50 million of every DMG type all at once. Sorry to say it, but nothing has 200 million EHP. |
Bullet Therapist
Caldari Provisions Caldari State
213
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Posted - 2014.12.14 06:30:04 -
[8] - Quote
Benjamin Dicoli wrote:Zilla Fehrnah wrote:Dreads in hisec? No. Just no.
Just imagine the damage a dread could do if CONCORD were to be called in, before CONCORD had a chance to eliminate it. That would mean CONCORD would either have to start using Dreads, or they would have to increase the number of CONCORD ships. You could simply buff CONCORD attack damage. just make CONCORD so OP that not even dreads could withstand them
No ship under any circumstances survives concord. When they land on grid after a few seconds they target you and apply warp scrams, ecm, and instantly drain your capacitor and begin applying dps to you ship. For smaller ships the dps is sufficient to destroy it, but on larger ships, concord simply instagibs you after a few seconds of taking pot shots.
Anyhow, allowing dreads in high is something that you probably don't want if you're a highsec carebear. Its like getting modules on freighters. You say you want it, but you really don't. Carriers either. If you don't like marmite now, you're really not going to like jumping a gate to find slowcat archons and a webbing loki. If you're a small time miner, allowing the rorq into highsec probably wont help you either, as it provides about 20% better boosts than an orca and it fulfills the role of freighter at the same time, all while being considerably safer to use than a freighter or orca, and providing a much larger degree of safety to the miners it will support. For little guys, mineral prices will drop, and you'll be poorer as a result. |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1613
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Posted - 2014.12.14 08:19:39 -
[9] - Quote
Benjamin Dicoli wrote:Capital ships should be allowed to jump into high sec as well.
No cynos in high sec
Akrasjel Lanate
General Director(CEO) of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
3046
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Posted - 2014.12.14 08:21:57 -
[10] - Quote
So you found a dickstar POS then OP? |
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Lugh Crow-Slave
263
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Posted - 2014.12.14 10:31:09 -
[11] - Quote
So Rorq in HS we now have no point using an orca... ever
Dreads in HS but no carriers to rep their damage...
there is no such thing as a "trade hub" as far as CCP is concerned there are just systems we do a lot of trading in so you can't just make them exempt from cynos and all that would do would make the connecting constantly full of cynos as well as make hauling almost risk free and remove the use for freighters.
all ships get a JD now titans have almost no use as well as say goodbye to gate camping
cynos in HS in general now start up corps under a war dec have almost no chance to avoid a blops gank Cynos in HS + all ships have JD just makes that problem worse
did you even think B4 posting or is this just a troll?
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
153
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Posted - 2014.12.14 10:42:35 -
[12] - Quote
Benjamin Dicoli wrote: And also I think every ship should have Jump Drives.
Troll post confirmed. |
Benjamin Dicoli
Aliastra Gallente Federation
0
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Posted - 2014.12.15 01:21:00 -
[13] - Quote
Celthric Kanerian wrote:Benjamin Dicoli wrote: And also I think every ship should have Jump Drives.
Troll post confirmed. well darn m8, you got me |
Icarus Able
Revenant Tactical
509
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Posted - 2014.12.15 01:32:26 -
[14] - Quote
Dreads without carriers are you insane? You want to bring the highest DPS ship in the game into highsec but not allow the only thing that can provide enough RR (short of a large guardian wing) to effectively tank it.....
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Jenshae Chiroptera
604
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Posted - 2014.12.15 02:02:58 -
[15] - Quote
Benjamin Dicoli wrote: Firstly on the rorqual: Rorquals should most definitely be allowed to fly in high sec. They provide immense boosts, great hauling, and just overall badass.
Yes and they are not in high-sec for that reason.
Despite 71% of active pilots being in high-sec the objective is to get people out of the starting area.
CSM Ten movement for change.
EVE - the only MMO that not so subtly serves up victims.
Status: Rabid carebear
Blog
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Easthir Ravin
Easy Co. Fatal Ascension
114
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Posted - 2014.12.15 03:20:01 -
[16] - Quote
This seems to be a case of everyone wants to play like they live in null sec without having to do any of the activities required to live in null sec.
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
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Mario Putzo
Welping and Dunking.
971
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Posted - 2014.12.15 03:59:15 -
[17] - Quote
Allow everything into highsec except for super carriers and titans. Just put module restrictions on certain things (probably siege, triage, and fighters.). **** Empire, its time for it to burn. |
Tabyll Altol
Breaking.Bad Circle-Of-Two
57
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Posted - 2014.12.15 07:28:10 -
[18] - Quote
Benjamin Dicoli wrote:So I'm pretty sure this has been discussed before, but I would like to make some points as to how we could bring Rorquals and Dreads into high sec and allow in-out jumping.
Firstly on the rorqual: Rorquals should most definitely be allowed to fly in high sec. They provide immense boosts, great hauling, and just overall badass. On Dreads: We should bring back capital ships, I agree, but only some caps. Bringing carriers and titans would be horrific, but I think dreadnoughts would be a great idea. They would change high sec pvp between corps and help high sec alliances/corps maintain control on their systems. On Jump Freighter and overall jumping changes: Capital ships should be allowed to jump into high sec as well. However, to prevent congestion, only systems that are not trade hubs should be allowed to have cynos. Jita, Amarr, Dodixie, Rens, and Hek will be Cyno deprived. This would increase inter-hub trade, allowing freighters to haul their stuff quickly. And also I think every ship should have Jump Drives, but the Ly distance is dependent upon the ship size. They can lock onto regular cyno generators and all T2-T3 can lock onto covert cynos. Anyway that's my opinion.
No, No, No leave highsec if you wanna fly such ships. |
Shivanthar
146
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Posted - 2014.12.15 14:20:53 -
[19] - Quote
Mario Putzo wrote:Allow everything into highsec except for super carriers and titans. Just put module restrictions on certain things (probably siege, triage, and fighters.). **** Empire, its time for it to burn.
Man, that avatar of yours is really badass I mean when you say "Empire burn time", it seems like you really mean it
_Half _the lies they tell about me **aren't **true.
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
895
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Posted - 2014.12.15 15:13:48 -
[20] - Quote
1. Capitals in hisec? To an extent. I have made a case for allowing them into 0.7 and below in order to take full advantage of their new ability to use gates to travel. This would allow them to bypass certain roadblocks along losec pipes (Sazilid in Aridia for example, which splits Aridia into a "Solitude/Genesis" half and a " Fountain/Khanid/Delve" half that requires a jump drive jump to transit) and access certain losec pockets without having to use a jump drive, while still keeping 0.8 and up capital free. (Incidentally, because of certain systems like Kaaptuenen and other regional border systems being 0.8+, capitals would not be able to travel along primary trade routes.) Yes, capitals would be largely immune to suicide ganking, but you'd still need freighters and other vulnerable haulers to move goods into, out of, or between major trade hubs because of security restrictions.
2. Cynos in hisec? No. If we allow capitals limited access to hisec, it's to facilitate gate travel, not hot drop on war targets or jump goods across hisec risk-free.
3. Siege and Triage in hisec? Heck no. If capitals get access to hisec, it's to skirt the edges of hisec and get past roadblocks in losec, not bring their full power to bear on hisec POSes.
4. Captials using hisec acceleration gates? Heck no. We don't need any bigger, badder mission runners.
5. Assigning fighters in hisec? Heck no. Again, transit, not combat.
6. Supercaps in hisec? Double Dog heck no!
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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Tragot Gomndor
Three Sword Inc
62
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Posted - 2014.12.15 15:24:47 -
[21] - Quote
*points to his sig*
NONONONONONO
TO
CAPS IN HIGHSEC
NO
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DaeHan Minhyok
Multiplex Gaming The Bastion
40
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Posted - 2014.12.15 15:51:29 -
[22] - Quote
HiddenPorpoise wrote:Benjamin Dicoli wrote:Zilla Fehrnah wrote:Dreads in hisec? No. Just no.
Just imagine the damage a dread could do if CONCORD were to be called in, before CONCORD had a chance to eliminate it. That would mean CONCORD would either have to start using Dreads, or they would have to increase the number of CONCORD ships. You could simply buff CONCORD attack damage. just make CONCORD so OP that not even dreads could withstand them Neither of you has ever been concorded in a capitol before; go to the test sever and do that. And no, Roqs are unstoppable beasts without huge fleets or combat caps to deal with them and they make orcas redundant.
If these ships could not siege/triage or activate industrial cores. Also, trade hubs are not defined in code, except for school stations where skill books are sold. Therefore, as a player construct "trade hubs" can not be singled out via current m mechanics to prevent caps from traveling there. I would be against cynos in hisec but gate travel would be fine.for |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
896
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Posted - 2014.12.15 16:01:30 -
[23] - Quote
DaeHan Minhyok wrote:... trade hubs are not defined in code, except for school stations where skill books are sold. Therefore, as a player construct "trade hubs" can not be singled out via current m mechanics to prevent caps from traveling there. I would be against cynos in hisec but gate travel would be fine.for Restrictions based on security status of the system would apply. Limiting capitals to systems 0.7 and under would not only protect the majority of trade hubs and all rookie systems, it would be somewhat in-line lore-wise with the previous restrictions on POSes in hisec.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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