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X Gallentius
Justified Chaos Spaceship Bebop
2686
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Posted - 2014.12.18 00:59:24 -
[31] - Quote
Andreus Ixiris wrote:
- 1. Systems can't be contested unless they border a system of opposing sovereignty. - 2. Hostile sovereignty decays over time. - 3. The bigger the plex, the more it contributes to contestation. - 4. Militia membership bars you from all enemy faction stations.
1. This is the 80% de facto state anyways. "Front Lines" already exist where players actually live. This is due to station lockouts. The ability of one side to do "guerrilla warfare", however, is an important release valve for when one side dominates the other. 2. Doesn't really matter. Entities will defend where they live, and will let the non-home systems go to higher contested levels. Same as now. Makes it more difficult to take the entire warzone because with each system taken you add another system you must deplex due to "NPC action" instead of "afk farmer action" 3. Sure, why not? Doesn't fundamentally change FW. Plexes will still be more efficiently run by smaller ships. 4. Gives an extremely unfair advantage to the Caldari because there are ZERO non-Caldari station in Black Rise.
Anyways, none of these suggestions except No. 4 changes the nature of FW - and No. 4 is simply not fair nor balanced due to the nature of the FW map.
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Andreus Ixiris
Duty. Circle-Of-Two
5182
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Posted - 2014.12.18 06:12:21 -
[32] - Quote
So what you're saying is FW is beyond fixing.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
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Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
164
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Posted - 2014.12.18 10:28:56 -
[33] - Quote
Andreus Ixiris wrote:So what you're saying is FW is beyond fixing.
No. He is generally dismissive but I believe it he is referring to your ideas being unsuitable.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Andreus Ixiris
Duty. Circle-Of-Two
5183
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Posted - 2014.12.18 10:37:37 -
[34] - Quote
Master Sergeant MacRobert wrote:No. He is generally dismissive but I believe it he is referring to your ideas being unsuitable. People can sometimes make points they didn't intend to. X Gallentius is neatly illustrating why, in fact, FW needs to be switched up entirely or scrapped.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
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Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
164
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Posted - 2014.12.18 14:21:41 -
[35] - Quote
Andreus Ixiris wrote:Master Sergeant MacRobert wrote:No. He is generally dismissive but I believe it he is referring to your ideas being unsuitable. People can sometimes make points they didn't intend to. X Gallentius is neatly illustrating why, in fact, FW needs to be switched up entirely or scrapped.
I disagree.
It needs implementation of some gradual changes (with time allowed to observe the impact) starting with a balancing of LP payouts that either do not rely on Tier bonus's or benefit from much slimmer rewards.
All changes made need to be inclusive, not exclusive of the player base and by that I mean the various play styles that FW attracts.
FW in my vision promotes ship on ship interaction (PvP) but does not exclude other types (including PvE) of play. I think it is right to have a reward system (that benefits casual play) to make it a self-sustaining career choice. I think it will benefit from a reward (notional rather than isk/LP based) for sticking to a Faction and performing a Miitia's duty. I think the rewards, titles, discounts, etc should be weighted 60/40 towards the PvP aspect.
There is a lot FW offers and it is also one of the only zones in the game that the likes of PIE, Ushra'khan and other RP can blossom.
For me. I'm motivated by two things:
- I have resubbed another 6months and I will only be online in short random sessions. I want fun during that time. So the casual gameplay must be supported and enhanced.
- I want to see smart game design that is built about enhancing enjoyment for all play styles, including eliminating unnecessary dull chores & robustly blocks exploit of resources by those with no interest in the gameplay in the zone but only in the resources that it pays out.
Number 2. Can be fixed easily by balancing payouts from excessive Tier bonus's to LP rewards and perhaps a tinker here and there.
Number 1. might be tougher but, it's not far off being achieved, the biggest bugbear is that FW now needs a big repopulation due to a large departure of both players to other space games and players leaving in frustration at the system enhancing isk-farming.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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X Gallentius
Justified Chaos Spaceship Bebop
2687
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Posted - 2014.12.18 15:55:59 -
[36] - Quote
Andreus Ixiris wrote:Master Sergeant MacRobert wrote:No. He is generally dismissive but I believe it he is referring to your ideas being unsuitable. People can sometimes make points they didn't intend to. X Gallentius is neatly illustrating why, in fact, FW needs to be switched up entirely or scrapped. Your opinion of "I don't like Faction Warfare" isn't enough to modifiy it or scrap it. You have to be a bit more specific.
IMO, FW is in a pretty good place for those who play it as intended. It's at its best when both sides decide to live in the warzone and decide to place meaning into capturing and/or holding systems. It's at its worst when different sides decide to live outside the warzone and/or decide that a occupancy warfare means nothing.
OTOH, there's tons of guys in FW who love the casual playstyle and appreciate the fact that they can log in and get fights pretty regularly, and they can make some isk/lp while doing so - which means they don't have to spend countless hours PVE'ing with their main, or it means they don't have to purchase a second account to make isk while they have fun with their main account. That's cool too.
However, changing the rules over time is a good thing because doing so gives people something to think about and for whatever reason change gives hope to the weaker side that they can make a difference. When both sides think they can win, then fights happen. |
Andreus Ixiris
Duty. Circle-Of-Two
5215
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Posted - 2014.12.22 11:54:39 -
[37] - Quote
X Gallentius wrote:IMO, FW is in a pretty good place for those who play it as intended. It's at its best when both sides decide to live in the warzone and decide to place meaning into capturing and/or holding systems. It's at its worst when different sides decide to live outside the warzone and/or decide that a occupancy warfare means nothing. But the problem is apart from station docking rights (which, unfortunately, have outright no relevance to a lot of systems in FW) and the vague interaction with cloning (now irrelevant since clone grades have been removed - not that that's a bad thing!) and industry (now irrelevant because slots don't exist) it pretty much doesn't mean anything. Back when I was in the FDU, there were only four systems of any real relevance to me - Nennamaila, the FDU staging system in Black Rise, Heydieles, the FDU staging system in Essence and Intaki, my corporation's home system. Sure, on an intellectual level I didn't want STPRO capturing any system, but there was no actual strategic benefit to holding any system I didn't have a personal interest in (and vice versa, which meant there was pretty much no reason for anyone to help me secure Intaki).
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
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Kendarr
Zebra Corp The Bastion
41
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Posted - 2014.12.22 14:38:50 -
[38] - Quote
Andreus Ixiris,
Good ideas man.
Zebra-Corp
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