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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Tyranis Marcus
Bloody Heathens
1393
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Posted - 2015.02.13 02:17:05 -
[571] - Quote
Scooter King wrote:BPO lockdown management:
being able to select all BPOs and propose a lock/unlock vote - instead of individually clicking each BPO being able to select all pending lock requests and cast your vote lock/unlock accordingly
doing them individually is a pita and requires an industrial mouse to perform
Cans in corp hangers:
Allow people to lock cans/items in the hangers so they cannot be moved (would be nice to apply to ship cargo as well - im sick of moving mission tags and ammo back into my hold) the user then can select all and move without having to deselect items they dont want relocated Allow cans to NOT be repackaged (set by flag) - so they can select all and repackage without emptying can contents by mistake
Someone mentioned Roles?
Really nice.
Do not run. We are your friends.
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Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
1944
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Posted - 2015.02.13 12:08:54 -
[572] - Quote
How about some new icons we can use for the corp and alliance logo's ? Maybe some animals like ponies and more colors like purple.
TORA FOR CSM X - A NEW HIGH-SEC
YOU EITHER LOVE US OR WE HATE YOU - ADAPT OR DIE - DELETE THE WEAK
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DarkMoth
Xoth Inc Usurper.
8
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Posted - 2015.02.17 03:43:27 -
[573] - Quote
One thought i'm not sure if it was mentioned at all or what but why are we limited to just the 7 hanger divisions in my long history in eve since 2004, options to open up more hangers perhaps is a thought im sure would make much use for larger corp or corp's with multiple project between its members for expansion for something of that nature since that has clearly never changed and sure is very odd since eve grew ten fold since the olden days.
DarkMoth |
Loridia Jade
Ghost Operations Tactical Unit
6
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Posted - 2015.02.17 04:17:32 -
[574] - Quote
How about putting some common sense into Filtering A) Mail (By Date received or by Opened/unopened... right now it just gets jumbled into God only knows what order); B) War History Filters by again, DATE OF WAR ENDING or Beginning... because it would make going through the list that much easier; C) Allow the exporting/importing of Corp/Alliances at War, Blued contacts, etc. Then allow importing of those and enabling an easy feature to set import as Red, Blue... Etc. D) Allow more Contact "Colors" E) Surrender "Terms" are kinda missing... Options for different kinds of Surrender would be cool. F) War Shielding, er I mean Costs per member still pretty broken.
The rest everyone else has hammered.
Thanks
~~~~~~~~~~~~ Show with the Hand, Deliver with the Mouth, Steal with the Eyes; Tempt fate not, for therein lay a dark surprise.
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Moza Khesanh
EVE University Ivy League
0
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Posted - 2015.02.17 22:53:14 -
[575] - Quote
RE: Mail Expiry Date!
Hopefully I'm not too late on this forum. But an expiration date for in-game mail would be awesome!
For example, I send out an email reminder to corp regarding a group activity thisevening. If I could set that to "expire" after the event has finished (Ie: mail is deleted from everyone's emails after that date), then people logging on tomorrow won't have to manually go and read the email.
It would be a huge help for people who only log on once a week or less. I log on after a month or so, and have to wade through dozens and dozens and dozens of emails regarding events that happened weeks ago. Allowing the sender to set an expiry date would be awesome and save me lots of valuable in-game time when I actually get a chance to play.
Thanks devs! |
Bolur Freir
Rubella Solaris Test Alliance Please Ignore
15
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Posted - 2015.02.19 16:37:22 -
[576] - Quote
It would be really nice to be able to output refined materials into a corp hangar. We used to be able to do this before Crius but can't now. |
Stormseige Adraelia
Libri di Guerra
1
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Posted - 2015.02.23 02:32:15 -
[577] - Quote
Scooter King wrote:BPO lockdown management:
being able to select all BPOs and propose a lock/unlock vote - instead of individually clicking each BPO being able to select all pending lock requests and cast your vote lock/unlock accordingly
doing them individually is a pita and requires an industrial mouse to perform
Cans in corp hangers:
Allow people to lock cans/items in the hangers so they cannot be moved (would be nice to apply to ship cargo as well - im sick of moving mission tags and ammo back into my hold) the user then can select all and move without having to deselect items they dont want relocated Allow cans to NOT be repackaged (set by flag) - so they can select all and repackage without emptying can contents by mistake
Someone mentioned Roles?
I am glad someone else caught this but I agree that its stupid you have to lock down each BPO individually or even unlock them individually its a major pain when your moving your corp operations area and you need to move all your BPO's. Further I would like the power to lock down BPO's inside can's and lock down can's in corp hangars as mentioned above this is an excellent idea.
Thank You Scooter King for pointing this out. |
Alenn G'kar
Black VooDoo Asassins The Kadeshi
14
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Posted - 2015.02.23 19:01:23 -
[578] - Quote
Gû¦ Auto stack option POS/Player assets |
eMerchant
eMerchant Family
0
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Posted - 2015.02.24 13:50:01 -
[579] - Quote
Receivables not working in the corp wallet. its not functioning. I'd like to use it to submit it for payments due. |
Saor Rykker
Black Star Rising
0
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Posted - 2015.02.24 17:51:16 -
[580] - Quote
The entirety of corp management including roles; hangers access & pos access need massively redone. On a much smaller scale Id like the decoration interface changed so that obsolete medals can be "hid," or at least revoked by Director/CEO.
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Derec Avery
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.02.25 08:58:25 -
[581] - Quote
Right some propositions from me ... I did not read the other posts to see if they were mentionned.
The main issue is that a corp structure needs to be easily adaptable to the environment you are living in.
For me there is a clear distinction between K-space and WH-space corps. In K-space, you mainly use stations/outposts for interactions with members and hangars. In WH-space, it is mainly a POS for interactions with members and hangars.
The key problem is setting up titles/roles for HQ, based at and other thingies.
My proposition is quite simple:
Eliminate the skills like corp management, empire control, megacorp management, sovereignity. They only allow you to recruit more and more toons from different races, nothing else. Why not change it into other skills for actually managing a corp.
These new skills would be:
wallet management hangar management Kspace hangar management WHspace ...
There are lots more of skills that can be added ... there is just a certain logic to it that needs to be unraffled.
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h4kun4
Heeresversuchsanstalt The Bastion
19
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Posted - 2015.02.25 23:58:27 -
[582] - Quote
Some things which annoyed me as a CEO and still annoy me as a director and some other things which i think might be a nice idea:
- different Roles Management (moar roles) - not enough wallet/hangar divions - unlocking blueprints, a ceo should be able to just do it - pos rights, hangar rights (role for hangar rights + add hangar) and also rescritable to very certain hangars, for example just a special station/POS/office
ideas: - corpmail by role/title - some more options for corp logos (patterns, colors etc.) - ability to "rent" a ship from a corphangar, pay a collateral, take the ship, pay a preset amount of isk for the rent, if it dies or isnt returned in time, iskies go to the corpwallet, otherwise you get your collateral returned on returning the ship to the corp hangar. (or some kind of rent contract, working like a courier contract) |
Chance Ravinne
WiNGSPAN Delivery Services
110
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Posted - 2015.02.26 19:03:24 -
[583] - Quote
Is there any way we could set requirements for an application that reduce the need for all this API back and forth?
For instance you can require certain SP, or character age, or skills trained, or whatever. People that do not meet the requirements cannot apply and instead get a popup telling them what they need to do to meet the requirements.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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Capqu
Love Squad Confederation of xXPIZZAXx
998
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Posted - 2015.02.27 11:29:44 -
[584] - Quote
doubling the number of corp bookmarks would be amazing btw, if that's something you guys can do
my corp frequently has to delete useful bookmarks to make room for new ones
https://www.youtube.com/watch?v=QPntjTPWgKE
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Andre Vauban
Quantum Cats Syndicate
371
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Posted - 2015.02.27 16:30:37 -
[585] - Quote
My biggest issue is with the roles system. It is old, poorly documented, and many of the roles are overloaded to enable multiple things. This creates granularity problems. There are also several things that only a director can do which are annoying. For example, "Personnel Manager" can invite people to the corp, but cannot remove them. This is a giant can of worms, which I am sure you are aware.
My next biggest gripe is in terms of access control and auditing. I don't mind the nature of Eve where somebody can steal your stuff if you incorrectly trust them. However, there is a lack of ability to audit (ie find out who stole things) and the lack of the ability to compartmentalize assets. Let me give you an example. I'm in FW and we have large cache's of ships (not all that expensive, but lots and lots of fitted hulls), that require a lot of logistical work to get into place. We need to give members access to the ships, but in such a way that they will always be available, any thefts can be audited, and a way to ensure no single member can take ALL of them. Everything could technically be done except the auditing via granting different members access to different hangars. However, the number of hangars just doesn't scale.
In order to fix these issues, I would suggest adding (or altering an existing) station container type that has audit logs and is big enough to fit multiple unpackaged (ie fully fit) capital ships. If this is done, we, as users, have a way to define a way to securely lock (via password) and securely unlock (via password). We can now have as many "hangars" as we want via this new container type. We can control access to who can take (unlock) items from the can on a per user basis (via a common password) and we can audit who takes (or unlocks, which if there isn't a corresponding lock is equiv to lock) what. Although an explict log for taking an item/item stack would be nice too.
After this is done, the only outstanding issue would be to identify all the things that a director can do that cannot be done via any existing role and make sure to add a role for that. This way, we won't be forced to give director status to person X who needs to do Y, but there is no role for Y and we really don't want to give person X full rights for everything, just Y.
QCATS is recruiting:-á
https://forums.eveonline.com/default.aspx?g=posts&m=3896299
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Jessye Nexus
OrFireForFunOrDie Ursus Arctos.
28
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Posted - 2015.02.28 19:22:53 -
[586] - Quote
I'm sorry guys, but my English is bad and I used a translator. Original in Russian here In light of the fact that the sweet heart CCP Punkturis reached Corp. interface, immediately decided to jot down a few ideas and suggestions.
1) Corp. orders. Everyone knows that to put anything on the sale or purchase on behalf of the corporation, just put an extra tick. But it's great if you're assigned only one account. If you are the director, chief accountant or CEO and can choose the expense of need, you can easily buy something "wrong" Adding an additional drop-down list and an additional plus in karma developer. 2) Divisions. Their 7. Always and everywhere, amen. 7 Why not 3, not 5 or 10, that's kind of like people tend, divided into a number of pieces by default. Where did it seven? Is it possible from the developer to add the ability to specify the number of CEO purses and divisions in hangars or it can not be realized for some reason? I would be very happy if he could remove the extra 4 purse, but the divisions in the corp hangar at POS in front add to the growth of population under the field. It is clear that it will hit the corp thieves as on the side of the gameplay, but the city once the hangar, which will have the resources sticks, for the sake of one extra pilot, too, not really. P.S. I think you should not say why no one likes to use "personal hangars"? Because even the director can not learn it, and if the host is not in the game, and the need to rapidly remove the POS - the stuff inside does not get it all, only to destroy. Yes, and 50,000 rounds of ammunition and modules to complete, and the ore is not suitable in any way. 3) Re-divisions. The game has an opportunity to give their names and other divisions of hangars warehouses, sounds great, but renamed in general everything and everywhere. suppose we forgetful pilot, and always confused in the laboratory cells. Decided to call one battalion "super secret development" click OK, and now even the pilot Bob sees the 7th Division in the hangar under the same name. Joking aside, but engage in beech-shamanism sometimes boring. Rename structure at POS without problems, it would be great and divisions in these structures rename, only in them, and nowhere else. 4) Roles. At this point in the game that would start using laboratories \ lines on the POS need 2 roles. On line rental and factory manager. First in itself allows you to run a corporation work at the station, and does not give the same to the POS. The second need to work on POS, but gives all to see all running projects in the corporation by someone. Cancel director except, thank God, no one can, but I want to use the bonus lines \ labs, but I do not want that someone other than me (and those who should) know that I will explore BPO on a barge or a battleship. The simplest - the role of the lease gives the POS use services without restrictions, to whom it was issued. However, do not give the opportunity to see the work, running is not the pilot. The role of the manager in charge, deliver and cancel running projects on behalf of those people who have been granted. At this until that's all. Thank you for your attention |
Les Routiers
Proudly Snoring
5
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Posted - 2015.03.01 14:09:50 -
[587] - Quote
1. Roles descriptions.
Since I understand that roles are not a little thing, how about at least having a clear and accurate description of what each role does?
2. Remote asset management.
As others wrote, make it possible to stack corporate deliveries, distribute them, and generally speaking remotely interact with them the same way (or even better - remote stacking, please?) as if they were in a regular hangar.
3. BPO lockdown.
How about the possibility for a member to drop a BPO in a corp hangar in a "read only" mode? People can build from the BPO or copy it, but they can't take the BPO away. If hangar access is removed for that member, the BPO returns to his own personal hangar. - No, I can't think of a way to make it work in POSes (though that would be cool) - Yes, I know one way of abusing it is to have an alt use the BPO and never deliver the job - the BPO remains in limbo. Needs fixing, too.
This is likely not a little thing, but it would go a long way toward making cooperative manufacturing possible. |
El Geo
Running with Dogs Nerfed Alliance Go Away
218
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Posted - 2015.03.04 06:19:47 -
[588] - Quote
My personal list (I'll be brief)
Tradeable or at least contractable shares Joint market orders More Titles and roles (divide some roles up ie comms officer) Joint CEO option More options for asset management and searches.
For now thats all I have :P
path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0
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Thomasina
Zebra Corp The Bastion
1
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Posted - 2015.03.04 09:42:25 -
[589] - Quote
When assembling a ship, don't include the pilot's name in the ship name, i.e. "Rifter" rather than "Thomasina's Rifter".
When fitting a ship from a saved fitting, include the option to rename the ship to that of the saved fitting (or have a text field for the new name). |
Leannor
Central Builders Incorporated Northern Associates.
122
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Posted - 2015.03.04 13:54:31 -
[590] - Quote
move the 'use' BPO and 'recycle' BPO further apart so they're not next to each other? With lag it can be a bit irritating ...
"Lykouleon wrote:
STOP
TOUCHING
ICONIC
SHIP
PARTS"
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Jessye Nexus
OrFireForFunOrDie Ursus Arctos.
36
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Posted - 2015.03.04 14:47:34 -
[591] - Quote
Update my post upper from google translate to normal english |
Metal-Beard
Rockstar federation
2
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Posted - 2015.03.05 15:31:18 -
[592] - Quote
im new to the corp stuff so still learning everything atm, but when I made my corp, the only thing that bothered me was finding a ticker that I liked, that wasn't used or looked good, an extra letter or 2 for the tickers and possibly the use of $$ -ú-ú -- / ect nothing else I can think of except maybe the prevention of people starting wars on corps with less then 5 or 10 players. |
Lodochkin
DeLait Kelts Alliance
16
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Posted - 2015.03.06 10:12:29 -
[593] - Quote
It would be really nice if CCP change corp managment, but i think we also need to change interface of alliance control: probably like:
also, it will be good if members can move items from corp hangar to trade window with other character(right now we get message "this item is not yours" and u need to move item to own hangar, then put in trade window.
I understand that i'm naive, but i wanna see logs of corp hangar moves... |
Jerome en Bauldry
The Legendary Journey of the Honorable Trader
0
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Posted - 2015.03.07 11:16:29 -
[594] - Quote
Allow fast switch of corporate wallets from the buy/sell window : Currently you must manually select the active division first from the corporation wallet, making the process of buying/selling stuff related with different divisions a needlessly complex process, and a nightmare when you want to keep a proper corporate structure. |
Belinda HwaFang
Coreli Corporation The Kadeshi
44
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Posted - 2015.03.08 09:32:38 -
[595] - Quote
The Junior Accountant role allows (among other things like viewing wallets) a pilot to see and access what is in market deliveries but ONLY if they are at the station in question.
The Accountant role is needed to give a pilot access to the assets tab in order for them to see remotely that something is in market deliveries remotely (and hence needs picking up / handling) but it also implies other permissions which I feel are unnecessary such as the ability to disable the auto-pay feature on office rents, and remotely view and search all hangars regardless of their hangar roles.
In a typical use case for me, I have pilots that have roles that allow them to work with items in only one hangar, but that need access/knowledge of the state of remote market deliveries hangars (itself a slightly ugly solution, but that's for another time) in order to move materials from this hangar into those hangars and then run industry jobs.
The current system forces me to give them all Accountant roles and as such breaks the principle of least privilege.
The Market Deliveries hangar is its own can of worms that I won't open here 8)
-- Fang |
Chaibat
Amarr Cosa Nostra
8
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Posted - 2015.03.09 16:54:20 -
[596] - Quote
Since it's accessed from the same panel, could I include a request to be able to configure an alliance as a dictatorship alliance (the option existed but never worked)? |
Orion X04
Corus Industries Ltd Corus Conglomerate
37
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Posted - 2015.03.11 13:59:56 -
[597] - Quote
Please make the calendar a much more powerful tool when it comes to organising corp/alliance ops and events.
- Larger, more visible icon
- When events are created, allow an option to notify corp/alliance members at specified times leading up to the event. (Option to send out a notification at 30 mins, 15 mins and 5 mins before event start)
- Send reminders to members who have not responded to an event invite.
- Add the ability to send mails to everyone who has 'accepted' an event invite.
- Add a 'Corp Calendar' to the corp management window so when members open the window, they can immediately see all upcoming corp events.
- Add a dynamic newsfeed to the corp management window to display recent standings changes, upcoming events, recently accepted members etc. Anything to give the average member an insight into the day-to-day happenings of the corp and give a feeling of community.
Corus Conglomerate
"Building A Better Tomorrow, Today"
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Orion X04
Corus Industries Ltd Corus Conglomerate
37
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Posted - 2015.03.11 15:02:51 -
[598] - Quote
As a primarily industrial Corporation, I want to reward my members who carry out manufacturing jobs on behalf of the corporation. Producing ships and modules the corp can then sell. The current mechanics don't really allow for this and making modules for the corp is more of a chore.
A possible solution could be:
- A role/title so members can 'use' a corp blueprint but not take it from the hanger or move it about.
- They can choose to use materials from corp stores. Again, no ability to take anything from the hanger, it's all done through the interface.
- Once a job has been set-up, a member with roles can then approve the job to start. Upon approval, the member who set up the job is then paid. This could be a set amount for ammunition type, small turrets or specified to the module/ship so only approved items will be paid for.
- The job then needs a member with roles to deliver.
Corus Conglomerate
"Building A Better Tomorrow, Today"
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Stormseige Adraelia
Libri di Guerra
1
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Posted - 2015.03.13 18:42:25 -
[599] - Quote
Jerome en Bauldry wrote:Allow fast switch of corporate wallets from the buy/sell window : Currently you must manually select the active division first from the corporation wallet, making the process of buying/selling stuff related with different divisions a needlessly complex process, and a nightmare when you want to keep a proper corporate structure.
I agree with the ability to change wallets in the market window should exist this should also be applied to the industry/research window as well because it is tedious to open the wallet change divisions then go back to manufacture or research to begin the job. Any jobs or market concerns should have a drop down option to change wallets provided the title you possess has access to those divisions of the wallet.
I also believe this will cut down on confusion for corp members when working in market or industry tabs as the titles will restrict access to specific wallets and greatly reduce CEO headaches as to who is doing what with corporate monies. |
Zyrus Corporation
Ryvious Enterprises United Forces Coalition
0
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Posted - 2015.03.13 21:17:43 -
[600] - Quote
The biggest pain point for me is alts (in other corps) that lack access rights in my own corp. I mean there are a lot of reasons why you do not have all your alts in your main corp. But its incredible hard to play them outside of the corp.
For example at a POS the alts cannot produce or access anything, same at offices and wallet. The solution would be quite easy: allow virtual corp member ships. So being in a second or third... corp without showing it in the alts corp info or employment history. Inside corp they are treated the same way as everyone else, they can get roles and rights etc.
Another pain point is that you cannot share/offer your corp POS services to the public. I mean, I have some labs that I do not fully need all the time, so why not rent it to others!? Same for production facilities...
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