Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zappity
Stay Frosty. A Band Apart.
1653
|
Posted - 2014.12.18 09:39:30 -
[31] - Quote
Yes please. Also a jump cloak timer.
Zappity's Adventures for a taste of lowsec.
|
Justice Shallow
Pator Tech School Minmatar Republic
1
|
Posted - 2014.12.18 11:11:04 -
[32] - Quote
Yes and after that add a timer timer so you can see when your next timer is due to start.
Actually I still don't understand why there is jump cloak for WHs. On gates sure but WHs what is the lore for that one?
Anyway my 2p is that there are already too many times. I can always click on the WH and try to jump and see exactly how long I have left to fret over my personally stupidity. If I'm worried about someone in the hole with me taking advantage of the fact I'm stuck there, then I can bounce between BMs for 3 minutes if I don't have a cloak (use a watch or the EVE clock, it's easy). |
Samantha Elroy
Atztech Inc. Ixtab.
7
|
Posted - 2015.01.12 09:30:17 -
[33] - Quote
Billy Hardcore wrote:Polarization timer, its a simple thing really. Its not a new mechanic, its just a timer like the fatigue or the drug booster. PLZ
Yeah mate, this would be very nice and handy. But you have to think about on the other hand that wspace should be dangerous and unknown like it was planned. So use the timestamp only, be fine, feel in advantage that you're knowing this. The more "help" is inserted into wspace make it less to get these freekills, these 'oh gosh why i fckin' cant jump back' guys. Don't fix wspace into newbro space where all get their help. |
poerkie
Viperfleet Inc. Disavowed.
10
|
Posted - 2015.01.12 12:09:12 -
[34] - Quote
gonna be hard to make. there isnt a unique part of a wormhole connection that we can see. so it could give wrong information. ie with 2 connections between a wormhole. so for which one is the polorization timer tell me XD or what i would maybe like more is some sort of count down on the object itself in space or overvieuw or on the jump button. |
Jennifer Rhoswen
Tarsis Inc
0
|
Posted - 2015.01.12 16:27:12 -
[35] - Quote
A timer while on grid would be very useful. Especially for newbros who enter wormholes and don't even know the mechanic exists. |
a DAMN PATRIOT
Dropbears Anonymous Brave Collective
12
|
Posted - 2015.01.12 20:07:32 -
[36] - Quote
Justice Shallow wrote:Yes and after that add a timer timer so you can see when your next timer is due to start.
Actually I still don't understand why there is jump cloak for WHs. On gates sure but WHs what is the lore for that one?
Because every second I can look at the hole I just jumped into without the carebears knowing is a win for me.
As to the topic of the thread: The biggest thing I like about wormholes is that there's something of an art to living here. WH life sucks, and we kind of take pride in that. Rolling holes perfectly and under stress, or knowing how have 100% complete hole control, or knowing when your polarization timer is up are examples of that art. It belongs to the people who have experience here, and I don't want wormholes to be made so easy that there's no longer any mystery.
Might as well add exact mass and time left to the info window on wormholes. |
Alundil
Isogen 5
825
|
Posted - 2015.01.12 22:33:13 -
[37] - Quote
Alundil wrote:Kynric wrote:If you enable timestamps in your local channel you can see when you last switched systems. That along with arithmetic and your system clock will tell you what you need to know. This. It shouldn't be hard (tip: it isn't) to keep track of this. Yet another timer ticking down on screen somewhere will simply add to the overall visual clutter from various cycle timers for modules, depot timers, combat/aggression timers all vying for attention, many of which are locational/situational already. -1 RE-quoting because it's still relevant and accurate.
In short - No.
I'm right behind you
|
Samantha Elroy
Atztech Inc. Ixtab.
11
|
Posted - 2015.01.13 07:59:58 -
[38] - Quote
a DAMN PATRIOT wrote:Justice Shallow wrote:Yes and after that add a timer timer so you can see when your next timer is due to start.
Actually I still don't understand why there is jump cloak for WHs. On gates sure but WHs what is the lore for that one?
Because every second I can look at the hole I just jumped into without the carebears knowing is a win for me. As to the topic of the thread: The biggest thing I like about wormholes is that there's something of an art to living here. WH life sucks, and we kind of take pride in that. Rolling holes perfectly and under stress, or knowing how have 100% complete hole control, or knowing when your polarization timer is up are examples of that art. It belongs to the people who have experience here, and I don't want wormholes to be made so easy that there's no longer any mystery. Might as well add exact mass and time left to the info window on wormholes.
99% totally agreed mate, exactly that's the point. The last sentence would be my 1%, just of because the peeps who are really interested to be in jspace, use their mapping tools and so on. no big deal to put your mass and time-calc into it.
Cheers |
Shilalasar
Dead Sky Inc.
144
|
Posted - 2015.01.13 09:55:23 -
[39] - Quote
Justice Shallow wrote:Actually I still don't understand why there is jump cloak for WHs. On gates sure but WHs what is the lore for that one?
Because it is important to be able to jump into a camp and have time to bookmark before you have to try warping away. Also you always need time to load the grid otherwise the othe side has a huge advantage. |
Asayanami Dei
Adhocracy Incorporated Adhocracy
1181
|
Posted - 2015.01.13 13:03:51 -
[40] - Quote
Andrew Jester wrote:Jumping every WH in Thera in quick succession would make it a UI nightmare if they showed a timer for each one. It's completely useless if they don't though because then it doesn't really give any information Pretty much this. Polarization is wormhole specific but not system specific, so each wormhole has 2 timers on it on each side, which means one jup generates 2 timers in 2 different systems at the same time, on top of which, given the structure of w-space chains, there's a good chance you'd jump multiple wormholes in a short time span, which means multiple timers the game keeps track of, with no real corelation to the information that would be displayed on your screen. Do you want the J sig with revelant timers? there would be a few per Jsig. Do you want wormhole type with its timers? most people don't remember wormhole designations.
I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY
Youtube: /asayanami
Twitter: @asayanami
The Anthology
|
|
Alundil
Isogen 5
830
|
Posted - 2015.01.13 15:11:27 -
[41] - Quote
Asayanami Dei wrote:Andrew Jester wrote:Jumping every WH in Thera in quick succession would make it a UI nightmare if they showed a timer for each one. It's completely useless if they don't though because then it doesn't really give any information Pretty much this. Polarization is wormhole specific but not system specific, so each wormhole has 2 timers on it on each side, which means one jup generates 2 timers in 2 different systems at the same time, on top of which, given the structure of w-space chains, there's a good chance you'd jump multiple wormholes in a short time span, which means multiple timers the game keeps track of, with no real corelation to the information that would be displayed on your screen. Do you want the J sig with revelant timers? there would be a few per Jsig. Do you want wormhole type with its timers? most people don't remember wormhole designations. Exactly - this would be a UI mess. The sooner this thread sinks the better. glub glub glub.
I'm right behind you
|
Violent Grey
Walking On Marshmallows
2
|
Posted - 2015.01.13 15:27:19 -
[42] - Quote
I do say that i miss the session change timer when jumping gates, holding cloak. Now this timer here, the polarized timer, imho is a good idea. I dont vote but you have my thumb up for the timer. |
Samantha Elroy
Atztech Inc. Ixtab.
11
|
Posted - 2015.01.14 10:28:59 -
[43] - Quote
Jennifer Rhoswen wrote:A timer while on grid would be very useful. Especially for newbros who enter wormholes and don't even know the mechanic exists.
Newbros should learn it like we mostly all did. This will prevent a messy UI |
Phoenix Jones
Isogen 5
1020
|
Posted - 2015.01.14 13:51:58 -
[44] - Quote
The problem with this isn't putting the timer in, its visualization of the timer so that the average person will actually understand it.
Its not needed. I do believe it will add unneeded clutter to the UI, and it will also cause people to min/max something that wasn't min/maxable before.
Similar to how mass is calculated, its a guess. There has to be some mystery left in wormhole space to make it interesting.
This goes under my "removes a bit from the game more than it adds".
Yaay!!!!
|
Utari Onzo
13. Enigma Project
109
|
Posted - 2015.01.14 17:40:36 -
[45] - Quote
Phoenix Jones wrote:The problem with this isn't putting the timer in, its visualization of the timer so that the average person will actually understand it.
Its not needed. I do believe it will add unneeded clutter to the UI, and it will also cause people to min/max something that wasn't min/maxable before.
Similar to how mass is calculated, its a guess. There has to be some mystery left in wormhole space to make it interesting.
This goes under my "removes a bit from the game more than it adds".
Actually, we know Polarisation timer. It's min-maxed all the time if you just turn your local chat timestamps on.
New York, Paris, Peckham, Jita
13. is recruiting
|
Ghenghis Kralj
1st MC Wormhole Clown Car
51
|
Posted - 2015.01.14 20:20:46 -
[46] - Quote
Phoenix Jones wrote:The problem with this isn't putting the timer in, its visualization of the timer so that the average person will actually understand it.
Its not needed. I do believe it will add unneeded clutter to the UI, and it will also cause people to min/max something that wasn't min/maxable before.
Similar to how mass is calculated, its a guess. There has to be some mystery left in wormhole space to make it interesting.
This goes under my "removes a bit from the game more than it adds".
This wouldn't be like wh mass. The timer isn't a mystery now that you can add the time stamp to your local session change msg. So there isn't any mystery. If you can find me anything within the EVE system that gives you ANY mass info, I am all in your corner, but that is a bad comparison imo.
This timer wouldn't be adding info. It would be just a matter of displaying it. I don't see why you couldn't have it on wh itself. An additional timer, like agro, could also work, but it might clutter that part of the screen. |
Alundil
Isogen 5
835
|
Posted - 2015.01.14 20:38:34 -
[47] - Quote
Utari Onzo wrote:Phoenix Jones wrote:The problem with this isn't putting the timer in, its visualization of the timer so that the average person will actually understand it.
Its not needed. I do believe it will add unneeded clutter to the UI, and it will also cause people to min/max something that wasn't min/maxable before.
Similar to how mass is calculated, its a guess. There has to be some mystery left in wormhole space to make it interesting.
This goes under my "removes a bit from the game more than it adds".
Actually, we know Polarisation timer. It's min-maxed all the time if you just turn your local chat timestamps on. That was something that people learned. It wasn't spoon-fed to them by some automagic UI popup from CCP though. It isn't needed. It removes more of the "flavor" and the "knowing the system" than it brings to the table. Aside from those reasons - it would be a visual CF. It's already possible in all areas of space to see 3-4 timers at the top of your screen and that's without needing to worry about another indicator for every possible polarity scenario encountered.
I'm right behind you
|
Kellie Dusette
Nighthawk Exploration Anoikis Ronin
8017
|
Posted - 2015.01.15 10:48:25 -
[48] - Quote
-1
Collect all 3 Dusette Sets
(Now available in Thukker Tribe Edition)
Basic Edition | Catcember Edition | Forum Edition
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |