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TheExtruder
Internet Spaceship Business
41
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Posted - 2014.12.17 10:39:01 -
[1] - Quote
A series of new chat channels which are automatically generated after you have achieved a certain "achievement". Depending on what you are doing in eve you will be able to achieve certain levels of success within that field, each time you achieve something you are bumbed up to a higher league of players who all share the same achievement.
One of the main reasons this would be great is people are always switching between different careers in eve that it would be good to introduce a social aspect to a fast changing environment.
Recruitment process will benefit from this idea especially if all these "leagues" can be entered manually (not through achieving it). But then you need to distinguish which people in channel that are there for recruitment purposes.
Examples of achievements: (achievements are based on local statistics, but you can choose regional, you can also leave channel) - NPC killes in the last hour / 24 hours / week - amount of damage dealt to NPC in the last hour - amount mined in the last 24 hours - station games achievements - volume traded on market - isk capital - isk circulating in the market - pvp kills in the last week
Feel free to post more ideas for stats / achievements |
Lugh Crow-Slave
265
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Posted - 2014.12.17 10:43:43 -
[2] - Quote
I would rather not be labeled by the game and i would also prefer that groups chat channels and organizations are created organised and eventually ruined by players rather than an automated system |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
3051
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Posted - 2014.12.17 10:52:11 -
[3] - Quote
I would really rather not hand out 100% free intel on my activities to literally everyone in EVE thanks. |
Rivr Luzade
Coreli Corporation Corelum Syndicate
1069
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Posted - 2014.12.17 11:17:09 -
[4] - Quote
The third thing that jumps to my mind, in addition to what Lugh and Danika wrote, is this sickening behavior of some CCP created channels, in particular the Incursion channel, which constantly resizes my chat stacks to the minimum size whenever I log in in an incursion. This alone would make me rage very hard at such a feature.
There's also nothing to add to what Lugh and Danika wrote. If people want to labeled in such a way, they should create their channels and make people want to join and stay in them. Certain people recently had the chance to do that with a channel they acquired and labeled people in a certain way. They failed very miserably at that and now that particular channel is dead. I certainly don't need to openly name and shame who I am talking about. |
TheExtruder
Internet Spaceship Business
41
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Posted - 2014.12.17 17:17:58 -
[5] - Quote
Danika Princip wrote:I would really rather not hand out 100% free intel on my activities to literally everyone in EVE thanks.
how are you thinking, that if a pirate has "100% free intel on you and your achievements" he will be able to hunt you down even better? in that case how would that look like (+¡ think hunting down people is already part of the game, and its not a big deal even buffing that sort of thing, the only question is how to do it gracefully)
depending on whether or not ccp will allow oursiders to enter the chatrooms, the "100% free intel" would be relevant only to the people who are doing the same thing (as opposed to somebody who is hunting you).
one would have to go through a lot of trouble to hunt somebody by pretending to be one of them, for example you would have to kill alot of NPC's and do mission running full time just so you can join same chat channel as other people who are flying shiny mission boats for example, what happens from there? |
TheExtruder
Internet Spaceship Business
41
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Posted - 2014.12.17 17:22:48 -
[6] - Quote
Lugh Crow-Slave wrote:I would rather not be labeled by the game and i would also prefer that groups chat channels and organizations are created organised and eventually ruined by players rather than an automated system
this phenomenon of "player created chatrooms" or "players who create their own means of communicating with eachother" I am not a fan of, its totally overestimated and I dont believe it to be essential to create a proper sandbox. Mainly because communication is the ONLY TRUE WAY that capsuleers are able to borrow from the "real life sandbox" which makes eve's artificial sandbox even more real (through borrowing). So by opening up more channels for communications between peers, the more opportunities to borrow from real life sandbox to make the ingame sandbox even more rich. Not that im suggesting this thread is the best way to go about "opening up more channels of communication", there are many other ideas im sure. |
Rivr Luzade
Coreli Corporation Corelum Syndicate
1069
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Posted - 2014.12.17 17:28:25 -
[7] - Quote
How is killing NPC and running missions "a lot of trouble"? And once you joined, you can use locator agents on the chat residents and find them easily. As opposed to fly around many systems and finding people with shiny ships running missions there and then use locators to find their exact positions days/some time later.
You also want to limit my sandbox in the way that I am forced to join certain chats I have no interest in? |
Lugh Crow-Slave
271
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Posted - 2014.12.17 17:39:13 -
[8] - Quote
TheExtruder wrote:Lugh Crow-Slave wrote:I would rather not be labeled by the game and i would also prefer that groups chat channels and organizations are created organised and eventually ruined by players rather than an automated system this phenomenon of "player created chatrooms" or "players who create their own means of communicating with eachother" I am not a fan of, its totally overestimated and I dont believe it to be essential to create a proper sandbox. Mainly because communication is the ONLY TRUE WAY that capsuleers are able to borrow from the "real life sandbox" which makes eve's artificial sandbox even more real (through borrowing). So by opening up more channels for communications between peers, the more opportunities to borrow from real life sandbox to make the ingame sandbox even more rich. Not that im suggesting this thread is the best way to go about "opening up more channels of communication", there are many other ideas im sure.
this has got to be one of the closest things to a 180 in the mentality and fundamentals to EvE I have seen on the forums for some time. EvE online was created to give a world to the players with as little interaction from Devs or NPCs. this is why missions and most PvE seems bare minimum because the focus was always meant to be on the players and what the players would do with what they are given.
PvE is in the game to fund and Drive player interaction normally in the form of conflict this mentality can be seen in all aspects of eve.
mining a very simple system the breeds interaction through bigotry comradery and competition.
trading on the market
imbalanced resources across systems
all of these things force players to interact and socials form groups and break them with out the need of people just being plonked together because they did a lot of something that that other guy did
and yes there are large player made channels out there and every day people all through out new Eden communicate with one another with out the need of your "achievement chat channel"
Eve is already one big economic and social experiment with as little hand holding as can be managed. |
Lugh Crow-Slave
271
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Posted - 2014.12.17 17:45:39 -
[9] - Quote
TheExtruder wrote:and I believe the real sandbox has infinitely more potential than this artificially created need that eve has created "sh*t i dont have any friends to hang out with, i need to look for a corp or create a channel"
That right there is something that drives this sand box.
"Being alone sucks i think i'll try and find a group" that then leads to you joining up with a corp and over time you make friends with those people and are willing to fight for them and fight to keep that group together. if that group is just an arbitrary group of guys that you were forced into a chat channel with that sort of thing just doesn't form.
you are not held under a flag there is no need to fight to keep that group together all you need to do is keep shooting NPCs and you're fine.
this does not help to improve the social sandbox but rather just create an inconsequential Space chat room |
TheExtruder
Internet Spaceship Business
41
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Posted - 2014.12.17 17:51:20 -
[10] - Quote
Lugh Crow-Slave wrote:TheExtruder wrote:and I believe the real sandbox has infinitely more potential than this artificially created need that eve has created "sh*t i dont have any friends to hang out with, i need to look for a corp or create a channel" That right there is something that drives this sand box. "Being alone sucks i think i'll try and find a group" that then leads to you joining up with a corp and over time you make friends with those people and are willing to fight for them and fight to keep that group together. if that group is just an arbitrary group of guys that you were forced into a chat channel with that sort of thing just doesn't form. you are not held under a flag there is no need to fight to keep that group together all you need to do is keep shooting NPCs and you're fine. this does not help to improve the social sandbox but rather just create an inconsequential Space chat room
or... you join by default to chat channels which are very relevant to your current career of pursuit, and if you dont like this group of people and you want to find other friendly buddies to hang out with then you can search by youself... in my opinion its better to have a channel of communication open at all times.
Corp mechanic is overestimated, what matters is communication, not what the chat window is named "corp chat" or "chat 001" it doesnt make a big difference, what matters is who you spend time with, not what the chat channel is named. And the only way you can know who you want to spend time with is through borrowing from real life sandbox. |
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Lugh Crow-Slave
271
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Posted - 2014.12.17 17:54:51 -
[11] - Quote
TheExtruder wrote: in my opinion its better to have a channel of communication open at all times.
A lack of choice is never a better idea especially in a sandbox |
Agondray
Avenger Mercenaries VOID Intergalactic Forces
172
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Posted - 2014.12.17 17:59:41 -
[12] - Quote
Rivr Luzade wrote:How is killing NPC and running missions "a lot of trouble"? And once you joined, you can use locator agents on the chat residents and find them easily. As opposed to fly around many systems and finding people with shiny ships running missions there and then use locators to find their exact positions days/some time later.
You also want to limit my sandbox in the way that I am forced to join certain chats I have no interest in?
You can hunt me down in a mission for killing hundreds of thousands of rats and I can promise you it wont be worthwhile
Tl:dr not all mission runners use shiny and mighty tanked fits, incursion runners well that's another story
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Lugh Crow-Slave
274
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Posted - 2014.12.17 18:01:53 -
[13] - Quote
Agondray wrote:Rivr Luzade wrote:How is killing NPC and running missions "a lot of trouble"? And once you joined, you can use locator agents on the chat residents and find them easily. As opposed to fly around many systems and finding people with shiny ships running missions there and then use locators to find their exact positions days/some time later.
You also want to limit my sandbox in the way that I am forced to join certain chats I have no interest in? You can hunt me down in a mission for killing hundreds of thousands of rats and I can promise you it wont be worthwhile Tl:dr not all mission runners use shiny and mighty tanked fits, incursion runners well that's another story
when i gank its not because your ship is shiny but because your avatar looked funny or you said something that made you stand out to me and yes it is always worth while |
TheExtruder
Internet Spaceship Business
41
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Posted - 2014.12.17 18:05:05 -
[14] - Quote
Lugh Crow-Slave wrote:Agondray wrote:Rivr Luzade wrote:How is killing NPC and running missions "a lot of trouble"? And once you joined, you can use locator agents on the chat residents and find them easily. As opposed to fly around many systems and finding people with shiny ships running missions there and then use locators to find their exact positions days/some time later.
You also want to limit my sandbox in the way that I am forced to join certain chats I have no interest in? You can hunt me down in a mission for killing hundreds of thousands of rats and I can promise you it wont be worthwhile Tl:dr not all mission runners use shiny and mighty tanked fits, incursion runners well that's another story when i gank its not because your ship is shiny but because your avatar looked funny or you said something that made you stand out to me and yes it is always worth while
griefing can be fun its true, but i have a hard time imagining a griefer who will go through the trouble of pretending to be a sheep just to reveal himself as a wolf at some later point. I mean being a sheep is not his natural habitat, and will be highly uncomfortable for him i imagine |
Lugh Crow-Slave
275
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Posted - 2014.12.17 18:07:03 -
[15] - Quote
TheExtruder wrote:griefing can be fun its true, but i have a hard time imagining a griefer who will go through the trouble of pretending to be a sheep just to reveal himself as a wolf at some later point. I mean being a sheep is not his natural habitat, and will be highly uncomfortable for him i imagine
How long have you actually been in eve because i'm beginning to wonder and does the term awoxer mean anything to you? |
TheExtruder
Internet Spaceship Business
41
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Posted - 2014.12.17 18:10:57 -
[16] - Quote
Lugh Crow-Slave wrote:TheExtruder wrote:griefing can be fun its true, but i have a hard time imagining a griefer who will go through the trouble of pretending to be a sheep just to reveal himself as a wolf at some later point. I mean being a sheep is not his natural habitat, and will be highly uncomfortable for him i imagine How long have you actually been in eve because i'm beginning to wonder and does the term awoxer mean anything to you?
if you mean I dont know the griefer mentality very well, then yes you might be right in a way, i am a anti-ganker to be fair. But it doesnt mean i dont know how much griefers enjoy pretending to be sheep just to make fun of somebody. But maybe you misunderstood my point i was making, that a griefer would have to literally become a carebear full time, which sort of limites the amount of time he can spend being a griefer |
Lugh Crow-Slave
275
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Posted - 2014.12.17 18:14:39 -
[17] - Quote
TheExtruder wrote:Lugh Crow-Slave wrote:TheExtruder wrote:griefing can be fun its true, but i have a hard time imagining a griefer who will go through the trouble of pretending to be a sheep just to reveal himself as a wolf at some later point. I mean being a sheep is not his natural habitat, and will be highly uncomfortable for him i imagine How long have you actually been in eve because i'm beginning to wonder and does the term awoxer mean anything to you? if you mean I dont know the griefer mentality very well, then yes you might be right in a way, i am a anti-ganker to be fair. But it doesnt mean i dont know how much griefers enjoy pretending to be sheep just to make fun of somebody. But maybe you misunderstood my point i was making, that a griefer would have to literally become a carebear full time, which sort of limites the amount of time he can spend being a griefer
tell that to my industry alt that pays for my pvp or every spy who has spent months in and becoming part of an enemy alliance just to burn him self to give his home alliance a small advantage. |
Lugh Crow-Slave
275
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Posted - 2014.12.17 18:15:48 -
[18] - Quote
Oh you have got to be kidding me i hadn't read who the OP was i'm out you got me this time |
TheExtruder
Internet Spaceship Business
41
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Posted - 2014.12.17 18:22:58 -
[19] - Quote
Lugh Crow-Slave wrote:Oh you have got to be kidding me i hadn't read who the OP was i'm out you got me this time
giving up this early bud? oh well, one less griefer type of troll on the forums is always good i suppose, i dont enjoy griefing much, i enjoy making my point. it was a cute try to "grief" me with this comment, you did manage to pose as a sheep for a good while but deep down we both know you are a wolf, you've been a good boy, you did good |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
3056
|
Posted - 2014.12.17 23:54:17 -
[20] - Quote
TheExtruder wrote:Danika Princip wrote:I would really rather not hand out 100% free intel on my activities to literally everyone in EVE thanks. how are you thinking, that if a pirate has "100% free intel on you and your achievements" he will be able to hunt you down even better? in that case how would that look like (+¡ think hunting down people is already part of the game, and its not a big deal even buffing that sort of thing, the only question is how to do it gracefully) depending on whether or not ccp will allow oursiders to enter the chatrooms, the "100% free intel" would be relevant only to the people who are doing the same thing one would have to go through a lot of trouble to hunt somebody by pretending to be one of them, for example you would have to kill alot of NPC's and do mission running full time just so you can join same chat channel as other people who are flying shiny mission boats for example, what happens from there?
Do you know what a locator agent is? Would you like to let the people who DO know what one is know that you spend a lot of time ratting? From which they can find out where you and your corp live, and wander along at their leisure to ruin your day?
Would you like it if person X sold the names of everyone in the missions channel to, for example, Marmite? Or if CODE got a hold of the names and locations of everyone in the mining channel? |
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TheExtruder
Internet Spaceship Business
41
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Posted - 2014.12.18 05:24:02 -
[21] - Quote
Danika Princip wrote:TheExtruder wrote:Danika Princip wrote:I would really rather not hand out 100% free intel on my activities to literally everyone in EVE thanks. how are you thinking, that if a pirate has "100% free intel on you and your achievements" he will be able to hunt you down even better? in that case how would that look like (+¡ think hunting down people is already part of the game, and its not a big deal even buffing that sort of thing, the only question is how to do it gracefully) depending on whether or not ccp will allow oursiders to enter the chatrooms, the "100% free intel" would be relevant only to the people who are doing the same thing one would have to go through a lot of trouble to hunt somebody by pretending to be one of them, for example you would have to kill alot of NPC's and do mission running full time just so you can join same chat channel as other people who are flying shiny mission boats for example, what happens from there? Do you know what a locator agent is? Would you like to let the people who DO know what one is know that you spend a lot of time ratting? From which they can find out where you and your corp live, and wander along at their leisure to ruin your day? Would you like it if person X sold the names of everyone in the missions channel to, for example, Marmite? Or if CODE got a hold of the names and locations of everyone in the mining channel?
The dilemma is that the main thing keeping the ratters from fighting back the griefers effectively is lack of communication and organization. opening up channels of communication is not a bad thing in that sense. So in a way you are very wrong, and in a way you are very right. Though if the list is suddenly more abundant than it currently is do you really think it necessarily means the 70% people that are always in the dark will suddenly all be griefed or that the griefers will for some reason target somebody unknown (as opposed to some poor fella they are already familiar with a little) |
Jenshae Chiroptera
614
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Posted - 2014.12.18 05:47:39 -
[22] - Quote
TheExtruder wrote:The dilemma is that the main thing keeping the ratters from fighting back the griefers effectively is lack of communication and organization.
.... which is possible to set up across systems everywhere in EVE except worm holes. Welcome to part of EVE's Darwinism, be glad it is here.
"You have unlocked an achievement! Have a gold star and a pat on the head! Now go stand with all the other gold star winners and tell them how you have a platinum star from the other activity!"
CSM Ten movement for change.
EVE - the only MMO that not so subtly serves up victims.
Status: Rabid carebear
Blog
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Iain Cariaba
769
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Posted - 2014.12.18 07:12:03 -
[23] - Quote
TheExtruder wrote:The dilemma is that the main thing keeping the ratters from fighting back the griefers effectively is lack of communication and organization. Oh Gods. Here I thought this was the funniest thing I'd read tonight. Then I realized you honestly believe that crap.
First off, and I know you won't believe this, but gankers are not automatically griefers. EvE has a pretty good definition of what griefing is, and blowing up your spaceship in a game about blowing up spaceships does not fall into the category of griefing. Griefing someone is grounds for getting smacked in the head with the banhammer, so if you think someone is really griefing you, report them.
Secondly, what is keeping the carebears from fighting back is not lack of communication, as you say. No, the reason there's no fighting back is because the carebears are generally too lazy to stop their isk farming, or even reduce their potential income a portion to make themselves less of a target. Occasionally, a few of the slightly less risk averse bears will decide to camp Uedama, or some other chokepoint, and ***** on Concord kills in some pathetic attempt to be "anti-ganking," all while crowing in their existing player channel about how great they are, at least between bouts of calling each other ganker spys and wishing some truly horrific things would happen to the gankers in real life because they're butthurt over losing some pixels.
EvE is hard. It's harder if you're stupid.
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TheExtruder
Internet Spaceship Business
41
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Posted - 2014.12.18 10:21:08 -
[24] - Quote
Jenshae Chiroptera wrote:TheExtruder wrote:The dilemma is that the main thing keeping the ratters from fighting back the griefers effectively is lack of communication and organization. .... which is possible to set up across systems everywhere in EVE except worm holes. Welcome to part of EVE's Darwinism, be glad it is here. "You have unlocked an achievement! Have a gold star and a pat on the head! Now go stand with all the other gold star winners and tell them how you have a platinum star from the other activity!"
Yet another semi well made point from yet another semi good griefer Goldstar to you.
If a local chat window is there doesnt mean it is relevant to your current career path or that people will have slightest interest in what you are doing because they cant relate to your current career path. Also part of your "darwinism" is the variety of style of play which makes it a daily struggle for a lot of eve players to find somebody to talk to that is on the same path.
On the flipside it is good to be able to ask the experienced players to tell their stories "about that time they used to do PvE/exploration/mining" and sharing stories and letting the other brag a little is always good and fine, its normal human behavior the need to share information and be heard/understood. |
TheExtruder
Internet Spaceship Business
41
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Posted - 2014.12.18 10:49:38 -
[25] - Quote
Iain Cariaba wrote:TheExtruder wrote:The dilemma is that the main thing keeping the ratters from fighting back the griefers effectively is lack of communication and organization. Oh Gods. Here I thought this was the funniest thing I'd read tonight. Then I realized you honestly believe that crap. First off, and I know you won't believe this, but gankers are not automatically griefers. EvE has a pretty good definition of what griefing is, and blowing up your spaceship in a game about blowing up spaceships does not fall into the category of griefing. Griefing someone is grounds for getting smacked in the head with the banhammer, so if you think someone is really griefing you, report them. Secondly, what is keeping the carebears from fighting back is not lack of communication, as you say. No, the reason there's no fighting back is because the carebears are generally too lazy to stop their isk farming, or even reduce their potential income a portion to make themselves less of a target. Occasionally, a few of the slightly less risk averse bears will decide to camp Uedama, or some other chokepoint, and ***** on Concord kills in some pathetic attempt to be "anti-ganking," all while crowing in their existing player channel about how great they are, at least between bouts of calling each other ganker spys and wishing some truly horrific things would happen to the gankers in real life because they're butthurt over losing some pixels.
Not impressed, sounds very one dimensional/limited way of looking at things such as your comments and insights about anti gankers or carebears etc. Come on surely you can do better hint: dont bring attitude/emotion into your arguments when typing on a thread which is discussing more advanced social mechanics of the game |
Iain Cariaba
771
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Posted - 2014.12.18 17:03:55 -
[26] - Quote
TheExtruder wrote:Iain Cariaba wrote:TheExtruder wrote:The dilemma is that the main thing keeping the ratters from fighting back the griefers effectively is lack of communication and organization. Oh Gods. Here I thought this was the funniest thing I'd read tonight. Then I realized you honestly believe that crap. First off, and I know you won't believe this, but gankers are not automatically griefers. EvE has a pretty good definition of what griefing is, and blowing up your spaceship in a game about blowing up spaceships does not fall into the category of griefing. Griefing someone is grounds for getting smacked in the head with the banhammer, so if you think someone is really griefing you, report them. Secondly, what is keeping the carebears from fighting back is not lack of communication, as you say. No, the reason there's no fighting back is because the carebears are generally too lazy to stop their isk farming, or even reduce their potential income a portion to make themselves less of a target. Occasionally, a few of the slightly less risk averse bears will decide to camp Uedama, or some other chokepoint, and ***** on Concord kills in some pathetic attempt to be "anti-ganking," all while crowing in their existing player channel about how great they are, at least between bouts of calling each other ganker spys and wishing some truly horrific things would happen to the gankers in real life because they're butthurt over losing some pixels. Not impressed, sounds very one dimensional/limited way of looking at things such as your comments and insights about anti gankers or carebears etc. Come on surely you can do better hint: dont bring attitude/emotion into your arguments when typing on a thread which is discussing more advanced social mechanics of the game
Oh, how little you understand this game.
That group you claim cannot organize to fight back, they are the group that most wants to turn highsec into a theme park, where there is no PvP, and no risk to their pixels.
But I digress. The reason we do not need your idea of mechanized social carp is because, after 11 years, every relevant channel you could imagine already exists. There are channels for miners, mission runners, incursion runners, haulers, faction warfare, wormholers, etc. The channels are already there. It is your job to find the ones relevant for you.
Back to the tangent. Join the channel 'anti-ganking' and try to organize the people you say have no means of organizing. You'll find my earlier post has far less to do with emotion than you might think.
EvE is hard. It's harder if you're stupid.
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