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Rising Rider
Garoun Investment Bank Gallente Federation
0
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Posted - 2014.12.17 11:35:58 -
[1] - Quote
Hi all
I don't know if this is the right place to put up something like this but i need to somehow express my opinion about the new players needs when they decide to join and start playing EvE.
I have seen lots of new players struggling to play and cope up with the increasing demand of the game in skills and the "need to learn skills" for being able to start enjoying this game, that most of us older players do. I have seen many following the steep learning curve some with success and enthusiasm others with not so much, and finally i ve seen lots of new players either quit out of disappointment or start decreasing their game time until they finally get bored because of their lack of skills. I believe we all agree that having new players is important for all of us and of course CCP. So here is my proposal: Create a new SUPER implant. One that ADDS a huge learning potential (something like a +6 attribute modifier) with a limited operating time (say 4-6 months) and make it BOUND to the character so it can not be sold or otherwise transferred and give it as a bonus to the new account for his 1st subscription. I don't know if it will help in increasing the new players enthusiasm for the game but it will certainly increase their morale and will provide them with something that can actually help them rapidly increase much needed skills in shorter time thus allowing them to enjoy EvE more.
Thank you |
Banko Mato
Republic University Minmatar Republic
19
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Posted - 2014.12.17 15:03:29 -
[2] - Quote
Doing this via an implant is imho a very bad idea, because it would promote the hunting of new player pods to generate tears as soon as they leave their starter systems (which in turn would increase the chance of them leaving due to getting an important early bonus forcefully removed from them by others). If you want to help them, this needs to implemented in a way not interruptible by "the mean crowd".
A bit more complex solution would be to designate a set of important skills as "beginner skills", having a bonus applied to their respective rank when trained by a character under x month on an account not older than y...
But no matter the exact idea, you should probably get the thread moved to F&I ?
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Orlacc
670
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Posted - 2014.12.17 17:03:55 -
[3] - Quote
Buy some PLEX, sell on Market, buy character on Bazaar. Done.
"Measure Twice, Cut Once."
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Mephiztopheleze
Republic University Minmatar Republic
17
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Posted - 2014.12.18 01:02:31 -
[4] - Quote
Orlacc wrote:Buy some PLEX, sell on Market, buy character on Bazaar. Done.
This is the single least helpful post advising a newbie that I have yet to encounter. A rough translation might read: "Spend ~USD$450 of real money, loser."
That's not the kind of advice any newbie needs.
Resident Newbie at: http://themittani.com/search/site/mephiztopheleze
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Rising Rider
Garoun Investment Bank Gallente Federation
0
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Posted - 2014.12.18 10:08:55 -
[5] - Quote
Banko Mato wrote:Doing this via an implant is imho a very bad idea, because it would promote the hunting of new player pods to generate tears as soon as they leave their starter systems (which in turn would increase the chance of them leaving due to getting an important early bonus forcefully removed from them by others). If you want to help them, this needs to implemented in a way not interruptible by "the mean crowd".
A bit more complex solution would be to designate a set of important skills as "beginner skills", having a bonus applied to their respective rank when trained by a character under x month on an account not older than y...
But no matter the exact idea, you should probably get the thread moved to F&I ?
I believe they can make this implant like the Genolution pod implant for the said period but in any case my point is not to exactly implement this idea but for CCP to provide the necessary motivation and of course the means for new players to stay in the game rather than get disappointed by the amount of skills they need to slowly train keeping in mind that new skills are added all the time |
Tuscor
United System's Commonwealth
84
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Posted - 2014.12.18 10:19:16 -
[6] - Quote
Orlacc wrote:Buy some PLEX, sell on Market, buy character on Bazaar. Done.
Jesus mate - say nothing if you have nothing constructive to add.
Starting from scratch and working your way up is part of what makes you good at the game. You learn as you go, and new skills/modules/ships are added at a manageable rate.
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Jim Jams
Perkone Caldari State
11
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Posted - 2014.12.18 10:34:53 -
[7] - Quote
The initial rise to 10mil SP should fast imo, faster than normal, for all players. |
Orlacc
671
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Posted - 2014.12.18 14:04:15 -
[8] - Quote
You're right. Let's give out 10m SP so the "slow" folk will subscribe. Sorry I was not constructive in commenting on a idea that has been posted hundreds of times.
Game is just too hard.
"Measure Twice, Cut Once."
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Dominique Vasilkovsky
BFG Tech
60
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Posted - 2014.12.18 15:09:55 -
[9] - Quote
It is no need to change the start training speed or the number of SP you have at character creation.
Remember whatever is done to help new players will help the existing players even more at which stage the 10M SP newbies still get stomped by the 10M SP alts played by the older players.
CCP has already tried to give new starters 800k SP day one, they have tried giving double speed for the first 30 days and so on. The best approach is what we have now with high base attributes and a few free remaps.
GòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉ
-áDominique Vasilkovsky
GòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉ
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RavenPaine
RaVeN Alliance
893
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Posted - 2014.12.19 02:19:11 -
[10] - Quote
It's a classic example of: Glass half empty, or half full.
New players that are constantly complaining about "I suck because SP" , might just be negative minded in general. Or they might have had a different expectation, or whatever. If the SP curve acts as a thinning process for some of them, so be it. I'm all for new player base, but I also like to think that some percentage of that new players will be patient and not so demanding.
Also, as someone touched on, if everyone gets 1 million, or 10 million, or whatever, they are all still equally at the same starting point. They would still have the same argument of "I still suck because SP"
Fun is a state of mind. All the SP in the game can't fix that.
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Lexi Starshine
School of Applied Knowledge Caldari State
0
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Posted - 2014.12.19 04:20:56 -
[11] - Quote
You will never have enough SP and you will never catch up with those who started in 2003. No amount of help from CCP will change that. In the end you should be happy with the amount of SP you have, it's still a year's worth more then the guy who will start a year from now. Everyone, even the 2003 guy, had to start at one point and they gained SP a lot slower and harder.
Live with it or quit, same choice for everyone. |
Rising Rider
Garoun Investment Bank Gallente Federation
0
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Posted - 2014.12.19 10:01:11 -
[12] - Quote
Lexi Starshine wrote:You will never have enough SP and you will never catch up with those who started in 2003. No amount of help from CCP will change that. In the end you should be happy with the amount of SP you have, it's still a year's worth more then the guy who will start a year from now. Everyone, even the 2003 guy, had to start at one point and they gained SP a lot slower and harder.
Live with it or quit, same choice for everyone.
Obviously a couple of months intensive training or even 6 months will have no significant impact on the difference in SP between a 2003 character and a new player. This is not about closing the gap. It is also not about increasing the starting SP, no to that either. SP should be earned "the hard way" with time spending and experience (also vital) gained through hours of game play.Also giving a big amount of SP as a starting point has no sense of achievement for the player and it is also unfair for older characters. What i am trying to say is give new players the motivation and a kind of reward both as something they can capitalize on and the sense of a reward for joining.Allow them to be able to start doing in game things faster so they can have more fun earlier in the game. Thats all. |
Quanah Comanche
Republic Military School Minmatar Republic
19
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Posted - 2014.12.19 17:21:23 -
[13] - Quote
Keep in mind that a month old player training the right skills can fly a frigate as well (SP-wise) as someone with 100m SP. |
Antillie Sa'Kan
Forging Industries Silent Infinity
829
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Posted - 2014.12.19 18:25:43 -
[14] - Quote
Quanah Comanche wrote:Keep in mind that a month old player training the right skills can fly a frigate as well (SP-wise) as someone with 100m SP. Or completely shut them down with some EWAR. Everyone seems to forget how powerful the T1 EWAR frigates are until some noob in one totally ruins your day. |
Jawls Rohn
Neon Incorporated 404 Alliance Not Found
8
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Posted - 2014.12.24 13:18:35 -
[15] - Quote
I'd change some of the prerequisites. AWU should be behind WU4 not 5 for example.
I would have no issue with new chars (yes, Alts included) getting a multiplier applied to their training speed for N days.
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Sam Spock
The Scope Gallente Federation
35
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Posted - 2014.12.24 16:20:11 -
[16] - Quote
I think it also depends on what the new player gets into when they start. I had no desire to do pvp so I started with mining. I found it a great way to play, earn isk and learn by reading about all I could.
Someone who jumps in head first and gets stomped will either quit or laugh it off and try again. This is more of an education issue than an SP issue.
Giving you Inconsistent grammar, speilling and Punct-uation since 1974!
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Timo Rotsuda
Bonewerkz
0
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Posted - 2014.12.28 21:12:12 -
[17] - Quote
Not sure if everyone gets this or if it was a steam acount deal but when i started 5 months ago I got a "prototype cerebral accelerator". +9 to all stats for 2 weeks. Which should help the initial skill training. Now a bigger help to me would be telling me about this great item straight away rather than me seeing it a month late and not being able to use it. I did sell it for a nice amount though. |
Barrogh Habalu
Imperial Shipment Amarr Empire
840
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Posted - 2014.12.29 11:58:41 -
[18] - Quote
Jawls Rohn wrote:I would have no issue with new chars (yes, Alts included) getting a multiplier applied to their training speed for N days. Basically, cerebral accelerator for everyone? |
Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
138
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Posted - 2015.01.02 00:29:11 -
[19] - Quote
Barrogh Habalu wrote:Jawls Rohn wrote:I would have no issue with new chars (yes, Alts included) getting a multiplier applied to their training speed for N days. Basically, cerebral accelerator for everyone? i still remember the times when u got double the training speed for the first 1m sp + learning skills. Happy the latter got lost as its rly annoying especially for newer player. But the former would have been neet to stay |
Moonlit Raid
State War Academy Caldari State
232
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Posted - 2015.01.10 19:57:54 -
[20] - Quote
Orlacc wrote:Buy some PLEX, sell on Market, buy character on Bazaar. Done. PAY TO WIN!
If brute force isn't working, you're just not using enough.
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Leiliana Atruin
Sebiestor Tribe Minmatar Republic
18
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Posted - 2015.01.10 20:29:56 -
[21] - Quote
I havent played long, so maybe I am totally wrong, but to me it seems as if too big a deal is made about skill points. From what I can see (based on stats, killboards etc.), for pvp at least, there seems to be a point where skill points seems to have a very small effect. I am basing this on small ship (frigate) combat and mostly based on FW and small gang pvp. Once you have the skill points to be able to fit your ship well, then the playing field mostly evens out. And that happens much faster than what I originally expected.
I think most people who complain about skill points is people who get stomped by a solo pirate, and the reason why that is such a one sided affair is because a pvp fit, skill plan should beat a pve fit & pve skill plan.
Again, this is just what I see from kill stats and comparing the players against each other. It doesnt matter if you are trained to fly the most kickass ships, if you get into a frigate vs frigate fight your other ship skills relating to other ships simply doesnt matter.
I guess what I am trying to say is that specializing into a role, is much better than jumping your training all over the place. New players would find it much more helpful if someone or something helped them plan their training well for the role they want to fulfill. |
The Newface
Imperial Academy Amarr Empire
0
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Posted - 2015.01.23 04:05:43 -
[22] - Quote
the problem here is why 10m skill points, why not 20 or 100? And then the complain will be new players cant get into Dreads/carriers/titans and can never compete so we need a implant for that as well...
I think we just need to remember this is not Battlefield |
Moonlit Raid
State War Academy Caldari State
233
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Posted - 2015.01.23 22:18:30 -
[23] - Quote
How about unlimited remaps for their first month? Not too ridiculous and will require effort to make use of.
If brute force isn't working, you're just not using enough.
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Dominique Vasilkovsky
BFG Tech
149
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Posted - 2015.01.26 10:54:21 -
[24] - Quote
Moonlit Raid wrote:How about unlimited remaps for their first month? Not too ridiculous and will require effort to make use of. Why not simply remove attributes? Give everyone 2700 SP/h into a pool that they can allocate to whatever skill they have injected? No need to have remaps then. This will also make it easier for new players to not get confused nor will it be the end of the world if they forget to set a skillqueue for the first week as no SP is lost.
Oh and remove learning attributes from all implants while at it.
Dominique Vasilkovsky EVEboard
Once known as:
Mashie Saldana sold - Anastasia Rigel sold - Monica Foulkes sold
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Howard Aideron
Pax International
4
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Posted - 2015.01.26 15:14:17 -
[25] - Quote
Why not give 200 million skill points to everyone that starts the game? Now that we've leveled the playing field everyone should be happy right? Oh, still getting killed by older players? Still unhappy? I guess we can hand out free Ishtars to everyone too. Still losing to older players? Well, maybe we can provide you with alts that come with Titans too so you can move your Ishtars around more quickly? Still losing to older players? Well, maybe you should just play more and actually learn how to win the game. |
Samantha Achasse
Lauren Abbey Industries The Volition Cult
0
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Posted - 2015.01.26 18:52:12 -
[26] - Quote
yea as a returning player, i wanted to make a new specific pvp character.
Gallente - Gallente - Activists
was the bloodline i picked basied on description of that and ended up with 55k sp, most of which wasnt in combat skills.
as for the super implant, they did that before and again people got ganked for it or kept it and sold it for rediculus amouts of isk
the only thing i found annoying was the long playing pvpers camping the newbie stations and career stations duel requesting everyone that undocked. |
Jenshae Chiroptera
The Volition Cult
819
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Posted - 2015.01.26 18:52:28 -
[27] - Quote
Been discussing newbies and starting skills with a friend.
I think that it should all depend on your faction (regardless of the bloodlines and job nonsense) and you get basic skills that are all level III.
One of the small weapons to level III Basic tank skills to III Basic Propulsion to III Frigates to III
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Orlacc
745
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Posted - 2015.01.26 20:11:45 -
[28] - Quote
In about a month, a new player can fly and fit T1 frigates as well as someone playing 10 years.
"Measure Twice, Cut Once."
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Moonlit Raid
State War Academy Caldari State
233
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Posted - 2015.01.26 23:36:40 -
[29] - Quote
Orlacc wrote:In about a month, a new player can fly and fit T1 frigates as well as someone playing 10 years.* *Not including all support skills to level 5
If brute force isn't working, you're just not using enough.
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Samantha Achasse
Lauren Abbey Industries The Volition Cult
0
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Posted - 2015.01.27 15:49:48 -
[30] - Quote
Moonlit Raid wrote:Orlacc wrote:In about a month, a new player can fly and fit T1 frigates as well as someone playing 10 years.* *Not including all support skills to level 5
true if your the 10 year old player and know what to train and when. or have access to a guide, but for a genuine newbie your not going to know what you want to do in eve.
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