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Cyndrogen
Curse of Knowledge Advanced Vector
688
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Posted - 2014.12.21 21:29:27 -
[1] - Quote
There is no reason to have a +5 implant to speed up training, I use them once in a while while my character is dormant to speed up training times but overall I think it's not necessary and I would much rather have skills that take X amount of days, then use implants. Instead, you could offer faster training to people who actually play eve, a +5 bonus is automatically added to a person who logs in 5 days a week. Reward people who play eve and click buttons and leave the dormant characters training slower. To me this mehanic has been broken for YEARS and yet I don't understand why it's still tolerated.
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Foxicity
Red Federation RvB - RED Federation
46
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Posted - 2014.12.21 21:31:35 -
[2] - Quote
And if you'll look to the left, you'll see yet another thread about attributes on the front page. Here's the thread you should be posting in |
Cyndrogen
Curse of Knowledge Advanced Vector
688
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Posted - 2014.12.21 21:33:03 -
[3] - Quote
Training speed multiplier instead of implant bonus
Log is once a day for 2 hours = +1 Log in two days in a row for 4 hours = +2 Log in three days in a row for 3 hours = +3
Join a fleet for 4 days = +4 Lof in five times a week for 2 hours + join a fleet = +5
etc etc
max is +5 |
The Ginger Sith
Attero Industries
0
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Posted - 2014.12.21 21:42:22 -
[4] - Quote
Cyndrogen wrote:There is no reason to have a +5 implant to speed up training, I use them once in a while while my character is dormant to speed up training times but overall I think it's not necessary and I would much rather have skills that take X amount of days, then use implants. Instead, you could offer faster training to people who actually play eve, a +5 bonus is automatically added to a person who logs in 5 days a week. Reward people who play eve and click buttons and leave the dormant characters training slower. To me this mehanic has been broken for YEARS and yet I don't understand why it's still tolerated.
drugs are bad but here have a ginger sith cookie enhanced with bacon it will help you find the logic you lost. |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1416
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Posted - 2014.12.21 21:55:36 -
[5] - Quote
you didn't explain exactly what is broken with slot 1-5 implants
they have benefits +1 give the least benefit +5 give the most
seems perfectly fine to me. |
Joe Risalo
State War Academy Caldari State
731
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Posted - 2014.12.21 22:08:55 -
[6] - Quote
No...
What everyone likes the most about Eve is that you don't have to dedicate all your time in order to essentially "level-up".
I don't want to see that broken.
Players are rewarded with more isk and/or more entertainment value from the game by logging on more often.
IMO, attributes and anything effecting them need to be completely removed from the game. All players should be able to train at the same rate regardless of security level, isk generation, and/or how many implants you can afford through PLEX.
The recent changes to clones, I feel, is in support of this direction. |
Donnachadh
United Allegiance of Undesirables
78
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Posted - 2014.12.22 15:05:11 -
[7] - Quote
Cyndrogen wrote:Training speed multiplier instead of implant bonus
Log is once a day for 2 hours = +1 Log in two days in a row for 4 hours = +2 Log in three days in a row for 3 hours = +3
Join a fleet for 4 days = +4 Log in five times a week for 2 hours + join a fleet = +5
etc etc
max is +5 The game already does this. THe more you log in the more ISK you make and the better implants you can afford to buy.
-1 |
afkalt
Republic Military School Minmatar Republic
586
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Posted - 2014.12.22 15:25:11 -
[8] - Quote
Donnachadh wrote:THe more you log in the more ISK you make
Said no PvP-er ever
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DaeHan Minhyok
Multiplex Gaming The Bastion
41
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Posted - 2014.12.22 15:28:24 -
[9] - Quote
No...
Implants offer meaningful game play options to expedite your training at the cost of isk and increased risk of loss. Your participation and login time suggestion is easily gameable and by far inferrior to the current mechanic. |
Jean Luc Lemmont
Federal Navy Academy Gallente Federation
480
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Posted - 2014.12.22 15:52:18 -
[10] - Quote
Just in case it was in anyway unclear:
NO.
Will I get banned for boxing!?!?!
This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury
It's bonuses, not boni, you cretins.
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Starrakatt
Hunter Killers. Forsaken Asylum
157
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Posted - 2014.12.22 16:20:25 -
[11] - Quote
afkalt wrote:Donnachadh wrote:THe more you log in the more ISK you make Said no PvP-er ever Says the NPC corp alt - The more I log and play, the more I make by looting other people's wrecks.
Forsaken Asylum's ways
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Ix Method
Shadows Legion High-Sec Tomfoolery
355
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Posted - 2014.12.22 16:39:04 -
[12] - Quote
Cyndrogen wrote:Training speed multiplier instead of implant bonus
Log is once a day for 2 hours = +1 Log in two days in a row for 4 hours = +2 Log in three days in a row for 3 hours = +3
Join a fleet for 4 days = +4 Log in five times a week for 2 hours + join a fleet = +5
etc etc
max is +5 Please stop.
Travelling at the speed of love.
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Mag's
the united
18334
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Posted - 2014.12.22 17:14:54 -
[13] - Quote
Cyndrogen wrote:Training speed multiplier instead of implant bonus
Log is once a day for 2 hours = +1 Log in two days in a row for 4 hours = +2 Log in three days in a row for 3 hours = +3
Join a fleet for 4 days = +4 Log in five times a week for 2 hours + join a fleet = +5
etc etc
max is +5 I cannot imagine anyone abusing this. No really, you've really thought this through.
Also. No.
But I do agree with you stopping posting.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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159Pinky
Under Heavy Fire Mordus Angels
8
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Posted - 2014.12.22 17:20:06 -
[14] - Quote
Cyndrogen wrote:Training speed multiplier instead of implant bonus
Log is once a day for 2 hours = +1 Log in two days in a row for 4 hours = +2 Log in three days in a row for 3 hours = +3
Join a fleet for 4 days = +4 Log in five times a week for 2 hours + join a fleet = +5
etc etc
max is +5
So I set up a fleet. Join with all my toons. Go to work. Profit?
So, no thanks, they allready removed training skills, at least give us some choices in how we wanna train.
-1
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Lugh Crow-Slave
313
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Posted - 2014.12.23 05:02:18 -
[15] - Quote
Cyndrogen wrote:Training speed multiplier instead of implant bonus
Log is once a day for 2 hours = +1 Log in two days in a row for 4 hours = +2 Log in three days in a row for 3 hours = +3
Join a fleet for 4 days = +4 Log in five times a week for 2 hours + join a fleet = +5
etc etc
max is +5
I like many people enjoy eve because i can play it with out the need to log in regularly so this is just no.
why not try going out and getting a real job see how much time you have to dedicate to logging into a game |
Tex Raynor
Guardians of Asceticism
9
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Posted - 2014.12.23 05:24:12 -
[16] - Quote
My only beef with +5's is that they don't have an implant set... whyyy?
Basically the fastest training time is only available to those who do not use the most expensive implants... I mean why not add +5 variants without increasing the actual implant set bonus?
Call them High-Grade "Implant" "Grade"- Improved |
Zan Shiro
Alternative Enterprises
559
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Posted - 2014.12.23 12:23:10 -
[17] - Quote
so I login, strip fit, fit from fitting stored a few times and am considered active?
How op are you classifying the quality of the clicking?
I'd be looking at indy work work where a days work can be done in minutes depending on what is made. I put say 4 widows in the oven thats can be a done day for me. Haven't looked at net profit from this but lets say a mere 50 mil per ship (i have sold for 100mil+ net easy, going low for effect here). Thats 200 mil profit for the day when done and sold. You may feel the need to make 400 mil a day....thats your thing though.
Or miners who have long cycles so they are not spamming key presses as much as mission runner, ratter, etc.
Or the trade adjusting orders a few minutes then done.
Or there is the cyno pilot for a cap/blops op. They could just be lingering waiting for the fc call to light it up.
Long story short op, some players consider it an achievement to do what they do in eve with as few clicks as possible. After you rescue the damsel a few 100 times...you start to think bad thoughts like you really would like to let her ass rot in the please garden lol. You then think man there has got to be a better way to make isk....and find them for least effort needed. |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
187
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Posted - 2014.12.23 12:32:32 -
[18] - Quote
And here we go again... Learn to use the search tool. |
Zan Shiro
Alternative Enterprises
559
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Posted - 2014.12.23 15:06:55 -
[19] - Quote
Lugh Crow-Slave wrote:
why not try going out and getting a real job see how much time you have to dedicate to logging into a game
then throw the family bit on top of that. And try to be the good spouse/parent to be more specific. As you hear the funny (or sad) stories of MMO junkies who let the rl stuff slide for the game world.
What's funny is they can't see how ccp likes this. I can't isk make to plex quite often. So I actually pay. I make ccp's life real easy. I am straight money into the bank. |
Lord Parallax
Phoenix Industries Wicked Nations
4
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Posted - 2014.12.23 16:31:53 -
[20] - Quote
Joe Risalo wrote:
IMO, attributes and anything effecting them need to be completely removed from the game. All players should be able to train at the same rate regardless of security level, isk generation, and/or how many implants you can afford through PLEX.
I like the way the SP training is now. If you want a homogenized mmo where everybody can go from noob to pro in a week and no one has any special advantage go play Warcraft.
I like eve b/c it actually has a nice structure in place to allow people that have been playing for 6 months or 6 years to be on a higher level of gameplay than someone that started last week.
If you want to kill EVE do what WoW did, start making it noob friendly and taking the veteran advanatages away from them.
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Joe Risalo
State War Academy Caldari State
736
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Posted - 2014.12.23 16:41:38 -
[21] - Quote
Lord Parallax wrote:Joe Risalo wrote:
IMO, attributes and anything effecting them need to be completely removed from the game. All players should be able to train at the same rate regardless of security level, isk generation, and/or how many implants you can afford through PLEX.
I like the way the SP training is now. If you want a homogenized mmo where everybody can go from noob to pro in a week and no one has any special advantage go play Warcraft. I like eve b/c it actually has a nice structure in place to allow people that have been playing for 6 months or 6 years to be on a higher level of gameplay than someone that started last week. If you want to kill EVE do what WoW did, start making it noob friendly and taking the veteran advanatages away from them.
Uhhh.... You must be confused. Allowing for players to farm for isk and purchase implants that boost training is more in line with WoW Exp grinding than what I suggested. |
Lord Parallax
Phoenix Industries Wicked Nations
4
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Posted - 2014.12.23 17:35:21 -
[22] - Quote
NO I am not confused, by removing the attributes or impants all together will do exactly what blizzard did with Warcraft, remove any advantage from the player. much like weapon skills with them.
in the past you had to go manually level the skill that related to the weapon, that gave people an advantage, then it was removed making everyone have the same skill level per weapon regardless. Then they removed the profession bonuses making professions basically useless, rebalanced racial traits. so everyone is now on a somewhat even playing field with no special incentives to play any race over the other. This ultimately resulted in millions of players quitting the game b/c it took away the fun they had.
This is essentially what you are suggesting, take away any incentives or bonuses from skill training so everyone is on a level field. This then negates the time spent for those that have gotten the +5's or special sets of implants so the day 1 rookie will be able to train just as fast as the 6 year old veteran.
If eve starts removing advantages a player has from playing the game longer than someone else it essentially removes some of the fun they have from that advantage.
Sure it would be nice to have quicker training or a more balanced training ,but look at the players that have spent the time gained the isk to get the implants and then they become obsolete b/c people wanted to have their rookie take less time to get built up.
IN a simple sentence and an ancient word of advice. IF IT AINT BROKE DONT FIX IT. |
Joe Risalo
State War Academy Caldari State
736
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Posted - 2014.12.23 17:49:32 -
[23] - Quote
Lord Parallax wrote:NO I am not confused, by removing the attributes or impants all together will do exactly what blizzard did with Warcraft, remove any advantage from the player. much like weapon skills with them.
in the past you had to go manually level the skill that related to the weapon, that gave people an advantage, then it was removed making everyone have the same skill level per weapon regardless. Then they removed the profession bonuses making professions basically useless, rebalanced racial traits. so everyone is now on a somewhat even playing field with no special incentives to play any race over the other. This ultimately resulted in millions of players quitting the game b/c it took away the fun they had.
This is essentially what you are suggesting, take away any incentives or bonuses from skill training so everyone is on a level field. This then negates the time spent for those that have gotten the +5's or special sets of implants so the day 1 rookie will be able to train just as fast as the 6 year old veteran.
If eve starts removing advantages a player has from playing the game longer than someone else it essentially removes some of the fun they have from that advantage.
Sure it would be nice to have quicker training or a more balanced training ,but look at the players that have spent the time gained the isk to get the implants and then they become obsolete b/c people wanted to have their rookie take less time to get built up.
IN a simple sentence and an ancient word of advice. IF IT AINT BROKE DONT FIX IT.
I would be served no advantage from the removal of attribute implants, other than never again having to purchase them. I have only one toon in game, and that toon runs +5s at pretty much all times. I enjoy PVE content in high sec and put very little risk in losing my +5 implants. Where as a PVP player cannot do the same. If he wishes to run +5s, he must risk them every time he goes out. Where's the risk/reward? I take less risks yet get the same reward? That's counter intuitive to the design of Eve.
I would also like to note that the 6 year old character has many more skills than the 1 week old. He can pilot many more ships, use many more weapon systems, and do many more different activities at a much more efficient rate than the new toon can. Being able to afford +5 implants does not set you apart from a 1 week old player. Gaining SP at a much higher rate than a 1 week old player doesn't set you apart from him. The fact that you can do so much more in Eve and the fact that you do it better is what sets you apart.
1v1 a new toon in any situation and you will outperform. Mining, missions, plexing, PVP, trading, transporting, etc. etc. etc... Take that 1 week old toon and give him +5s and it doesn't make him any better than you at anything. However, if he never takes any risks with those implants, he is now being rewarded with more SP generation, as a new player, without taking the risks that have caused you to only run +2s or 3s. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
970
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Posted - 2014.12.23 17:57:04 -
[24] - Quote
Removing the learning skills was a wise move on CCP's part. There was no real benefit to not training them, and spending so much time training them slowed down new players.
Implants, on the other hand, offer a real choice. Do I want to pay some ISK for the implants and risk losing them if I get podded, or do I want to keep my clone free of implants so have less at risk?
-1
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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Lord Parallax
Phoenix Industries Wicked Nations
4
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Posted - 2014.12.23 18:05:34 -
[25] - Quote
If you are going to pvp all day that is what jump clones are for.
Why should high sec players be subjected to any advantage loss such as higher SP bonus implants b/c someone that wants to play a high risk aspect of the game?
If you pvp that is the risk you take, it's as simple as that.
The game should not be changed b/c your choice of risk/reward is not the same as some one else's.
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Axen Moon2
Logistics LLC
0
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Posted - 2015.01.05 04:39:36 -
[26] - Quote
Pandering to the few that don't have time invested should not outweigh people that has been here since the beginning. For ten years I have seen idiots come and go but their ideas remain. |
Aiyshimin
Shiva Furnace
295
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Posted - 2015.01.05 04:50:09 -
[27] - Quote
Joe Risalo wrote: I would be served no advantage from the removal of attribute implants, other than never again having to purchase them. I have only one toon in game, and that toon runs +5s at pretty much all times. I enjoy PVE content in high sec and put very little risk in losing my +5 implants. Where as a PVP player cannot do the same. If he wishes to run +5s, he must risk them every time he goes out. Where's the risk/reward? I take less risks yet get the same reward? That's counter intuitive to the design of Eve.
No you don't get the same reward, the PVP player has fun and gets kills. Meanwhile you don't get anything.
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Tiddle Jr
Galvanized Inc.
13
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Posted - 2015.01.05 04:51:55 -
[28] - Quote
I could only think of another variant of cerebral accelerator available for players older than 35 days, with some limitations like recaps, once a year or so. |
Max Deveron
Deveron Shipyards and Technology
151
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Posted - 2015.01.05 05:01:32 -
[29] - Quote
Joe Risalo wrote:Lord Parallax wrote:NO I am not confused, by removing the attributes or impants all together will do exactly what blizzard did with Warcraft, remove any advantage from the player. much like weapon skills with them.
in the past you had to go manually level the skill that related to the weapon, that gave people an advantage, then it was removed making everyone have the same skill level per weapon regardless. Then they removed the profession bonuses making professions basically useless, rebalanced racial traits. so everyone is now on a somewhat even playing field with no special incentives to play any race over the other. This ultimately resulted in millions of players quitting the game b/c it took away the fun they had.
This is essentially what you are suggesting, take away any incentives or bonuses from skill training so everyone is on a level field. This then negates the time spent for those that have gotten the +5's or special sets of implants so the day 1 rookie will be able to train just as fast as the 6 year old veteran.
If eve starts removing advantages a player has from playing the game longer than someone else it essentially removes some of the fun they have from that advantage.
Sure it would be nice to have quicker training or a more balanced training ,but look at the players that have spent the time gained the isk to get the implants and then they become obsolete b/c people wanted to have their rookie take less time to get built up.
IN a simple sentence and an ancient word of advice. IF IT AINT BROKE DONT FIX IT. I would be served no advantage from the removal of attribute implants, other than never again having to purchase them. I have only one toon in game, and that toon runs +5s at pretty much all times. I enjoy PVE content in high sec and put very little risk in losing my +5 implants. Where as a PVP player cannot do the same. If he wishes to run +5s, he must risk them every time he goes out. Where's the risk/reward? I take less risks yet get the same reward? That's counter intuitive to the design of Eve. I would also like to note that the 6 year old character has many more skills than the 1 week old. He can pilot many more ships, use many more weapon systems, and do many more different activities at a much more efficient rate than the new toon can. Being able to afford +5 implants does not set you apart from a 1 week old player. Gaining SP at a much higher rate than a 1 week old player doesn't set you apart from him. The fact that you can do so much more in Eve and the fact that you do it better is what sets you apart. 1v1 a new toon in any situation and you will outperform. Mining, missions, plexing, PVP, trading, transporting, etc. etc. etc... Take that 1 week old toon and give him +5s and it doesn't make him any better than you at anything. However, if he never takes any risks with those implants, he is now being rewarded with more SP generation, as a new player, without taking the risks that have caused you to only run +2s or 3s.
you are forgetting the fact that newer players/toons have a great many skills that are easily trained up to lv4 in from 0 in about a 7 days or less. While the veterans have skills that are taking weeks or months to train. |
ISD Ezwal
ISD Community Communications Liaisons
3376
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Posted - 2015.01.05 09:03:08 -
[30] - Quote
Exactly. Thread locked.
The Rules: 17. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussion regarding a topic to a single thread.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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