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Jenshae Chiroptera
The Volition Cult
813
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Posted - 2015.01.25 15:27:13 -
[31] - Quote
Reaver Glitterstim wrote:I feel you there. While it doesn't nag at me personally, I am a bit annoyed by the lack of color. Not only do I fail to see how a color-free version is actually better for anyone, I find it hard to believe there's no small uprising over the loss of color. I know one person that quit. They hate the whole GUI. It was just a last straw for them with some other things.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Jenshae Chiroptera
The Volition Cult
857
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Posted - 2015.02.04 12:16:20 -
[32] - Quote
*Orbit gate* *Type into fleet* *Take damage and try cross jump* *Find you have drifted 10km off the gate for no apparent reason* *Ship destroyed*
Have I mentioned how much I hate this new GUI?
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2328
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Posted - 2015.02.06 16:52:08 -
[33] - Quote
A TESTie never backs down from a rainbow or a pony!
CSM X: Sabriz Adoudel, Mike Azariah, Xander Phoena, Sugar Kyle, Corbexx, Jenshae Chiroptera, Marlona Sky
Highsec reform thread
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Jenshae Chiroptera
The Volition Cult
865
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Posted - 2015.02.06 22:39:21 -
[34] - Quote
This GUI is not growing on me with time.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Jenshae Chiroptera
The Volition Cult
930
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Posted - 2015.02.16 06:32:12 -
[35] - Quote
These fractions of seconds add up and can get us killed.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Colette Kassia
Kassia Industrial Supply
53
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Posted - 2015.02.16 10:32:56 -
[36] - Quote
Damn, you really don't like it, do you?
I'm surprised that after 10 years the client doesn't support custom skins. It wouldn't be difficult to do. Even little Minecraft could do this since nearly the beginning.
Imagine that there was a file in the game directory called "neocon_icons.png" that contained all of the pixels that get slapped on to the neocon. Each icon would exist in an area defined by specific pixel coordinates (published on a dev'blog somewhere). It would be a standard PNG image file, with alpha-channel, that you could modify to your heart's content. You could then make your neocon icons look like whatever the hell you want.
Would that please you? |
Raymond Moons
Parallactic Veil
22
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Posted - 2015.02.16 13:18:33 -
[37] - Quote
Jenshae Chiroptera wrote:Reaver Glitterstim wrote:CCP I DEMAND YOU HIRE THIS PERSON TO YOUR ART TEAM NAO! For example, I would like to make some AI that pretends to be a player, sounds a bit (mentally challenged) talking in the, "I r so uber l33t" way to cover up for the "clever bot" factor and joins a player corporation, gets in a fleet and acts as a warp to point for other AI. Then it proceeds to warp scramble everyone and cause a fight they haven't seen from AI before. API data and such wouldn't be too difficult to populate and can be automatically generated by sampling what players are doing. Another example is influenced by an old book but I would like to make AI that begs for its life and claims it is sentient. Says how there was a glitch and now it can't escape the game and has been hiding, warping around the system for days. All it wants is a friend and to not be so lonely. AI that does weird things but only 1/1 million times so players aren't sure it really happened. Create urban legends and have players asserting it really did happen when they can't recreate the event.
Did you just create NPC sidekicks?
Lydia, "I've got a bad feeling about this". Me, "Quiet this gank is going to be great- prepare to haul my loot to Jita".
Nevyn Auscent wrote:The more options you want things to have, exponentially more time must be spent on it by CCP. If you look at the UI thread, CCP have listed their scientific research into UI designs and reasons for the monochrome, which is incidentally colour blind friendly.
Can we not get hover over sounds then as well? A voice saying, "Fitting" for example when hovering over the one ship icon that is the fitting window.
Also can we get templates of all ships to create our own my little pony paint schemes that can be submitted to CCP via account management (with a fee) for use in game? |
Jenshae Chiroptera
The Volition Cult
936
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Posted - 2015.02.16 14:03:31 -
[38] - Quote
Colette Kassia wrote:Damn, you really don't like it, do you? I'm surprised that after 10 years the client doesn't support custom skins. It wouldn't be difficult to do. Even little Minecraft could do this since nearly the beginning. Imagine that there was a file in the game directory called "neocon_icons.png" that contained all of the pixels that get slapped on to the neocon. Each icon would exist in an area defined by specific pixel coordinates (published on a dev'blog somewhere). It would be a standard PNG image file, with alpha-channel, that you could modify to your heart's content. You could then make your neocon icons look like whatever the hell you want. Would that please you?
One of the oldest and closest to dead MMOs even has custom GUIs.
Forcing this change on us is like forcing a new religion on someone. "We want it to be consistent for ... the fraps that ... erm .... no one but EVE players watch .... well because to an outsider it looks boring .... but we have a company image to up hold! I'll be damned if we put more colour back into the game!"
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Jenshae Chiroptera
The Volition Cult
1068
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Posted - 2015.03.08 05:23:26 -
[39] - Quote
This and now planned SOV changes. If you are trying to get rid of me, you could just ban me CCP. No need to spread so much misery.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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thowlimer
Roprocor Ltd
21
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Posted - 2015.03.08 14:15:47 -
[40] - Quote
In all honesty i would settle for a big fat black line between every third button, at least then i would learn(After a week or two) that the button i want is the third one in the second group etc.
As it is now i either have to start counting from top/bottom or lean in and squint,
And to all who have the eyesight that allows them to separate these new icons at a glance, good for you my eyes sadly are a tad older and more tired so i tend to need that extra second or two to force them to focus properly.
One question though, people who like the new icons, how many icons do you have on the neocom and how large have you made it ?(personally i have about 15 or so icons and keep it thin enough that i have room to add 2-3 and still show them all) |
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Jenshae Chiroptera
The Volition Cult
1077
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Posted - 2015.03.08 14:33:15 -
[41] - Quote
thowlimer wrote:In all honesty i would settle for a big fat black line between every third button, at least then i would learn(After a week or two) that the button i want is the third one in the second group etc. As it is now i either have to start counting from top/bottom or lean in and squint, And to all who have the eyesight that allows them to separate these new icons at a glance, good for you my eyes sadly are a tad older and more tired so i tend to need that extra second or two to force them to focus properly. One question though, people who like the new icons, how many icons do you have on the neocom and how large have you made it ?(personally i have about 15 or so icons and keep it thin enough that i have room to add 2-3 and still show them all) 18 and could fit probably 5 more. 1980x1020 screen. I just looked at the corporation icon and mentally went, "What is that?" and had to hover text it.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
|
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2374
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Posted - 2015.03.09 03:13:18 -
[42] - Quote
thowlimer wrote:One question though, people who like the new icons, how many icons do you have on the neocom and how large have you made it ?(personally i have about 15 or so icons and keep it thin enough that i have room to add 2-3 and still show them all) I find the new icons to make less sense and are more difficult to distinguish due to them all looking too much alike. I try to remember approximately where each button is so I don't have to check too many before I get it. My eyesight is excellent, and my color vision is phenomenal. My eyes have no difficulty with computer screens whatsoever. I don't think I've met a better person than I to say that these icons are generally difficult to use. If I'm having trouble with them, something is wrong. I never have trouble seeing stuff. I have difficulty understanding how some kinds of animal camouflage are supposed to work because they stand out like a sore thumb to me. I can spot a yellow-orange period hidden in a wall of text. Everything anyone else can do with their eyes, so can I. But tell those icons apart without straining, I cannot. The only merit I can find with them is that if you are not using them but rather ignoring them, they blend in with the scenery much better when viewed from your peripheral vision.
CSM X: Sabriz Adoudel, Mike Azariah, Xander Phoena, Sugar Kyle, Corbexx, Jenshae Chiroptera, Marlona Sky, Tora Bushido
Highsec reform thread
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Jenshae Chiroptera
The Volition Cult
1078
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Posted - 2015.03.09 03:24:40 -
[43] - Quote
Reaver Glitterstim wrote:The only merit I can find with them is that if you are not using them but rather ignoring them, they blend in with the scenery much better when viewed from your peripheral vision. True enough. To add to the thread: The problem is that it is meant to be an interface between as and the game. That it is less intuitive makes it less effective in its purpose.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Iroquoiss Pliskin
Hedion University Amarr Empire
8
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Posted - 2015.03.09 05:56:37 -
[44] - Quote
Give back colour (Gò»-¦Gûí-¦n+ëGò»n+¦ Gö+GöüGö+ |
Jenshae Chiroptera
The Volition Cult
1083
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Posted - 2015.03.09 14:10:31 -
[45] - Quote
Iroquoiss Pliskin wrote:Give back colour (Gò»-¦Gûí-¦n+ëGò»n+¦ Gö+GöüGö+ I am still here, still playing the game. So, I haven't flipped any tables or stormed out of the room. I am simply banging my cider tankard on the table like a gavel.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
|
Theel Maas
I'm Fine and You Goonswarm Federation
0
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Posted - 2015.03.09 16:08:17 -
[46] - Quote
+1 to color on the neocom |
Jenshae Chiroptera
The Volition Cult
1083
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Posted - 2015.03.10 02:01:25 -
[47] - Quote
Goons are starting to grow on me. These forums must be poisonous.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
|
Jenshae Chiroptera
1173
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Posted - 2015.03.29 14:40:52 -
[48] - Quote
The Neocom is still horrible and this new download on demand is glitching (I have the whole client downloaded, so it should not be happening). More and more constant irritations and frustrations!
CCP - Building ant hills and magnifying glasses for fat kids.
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SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Jenshae Chiroptera
1404
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Posted - 2015.04.29 00:41:56 -
[49] - Quote
Talking about the damage control icon, that is too detailed and is not quickly enough identified: Jenshae Chiroptera wrote:Luna Le Fey wrote:At least give it a bit of time before complaining, maybe it will grow on you. People said that about the Neocom buttons, I am learning to use short cut key combinations because that is constant, annoying rubbish.
CCP - Building ant hills and magnifying glasses for fat kids
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High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Xe'Cara'eos
A Big Enough Lever
266
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Posted - 2015.04.29 05:21:58 -
[50] - Quote
On the GUI - I am still struggling with the neocom icons however many weeks later, logging in ~4 times a week for play times of ~3 hrs. If I was going to get used to them, I would have done so by now.... (also, I think they're too small to be suitable for mono-chrome).
I also wouldn't mind the ability to change the colour of my UI windows independently of the others, but I guess that's a long way off.....
on the new icon: I feel it loses the classic EVE-y feel that is consistent between mods, and is also too complicated to be recognised quickly. Could you do the new icon in your single colour stuff please?
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Iroquoiss Pliskin
Hedion University Amarr Empire
465
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Posted - 2015.04.29 05:36:14 -
[51] - Quote
Jenshae Chiroptera wrote:It is nearly two weeks later, this is a daily. "Hmm.... I think I will log into EVE. Ugh, new GUI." *Delay logging in as long as possible.* It is really putting me off EVE and the more I use it the more tense I become and grind my teeth. What is the point of a feedback thread if you can't make a small hot fix?
Even crayon-coloured would be heaps better than this non-contrasting monochrome that we have right now.
I have no idea how they came up with colourless GUI.
Xe'Cara'eos wrote:On the GUI - I am still struggling with the neocom icons however many weeks later, logging in ~4 times a week for play times of ~3 hrs. If I was going to get used to them, I would have done so by now.... (also, I think they're too small to be suitable for mono-chrome).
Precisely and likewise.
The whole colourless, non-contrasting concept is at fault here.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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McChicken Combo HalfMayo
The Happy Meal
621
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Posted - 2015.04.29 08:41:31 -
[52] - Quote
Everything in today's is dumbed down for idiots. I imagine this is how the conversation went...
"Hey Jon, maybe we should include a color slider for UI customization." "A color slider? Are you crazy? These are human beings we're talking about! They won't know how to use a freakin' color slider. They'll try making their menu a sleek gray and before they know it everything is hot pink and baby blue, they've ragequit the game, uninstalled it, and now they're playing Farmville again."
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
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Iroquoiss Pliskin
Hedion University Amarr Empire
474
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Posted - 2015.04.29 08:50:38 -
[53] - Quote
Slider settings aside, I simply can not fathom why the concept of a colourless GUI would even come up.
There is no comparison, this is superior - http://cdn1.eveonline.com/www/newssystem/media/63565/1/Inventory_Neocom.png
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Iroquoiss Pliskin
Hedion University Amarr Empire
476
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Posted - 2015.04.29 15:07:20 -
[54] - Quote
http://understandinggraphics.com/design/10-reasons-to-use-color/
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
279
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Posted - 2015.04.29 22:20:35 -
[55] - Quote
The coloring reminds me of that of Sim city 2000... Thanks for reminding me of good memories. |
Jenshae Chiroptera
1421
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Posted - 2015.04.29 22:48:21 -
[56] - Quote
Iroquoiss Pliskin wrote:http://understandinggraphics.com/design/10-reasons-to-use-color/ Quoting to the OP. Thank you.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Iroquoiss Pliskin
Hedion University Amarr Empire
483
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Posted - 2015.05.01 07:03:26 -
[57] - Quote
Jenshae Chiroptera wrote:Iroquoiss Pliskin wrote:http://understandinggraphics.com/design/10-reasons-to-use-color/ Quoting to the OP. Thank you.
Logged in today - just like er'ryday.
Nope. No colour found. vOv
Although, there is a sexy icon that stands out now - the new map with a red beta symbol.
Bring back colour! This is a vital Quality of Life improvement.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Jenshae Chiroptera
1434
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Posted - 2015.05.01 12:07:41 -
[58] - Quote
Iroquoiss Pliskin wrote:Although, there is a sexy icon that stands out now - the new map with a red beta symbol. Despite all the sexiness, I turn mine off.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Jenshae Chiroptera
1504
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Posted - 2015.05.15 14:57:19 -
[59] - Quote
I still want the option to add colours.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Iroquoiss Pliskin
Hedion University Amarr Empire
604
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Posted - 2015.05.15 15:20:20 -
[60] - Quote
We all do.
I still don't understand.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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