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Andreus Ixiris
Duty. Circle-Of-Two
5378
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Posted - 2015.07.06 17:49:24 -
[91] - Quote
As was pointed out to CCP many times during the roll-out of the new icon set, colour memory is much faster than shape memory.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2492
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Posted - 2015.07.06 18:02:09 -
[92] - Quote
Andreus Ixiris wrote:As was pointed out to CCP many times during the roll-out of the new icon set, colour memory is much faster than shape memory. To the point that while waiting for my brain to catch up and help me figure out which icon is the journal icon:
- I remembered what the journal used to look like
- I attempted to reconcile the old journal icon with anything that was currently on the neocom, and resulted in failure
- I contemplated running the cursor through the whole list to find the icon via the text that pops up
- I remembered approximately where in the list I expected the journal icon to be
- I determined one icon to possibly be it, but was unable to be sure, so I moused over it, it was the notepad
It took me over ten seconds to find the journal, and it's not as though I am unfamiliar with its icon. I have used the journal quite a few times since the new icons were released.
Give me a top hat.
http://i.imgur.com/Boi9sA8.jpg
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Andreus Ixiris
Duty. Circle-Of-Two
5378
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Posted - 2015.07.06 18:18:49 -
[93] - Quote
I always struggle to find the market icon. Always.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
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Jenshae Chiroptera
1798
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Posted - 2015.07.06 22:00:18 -
[94] - Quote
I tried re-arranging the order of my icons to split the similar shapes away from each other. Now I am even more dependant on short cut keys.
CCP - Building ant hills and magnifying glasses for fat kids
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High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
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DeMichael Crimson
Republic University Minmatar Republic
50737
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Posted - 2015.07.07 02:32:23 -
[95] - Quote
More Color = More Eye Candy
More Eye Candy = More Content
More Content = More Players
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Jenshae Chiroptera
1800
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Posted - 2015.07.07 02:34:04 -
[96] - Quote
+1 (browser won't display the Like buttons)
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
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Iroquoiss Pliskin
Hedion University Amarr Empire
762
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Posted - 2015.07.07 04:17:46 -
[97] - Quote
Andreus Ixiris wrote:I always struggle to find the market icon. Always.
The financial chart looks good, but some contrast in the form of contrasting colour is in order. Likewise for the -Z- ISK symbol.
// [PvP Damage Done by Class (Scylla)]
//
[Cruisers Online]
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2494
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Posted - 2015.07.07 05:31:20 -
[98] - Quote
Jenshae Chiroptera wrote:+1 (browser won't display the Like buttons) You have to find the like button entry in your adblock list and remove it, apparently adblock plus blocks the like button sometimes.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Sobaan Tali
Caldari Quick Reaction Force
482
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Posted - 2015.07.07 06:32:58 -
[99] - Quote
Part of the problem, for me anyways, is how virtually impossible it is to see anything UI related with certain nebulous backgrounds. Some of the UI (as in nearly all of it actually) could really use some kind of text shadow/plain background fitted behind it's various elements or, if it already has that, made less transparent.
An example is how appallingly easy for the top left info panel (the one with system information, agent tracking, waypoint list, etc.) to literally disappear or how hard it is to make out bright green module timers unless I'm looking at a dark portion of Eve's nebulae. I have tried to mess around with both my monitors' picture/color settings to no avail. The UI is still really hard to make out sometimes.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Jenshae Chiroptera
1801
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Posted - 2015.07.07 10:25:37 -
[100] - Quote
Reaver Glitterstim wrote:Jenshae Chiroptera wrote:+1 (browser won't display the Like buttons) You have to find the like button entry in your adblock list and remove it, apparently adblock plus blocks the like button sometimes. I only get the option to block it. Sobaan Tali wrote:Part of the problem, for me anyways, is how virtually impossible it is to see anything UI related with certain nebulous backgrounds. .... I had a similar problem. Found that by turning off the blur option and then adjusting transparency that I could counter most of this.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2518
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Posted - 2015.07.07 18:03:06 -
[101] - Quote
Jenshae Chiroptera wrote:Reaver Glitterstim wrote:You have to find the like button entry in your adblock list and remove it, apparently adblock plus blocks the like button sometimes. I only get the option to block it. You have to remove the entry from the list.
I don't remember the exact details or what entry it is, but I believe it was ISD Ezwal who gave me the details.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Little Miss Oface
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.07.12 14:08:28 -
[102] - Quote
The left hand bar icons look like they were ripped from windows 10, same with station ones... they need some sort of colour to differentiate from each other. My eyesight is getting worse as I get older, not better . The overview icons on the other hand I just find confusing especially when the overview is busy. Bad all round especially for a returning player. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2518
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Posted - 2015.07.12 21:13:59 -
[103] - Quote
Little Miss Oface wrote:The overview icons on the other hand I just find confusing especially when the overview is busy. Bad all round especially for a returning player. It's a bit of a learning curve on those, but I think they have a good method going. Triangles pointing up are ships, and all the different kinds show different kinds of ships. It's nice how you can now tell shuttles from frigates from destroyers, or cruisers from battlecruisers from HACs from HICs from Recons, etc. Triangles pointing down are wrecks. Everything else looks a bit chaotic so it'll take time getting used to it. It'd be nice if they had an option to have fewer categories, and used generalized icons for small, medium, large, or capital ships, deployable modules, LCOs, etc. That way those of us who prefer a simpler overview or a more shallow learning curve could have that.
But I like the new overview. I'd like it better with colours, but I'll take what I can get!
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Xe'Cara'eos
A Big Enough Lever
306
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Posted - 2015.07.13 18:18:49 -
[104] - Quote
wait - the overview icons are different for different T2's of the same size? why not for the NPC's?
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Dersen Lowery
Scanners Live in Vain
1698
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Posted - 2015.07.13 18:50:55 -
[105] - Quote
If you're trying to get a message across to CCP, it might be worth stepping back and looking at what they're trying to do, then make your argument relative to that.
Let's say that CCP knows full well that color + shape is more easily resolved than shape alone. Let's say that CCP knows that color draws the eye. As numerous posters have correctly asserted, these are not obscure or esoteric truths. So where are they putting color? Increasingly, in the viewport. The NEOCOM is desaturated because they want it to essentially disappear when you're not looking at it, but be accessible to peripheral vision (which is color-blind) when you need it. In other words, their changes make sense if you assume that you're mostly looking at the viewport and bringing up and dismissing windows as necessary.
Once you see that, the counter-argument becomes obvious: there are lots of people who play the interface while zoomed out so far that the viewport is essentially black and white (because of the tactical overlay). If you're one of those people, then changes that de-emphasize the part of the game that you want to pay attention to, while drawing your attention to parts of the game that you don't pay attention to, will be annoying and counterproductive.
If that sounds like you, maybe you could try approaching CCP that way. Instead of calling them idiots, ask them how they will accommodate the way you play the game. Because it's true that right now pretty much any power player has so many windows up that they can barely see the space around them.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Jenshae Chiroptera
1870
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Posted - 2015.07.13 19:00:17 -
[106] - Quote
Dersen Lowery wrote:... The NEOCOM is desaturated because they want it to essentially disappear when you're not looking at it, ... As interesting a concept as that is. Practically, the user interface is slower and more annoying to interact with.
Note that I am asking for a *toggle* to be able to turn on colour. (This means that for everyone else the UI will look exactly as it does now.)
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
|
Dersen Lowery
Scanners Live in Vain
1698
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Posted - 2015.07.13 19:02:46 -
[107] - Quote
Jenshae Chiroptera wrote:Dersen Lowery wrote:... The NEOCOM is desaturated because they want it to essentially disappear when you're not looking at it, ... As interesting a concept as that is. Practically, the user interface is slower and more annoying to interact with. Note that I am asking for a *toggle* to be able to turn on colour. (This means that for everyone else the UI will look exactly as it does now.)
I know, and what I'm trying to say is that it might be useful to explain the reason for your suggestion is that you disagree with the direction CCP wants to go. You want the UI up in your face, at least optionally.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Jenshae Chiroptera
1871
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Posted - 2015.07.13 19:12:07 -
[108] - Quote
Dersen Lowery wrote:... you disagree with the direction CCP wants to go. .... I don't.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
|
PhantomMajor
High Flyers Gentlemen's.Club
45
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Posted - 2015.07.14 01:01:49 -
[109] - Quote
Not a fan of this dull monochromatic iconography |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2519
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Posted - 2015.07.14 03:10:48 -
[110] - Quote
Xe'Cara'eos wrote:wait - the overview icons are different for different T2's of the same size? why not for the NPC's? I believe it is but I'm not certain. As for the NPCs: likely because they don't have defined types even when they appear to. I'm also not certain of this, but I believe that NPC interceptors and destroyers count as NPC frigates.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Jenshae Chiroptera
2193
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Posted - 2015.08.15 23:30:33 -
[111] - Quote
Still annoyed every day. Still wanting a pretty small option to add colour.
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2559
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Posted - 2015.08.16 01:16:50 -
[112] - Quote
I like how the interface motif changes to match the ship I'm in. It's not colors on the overview, but it's a step in the right direction nonetheless.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|
Lim Hiaret
Hiaret Family
25
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Posted - 2015.08.16 10:52:07 -
[113] - Quote
I came to see Rainbows and Ponies. None on the first two pages. How can I stand that disappointment now? |
Jenshae Chiroptera
2199
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Posted - 2015.08.16 14:59:06 -
[114] - Quote
Lim Hiaret wrote:I came to see Rainbows and Ponies. None on the first two pages. How can I stand that disappointment now? Same way I am handling this new GUI
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2562
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Posted - 2015.08.18 05:28:43 -
[115] - Quote
Lim Hiaret wrote:I came to see Rainbows and Ponies. None on the first two pages. How can I stand that disappointment now? Cast your vote!
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|
Jenshae Chiroptera
2207
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Posted - 2015.08.18 13:43:52 -
[116] - Quote
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
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Horus V
The Destined
100
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Posted - 2015.08.18 15:25:15 -
[117] - Quote
+1 for colours
V
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Lim Hiaret
Hiaret Family
28
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Posted - 2015.08.18 16:13:38 -
[118] - Quote
Reaver Glitterstim wrote:Lim Hiaret wrote:I came to see Rainbows and Ponies. None on the first two pages. How can I stand that disappointment now? Cast your vote !
I didn't see that ending coming. |
Horus V
The Destined
102
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Posted - 2015.08.26 16:57:56 -
[119] - Quote
Seriously I can't get used to new UI. To my eyes all icons are same in the neocom and station services. Before i didnt even looked at it and never missed a click.
V
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Jenshae Chiroptera
2271
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Posted - 2015.08.26 17:00:30 -
[120] - Quote
Horus V wrote:Seriously I can't get used to new UI. To my eyes all icons are same in the neocom and station services. Before i didnt even looked at it and never missed a click. I know. I am wishing a fan boy had started this thread. I think it would have been patched in by now, if someone other than I had suggested it.
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
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