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Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
2937
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Posted - 2014.12.27 01:22:59 -
[61] - Quote
Miallia wrote:Gully Alex Foyle wrote:I knew you'd bite. Duh. It's what I do. These fangs aren't for Halloween you know. Thought they were Quafe can openers.
And why are Dusettes & Freaky Friends always trying to eat me???
You should visit Empire sometimes, we have ~lamb chops~
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Unezka Turigahl
Det Som Engang Var
538
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Posted - 2014.12.27 01:29:33 -
[62] - Quote
skandra Kishunuba wrote: If the parameters of the game are being subtly altered on an ongoing basis, is it being done with a specific purpose in mind that will result in a reduction of choice in order to make the game fit in with the developers' long term visions?
I suppose CCP generally wants to steer activities towards conflict.
But player choice has only increased over the years in my view. Miners used to have a straight linear progression, now ship choice is more open ended. Freighters as well now have some choice over how their ship performs. T1 frigate lines used to have one superior ship per race, worth choosing above all others. Hisec exploration used to = Tengus Online, but they made probing so easy that it is trivial for a noob in a non-bonused ship to find a site. So ship choice and player age range has expanded significantly there. I suppose you could say they did remove some choice by banning T3s from the best sites in hisec. I don't necessarily agree with that change. But combined with easy probing it has created more diversity and activity. Or maybe that counts as adding a choice - use a T3, deal with low/null -or- don't use a T3 and chill in hisec. Likewise the removal of rats and viability of cheap T1 frigates for low/null data/relics has brought more new players out of hisec. They have the choice of the safety and intense competition and low rewards of hisec, or the danger and increased rewards of low/null. Skill levels aren't a hard barrier, and they no longer have to contend with rats, so players have more choice here, and at an earlier point than before. (they also added easier combat sites from hisec into lowsec so new combat explorers or ones who use frigates have a choice between high or low now.)
Being able to make these sorts of choices for your character and choose what activity you want to engage in, at what time, and at which point on the map... these are the things that make a sandbox game. Being able to clone button presses across multiple clients and make your overview pink really has nothing to do with whether or not the game qualifies as a sandbox.
Removing racial attributes, rebalancing ships and skills, T3s, mobile depot, removal of clone costs... Trend seems to be to enable more flexibility. |
Rain6637
GoonWaffe Goonswarm Federation
28879
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Posted - 2014.12.27 01:59:21 -
[63] - Quote
Jenshae Chiroptera wrote:Innate decency. I'm pretty sure Mike is already running on the highsec carebear platform
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Jenshae Chiroptera
The Volition Cult
661
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Posted - 2014.12.27 02:02:00 -
[64] - Quote
Rain6637 wrote:Jenshae Chiroptera wrote:Innate decency. I'm pretty sure Mike is already running on the highsec carebear platform
Making null blobs more strategic and not just alpha shots with tengu fleets and such., is just one example There is a lot more I want to see than a more even game for miners.
More good fights and less easy kills across the board.
CSM Ten movement for change.
EVE - the only MMO that not so subtly serves up victims.
Status: Rabid carebear
Blog
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Rain6637
GoonWaffe Goonswarm Federation
28891
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Posted - 2014.12.27 03:52:27 -
[65] - Quote
wouldn't a range of lower skilled ships help with gudfights and the everyone-is-tanky problem
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Erica Dusette
Isogen 5
25483
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Posted - 2014.12.27 03:55:21 -
[66] - Quote
Gully Alex Foyle wrote:Miallia wrote:Gully Alex Foyle wrote:I knew you'd bite. Duh. It's what I do. These fangs aren't for Halloween you know. Thought they were Quafe can openers. And why are Dusettes & Freaky Friends always trying to eat me??? You should visit Empire sometimes, we have ~lamb chops~ Stop trolling, it are not allow here.
Jack Miton > you be nice or you're sleeping on the couch again!
Part-Time Wormhole Pirate pâä Full-Time Supermodel
The Endgame | Wormhole Diaries
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Sol Project
I'm So Meta Even This Acronym
1166
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Posted - 2014.12.27 07:35:21 -
[67] - Quote
Kellie Dusette wrote:Gully Alex Foyle wrote:Hourglass = the shape your lovely young body would have, if Erica fed you proper. Kellie not for live with sistas, feed self. Many much cargo load ice cream deliver tonight Horizon, was gift from friend not allowed for say secret. This should be on every page everywhere on the forums. <3 |
knobber Jobbler
Bat Country Goonswarm Federation
511
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Posted - 2014.12.27 08:23:09 -
[68] - Quote
Sol Project wrote:It's not "element of a sandbox". This isn't ArcheAge.
EVE ONLINE symbolises the very definitions of MMO and sandbox.
That new system, Thera or whatever it's called is precisely what he's talking about. Restricted mechanics to get controlled, predictable outcomes. Exactly the opposite of what CCP said they wanted to do. |
Sol Project
I'm So Meta Even This Acronym
1169
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Posted - 2014.12.27 08:31:53 -
[69] - Quote
knobber Jobbler wrote:Sol Project wrote:It's not "element of a sandbox". This isn't ArcheAge.
EVE ONLINE symbolises the very definitions of MMO and sandbox. That new system, Thera or whatever it's called is precisely what he's talking about. Restricted mechanics to get controlled, predictable outcomes. Exactly the opposite of what CCP said they wanted to do. Allowing the anchored bubbles and capitals would make it even more predictable. |
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
2940
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Posted - 2014.12.27 10:02:48 -
[70] - Quote
Erica Dusette wrote:Gully Alex Foyle wrote:Miallia wrote:Gully Alex Foyle wrote:I knew you'd bite. Duh. It's what I do. These fangs aren't for Halloween you know. Thought they were Quafe can openers. And why are Dusettes & Freaky Friends always trying to eat me??? You should visit Empire sometimes, we have ~lamb chops~ Stop trolling, it are not allow here. <3
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Jenshae Chiroptera
The Volition Cult
664
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Posted - 2014.12.27 16:17:05 -
[71] - Quote
Rain6637 wrote:wouldn't a range of lower skilled ships help with gudfights and the everyone-is-tanky problem
Brave? Burning hundreds of little ships? Goon swarm when they started?
Yes it is somewhat possible but you can't really rely on it because you can just pipe bomb them away.
ECM isn't very effective because you can't really show effectively who you are jamming to other ECM ships only in your fleet., so the spreads can be good but it is always has a range of random and more so the larger the fleets become.
Then we get to bombers .... can be okay but you need a lot of them or logi just repairs away their damage while they go reload.
Essentially, with a finite number of players and pilots you get funnelled into alpha striking with Tengus or running Ishtars as a runner up.
CSM Ten movement for change.
EVE - the only MMO that not so subtly serves up victims.
Status: Rabid carebear
Blog
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ISD Ezwal
ISD Community Communications Liaisons
3120
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Posted - 2014.12.27 16:23:33 -
[72] - Quote
I have removed some rule breaking posts and those quoting them.
The Rules: 5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Eli Stan
Center for Advanced Studies Gallente Federation
28
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Posted - 2014.12.27 16:46:52 -
[73] - Quote
skandra Kishunuba wrote:I wasn't attempting to go over old ground with it and have no axe to grind over it, I was merely using it as an example of how changes can steer people in different directions.
Perhaps I've missed it then, but what other examples are there of CCP limiting our choices of how we play EVE? UI colors? I totally disagree that has anything to do with gameplay. Thera not allowing anchored bubbles? Consider EVEN the sandbox and Thera the newly installed slide - just because you cannot use it as a swing does not mean your playing methods have been restricted or channeled. Newbies unable to fly capital ships? As a newbie who mostly flies cruisers and smaller, I've had some experience with capitals on the test server and the gameplay was remarkably similar. Caps and HACs, for example, can both be used for large scale SOV fights, ratting, missioning, small-gang fights, structure bashing, even transport if you choose, etc.
Again, as far as I can tell, like your ISboxer example nothing CCP has done in the past year restricts WHAT you can do in EVE, just some tweaks on HOW. Only if they did something like remove all NPC rats, remove PI, remove asteroids, remove player corps, remove the market and went 100% NPC sell orders, that sort of thing, would CCP be limiting how we play EVE. |
Dax Danek
Federal Defense Union Gallente Federation
2
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Posted - 2014.12.27 18:46:24 -
[74] - Quote
The fact that bulldozers make extremely poor drag racers is an inherent property of the objects and has nothing to do with stifling creativity or limiting options.
Tools should be specialized; that's why we have more than one tool.
When I need to take off my car's lug bolts, I'm glad someone invented the tire iron and I'm not trying to do it with a leatherman.
Apart from customization, ships in this game have some very basic properties, e.g. mass, that make them better at a certain role, and that's not a bad thing. |
skandra Kishunuba
Perkone Caldari State
18
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Posted - 2014.12.27 18:53:52 -
[75] - Quote
After reading some of the replies, it would appear that the answer to my original question is no.. at least for the most part.
Unless I'm misunderstanding the main points seem to be :
CCP want to steer players towards (ingame) conflict.
Changes to game parameters have made aspects of the game more accessible, not less accessible.
Changing ships' unique features so that particular ships are obvious choices for particular roles does kind of restrict choice if one wants to be as effective as possible in a particular role, but this isn't perceived to be a barrier to actually carrying out the role (although I suppose using the 'obvious choice' leads to predictability to an extent).
The steering players towards ingame conflict isn't that much of a surprise in a game where PVP is perceived to be an important element (probably the most important element for most players). I'm not what you'd call a natural PVP'er. In other multiplayer online games I've played, I naturally gravitated to 'trade skill' activities. Up until now, I've been able to gravitate towards a similar resource gathering/wares production playstyle in Eve.
I could still do so if I wished, just not on the same scale as I've become accustomed to enjoying ( I should point out that the reasons why I don't feel capable of achieving the same scale are due to my own personal limitations and I can't blame anyone else for my own limitations).
It would appear that if want to have a future in the game, I need to start engaging in a playstyle that doesn't come naturally to me (If we concede that CCP want to steer players towards more ingame conflict). Rather than spitting my dummy out and quitting, I'm prepared to at least give it a try.. who knows? Maybe I can find a role where I can still be effective? Looks like I need to maybe broaden my horizons a little further.
As to the UI, I've already stated that I'm not a fan of parts of it due to them seeming more restrictive. Maybe it will grow on me with time, maybe it won't. Either way, I find it puzzling that some folk seem to consider it to be unimportant. It does what it 'says on the tin' after all.. it's what we use to interface and control our input to the game. I think that's kind of important.
But there's been plenty written about that already, so I'll shut up about it.
Thanks to the folk who've given input, you've given me some good insight and things to consider. |
Brujo Loco
Brujeria Teologica
1377
|
Posted - 2014.12.27 19:08:04 -
[76] - Quote
This is a mind morsel of huge delights.
I too have read that famous statement, which simply for me is a bit ... too simplistic:
Quote:A scrub is a player who is handicapped by self-imposed rules that the game knows nothing about. A scrub does not play to win.
And here I want to stop a bit, not to defend nor to support , but simply to expand the scope.
I totally understand the logical view of not trying to take horizon or awesome sunset vistas in CoD/BF during a live match and then whine to players for not letting the "tourist" take awesome screenshots, because he paid for the game and cries foul at the universe because people just frag/teabag him over and over squealing it glee at the "scrub" with his non-existant rules.
Same with a Chess Match, where players simply need to advance in the future long enough to understand who is going to win due to the true and tried grids (something several chessmasters have decried as boring and why some of them enjoyed playing with newbies, simply because their mistakes actually made them do completely "random" moves, but I digress) and there-¦s no room within a very defined set of rules to say that if the sun sets early pawns will move now diagonally because someones feels depressed.
That point of the "scrub" I understand through and through ... but alas, in gaming, we can with some base extrapolate that these "self imposed-non existent rules" actually EXIST, and no, it-¦s not a matter of a "scrub delusion" , it-¦s just human nature, and people actively USE them in gaming (and this is my theory alone) for the sheer custom of trying to "game" with them.
See, the scrub does not use non existent rules, see, the scrub , is just a human that is out of his league, or in this case, in the "wrong" (for him) part of EVE - here some people might actually want to say THE WHOLE OF EVE, but that-¦s another topic.
What I am saying? Well, let me quote this small work to begin formulating what I believe is the core issue here.
Once the premise of that work is understood, (just to have a base to work on), that is, people use "emotions" aka as the self-imposed non existent rules that I believe need a better name in the oft quoted "scrub" theory, to alter decision making , (Eduardo B. Andrade and TeckGÇÉHua Ho December 2009) we can now proceed to works that show the scope of eve (being an mmo) is no matter how much you want to a definitely SOCIAL game, basing myself on the works of Helena Cole and Mark D. Griffiths "CyberPsychology & Behavior" ( August 2007) due to it having actual people in them interacting, even if in a sense HARDCODED in it, is the endless pew pew of stuff blowing up in glorious bits with a much greater social stage than a quick match in a random room of an fps and it has no raids that drop BoP/BoA Multicolored Hue "gear".
With this notion in hand I believe all the badly misconstrued terms of "non existent self-imposed rules" / "e-bushido" / "honor-tanking" / "fairness(*1) , can be safely understood as a dimension of the game that will never fully reconcile within the sandbox by its very nature, but , and here is where I digress with the "scrub" statement, such rules actually exist, they do serve a function and in no way the "scrub" is less or more of an entity within the game by this adherence (whereas others have quite loudly proclaimed their lower social strata, mental degradation and other pejorative misnomers that simply fail to address the issue)
Why?
Because due to the way the Sandbox has been constructed upon people will inevitably behave like ... well ... People. There are as many conflicting forms of thinking all the time running in the game that simply separating people into Scrubs (and to my mind the horror of actually postulating "degrees" based on , to put it mildly , "assumptions" ) VERSUS Whatever else is not a "Scrub" is simply a disservice to the EVE Community.
The Play to Win theory, so loudly proclaimed by many, is flawed, for EVE at least, it does not apply, despite the deceptive postulate because it is simply too linear, too narrow and leaves many gaps.
We might at most try to sensationalize Play to Win in EvE MUCH BETTER by quoting Nash himself off his famous work by skipping the Play to Win and redefining EVE as a Non-Cooperative game.
(*1) It doesnt take that much of a stretch to logically sum up all these concepts as one and the same within the scope of EVE Online and the claim that "scrubs" adhere to these self-imposed rules.
Inner Sayings of BrujoLoco:
http://eve-files.com/sig/brujoloco
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Brujo Loco
Brujeria Teologica
1377
|
Posted - 2014.12.27 19:08:55 -
[77] - Quote
Reserved, IN WORK
I hope that by this stage people can begin hinting what i am trying to get at.
The Play to Win Theory used elsewhere, falls short within the Scope of EVE, and here is where we can begin to theorize upon the solid work of others and not assumptions which honestly, are the only thing that bothers me sometimes with the "Canon" that is loosely thrown around here.
TLDR: The Scrub and rest need better basis, though I can agree that these are my own statements, they are as valid as anyone elses and I do enjoy seeing people discuss these things, so +1 to you Rain, these old eyes of mine enjoy reading links to sources
Inner Sayings of BrujoLoco:
http://eve-files.com/sig/brujoloco
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Crumplecorn
Eve Cluster Explorations
1727
|
Posted - 2014.12.27 20:54:56 -
[78] - Quote
I think the list of things players can viably do is longer now than it was years ago.
I'm also pretty sure the amount of babble in this thread made my IQ drop, but for some reason I couldn't stop reading.
Witty Image - Stream
Not Liking this post hurts my RL feelings and will be considered harassment
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Rain6637
GoonWaffe Goonswarm Federation
28903
|
Posted - 2014.12.28 02:52:30 -
[79] - Quote
Holding on to a ship's prerequisites like it's something to protect is an example of pay to win mentality. The payment is subscriptions and the uber armor item is the ship.
read that nice and slow and repeatedly until it becomes clear to you.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Jenshae Chiroptera
The Volition Cult
669
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Posted - 2014.12.29 01:49:16 -
[80] - Quote
Rain6637 wrote:Holding on to a ship's prerequisites like it's something to protect is an example of pay to win mentality. The payment is subscriptions and the uber armor item is the ship. No. It creates an opportunity to make the best of what resources you have. It gives you a point to look back on and go "Wow! I have come so far!"
skandra Kishunuba wrote:I could still do so if I wished, just not on the same scale as I've become accustomed to enjoying ( I should point out that the reasons why I don't feel capable of achieving the same scale are due to my own personal limitations and I can't blame anyone else for my own limitations).. You remind me of another multi-boxer I have known recently. He dropped his multiple alts and is using his vast wealth to wreck a part of the market, now.
Brujo Loco wrote:Because due to the way the Sandbox has been constructed upon people will inevitably behave like ... well ... People. Yes, even self sacrifices to save another trends statistically toward more genetic similarity. There was a time that people would strive to be better. These days ...
Most of us don't know our neighbours, have no sense of the "tribe" that is buried in our prehistoric minds. We are all alienated and taking delight in pushing each other down to feel we are a little higher.
EVE is a bucket of crabs. Much like a counsel estate, ghetto or trailer park. People pulling each other down, back into the bucket; instead of helping each other get to the edge and pull each other over and out.
CSM Ten movement for change.
EVE - the only MMO that not so subtly serves up victims.
Status: Rabid carebear
Blog
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Cancel Align NOW
Imperial Shipment Amarr Empire
358
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Posted - 2014.12.29 01:54:22 -
[81] - Quote
Jenshae Chiroptera wrote: EVE is a bucket of crabs. Much like a counsel estate, ghetto or trailer park. People pulling each other down, back into the bucket; instead of helping each other get to the edge and pull each other over and out.
If Eve is the bucket - what is outside the bucket - what you like us to help each other towards? |
Rain6637
GoonWaffe Goonswarm Federation
28928
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Posted - 2014.12.29 03:00:18 -
[82] - Quote
Jenshae Chiroptera wrote:Rain6637 wrote:Holding on to a ship's prerequisites like it's something to protect is an example of pay to win mentality. The payment is subscriptions and the uber armor item is the ship. No. It creates an opportunity to make the best of what resources you have. It gives you a point to look back on and go "Wow! I have come so far!" If you confuse the definitions of words, I guess, but it would be more accurate to say you've subbed for so long.
So again, it's no different to you from a special piece of armor. The achievement should be in what you do with it.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Glathull
Warlock Assassins
895
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Posted - 2014.12.29 03:28:44 -
[83] - Quote
I think EvE is still every bit as much of a sandbox as it always has been. Nothing has really changed at all.
I also think that there's a misunderstanding about whose sandbox it is.
It isn't ours. It's CPP's.
My understanding of this game is that it's really just a bunch of developers and game designers and visual artists, and even a few business people too, all sitting around trying to figure out how hard they can troll all of us and still stay in business.
And I completely support that. Honestly, I do. I get really into this game, then I look at how it's changed since 2007, and I think, "Damn. I got trolled hard."
So it goes. I still enjoy playing. I still enjoy the forums. I still enjoy the whole ecosystem enough that I don't walk away.
But I've never felt like EvE is mine to do with as I please. It's a sandbox for CCP to play in. They mess around with this and that and see what works and what doesn't. There aren't any rules.
For me, EvE is a place where I can fly any spaceship the devs can dream up (for the most part). I can fly them wherever I want (for the most part). I can blow up anyone I want at any time, for any reason (for the most part). The consequences and mechanics of that change from time to time. But the bottom line remains the same:
We are CCP's grand experiment. Not the other way around. And I'm okay with that.
I honestly feel like I just read fifty shades of dumb. --CCP Falcon
Shut up, Anslo. --everyone
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Kaely Tanniss
Lords.Of.Midnight The Devil's Warrior Alliance
130
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Posted - 2014.12.29 09:25:28 -
[84] - Quote
skandra Kishunuba wrote:I first started playing Eve due to it being recommended to me by a friend.
One of the big selling points was the sandbox element of the game, being free to do a multitude of different things without being hemmed in too far.
Since I started playing, it seems to me that this sandbox element has been gradually eroded by small steps.
Things like tying in ships to particular, specialist roles, thus forcing pilots to be limited in their choice of ships they can fly effectively for a particular role.
Another example is the recent changes made to the UI, where before the changes it was possible to personalise elements of it to make for a more individual experience. Now we're limited to predefined schemes that can't be personalised and the experience is just more generic.
Is the sandbox slowly turning in to a quicksand box where freedom of choice is being stifled?
Edit to add a question that puts the question more clearly (hopefully) :
Is this constant shifting of the goalposts in an attempt to channel players towards the developers' visions restricting players choices and having a detrimental effect on the sandbox element of the game, which CCP themselves are rightly proud of?
Hey..I liked my purple UI...but is it a game changing change that effects anything important? No....it's not. Though i respect the fact you liked the ability to customize (and so did I), it isn't something that, imo, is worthy of a thread about it. Eve is ever-evolving..some changes people like, some they don't. As long as CCP doesn't change the core principles of the game, I'm all for its evolution. After all, the game would be rather boring if it hadnever changed or evolved over it's 11+ year history.
If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..
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NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
54
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Posted - 2014.12.29 14:58:17 -
[85] - Quote
If EVE was a decent sandbox, solo play would be more viable.
Unfortunately, you need more than one account to do almost anything on your own.
A joke of a game. |
Kaarous Aldurald
Sebiestor Tribe Minmatar Republic
11035
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Posted - 2014.12.29 14:58:57 -
[86] - Quote
NoLife NoFriends StillPosting wrote:If EVE was a decent sandbox, solo play would be more viable.
Unfortunately, you need more than one account to do almost anything on your own.
A joke of a game.
That, or you could have friends. Well not you obviously, because it's you, but theoretical people that are not you.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Jenshae Chiroptera
The Volition Cult
670
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Posted - 2014.12.29 15:15:41 -
[87] - Quote
NoLife NoFriends StillPosting wrote:If EVE was a decent sandbox, solo play would be more viable. Unfortunately, you need more than one account to do almost anything on your own. A joke of a game. It is being stripped away the more the game develops. On an overall level, I am a bit sad. On a personal level it is really annoying to have a whole system disrupted by one guy.
MMOs are multi-player games with the aim being group and team work.
Now, shall we start griping about games that were MMORPGs but were destroyed by a handful of vocal PVP players who drove one particular game I know about to the point that it has less people in it than Amarr and they haven't had enough PVPers in years to run an arena?
Rain6637 wrote:Jenshae Chiroptera wrote:Rain6637 wrote:Holding on to a ship's prerequisites like it's something to protect is an example of pay to win mentality. The payment is subscriptions and the uber armor item is the ship. No. It creates an opportunity to make the best of what resources you have. It gives you a point to look back on and go "Wow! I have come so far!" If you confuse the definitions of words, I guess, but it would be more accurate to say you've subbed for so long. So again, it's no different to you from a special piece of armor. The achievement should be in what you do with it. The achievement is what you do with the little ship and duct tape when you start.
Come now, let us get down to it. You are in an alliance that has been knocked off top place for the highest number of members. You want to go on a recruitment drive on SomethingAwful and grab more newbies .... but oh the pain and agony while you teach them and you have all this ISK and these ships they can not fly. They won't be effective the way you want them for a year, which is trailing behind and there aren't enough pilots for sale to give them all one each.
It is your impatience that is demanding these restrictions be removed. Newbies? They come into the game without expectations. It is just wonderous to figure out how to warp somewhere. Eight days to sit in a battleship, far too fast actually. They rush into the largest they can so they will be as safe as possible only to lose everything in a fail fit to a frigate.
CSM Ten movement for change.
EVE - the only MMO that not so subtly serves up victims.
Status: Rabid carebear
Blog
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Kaarous Aldurald
Sebiestor Tribe Minmatar Republic
11040
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Posted - 2014.12.29 20:20:47 -
[88] - Quote
Jenshae Chiroptera wrote: Now, shall we start griping about games that were MMORPGs but were destroyed by a handful of vocal PVP players who drove one particular game I know about to the point that it has less people in it than Amarr and they haven't had enough PVPers in years to run an arena?
I'd love to know about that, because to my knowledge there is no such thing.
In the meantime though, we could easily bring up how the very first MMO was destroyed by carebears.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Amyclas Amatin
SUNDERING Goonswarm Federation
561
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Posted - 2014.12.29 20:25:22 -
[89] - Quote
Freedom... are you sure you can afford it?
For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/
Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"
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Kaely Tanniss
Lords.Of.Midnight The Devil's Warrior Alliance
132
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Posted - 2014.12.30 00:39:34 -
[90] - Quote
NoLife NoFriends StillPosting wrote:If EVE was a decent sandbox, solo play would be more viable.
Unfortunately, you need more than one account to do almost anything on your own.
A joke of a game.
Eve is not meant to be a solo game...that's why it's a MMORPG.
If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..
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