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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8117
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Posted - 2014.12.30 00:51:45 -
[91] - Quote
NoLife NoFriends StillPosting wrote:If EVE was a decent sandbox, solo play would be more viable.
Unfortunately, you need more than one account to do almost anything on your own.
A joke of a game. i thought you were biomassing.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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SuperSpyScoutGirl
Sebiestor Tribe Minmatar Republic
3
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Posted - 2014.12.30 00:55:06 -
[92] - Quote
NoLife NoFriends StillPosting wrote:If EVE was a decent sandbox, solo play would be more viable.
Unfortunately, you need more than one account to do almost anything on your own.
A joke of a game. Solo play on a single account is totally viable.
It just takes some creative thinking, but is a hell of a lot of fun.
If you struggle to find ways to have fun solo, that isn't necessarily a limitation of the game. More likely to be a personal limitation. |
Jenshae Chiroptera
The Volition Cult
673
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Posted - 2014.12.30 00:57:55 -
[93] - Quote
Kaely Tanniss wrote:Eve is not meant to be a solo game...that's why it's a MMORPG.
Kaarous Aldurald wrote:Jenshae Chiroptera wrote:Now, shall we start griping about games that were MMORPGs but were destroyed by a handful of vocal PVP players who drove one particular game I know about to the point that it has less people in it than Amarr and they haven't had enough PVPers in years to run an arena? I'd love to know about that, because to my knowledge there is no such thing. In the meantime though, we could easily bring up how the very first MMO was destroyed by carebears.
One of the oldst MMORPGs good enough?
Killing off roleplaying. It was a role playing game when it started, true to the name of MMORPG. Getting to max level was ridiculous and no one took it too seriously, the difference between being 75% there and 100% was minimal. Bit like how you can do rather well on IV skills in EVE. Then an expansion came out, which had a big hole in it, you could power level. Everyone rushed to max level and then it became a race. PVP became more competitive. It was fairly gradual and grew progressively worse. People role-playing were harrassed and griefed. I worked with the events department for awhile, even when you were out there trying to do neat things for the players you would get griefers. Sad little gits that were desperate for attention. I killed one of them in three hits one day and teleported him to the middle of no-where. "Don't ever do that again but good shooting!"
CSM Ten movement for change.
EVE - the only MMO that not so subtly serves up victims.
Status: Rabid carebear
Blog
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Kaarous Aldurald
Sebiestor Tribe Minmatar Republic
11046
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Posted - 2014.12.30 01:03:55 -
[94] - Quote
That was a good laugh.
Yeah, I totally believe you, it was PvP of all things that killed Anarchy Online.
Not, you know, the fact that it was widely lambasted as having one of the worst launches in videogame history (at the time, D3 surpassed it and then some) and was widely unplayable at launch for nearly an entire calendar year.
Hells freaking bells, Anarchy Online invented the "going free to play" meme, for goodness sakes.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
60
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Posted - 2014.12.30 01:15:11 -
[95] - Quote
Jenshae Chiroptera wrote:Killing off roleplaying. It was a role playing game when it started, true to the name of MMORPG. Getting to max level was ridiculous and no one took it too seriously, the difference between being 75% there and 100% was minimal. Bit like how you can do rather well on IV skills in EVE. Then an expansion came out, which had a big hole in it, you could power level. Everyone rushed to max level and then it became a race. PVP became more competitive. It was fairly gradual and grew progressively worse. People role-playing were harrassed and griefed. I worked with the events department for awhile, even when you were out there trying to do neat things for the players you would get griefers. Sad little gits that were desperate for attention. I killed one of them in three hits one day and teleported him to the middle of no-where. "Don't ever do that again but good shooting!"
I literaly loved AO. But only the basic content. Still think that all the addons took away the immersion of the original AO world. Unfortunatly the addons boosted players so much that no one even cared anymore about the nice orginal content.
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Jenshae Chiroptera
The Volition Cult
675
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Posted - 2014.12.30 03:27:43 -
[96] - Quote
Kaarous Aldurald wrote:That was a good laugh. Yeah, I totally believe you, it was PvP of all things that killed Anarchy Online. .
PVP unbalanced the PVE side, repeatedly. It devolved down to the point where MPs, Traders and such were not welcome on raids because they didn't want to split loot with useless professions. Ended up with Enf + Keeper/Engy/Soldier + Crat + Doc being "raids."
Your responses are consistently ridiculous and hyperbolic. Referencing a bad start but making no mention of the years after it and how solid a community the game had?
This reply seemed particularly ignorant, as though you had read an article once about the game. I shall be hiding your posts now. They waste my time reading them.
Mara Kell wrote:I literaly loved AO. But only the basic content. Still think that all the addons took away the immersion of the original AO world. Unfortunatly the addons boosted players so much that no one even cared anymore about the nice orginal content.
Up until the lastest merge, we used to run fr00b only raids, (they might still managed them, I stopped for the most part at this point. Couldn't be bothered to recreate my friend lists, set up org bots, etc.) I had multiple paid accounts over the years but kept closing them and often wiping them.
I often used to say, "Fr00bs play the game, sl00bs work it."
CSM Ten movement for change.
EVE - the only MMO that not so subtly serves up victims.
Status: Rabid carebear
Blog
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Unezka Turigahl
Det Som Engang Var
542
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Posted - 2014.12.30 04:20:34 -
[97] - Quote
I made a froob account a few times in AO. I found the PvE to be incredibly boring and the game world didn't lend itself well to exploration. Hmmm. That kinda sounds like EVE actually. |
Kaarous Aldurald
Sebiestor Tribe Minmatar Republic
11046
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Posted - 2014.12.30 04:24:59 -
[98] - Quote
Jenshae Chiroptera wrote: Your responses are consistently ridiculous and hyperbolic. Referencing a bad start but making no mention of the years after it and how solid a community the game had?
Of course not, for the same reason I don't talk about leprechauns.
Quote:PVP unbalanced the PVE side, repeatedly.
I thought it was power leveling that killed RP? Make up your mind what the problem was, because right now you're just trying to talk out of both sides of your mouth, and looking like a jackass while doing it.
Or maybe, just maybe, it wasn't really a particularly good game, and it died because of that, and not because PvP was allowed to exist.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Samoth Egnoled
51013
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Posted - 2014.12.30 10:16:43 -
[99] - Quote
Eroding
Stare at the shadows for long enough, and they will become what you imagine them to be.
Green skull LLC - Louder than God's revolver and twice as shiney!
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Jenshae Chiroptera
The Volition Cult
686
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Posted - 2014.12.30 23:07:29 -
[100] - Quote
Unezka Turigahl wrote:I made a froob account a few times in AO. I found the PvE to be incredibly boring and the game world didn't lend itself well to exploration. Hmmm. That kinda sounds like EVE actually.
It did get quite boring. They relied on timed events rather than actual AI, which consisted pretty much of it running up to you, shooting and just dying.
However, it had a great community (I had 9 organisation aka alliance channels open) and the mechanics for fitting? Sure you can copy other people's guides just like in EVE but when you are sitting there working out some odd weapon on a strange level twink for some purpose or other ... that can start to get interesting. Then all the other bits.
To give you an idea: Set of implants to get computer literacy up + misc Treatment gear needing CL Implants to get treatment implants in Implants to get an ability higher Armour to get a different ability higher Different ability implants needing the armour's buff Weapons to boost that ability Higher treatment implants Repeat for higher ability implants Get one robe on.
Make sure you have 85% of requirements when you strip out the boosts to be able to use it.
Juggle that sort of process against 43 items with diminishing ability as you fill slots with final items.
It was also a great game for making random teams. Like full set of damage dealers that had to attack perfectly, swop aggro, half die and kill or be killed.
CSM Ten movement for change.
EVE - the only MMO that not so subtly serves up victims.
Status: Rabid carebear
Blog
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