Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Benjamin Hamburg
Epsilon Lyr Nulli Secunda
52
|
Posted - 2014.12.26 00:04:24 -
[1] - Quote
So before starting, I need to admit I currently use offgrid links a lot, both for my solo alt in FW as well for corp level roam, etc.
I would like to know what CCP have plan to do to rebalance boost mechanics. Currently, offgrid boost provide strong bonuses to a fleet, small gang, and solo pilots with very little risk involved for the link alt.
I would like to suggest this:
- Get rid of all the specific links modules and replace them with specific skills
- Reduce the effectiveness of these skills compared to their previous link equivalent
- Add new specific links module that boost the effectiveness of the relevant skills category
- Add a diameter of effect in which the bonus is applied
Ex for skirmish link:
Evasing Maneuver, Interdiction Maneuvers and Rapid Deployment modules disapear from the game and are replaced by 3 new skill that once trained provide a small bonus on a system wide range, to fleet members.
A new, single module, in T1 and T2 variant is added and named "Skirmish Link" that provide a bonus of respectively 100% for T1 and 200% for T2, in a given radius, let's say for the sake of discussion, 50km radius for T1 and 100km radius for T2.
Now a short example of this, considering a single skill into. Let's say the Interdiction Maneuver skill:
Quote:Interdiction Maneuvers: Provide 1% bonus to fleet members' propulsion jamming modules range per skill level.
What would happen if:
I'm offgrid with that skill at 5: I provide my fleet 5% bonus to scram/point/web range. (like basic leaderships skills provide bonus armor, scan res, etc)
Now let's assume it's not enough: I fit a generic T1 skirmish link on my ship that provide a 100% bonus on all skirmish skills, but have a radius of 50km. I need to move my claymore on field, and I'll provide a 10% bonus to everyone in a 50km radius of my ship, and 5% to other persons in the system
But let's assume it's still not enough and I have Advanced Skirmish train to 5: I instead fit a T2 Skirmish Link that provide 200% bonus to all skirmish skill. My fleet is now at 20% bonus in a100km radius, and 5% for others not on grid. __
With that suggestion, offgrid boost is still possible, but strongly limited in effectiveness. More effective boost require the pilot to be on grid.
|
Foxicity
Red Federation RvB - RED Federation
64
|
Posted - 2014.12.26 00:17:52 -
[2] - Quote
You had me at
Benjamin Hamburg wrote:offgrid links for my solo alt
Feel free to join the dead-horse thumping in an existing thread. |
Benjamin Hamburg
Epsilon Lyr Nulli Secunda
52
|
Posted - 2014.12.26 00:24:01 -
[3] - Quote
hehe i'm not surprised to see the subject provoke so much reactions. As far as I'm concerned, I'll continue to use them as long as they don't change it. |
Alavaria Fera
GoonWaffe
6509
|
Posted - 2014.12.26 01:20:45 -
[4] - Quote
Foxicity wrote:You had me at Benjamin Hamburg wrote:offgrid links for my solo alt Heh a good point to bring up.
Why not use multiple offgrid links, you can have your solo pvp character in a squad, and the squad, wing and fleet boosters can be 1 t3 and two titans or something?
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
|
FT Diomedes
The Graduates Forged of Fire
747
|
Posted - 2014.12.26 04:56:41 -
[5] - Quote
I don't always solo PVP, but when I do, I make sure to have two scout alts, my OGB, my Falcon alt, and a Titan to bridge my solo PVP friends with me at all times.
This is my signature. There are many like it, but this one is mine.
|
Bienator II
madmen of the skies
3068
|
Posted - 2014.12.26 05:16:06 -
[6] - Quote
if there would be the technical option for CCP to force links on grid via game mechanics. Why would you still want to allow offgrid-links in a nerfed fashion?
I would rather try to make the ongrid game mechanic for links as fun as possible without making the rest of the ship useless. The reason why OGB is a job for alts in the first place is because the ship is completely useless in a combat situation. Its just 'there'.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|
ISD Decoy
ISD Community Communications Liaisons
309
|
Posted - 2014.12.26 07:09:30 -
[7] - Quote
Quote:17. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread. Please use the "Search forums" function at the top right of the EVE forums. You will be able to find similar threads that were posted previously. Thread locked.
ISD Decoy
Lieutenant Commander
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |