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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.09.14 14:24:00 -
[151]
Edited by: Ishquar Teh''Sainte on 14/09/2006 14:25:23
Originally by: Orosinii
Sovereignity Once an alliance claims space they should be able to deploy poppable sentry guns and lock gates to all systems within a 2 jump range of an Outpost as long as they claim sovereignity of that system. POS's should be setup with a timezone (whereby they can only be attacked within that timezone) if the timezone needs changing the POS would need to be taken down and put back up again. As a change to existing game mechanics POS's should only be able to be put up if an Outpost is already built by the Alliance within 2 jumps of the POS - (this will keep the amount of claimed space down) or if the Corp putting the POS up has +5 standing with the corp faction of a station within that system (e.g. Proteque Pharmaceuticals). Yes this would require a big change but is would open up 0.0 and allow space to be really claimed.
imho this would make POSwars even more worse ...
atm the defenders are at the advantage - the attackers have to kill the hitpoints of a POS twice in a row (first for reinforced, second for the actual pos) so they have to do the same stunt twice, the attackers also have to kill the fleet of the defenders and they have to fight the lag which is a big disadvantage if the battle is at the POS of the defenders
your proposal would aid the defenders even more ...
what needs to be done? the attackers should get a realistic chance to conquer a station with a big enough fleet, and the defenders should have a realistic chance to defend their station with a big enough fleet (and not like now with LAG and POS-spam)
how this can be achieved? dunno  ___________________
 -Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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Fivetide
Amarr Aur0ra
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Posted - 2006.09.14 14:27:00 -
[152]
I hang with my friends most are +3Fs in fact the other day some noobs called us the ancients when we where gathering for a mission whoring night. But the point of the thread I understand.. IFve been there got bored returned and realized that the game-play is not now the most important thing in EvE.. itFs the friends I met and talk to in our chans. And when we feel the urge to go on a rampage we do.. and its still fun even with huge amounts of isk backing us we still get that adrenaline rush as we engage a camp. And then we need to do a tBigv mine so we do. Ah hell its only a game. One thing u should do and Id love to be able to get a sticky on it is to become hired mentors or business advisors to Noob corps.. thereFs a lot of u guys can offer a great deal and get a great deal of satisfaction from helping others rather than spending all week in dock nagging about how bad things have got lol. Besides u might meet new peeps make new friends and lead the odd war party of scared Noob pilots into 0.0 for a good old pipe sweep with guns running hot.. so u might loose some ships lol check the back of the sofa for loose change and buy them a new one ? And as for the eternal BoB debate let me give u a quote All that is necessary for the forces of evil to take root in the world is for enough good men to do nothing .. so its your fault BoB exists
Don't fight a battle if you don't gain anything by winning
|Erwin Johannes Eugen Rommel|
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Lygos
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.14 14:43:00 -
[153]
A realist examines and uses what's given, sometimes to the point of seeing relationships others can't see. There was never any point to living in the future, and the past was not as good as it is often polished. If you're an honest idealist, you realize that much of the worse aspects of yesteryear have been institutionalized and built upon even further. Examples are stations, gates, jetcans, instas, safespots, asteroids ice and now gas, factions, security chokepoints, armor tanking, essential mods, and blobs.
The game is shaped by habits. If you shape the habits, then you control the game. If you only respond to others, especially only the mistakes of others, then you will be caught in a vicious cycle of waiting. It is up to you, and only you, to make sure that people you allow to be in charge don't have the freedom to waste your time in this way.
Take charge of the destiny that is rightfully yours, or it will take charge of you.
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Serapis Aote
TBC Novus Ordos Seclorum
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Posted - 2006.09.14 14:46:00 -
[154]
Edited by: Serapis Aote on 14/09/2006 14:46:23
Originally by: James Lyrus P
POS warfare, despite what many would say, I rather like. There's a few tweaks and improvements I'd suggest, but in the main I like the paradigm. Someone goes to the effort to build a home, and run it, it hardly seems fair that it's easy for the next vandal to come along and tear it down.
Stability is what lets alliances grow. I think that's a good thing. I don't think that 'raids' should ever be put out of the picture, but it remains the case that 'hit and run' is virtually impossible to counter, without 'boring gate camp'.
I also think that the current state of PvP is very much blob/counterblob. There's been a devblog about it, which means it's being looked at. But try flying solo around 0.0 in hostile space. It's very unlikely you'll find someone who'll actually engage. Because all too often at the moment, the 'solo' is actually the 'forward scout' and if you do engage, a fleet (or a mothership) will land in your face, and you'll get ganked.
I think that the POS warfare and the stability that it gives is part of the problem. Stability = boring, empire in 0.0 equals boring. It may be profitable to have stability but it is also boring.
Just look at the major alliances. Nobody is going after them why? look at how many pos you would have to take down. A large alliance war is now just a bore fest for the majority of the pilots. The pvp is secondary to the pve. The main goal of alliance warfare is to take out a non-player, the POS structure. Whether or not you take out an entire enemey fleet in another system, if you did not get the pos and station, you really have not done anything to said alliance.
The other problem is that eve alliance warfare is also become an game of economic warfare. not everyone is paying 200 mil for hacs.
POS are the major problem with fun in the game. Nothing about them is actually fun, its all work. Make it so POS are for industry only, have nothing to do with sovreignty. Make them cheaper to by, easier to fuel and less work.
Also make it so carriers are no longer the defacto transport ships for 0.0. Hauling stuff in and out should not be as easy as it is now. Also more ships that are not invulnerable to attack = more fights which = more fun.
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Nebuli
Caldari Art of War Cult of War
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Posted - 2006.09.14 14:53:00 -
[155]
Havnt read the entire thread, so following has likely been said already, but I think the two main factors as to why its so damned hard to get a fight is...
First and main reason in my opinion is tech II prices, in the old days before tech II, you lost your BS and insurance covered most of it, no need to spend 100mil on just guns to compete, or 300mil on that HAC or whatever, so jumping into a fight that was not a 100% sure fire win was fine, losses were easily replaced.
In short tech II ruined pvp imo.
Secondly, the incesent chest beating on these forums, from certain corps/alliances on their glorious kill/death ratio, this has also hurt pvp alot imo, and I know this is true, many times do you hear "well if we engage and lose they will just make us look stupid on eve-o with their k/d ratios" ,it happens all the time when fighting those certain corps/alliances, and you know who you are, good job.

CEO - Art of War
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tookar
Amarr Krookid
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Posted - 2006.09.14 15:06:00 -
[156]
I agree with most people here , irt seems we have a consensus that something is wrong and combat needs to get better again but not on how to do it . I find myself jumping into anything that will shoot back even if i have a 1% chance of winning because pvp is so boring in this game atm . POS are stopping large fleet engagements for the most part and small gang battles are rare unless you bait someone and this is also rare with all the alt scouts about .
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Jazz Bo
Caldari Celestial Apocalypse
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Posted - 2006.09.14 15:28:00 -
[157]
Originally by: Riddari I would love to know where I can go to rat for 2-4 hours to replace a t2 fitted battleship. Do you fit small tech2 weapons?
I would love to have a billion isk, nevermind several billions.
The filthy rich keep whining that "everyone has too much isk" while a lot of people are saying that they are scared to undock their shiny tech 2 ships becauses replacing them is wallet breaking.
So who has all the ISK? The whiners who says everyone has too much isk?
Ditto.
It's always the same persons who repeatedly start the same "Eve's problem is that people have too much isk" threads.
I've been around since July '03 and I'm **** poor. Why? Because I live hand-to-mouth... I make some money, I go PvP, eventually my money runs out , then I make some more money etc.
If someone thinks too many people in Eve are too rich, they need to look in mirror and start burning that isk. Buy that faction-pimped Navy raven and go out there. Have some fun. Get ganked, shrug it off, buy another one.
The only reason some people have "too much money" is because they're afraid of loosing it in the first place and thus never risk it. That's why that money is meaningless. It doesn't get spent, so it doesn't affect the economy or anyone's behavior.
And to the OP: I know it's a horrible old cliche, but Eve is what you make of it. If you don't have enough imagination to think of fun things to do, you need to follow someone else who does.
 Pew pew... ka-boom.... pew pew.... squisssh! |

Karoth Tyu
FATAL REVELATIONS
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Posted - 2006.09.14 15:42:00 -
[158]
IMHO, there's 3 things that are damaging PvP in Eve.
1. Killmails. They create obsession with stats as others have pointed out. 2. Price of Tech2 ships. They should be at max 3 times as expensive as their tech1 counterparts. Tech2 BPOs should be on the market at 3 times the cost of Tech1. This will encourage people to take more risks in combat. 3. POS warfare. Nuff said.
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Monica Foulkes
Hooligans Of War
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Posted - 2006.09.14 15:54:00 -
[159]
Ok, I'm not a vet by a long shot but I think the EVE experiance can be improved a lot if the whole POS concept get an overhaul. Today you can't make any damage to the production at a POS without shooting it to pieces with all the lag and losses that comes with it.
If this and this idea was implemented you would be able to disrupt any kind of operation at a POS without actually taking down the control tower or it's shield.
 The 8h skill buffer |

Rorix Whitecloud
Caldari Eve Defence Force Ascendant Frontier
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Posted - 2006.09.14 16:33:00 -
[160]
First: Jasmine Constantine's post was PERFECT. Very detailed, very thurough, right on the mark.
Second: While i'm not gonna argue that what has been mentioned, such as Blob warfare, lag and POS wars, has problems and definately should be fixed, there's something that i'd like to point out.
Are you guys listening to what you're saying? No love for vets?
In the past few large content patches(going back quite a bit in time), CCP introduced Freighters, Dreads, Carrier, Motherships, Titans, T2 BC, T2 Barge, T2 Cruisers, T2 Weapons, T2 Ammo... hell, T2 in general. And in the upcomming Kali, T2 BS, the changes for long range blob combat (as mentioned in dev blog)... ALL of that are for Vets, to let you have more and more upwards content to train for. Lets see what the newer people can now do... hmmm... BC, Destroyers, and... well... i really dont know.
Sure, there are things like Mission updates, market fixes, etc etc, but those benefit everyone, whether you're a vet or not.
If anything, CCP should be doing more for the new players. Not everyone likes being stuck doing 1 month worth of learning skills as soon as they join the game.
 ~I don't remember. That's the second thing they teach you. |
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Elve Sorrow
Amarr Shinra Lotka Volterra
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Posted - 2006.09.14 17:06:00 -
[161]
New ships != content.

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Death Kill
Caldari direkte
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Posted - 2006.09.14 17:11:00 -
[162]
Originally by: Elve Sorrow !=
I really wish people would stop using that.

Recruitment |

Elve Sorrow
Amarr Shinra Lotka Volterra
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Posted - 2006.09.14 17:12:00 -
[163]
Originally by: Death Kill
Originally by: Elve Sorrow !=
I really wish people would stop using that.
So would i, but sadly i've yet to figure out how to make the proper sign using a keyboard.
And you got my point.

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R Dan
Infinite Improbability Inc Dusk and Dawn
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Posted - 2006.09.14 17:17:00 -
[164]
I'm a vet. and a PvP oriented one too. (though not anywhere near as well known as some - I "live" in a mostly industrial corp, and dont often post on the general EVE-O forums for starters)
I've read pretty much all thats been written here and I'll post alil bit of my own, as well as agreeing with some points and answering soem questions
Tbh I dont know if I'm gladdened or saddened by how many vets i reconise from some of the early days that have posted here... many with the same sort of feelings I've had recently.
Glad i guess because its not just me :P Sad because it means we may well be right.
As for if the devs care about vets...well my moneys on that they do care about a vet slightly more than a noob.... prolly not a whole lot more though. so 2 noobs will out do 1 vet easily. why not 1 for 1? well the vets have experience the devs like to draw on ocasionally, plus the "big" names are a boost for eve wide events etc. Also the average is only 6 to 12 months of EVE before someone quits, and us vets have been here years
I do agree - in principle - that much "end game" content has been added...but frankly its alot of that stuff I dont like :P its odd really, as my corp is very proficient at putting up and keeping up POS, and i hatethe buggers :P
T2 prices shouldnt keep rising - luxury items they maybe...but at this rate they'l be as rare as mangenates were when i were a young 'un - as a ratio of players with them to players that can use them (well ok a small exageration :P). ISK is inflating very quickly. the 100 mill or so that I have now is worth no-where near what a 100 mill a couple of years ago was worth... i can lose that 100mill with 1 fleet ship loss. (and if i lose the "wrong" ship for what ever reason I'll loose 3 times that)
something does need to be done. as for what exactly......I dont know, but thats why I'm not a game developer ;)
/rant ON Death Kill chap - the focused firing issue needs to be adressed because with 250+ battleships all equiped for maximum damage shooting at me I last a fraction of a second, no matter what modules i have fitted or how many skill points i have or what skills i have. I'll have no chance to survive, no chance to rep. not even any chance to warp out - assuming I can even click at this point (the lag can be too bad for even that) realistically I'm not sure what the number of full fleet / gank fitted BS firing at me would be to give me say 5 seconds of life...but 5 seconds from lock to dead is still not a long time, when this BS cost me 100mill (for the ship) ??? millions for the T2 fitting - say 100 million for fitting and ammo. so to lose 100 million from 5 seconds of fight IS JUST NOT FUN - especially if I've waited 2 hours for it to happen! /rant OFF hopefully that answers your question
 I will save you, but make sure you bring beer - Wrangler and cAKe - Imaran I thought it was bREe, omgi'mgivingawaymodroomsecwetsftl - Cortes when come back ... bring PIE. Me like PIE. -Capsicum |

Rivek
Sniggerdly
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Posted - 2006.09.14 17:50:00 -
[165]
Virtual Instancing
I believe CCP at one point said they would not ever do instancing in EVE. Yet I must wonder how isolated a person must be from competition or even interaction with other players before the situation can be rightly described as instancing?
How accessible are mission runners in virtually unidentifiable, virtually unscannable safespots harvesting bountiful NPC bounties and loot? Can I compete with them directly? The answers are tNot very, and not reallyv. (Before anyone says they can be easily scan-probed and killed, give it a thorough try.) If I do manage to find a mission runner, how likely am I to kill him/her? If they are in a deadspace mission, I canFt use a covert ops to create a warp-in point, I generally canFt scramble over 20k distance, and I canFt use a Microwarpdrive to close the distance between us. Result? Very unlikely to land a kill.
How accessible and killable are NPC Complex farmers? Can I compete with them directly? Can I form a gang, assault their farming operation, and take control of the complex for myself? Sure! If only I was ready to go when the servers come back up after downtime or in precisely 8 hour increments afterwards (I think??). IF my gang gets past the Complex Key obstacle, how likely am I to get a kill on the enemy to maybe cause them a small loss and stall their return? Well, I canFt get a warp in point via a covert ops friend, I canFt scramble at long range, and I canFt use a microwarpdrive to close the distance`doesnFt look good.
The net result of these two PvE tfeaturesv is that high reward, ultra low risk resource harvesting can be done in extreme safety by anyone in the game, with virtually no chance of PvP. Nope, no instancing here.
Defensive Local Chat
ItFs been stated before, of course, omniscient local chat is bad for PvP. It encourages blobbing (we know they have more than us, we need to bring more people) and discourages engagement. It invalidates pro-active hunting and small gang raiding. It allows people to live in 0.0, farm its bountiful resources, and never get shot at by another player. Unknown face in local? Safespot! Dock! Log! (choose any or all) or the ever enjoyable Safespot! Dock! Followed by smacktalk, blob up, try to engage with 3 to 1 odds, and complain when you couldnFt get a fight.
Remove local chat as an intelligence tool, and small scale PvP will increase. Yes that includes getting ganked, but it also includes ganking others, wandering haplessly into 10 vs.15 engagements you would have run from otherwise, and generally a lot more PvP combat. It rewards skillful gang leaders and skillful scouting, rather than a watchful eye and a preference for harvesting wealth from NPCs all day.
Conclusion
The factors outlined, most contribute to the state of 0.0 PvP today. As someone else pointed out, alliances mostly turtle-up and farm. Possible exploitation of weaknesses in their armor are diffused by tvirtual instancingv and the omniscient local chat. Full on assaults against their sovereignty or infrastructure are not fun, nor in many cases feasible.
Suggested remedies can be summarized as:
-Remove player appearance in local chat -Make mission locations and complexes more accessible -Reduce the defenders advantage in holding territory through deathstar spam -Reduce player ability to generate wealth through PvE activities -Increase player ability to generate wealth through PvP activities
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Rivek
Sniggerdly
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Posted - 2006.09.14 17:50:00 -
[166]
First off, I nominate Jasmine as lead dev for CCP. Her post in this thread and several others similarly relating to the overall direction of the game are spot on.
Second, my own thoughts:
It seems like there are multiple factors pushing things to be the way they are. IMO, those factors include:
-PvP vs. PvE risk/reward. -POS warfare and Sovereignty -Virtual Instancing -Defensive Local Chat
PvP vs. PvE risk/reward
First we have to realize that basically no one is getting poorer in eve. The only question is how fast are you getting rich relative to others? If you desire to be competitive in that regard, most people spend their time in the most economically rewarding way available to them, be that running missions in empire, NPCing in 0.0, mining, or running complexes. Notice, not on this list is any form of PvP. So we have a situation where to gain status, wealth, or power, one turns to the more boring yet lucrative activities within EVE. When one wants to have fun, he or she then goes looking for a PvP fight, yet to avoid having to do too much additional boring PvE, chooses to employ stabs, blobbing, gank tactics of all sorts, etc minimizing risk of loss, and by association, satisfaction of gameplay.
One remedy to this situation is to reduce PvE rewards or increase PvE risk (honestly, who thinks PvE is even remotely risky?) while increasing PvP rewards. This translates into: more scrambling NPCs, a smarter, more aggressive, more dangerous AI, lower bounties (who is funding these bounties ffs?), and harvestable player implants (good idea CCP!) and harvestable player shipwrecks (good idea Lifewire!).
POS Warfare and Sovereignty
Overall it seems best that the overall requirements of territorial conquest be steep. However, a balance must be struck in terms of difficulty of challenging control of a region and the methods by which these challenges are done must contribute to fun, and not to drudgery. Specifically, there needs to be a better cost balance between erecting POS and destroying POS.
We all know it is cheaper and easier to spam POSFs, or even Deathstars, than it is to assemble and use a Dread + supporting fleet. As it stands, the territorial aspirations of an alliance fielding 100s of players can be thwarted, or at least severely delayed, by one veteran and his or her alt. Specifically, I can buy, deploy, fuel, and arm Deathstars on every moon in a system if I so desire. I can jump fuel in by carrier and never run a blockade. You want to fight me, but instead you have to fight my deathstar` then another, then another. This tactic is being used all over eve, is it not? Is it fun for either side? No.
This tactic needs to be made obsolete. Possible solutions include: disassociating POSFs from sovereignty, making POSFs much more expensive, or making Dreads (the siege engines of EVE) much more effective at destroying them. Perhaps reduce dreadnought tanking ability but dramatically increase their effective range to be outside that of any POS (trebuchet anyone?). Defending a dread fleet would then not take place tunder the guns of the POSv but rather, the defenders of a POS would have to rush headlong into the enemy lines to destroy their siege weapons. There are likely many other solutions.
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Nanobotter Mk2
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Posted - 2006.09.14 18:03:00 -
[167]
I think most posters are of solid intellect and the reasons for why the game has progressed to this point is obvious and has been pointed out.
a)prices of everything t2 is WAY out of wack, they are far to high, and oddly enough it is coming at a time when CCP is making it harder and harder for people to REALLY make money in EVE, Meaning those without a desirable T2 BPO will have it harder than ever to make money. ratting in 0.0 harder due to higher pop, missions have been nerfed ALOT, and macro miniers have driven all the prices down for miners. A fully decked out hac is close to 400mill ( for the 4 top tier ones) You know how long that takes me to make? Sorry my idea of gaming isnt grinding for 200 hours only to have all that pop when i get unlucky and bump into a small blob in 0.0
Solution: need to make money easier to earn again, Boost missions, boost mining ( in ways that macro miners cant take advantage off so low sec mining), open up 0.0 alot and lower the true sec ratings so there are more good ratting belts. Adding some more complexes in empire worth doing wouldnt hurt.
Second Address the t2 monopoly, I MEAN NOW not with some hoekey feature that will drop prices by 10%, t2 needs true market forces not this false monopoly. We got more and mroe players joining everyday and yet we already cannot produce enough for the current set of player let alone the growing population.
b) the entire killboard/killmail system RUINS, no joke it RUINS pvp, man I hate when game developers are so short sighted and add these features. People stop playing the game and instead start playing the game of stats. Everyone wants to become MR ingame superhero by having the most uber l33t stats and the gameplay just deteriorates because people soley focus on stats nothing else matters.
Solution: I am not exactly sure but tweeking needs to be done so you get killrights and a killmail in someway that doesnt allow for KB stats to be accrued.
c)mobbing 1 target at a time takes any true freeform of pvp out of the game, it ruins everything the combat in these games was ment to be. There is simply noway for the dev's to balance out dps and defense when you need to survive 15+ ships shooting you at once, while still being killing by 1-3 ships. Warp snipe warp snipe yawn pvp blows. We all know it.
Solution: This one is VERY easy and makes alot of sense in game. You simply put diminishing returns for each additional attacker, just like they do for stacking mods. Can RP it off by saying signature radius keeps decreasing as for each additional attacker there is less vulnerable realestate on ships to be targeted and fired upon. Code it in so that it ONLY applies for plyer vs players combat checks, not NPC ( or mission and complex balance would end up wacked out :P
the last problem I find with EVE pvp is it simple lacks the right enviroments for good tactical pvp. CCP needs to create new content that I refer to as "no/slow warp zones" areas of 5000 sq km or more that have desirable content inside to draw players in and it can serve as a new place for combat to occur, people would actually have to fly thier ships in not warp and same to get out ( well can warp out but drives takes a long time to jump say 2 minutes or something), greater rewards inside to compensate for the aextra time traveling, and we got a solid place for pvp where people cannot simply tap the warp key to get away, rebalance POS warfare to make pos weaker defense but make the areas POS are anchored NO/slow WARP ZONES.
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Zafriel
TunDraGon
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Posted - 2006.09.14 18:06:00 -
[168]
Originally by: Jasmine Constantine There is a strong argument that many of the current perceived woes of Eve are the fault of the veteran players. IFm not saying this flippantly, and IFm not going to accuse particular organisations and alliances specifically, but the reality of the situation is that successful players and player entities do influence the nature of the game. The developers play Eve, they listen to the forums, they listen to the opinions and desires of high profile corporate and alliance leaders and they do react to perceived aspirations and player ambitions.
Lets analyse the currently malady in Eve.
ItFs too difficult to get a reasonable fight without:
A) frustration from stabbed foes escaping. B) outmatched numbers lead to no engagement. C) gank vs gank no skill results. D) simple inability to make oneFs enemies wish to fight.
Factors involved in this situation:
1. Lag tactics/perception of lag turns people off. 2. POS warfare is very dull and very laggy. 3. Tech2 ships are too expensive to lose to ganks and lag. 4. Clones are too expensive to lose to ganks and lag. 5. Bubbles and interdictors make ganking/clone death easier.
Resulting in:
1. 0.0 alliances tend to play indirect POS sovereignty wars to hold territory because itFs cheaper and more reliable way to hold territory claims. 2. New players stay out of 0.0 because itFs a virtual insta-death zone. 3. The server population has become more risk-averse due to the perception (mostly correct) that warfare in 0.0 is about numbers and lag and bubbles and isnFt any fun. 4. 0.0 pvpers get bored and ennui bound because combat is not accessible and challenging/fun any more. 5. 0.0 POS industrialists rule the world.
But how did this really happen?
Now IFm thinking that Oveur and his happy crew of devs didnFt really sit down one day and have a meeting about turning the fantastic player-led political free-for-all of Eve into a turgid satellite-spewing simulator to the exclusion of all else.
What I think happened was that the tTeam Ethosv from games like Battlefield and Counterstrike and online tclanv based systems game to roost in Eve. I think that successful players in Eve lobbied successfully for the game to become more tteamv and less tindividualv, more mandatory cooperation and less chance for individuals to achieve anything. We saw corporations rendered less important by the adoption of Alliance structure { we saw numbers become critical in fleet battles and fighting, saw expensive infrastructure and building items become essential and along the way the whole concept of Eve as telite next generationv got traded in for something more like one of those multiplayer space empire games about stats and weight of production.
And people liked this donFt get me wrong. Some very successful alliances and alliance leaders have gone on record as saying that the individual has no real place in Eve today. That teamwork, team orientation, big battalions are everything. Some people love the high end content that is only accessible for the elite of the elite and takes multiple-billions of isk to rollout. Some people live this game, they play 24/7, they consider it a replacement for their rl aspirations and are absolutely committed to the goals of their in-game organisation.
And its somewhat nanve to believe that this degree of obsession/fandom/enthusiasm, lets say, doesnFt infect and drive the priorities of the developers. Why is the corporate interface so poor? Why are corp standings still borked? Why do individual missions and items of single player content get shuffled to the back of the to do lists? Well, I believe the perception from CCPFs point of view is that all new content needs to be about the big power veteran organisations to be texcitingv. If your corporation canFt build a Titan it just means you arenFt trying hard enough. If your entity fails to take and hold a vast POS network in 0.0 it means you lack vision, arenFt dedicated, are rubbish at teamwork and generally fail at Eve.
I ♥ Tenacha Khan |

Nanobotter Mk2
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Posted - 2006.09.14 18:07:00 -
[169]
Local is not the problem with PVP, remove local and you will simply amplify the current problems to an even worse degree, unless other changes are made like my idea od no/slow warp zones. right now it is just suicide to do anything in 0.0 (if you had no local chat)without a huge mob because it is far easier to scan, locate a person, warp right on them tackle, warp in friends and pwn someone, so After a few days of being farmed losing expensive ships with no chance to win, protect yourself, or flee people will just NOT do it, can't afford to lose 150+ mill ships a couple times a day for long when you are'nt able t0 make anything close to that back in the same time.
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Serapis Aote
TBC Novus Ordos Seclorum
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Posted - 2006.09.14 18:13:00 -
[170]
I really liked Riveks posts
1 thing i have noticed is there our two camps who are both right. In 1 camp you have the players who would like it to be easier to get into fights and take on players in 0.0. On the other hand you have players that have invested a lot of time and isk into building up their infrastructure in 0.0 and dont want it destroyed easily.
I think 1 thing that CCP could look at is dramatically reduce the time and cost of creating infrastruture for 0.0 while at the same time making much easier to destroy.
The ability to makes large amounts of iks basically risk free is not the best idea ever. Move all level 4 missions to low sec. (spread them out) increase the rewards, and allow players to use cov-ops to warp in (no bms).
No virtual instancing is so true. If a complex is opened it should be opened for all players not just the members of the gang. This will allow for pvp for complex resoure.
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Nanobotter Mk2
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Posted - 2006.09.14 18:23:00 -
[171]
"This stuff is very pervasive. LetFs take the whole teverybody is too richv idea that some have. Riddari is absolutely correct above by the way. The reality is that the 0.0 pvp vets with POS networks and tech2 collections are too rich. The empire-bound new wave of players isnFt too rich. Lots of small unit pvpers longing for the tgood old daysv arenFt too rich either. To be ttoo richv generally, you need access to a 0.0 complex, a good tech2 bpo, passive income from outposts and mining and such, or some kind of appalling empire mission-running alt that collects halo implants for sale regularly.
Where this stuff undermines the fun of combat and willingness to fight is not about tall kills are meaninglessv so much as tall kills against YOUv are meaningless. If an alliance is running a deep 0.0 complex every day and mining and taxing and whatnot its making billions, so how is some jonny-come-lately medium life outfit supposed to make inroads into that cash cow? Answer is, not by conflict but by bending its knee and joining up. And that just makes the situation worse.
0.0 at the moment is the epitome of the word tcarebearv (in the sense of reward without risk) The organisations in 0.0 make too much money too regularly and too easily to be destroyed (or seriously disadvantaged) by warfare. They sit on vast passive income and easily-accessible resources and grow bloated and fat without predators or serious rivals. They are protected by the game mechanics the developers have given us at their request:
1. Invulnerable outposts with sovereignty. This is a carebear charter. It allows people to hold space without actually shooting anybody. 2. Bubbles, fdictors, sniping ammo { these things make it easy to score kills against smaller numbers and unwary travellers to keep the pvpers thappyv 3. Encouraging bigger fleets, bigger wars via alliances and gang support mods and fire intensification bonuses just powers the gank, you get 101201201 ships in a gang and youFll win.
So what IFm saying here is that itFs a little ironic to me that the same Veterans who now ask if CCP have forgotten them (not the OP btw this is a general point) were generally the people applauding the introduction of big powerful flashy end game content that elevated teamwork to the nth degree and made individual impact on this shared gameworld an extremely endangered concept."
This part was so spot on on it hurts. Essentially with the right tools you can essentially legally exploit EVE mechanics so that money becomes trivial, it isnt even remotly close to reality for almost everyone else. I have been calling peoeple 0.0 carebears for a while now and for the reason above you can see it indeed is an apt description.
they have taken most any real risk out of 0.0 life while maintaining the abilty to reap INSANE rewards. T2 bpos make it even sillier.... I mean we got players who are essentially on auto pilot with these monopolized t2 bpos making 500 mill a WEEK or more... I don;t think most of those players have a friggin clue how long it takes jonny guy who has no big 0.0 alliance or t2 bpo to make that kinda money with his only real options of mining, ratting, or mission running.
CCP needs to take care of this LIKE YESTERDAY, the economy is becoming sooo broken for a certain segment of the players it like finding a isk duping bug imho, it is a uber game breaker. Also the focus on teamwork is wrong way to go. Only the ultra game is life crowd can have the time to play like that, i bet 80% or more of the eve playerbase never plays in groups over 4 and most of that rarely if ever even groups. Strong solo content is a must.
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Rorix Whitecloud
Caldari Eve Defence Force Ascendant Frontier
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Posted - 2006.09.14 19:30:00 -
[172]
Originally by: Elve Sorrow New ships != content.
Well, i wasnt just saying ships, but also, what IS content in your definition?
 ~I don't remember. That's the second thing they teach you. |

flummox
Circle of Jerks
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Posted - 2006.09.14 19:56:00 -
[173]
i see the recurring theme of "less damage for multiple hostiles on a single target" throughout this post and i have some questions:
why? how is it even possible?
thank you,
flummox
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shadyfox99
Caldari Sniggerdly
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Posted - 2006.09.14 21:14:00 -
[174]
Jasmine's post was spot on. Very well said.
Originally by: HostageTaker
Use your brain and use your main! OMFG I just rhymed!
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MysticNZ
Solstice Systems Development Concourse
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Posted - 2006.09.14 21:29:00 -
[175]
It's simply the price of modules IMO.
Back when I remember, named stuff was the best... even that wasen't too expensive.
T2 has uped the game. Now when I go PVP I had to kit out my sniper tempy. Everything is T2 on that ship, around 80-140m of fittings. So when I die it really hurts. I don't mind dieing at all, but this is why I think we are seeing less and less fights, it's not that I don't want to lose it, it's making that money back to buy another one :)
T2 has to be lowered IMO or isk needs to be made a little easier. I use to be in 00, isk is easy to make there, out in empire the isk here is just crap, even with lvl4 missions. -=====- Xorus is teh nub :D I heard that *beats player with big stick* now be a good carebear and mine me some veldspar - Xorus |

Isyel
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2006.09.14 21:31:00 -
[176]
I agree with Jasmine completely, as it is precisely the feeling i get when researching how eve was and how eve is.
As it probably well known U'K lives in one of the poorest possible areas of 0.0, so we're not rich in any sense. And i really like the low numbers PvP, it's fun, it's deep and engaging. Yet it seems as if there's less and less chance of getting it, in the last months here it's becoming more and more a "slideshow fight" with little small group action etc., just as described. Frankly, i don't like it, it's not fun, it's not interesting at all. I actually am feeling nostalgic of the time i started in U'K in the training corp place, where we did small group raids against Amarr RPers, and it was fun, even though it was hard to get a fight sometimes due to the already present bait gameplay. From there on it only got worse in time, until it degenerated in what i am seeing these days. Sitting at a pos, wait for an enemy target to be called out, warp in, gank, warp out.
Yawn. 
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pershphanie
Destructive Influence Band of Brothers
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Posted - 2006.09.14 21:35:00 -
[177]
Originally by: Nebuli Secondly, the incesent chest beating on these forums, from certain corps/alliances on their glorious kill/death ratio, this has also hurt pvp alot imo, and I know this is true, many times do you hear "well if we engage and lose they will just make us look stupid on eve-o with their k/d ratios" ,it happens all the time when fighting those certain corps/alliances, and you know who you are, good job.
Thats why I've always been against people posting their loss mails. Its purely for chestbeating purposes AND it give enemies intell. I only care about how many kills someone gets. If someone has to lose 100 ships to get 100 kills fine by me as long as they can afford it. The most important thing is they are active and participate. As long as they are active then thats what really counts. No reason to make people so worried about k/l that they cant have fun with the game.
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MysticNZ
Solstice Systems Development Concourse
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Posted - 2006.09.14 21:42:00 -
[178]
Jasmine Constantine that post was awesome. You are fully correct.
I still solo PVP in my rupture, it is still possible for the little guy, but it is very hard. You cannot get into 00 anymore unless you join these Alliances or have a very large corp. It's just impossible. -=====- Xorus is teh nub :D I heard that *beats player with big stick* now be a good carebear and mine me some veldspar - Xorus |

Earthan
Gallente GREY COUNCIL R i s e
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Posted - 2006.09.14 22:13:00 -
[179]
Edited by: Earthan on 14/09/2006 22:14:01 and yes for t2 prices and because of this fighting rarer.
If you have 4 bs snipers with t2 and tactical bms you cant do nothign agains tthem with t1 cruisers and inties.
If the t2 ammo wouldnt allow to engage at 200 km but at 100 km max, the t1 cruisers and interceptors would be much more vital and have a bigger role. - Grey Council military officer,Rise Wing Commander. Grey Council webpage
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Yazoul Samaiel
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.09.14 22:13:00 -
[180]
Originally by: welsh wizard
I don't think anyone is disputing this Yazoul. We cant exactly storm CCP HQ's and change the way the game works can we? Your points are correct but lecturing people because they choose to make their voices heard doesn't really help.
If something about the game is rubbish you can rely on the Eve community to ***** about it until it gets fixed or is changed. This is every players right.
If you don't like hearing what they have to say I think you should take your own advice, leave the forums, don't tell them to leave the game which they have been paying to play for so long.
The wonders of free speech.
edit: grammar
U totaly got me wrong there wizard , i think my crap typing is the problem or maybe my poor english
I am not trying to lecture ppl not to speack their minds , on the contrary if u read my post i said i do agree that eve has a lots of problems atm but can u imagine what the devs go through from creating new content to answerign petions , bug hunts etc ??? What i am aginst here is that lots of vets say "ohhh noess eve is now not what it used to be so i am quiting kthankxbye" honestly this makes me sad even if they were enemies to me ingame coz this is just dissapointing so i am totaly aginst ppl leaving for the simple fact that this just means no more eve 
Quiting is not the answer , constrictive critisim and advice is what i agree on so we can help the devs create a better game but threatening to quit or quiting will accomplish what ???
Hopefully this makes my point of view clearer. "There is no such thing as innocence , only different degrees of guilt"
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