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Humber Bukandara
Imperial Academy Amarr Empire
9
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Posted - 2014.12.29 21:56:36 -
[1] - Quote
just to find out things work in this game I shot a can and got concorded. the owner of said can now has kill rights on me. my question is, if our paths cross can I shoot first or wiIl I get concorded again? |
Tipa Riot
Federal Navy Academy Gallente Federation
79
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Posted - 2014.12.29 22:02:30 -
[2] - Quote
Humber Bukandara wrote:just to find out things work in this game I shot a can and got concorded. the owner of said can now has kill rights on me. my question is, if our paths cross can I shoot first or wiIl I get concorded again? Depends on where you meet again ;) In high sec you will be concorded again if he is not suspect or criminal. The other way round he or to whom he sold the kill right can activate it and you go suspect and are free to be shot by everybody for 15min.
I'm my own NPC alt.
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Memphis Baas
39
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Posted - 2014.12.29 23:01:15 -
[3] - Quote
As it's been said.
He or whoever bought the kill right has to activate it first. You gain the suspect flag at that point, and he or anyone else can commence shooting you, if they wish to do so. As soon as they shoot or activate an aggressive module on you, you can "defend" yourself and shoot them back. Here is the info on the various flags, including the suspect.
Typically, if he's really after you, he can track where you are via locator agents, and come by to wait for an opportune moment to attack you. You should probably add this person to your Contacts list in People and Places, give him a bad standing so he'll show up in the Local channel and in your overview already orange, so you get a heads up before he activates the kill right.
Also, the kill right doesn't pin you in place; they still have to bring the usual PVP gear (warp disruptor, maybe webifiers, etc.), nor does the kill right impose any weaknesses on your ship. So if you fit warp core stabilizers you could possibly warp away, or if you're in a combat ship you could kill him instead.
Just take precautions. Make safe spots where you can hide if attacked and wait for the suspect flag to expire, and plan a strategy for bugging out and then surviving until the 15 minutes expire. |
J'Poll
Green Skull LLC
5249
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Posted - 2014.12.29 23:04:38 -
[4] - Quote
Or...
Most likely, you will never hear from the person again. Nor will the killright be used ever.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Humber Bukandara
Imperial Academy Amarr Empire
9
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Posted - 2014.12.29 23:32:46 -
[5] - Quote
interesting. reading replies I gather kill rights can be sold. activating said rights makes me a target for all and sundry for 15 minutes. after 15 minutes are the kill rights cancelled?
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Xercodo
Vector Galactic Did he say Jump
3943
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Posted - 2014.12.29 23:42:55 -
[6] - Quote
Humber Bukandara wrote:interesting. reading replies I gather kill rights can be sold. activating said rights makes me a target for all and sundry for 15 minutes. after 15 minutes are the kill rights cancelled?
The kill rights maybe be reactivated continually until you either lose a ship as a result, or until his 30 days run out.
Also note that only criminal acts give anyone kill rights, suspect-acts won't. So if you keep yours safety at yellow you won't get CONCORDed or any kill rights but can still steal from cans, gank people in lowsec (but not pod them) and shoot MTUs.
The Drake is a Lie
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8117
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Posted - 2014.12.30 00:31:14 -
[7] - Quote
Fyi, the mechanics of killright and insurance when combined can be gamed for profit. further reading
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
849
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Posted - 2014.12.30 01:45:46 -
[8] - Quote
I smartbombed a bunch of people in jita a while ago, the most annoying part was all the mails about killrights. also I was -10 sec status at the time so I didn't care much
if you stick around highsec, and they make it public and free, then maybe worry about it, or just jump in a cheap ship and get someone to kill you to get rid of it.
I'll join the chorus asking CCP, don't take my fancy names away from me!
In the name of the Limos, the Malkuth, and the Arbalest, so help me pod
- Mara Rinn
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Memphis Baas
40
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Posted - 2014.12.30 05:22:34 -
[9] - Quote
Oooh, light bulb! Maybe get in touch with a number of CODE. victims and facilitate enthusiastic killright buying and selling... What's that intel channel that the other guys mail you about? Hmm, BRB. |
Concord Guy's Cousin
State War Academy Caldari State
117
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Posted - 2014.12.30 06:59:12 -
[10] - Quote
Memphis Baas wrote:Oooh, light bulb! Maybe get in touch with a number of CODE. victims and facilitate enthusiastic killright buying and selling... What's that intel channel that the other guys mail you about? Hmm, BRB. Some of the CODE. guys may offer a mutual killright removal service, they buy yours, you buy theirs, and then you pewpew at each other in rookie ships until both of you explode.
CONCORD would like to remind you that the only thing under their protection is the doughnut shop found on level 2 of the food-mall in every station. ~ planto meus dies punk ~
NPC Forum Alt, because reasons.
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Jurico Elemenohpe
14th Legion The Bloc
54
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Posted - 2014.12.30 07:52:27 -
[11] - Quote
P.S. yellow safety is your friend in highsec. |
Velicitia
XS Tech
2662
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Posted - 2014.12.30 14:34:10 -
[12] - Quote
Jurico Elemenohpe wrote:P.S. yellow safety is your friend in highsec.
Red safety best safety ...
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia
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J'Poll
Green Skull LLC
5267
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Posted - 2014.12.30 21:06:14 -
[13] - Quote
Jurico Elemenohpe wrote:P.S. yellow safety is your friend in highsec.
Any safety setting other then red is for pussies.
Go oldschool and disable it and just learn yourself what you can and can't shoot in any situation.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Velicitia
XS Tech
2666
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Posted - 2014.12.31 01:52:09 -
[14] - Quote
J'Poll wrote:Jurico Elemenohpe wrote:P.S. yellow safety is your friend in highsec. Any safety setting other then red is for pussies. Go oldschool and disable it and just learn yourself what you can and can't shoot in any situation.
This -- except you "can" shoot anyone in any situation (it's up to you though to learn the situations that don't bring the wrath of CONCORD down on you).
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia
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Exotic Matters
Fried Liver Attack
24
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Posted - 2014.12.31 11:03:36 -
[15] - Quote
You can get killright from someone shooting a can?
I had someone destroy 3 of my MTU's and I didn't get a kill right. Doesn't make sense to me, it shows up on my killboard as a loss, they cost more than some ships, not even counting the loot, and no killrights :( Makes me want to go shoot random people's MTU's to even up the killboard. |
Velicitia
XS Tech
2670
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Posted - 2014.12.31 11:13:03 -
[16] - Quote
Pretty much, anything that warrants a CONCORD response will give the other player a KR on you (i.e. you need "red" security to pull it off).
Killing MTUs is (AFAIK) simply a "suspect" act.
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8159
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Posted - 2014.12.31 12:17:30 -
[17] - Quote
Confirming, mtu's and mdepos canbe shot and exploded for a suspect flag, this is by design to facilitate bearflipping.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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