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Varathius
Blood Fountain Massacre LOADED-DICE
141
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Posted - 2015.01.05 20:37:55 -
[31] - Quote
Demerius Xenocratus wrote:Just like the title says. Anyone who has visited Villore recently should be well aware of this problem. To throw in some immediate disclaimers for the "HTFU" parrots - I have no issue with hi-sec station gaming or roaming by WT's except in the case of militia stations which should by definition deny docking rights to the enemy. The fact that people can dock a large and diverse fleet in the opposing militia's stations and use it as a base of operations is patently illogical.
Furthermore, this borderline exploit seriously undermines any notion of risk vs. reward which I've been told is a cornerstone of the EVE universe. Baiting the enemy to aggress and then being able to respond with enough force to destroy ships with 50-100k ehp inside 60 seconds with the added ability to hold fire and hide in station until they once again feel safe to recommence farming kills on pods and t1 frigs - this task requires an outsized and disproportionate commitment of time and effort to counter and unless you achieve complete surprise the bad guys can just hide in YOUR OWN militia station indefinitely. Ontop of this they can use a network of CONCORD protected neutral alts to gather intel and set up safes/tacticals without exposing those to any risk short of a hastily assembled suicide gank.
Risk free kill farming should not be subsidized in EVE. Fix this, make these guys have to risk their shinies to get kills. Militia stations need to be off limits to pilots of the opposing empires.
If they are long range snipers, use arazu with faction long point, and targeting range damps and enjoy.
If the guy is within docking range, get a bait fit, throw some scramblers and a tank, get him to aggress, get your guys to undock or warp in from preferably a short range and either kill him or make him log off.
Epilogue: Be proactive. Complaining about it won't do it, those guys are potentially easy kills if people use their brain and have some cool bros to coordinate a counter tactic with...
About the able to dock in high sec but not low sec, you guys have a point. |
Demerius Xenocratus
Federal Defense Union Gallente Federation
37
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Posted - 2015.01.05 21:27:56 -
[32] - Quote
Varathius wrote:Demerius Xenocratus wrote:Just like the title says. Anyone who has visited Villore recently should be well aware of this problem. To throw in some immediate disclaimers for the "HTFU" parrots - I have no issue with hi-sec station gaming or roaming by WT's except in the case of militia stations which should by definition deny docking rights to the enemy. The fact that people can dock a large and diverse fleet in the opposing militia's stations and use it as a base of operations is patently illogical.
Furthermore, this borderline exploit seriously undermines any notion of risk vs. reward which I've been told is a cornerstone of the EVE universe. Baiting the enemy to aggress and then being able to respond with enough force to destroy ships with 50-100k ehp inside 60 seconds with the added ability to hold fire and hide in station until they once again feel safe to recommence farming kills on pods and t1 frigs - this task requires an outsized and disproportionate commitment of time and effort to counter and unless you achieve complete surprise the bad guys can just hide in YOUR OWN militia station indefinitely. Ontop of this they can use a network of CONCORD protected neutral alts to gather intel and set up safes/tacticals without exposing those to any risk short of a hastily assembled suicide gank.
Risk free kill farming should not be subsidized in EVE. Fix this, make these guys have to risk their shinies to get kills. Militia stations need to be off limits to pilots of the opposing empires. If they are long range snipers, use arazu with faction long point, and targeting range damps and enjoy. If the guy is within docking range, get a bait fit, throw some scramblers and a tank, get him to aggress, get your guys to undock or warp in from preferably a short range and either kill him or make him log off. Epilogue: Be proactive. Complaining about it won't do it, those guys are potentially easy kills if people use their brain and have some cool bros to coordinate a counter tactic with... About the able to dock in high sec but not low sec, you guys have a point.
You need a full fleet to win a fight against a battleship gang (4-5 at least with some pirate B.S.) with them potentially having neutral logi. You need to drop that fleet on their head with absolute surprise and have enough dps to pop them before they can de-aggress and dock. And you need to do it on a regular basis to convince them to ****-off. As it stands now there's a dual sebo dual scram bait tanked myrm or BNI outside that station probably 16+ hours a day and nobody has the time to waste with a bait/scram/Nado drive-by to collect a single BC.
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ALUCARD 1208
Spiritus Draconis
396
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Posted - 2015.01.06 07:41:20 -
[33] - Quote
Julius Foederatus wrote:Hurrrr durrrrrr durrrrrr.
Hay you this corps only big enough for one forum warrior ......... GÖÑ ya really jules
Id be all for removing the navy and stop docking in militia stations but all other stations should be ok
GÖÑ HIGH FIVES GÖÑ-á
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Silverbackyererse
The Church of Awesome Caldari State Capturing
115
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Posted - 2015.01.06 09:34:44 -
[34] - Quote
It's probably just a legacy from the days folks could dock anywhere and it slipped through the cracks when they made the major changes.
Give it another 5 years and when FW pops up a the top of the list of things to do again CCP might think about 'fixing it'.
High sec is far too dangerous and frightening for lil old me anyways - last time I was out there I got ganked in my poo-chariot Maulus by some neutral dude on the Ikoskio/Sam gate. Fark dat sheet - I'm never going back there ever again. |
Demerius Xenocratus
Federal Defense Union Gallente Federation
37
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Posted - 2015.01.06 19:28:50 -
[35] - Quote
ALUCARD 1208 wrote:Julius Foederatus wrote:Hurrrr durrrrrr durrrrrr. Hay you this corps only big enough for one forum warrior ......... GÖÑ ya really jules Id be all for removing the navy and stop docking in militia stations but all other stations should be ok
I think removing the navy altogether would cause some problems when one faction is losing badly...you could just chase them back to their home world and people would just drop FW. Faction navy can be rendered irrelevant in 0.5 and can be tanked/evaded long enough in higher security systems to destroy high value targets. I see billion isk killmails posted regularly in galmil chat from enemy highsec systems ranging from .5 to 1.0 so its definitely possible to operate there with the right setup. Denying enemy militia docking rights in opposing militia stations is a logical and relatively minor change.
Not that I expect it to happen anytime soon. Nice to get opinions on the matter and keep the HTFU parrots on their toes.
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