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Echo Gengod
Shadows of Telara Confederation of xXPIZZAXx
0
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Posted - 2015.01.02 07:26:38 -
[1] - Quote
With the addition of neat new small-scaled deploy-able structures such as the Mobile Tractor and Mobile Depot I am kind of curious if something on a similar note could be created for a drone structures as well as small scale offense structures. As I'm currently aware, everything is generally tied to a starbase in terms of deploy-able items but I'm curious if there would ever call a time for small-scale operations where one could pick-up and go as they like?
Essentially the idea is having a mobile small base of operations that could quickly be scooped up and moved around, providing some form of foothold for recon as well as industrial operations. Say someone's in wormhole space and everything appears empty, find a safe spot, launch a micro-refinery as well as a few turret/missile/drone batteries to defend the location then save time and cargo space (as well as wormhole resilience from ships passing through) by just taking care of everything in system.
Another nice application would be for bubbles and trying to route opposing alliance/faction trade routes and having a bit more EWAR/DPS on the side due to quick self-sustaining deploy-able turrets and batteries. Of course in those cases restrictions could be more or less based on how few guns can be anchored at a time/distance from one another.
Granted when contemplating the concept there is also the chance of getting found out by scanning and the like. Essentially it's EVE camping. Maybe I'm just missing the point though, any thoughts? |
Fujiko MaXjolt
ACME HARDWARE
17
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Posted - 2015.01.02 07:30:28 -
[2] - Quote
You just perfectly described a small pos setup Minus the fuel-requirements, of course |
Ferni Ka'Nviiou
Republic University Minmatar Republic
177
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Posted - 2015.01.02 08:38:06 -
[3] - Quote
Fujiko MaXjolt wrote:You just perfectly described a small pos setup Minus the fuel-requirements, of course Actually, that's an idea, rather controversial, but why doesn't CCP just combine the two?
Ease-of-setup POS that can be deployed quickly and not just around moons. With limitations, of course. But I honestly think the Player Owned Starbase needs to be re-imagined a little. |
Davey Talvanen
Brave Newbies Inc. Brave Collective
11
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Posted - 2015.01.02 09:59:36 -
[4] - Quote
These could work well with the combat engineer idea https://forums.eveonline.com/default.aspx?g=posts&m=5290870#post5290870 |
Ferni Ka'Nviiou
Republic University Minmatar Republic
179
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Posted - 2015.01.02 10:11:38 -
[5] - Quote
That actually sounds like something that would be viable if they were to revamp POS deployment. Not too sure about the 'demo-charge,' though. That's what Dreadnoughts are meant for:
Quote:Dreadnoughts, especially "in siege" is not very effective against smaller targets due to severe tracking limitations. The primary role of the dreadnought, therefore, is to put extreme amounts of damage onto static targets with millions of hitpoints such as outposts and POS. Often a fleet of dreadnoughts can reinforce or kill a POS in a single siege cycle (10 minutes) that it would take hours for a fleet of battleships to kill. |
Echo Gengod
Shadows of Telara Confederation of xXPIZZAXx
0
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Posted - 2015.01.02 10:23:39 -
[6] - Quote
Ferni Ka'Nviiou wrote:Fujiko MaXjolt wrote:You just perfectly described a small pos setup Minus the fuel-requirements, of course Actually, that's an idea, rather controversial, but why doesn't CCP just combine the two? Ease-of-setup POS that can be deployed quickly and not just around moons. With limitations, of course. But I honestly think the Player Owned Starbase needs to be re-imagined a little.
Technically I feel the best way to go about this route is essentially through time limitations.
The thing is the station is basically sitting there indefinitely producing and being worked as long as its fueled. These structures could have specific time limitations (like a few hours or so) which would impose limitations that would just outright not work with large-large scale operations.
Other balance may include general lower efficiency as for example the Mobile Refinery has about .54 efficiency, a micro-deployable may have .46~.50.
In all honesty it does make me a little confused why, with the advanced technology available in the fluff, there isn't a way to essentially set up camp and have a temporary base of operations. |
Jurico Elemenohpe
14th Legion The Bloc
66
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Posted - 2015.01.02 11:28:01 -
[7] - Quote
Echo Gengod wrote:Ferni Ka'Nviiou wrote:Fujiko MaXjolt wrote:You just perfectly described a small pos setup Minus the fuel-requirements, of course Actually, that's an idea, rather controversial, but why doesn't CCP just combine the two? Ease-of-setup POS that can be deployed quickly and not just around moons. With limitations, of course. But I honestly think the Player Owned Starbase needs to be re-imagined a little. Technically I feel the best way to go about this route is essentially through time limitations. The thing is the station is basically sitting there indefinitely producing and being worked as long as its fueled. These structures could have specific time limitations (like a few hours or so) which would impose limitations that would just outright not work with large-large scale operations. Other balance may include general lower efficiency as for example the Mobile Refinery has about .54 efficiency, a micro-deployable may have .46~.50. In all honesty it does make me a little confused why, with the advanced technology available in the fluff, there isn't a way to essentially set up camp and have a temporary base of operations. Bowhead+Providence. 2 alts to form a mobile base. |
Sol Project
I'm So Meta Even This Acronym
1956
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Posted - 2015.01.02 12:05:54 -
[8] - Quote
Your idea would turn into a "must have" and everyone would start competing.
A small offensive thingy would be really bad, because that would turn into a "must use in fights".
Imagine 500 people and all of them deploy this stuff, because it basically multiplies firepower.
Now imagine TiDi.
I don't see how your idea would be beneficial.
Ladies of New Eden YC 117 Calendar by Indahmawar Fazmarai
Warning: NSFW! Barely legal girls in underwear!
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Nami Kumamato
School of Applied Knowledge Caldari State
394
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Posted - 2015.01.02 13:17:11 -
[9] - Quote
Sol Project wrote:Your idea would turn into a "must have" and everyone would start competing.
A small offensive thingy would be really bad, because that would turn into a "must use in fights".
Imagine 500 people and all of them deploy this stuff, because it basically multiplies firepower.
Now imagine TiDi.
I don't see how your idea would be beneficial.
OR
This small station/battery/whatever could only be active if somebody is docked or manning it . Solved. It could thus function as some sort of guard platform apart from it's refining role. Trick would be that your buddy needs to eject from his ship and board this platform, so his ship is parked outside, up for grabs. So as your mining buddies get to work you can provide some sort of defense (not something exaggerated just a couple of auto-cannon or missile batteries that can track stuff at 60KM ). The possibilities are endless :)
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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Sol Project
I'm So Meta Even This Acronym
1976
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Posted - 2015.01.02 13:32:49 -
[10] - Quote
Nami Kumamato wrote:Sol Project wrote:Your idea would turn into a "must have" and everyone would start competing.
A small offensive thingy would be really bad, because that would turn into a "must use in fights".
Imagine 500 people and all of them deploy this stuff, because it basically multiplies firepower.
Now imagine TiDi.
I don't see how your idea would be beneficial.
OR This small station/battery/whatever could only be active if somebody is docked or manning it . Solved. It could thus function as some sort of guard platform apart from it's refining role. Trick would be that your buddy needs to eject from his ship and board this platform, so his ship is parked outside, up for grabs. So as your mining buddies get to work you can provide some sort of defense (not something exaggerated just a couple of auto-cannon or missile batteries that can track stuff at 60KM ). The possibilities are endless :) That sounds quite alright, tbh.
Only makes me wonder why people can't just bring proper ships instead.
I mean... there is no need for such a plattform at all.
It smells a lot like easymode to me.
Ladies of New Eden YC 117 Calendar by Indahmawar Fazmarai
Warning: NSFW! Barely legal girls in underwear!
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Hengle Teron
Just Another Corp XIV
28237
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Posted - 2015.01.02 14:04:23 -
[11] - Quote
wait, isn't that what sentry drones are ? |
Inxentas Ultramar
Ultramar Independent Contracting
1645
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Posted - 2015.01.02 14:26:23 -
[12] - Quote
Sounds like deployable turrets without the fuel requirements or placement restrictions of moons. It could work if the minimum anchoring distance and activation time would be large / long enough to make them useless in a large fleet fight. Say that you would be able to deploy these things anywhere, minimum 100Km from each other, with an activation time of 10 minutes... and would need to fill their (small) ammo-bay manually. The deployables would be doing damage comparable to rats and have quite low EHP.
Agression rules and auto-targetting are a bit of a pain to fully describe, but I'd go with configurable Standings-based targetting (like a POS) and small ammo bays instead of manual control. I'm still not sure deployables like this a desirable, but I do like the concept of dropping a temporary point defense unit with a marginal, but noticable, effect on PVP. |
Soldarius
Deadman W0nderland The 99 Percent
1005
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Posted - 2015.01.02 14:30:51 -
[13] - Quote
There is this problem with being able to spam these anchorable turrets on a gate... not only making them completely broken, but also contributing to lag. So it will never happen.
http://youtu.be/YVkUvmDQ3HY
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Nami Kumamato
School of Applied Knowledge Caldari State
394
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Posted - 2015.01.02 15:09:34 -
[14] - Quote
Soldarius wrote:There is this problem with being able to spam these anchorable turrets on a gate... not only making them completely broken, but also contributing to lag. So it will never happen.
That could be resolved easily - can only be anchored in asteroid fields (for example) cannot be anchored closer than [insert distance] of a stargate. There are solutions to that. Question is if they would be of any use.
As Sol mentioned - creating one with restrictions is not the issue. The question is would they be useful and would they add something of value to the game.
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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Solecist Project
The Scope Gallente Federation
12421
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Posted - 2015.01.02 15:27:11 -
[15] - Quote
At an asteroid field?
No point. Afk miners can't use them, because they are afk.
Automatic protection against -10? Geee that would be hilarious, because it adds one more killmail before the miner dies!
And would be too easymode anyway.
Ladies of New Eden YC 117 Calendar by Indahmawar Fazmarai
Warning: NSFW! Barely legal girls in underwear!
If you are reading this while being naked ... me too!!
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