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Pope on Fire
Van Diemen's Demise Pandemic Legion
0
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Posted - 2015.01.03 22:54:39 -
[1] - Quote
So lately we see the new trend appearing, 20,000 man coalitions bringing literally hundreds and hundreds of frigs and cruisers to fights. These blobs are out of control and need a new counter.
I propose a revamping of the retired doomsday system to curtail these numbers.
How it works:
The doomsday will be able to take scripts,
SCRIPTED: Focus capital only doomsday, aka how it is currently. Ultra powerful attack directed at one capital ship.
UNSCRIPTED: Unfocused super large ranged smart bomb, sacrificing damage amount for Area of Effect ability. Essentially only able to take out frigates and maybe cruisers.
Hopefully this will bring back battlecruisers and battleships into the meta as well. |
Anhenka
The Cult of Personality DARKNESS.
850
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Posted - 2015.01.03 23:00:32 -
[2] - Quote
It's trolling season! Wheee! *honks annoying kazoo* |
Pope on Fire
Van Diemen's Demise Pandemic Legion
0
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Posted - 2015.01.03 23:01:57 -
[3] - Quote
Not a troll.
Constructive feedback only please. |
FT Diomedes
The Graduates Forged of Fire
775
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Posted - 2015.01.03 23:09:01 -
[4] - Quote
New trend? Hardly.
We already have the mechanic you want - bombs.
You really think solo Titan pilots will put 100b at risk to kill frigates and maybe cruisers? And if one of these kills frigates and maybe cruisers, how many to kill battleships? No thanks, those days sucked. The last thing we need is large Titan fleets being the dominant force in Eve again.
The Greatest Ship Ever. Credit to Shahfluffers.
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Zimmer Jones
Aliastra Gallente Federation
26
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Posted - 2015.01.03 23:12:03 -
[5] - Quote
Only if we can aoe thru jb's like we used to. Seriously it was gotten rid of for good reason.
-1
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Mario Putzo
Welping and Dunking.
1004
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Posted - 2015.01.03 23:14:10 -
[6] - Quote
Should join a coalition then, or move back to Amamake so you can drop your capitals with impunity on the small gangs who live there!
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Pope on Fire
Van Diemen's Demise Pandemic Legion
0
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Posted - 2015.01.03 23:15:32 -
[7] - Quote
FT Diomedes wrote:New trend? Hardly.
We already have the mechanic you want - bombs.
You really think solo Titan pilots will put 100b at risk to kill frigates and maybe cruisers? And if one of these kills frigates and maybe cruisers, how many to kill battleships? No thanks, those days sucked. The last thing we need is large Titan fleets being the dominant force in Eve again.
Yes I do, it's called a strategic offence. It's also just an option for a pilot, not it's only function unlike now.
Last thing we need is the biggest ship in the game being useful again right?
So much hate in this thread already. Wah, a smaller entity may be able to counter our 25k man coalition. |
Pope on Fire
Van Diemen's Demise Pandemic Legion
0
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Posted - 2015.01.03 23:16:22 -
[8] - Quote
Mario Putzo wrote:Should join a coalition then, or move back to Amamake so you can drop your capitals with impunity on the small gangs who live there!
Tired of blobbing? Join a blob today! Don't look for any way to balance blobs at all, game working as intended amirite? |
Anhenka
The Cult of Personality DARKNESS.
850
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Posted - 2015.01.03 23:17:00 -
[9] - Quote
Pope on Fire wrote:Not a troll.
Constructive feedback only please. Oh a 2013 Character. Maybe you are not trolling.
Ok let me give you a very quick rundown.
Once upon a time, on a server far far away, titans had AEO Doomsdays. When a titan Doomsdayed, it hit everyone on grid with a big blast of damage capable of killing frigates and cruisers, but not well tanked BS's.
And then people made so many titans, they could AOE titan blast entire cap fleets off the field in a single volley with their AOE DD, and CCP said "Oh god, we need to fix this **** now" And thus the targeted DD was born. And AOE DD was buried forever in a nailed shut coffin under a church, to prevent it from ever raising its head again.
The end. |
Danika Princip
GoonWaffe Goonswarm Federation
3122
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Posted - 2015.01.03 23:18:34 -
[10] - Quote
How many would you need to put on field to AoE DD an entire battleship fleet, and why do I suspect that number will be well under the amount anyone with a half decent super fleet can field? |
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Hopelesshobo
Tactical Nuclear Penguin's
386
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Posted - 2015.01.03 23:21:41 -
[11] - Quote
Pope on Fire wrote: Last thing we need is the biggest ship in the game being useful again right?
So being able to bridge subcaps around isn't useful?
Also, what about having the best fleet boosts in the game?
And lastly, what other ship can 1 shot a capital?
Pope on Fire wrote: So much hate in this thread already. Wah, a smaller entity may be able to counter our 25k man coalition.
And what do you think that 25k man coalition can do with your suggestion, considering that they can field more of them then your small entity? Also, if the titan has to be on grid for the AOE to go off, how quickly do you think they will cyno in their super fleet to smash your solo titan?
Lowering the average to make you look better since 2012.
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Pope on Fire
Van Diemen's Demise Pandemic Legion
0
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Posted - 2015.01.03 23:24:07 -
[12] - Quote
Anhenka wrote:Pope on Fire wrote:Not a troll.
Constructive feedback only please. Oh a 2013 Character. Maybe you are not trolling. Ok let me give you a very quick rundown. Once upon a time, on a server far far away, titans had AEO Doomsdays. When a titan Doomsdayed, it hit everyone on grid with a big blast of damage capable of killing frigates and cruisers, but not well tanked BS's. And then people made so many titans, they could AOE titan blast entire cap fleets off the field in a single volley with their AOE DD, and CCP said "Oh god, we need to fix this **** now" And thus the targeted DD was born. And AOE DD was buried forever in a nailed shut coffin under a church, to prevent it from ever raising its head again. The end.
Main is unsubbed atm.
If this is your only issue with it, there can be fixes.
-Restricting the amounts of DD's able to be fired on a grid -Adding new damage type to AoE DD's that battlecruisers and up have 99% resist to -Scaling damage with sig radius, so smaller end, more damage. <-- This one i feel would help most.
I'm sure many ideas could be formulated. Don't shoot down future changes on the basis of the past mechanics. |
Pope on Fire
Van Diemen's Demise Pandemic Legion
0
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Posted - 2015.01.03 23:29:38 -
[13] - Quote
Hopelesshobo wrote:Pope on Fire wrote: Last thing we need is the biggest ship in the game being useful again right?
So being able to bridge subcaps around isn't useful? Also, what about having the best fleet boosts in the game? And lastly, what other ship can 1 shot a capital? Pope on Fire wrote: So much hate in this thread already. Wah, a smaller entity may be able to counter our 25k man coalition.
And what do you think that 25k man coalition can do with your suggestion, considering that they can field more of them then your small entity? Also, if the titan has to be on grid for the AOE to go off, how quickly do you think they will cyno in their super fleet to smash your solo titan?
Being nerfed to a movable jump gate is a **** poor excuse for a once feared ship. Add the new jump fatigue to it and it's just worse.
The price of the ship, fittings, implants and character SHOULD mean it has the best boosts, and shouldn't be such a toted feature for a ship which was pretty much a super advanced dreadnought.
Yes, the "1" shot doomsday is effective, and literally the only saving grace of the titan currently. That is if they aren't tanked to resist your DD.
The ship is a crappy husk of the fear it represented before. It is rather sad so many people want to see it stay that way. |
Arya Regnar
Darwins Right Hand
644
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Posted - 2015.01.03 23:31:10 -
[14] - Quote
The fact that ccp nerfed bombers and bombs probably indicates what they think about blobs and their counters
EvE-Mail me if you need anything.
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Anhenka
The Cult of Personality DARKNESS.
850
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Posted - 2015.01.03 23:38:38 -
[15] - Quote
Pope on Fire wrote: Main is unsubbed atm.
If this is your only issue with it, there can be fixes.
-Restricting the amounts of DD's able to be fired on a grid -Adding new damage type to AoE DD's that battlecruisers and up have 99% resist to -Scaling damage with sig radius, so smaller end, more damage. <-- This one i feel would help most.
I'm sure many ideas could be formulated. Don't shoot down future changes on the basis of the past mechanics.
The whole idea is poisoned by association. The original version was so bad, even the slightest resemblance will taint it beyond acceptability.
Also the idea of a "kill all light dictors" button is silly as hell. If you can't clear tackle you can't clear tackle. |
Mag's
the united
18470
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Posted - 2015.01.03 23:42:24 -
[16] - Quote
lol no.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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Pope on Fire
Van Diemen's Demise Pandemic Legion
0
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Posted - 2015.01.03 23:43:08 -
[17] - Quote
Anhenka wrote:Pope on Fire wrote: Main is unsubbed atm.
If this is your only issue with it, there can be fixes.
-Restricting the amounts of DD's able to be fired on a grid -Adding new damage type to AoE DD's that battlecruisers and up have 99% resist to -Scaling damage with sig radius, so smaller end, more damage. <-- This one i feel would help most.
I'm sure many ideas could be formulated. Don't shoot down future changes on the basis of the past mechanics.
The whole idea is poisoned by association. The original version was so bad, even the slightest resemblance will taint it beyond acceptability. Also the idea of a "kill all light dictors" button is silly as hell. If you can't clear tackle you can't clear tackle.
Then bring heavy tackle. |
Creiter
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.01.03 23:51:16 -
[18] - Quote
Forgot about the part where Titan XL guns + Tracking enhancer lows + tracking computers where the norm for awhile after the DD nerf, where upping the tracking and even a grazing shot could kill a BS (talking about normal turret guns, not DD). Which is why you see a role bonus that says "blah blah guns hitting small ships do reduced damage" on Titans....cause a grazing hit for say 10k norm, that does 7.5k graz, would kill a cruiser while its orbiting (think I remember complaints of people hot dropping titans on solo cruisers or even frigs for lulz doing that). That role bonus reduces even the normal reduced damage one would assume an orbiting smaller ship would take from something that your guns could not track. Now the ship is just a large paper weight unless you got lots of titan capable pilots, place them around strategicly and just jump the ship....timer is per pilot, not the ship, so just few times, swap pilots, jump again, blob to your hearts to content on the third or 4th pilot and wait out the timers, will be up the enemy in the time afterward to keep on attacking in a different area from the titans. |
baltec1
Bat Country Goonswarm Federation
14418
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Posted - 2015.01.04 00:02:02 -
[19] - Quote
So, what are you going to demand when we dump a thousand battleships on your head?
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Pope on Fire
Van Diemen's Demise Pandemic Legion
0
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Posted - 2015.01.04 00:08:29 -
[20] - Quote
baltec1 wrote:So, what are you going to demand when we dump a thousand battleships on your head?
A new game.
Also nothing, because bombs already exist. |
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baltec1
Bat Country Goonswarm Federation
14418
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Posted - 2015.01.04 00:11:57 -
[21] - Quote
Pope on Fire wrote:baltec1 wrote:So, what are you going to demand when we dump a thousand battleships on your head? A new game. Also nothing, because bombs already exist.
You would need well over 100 bombs to kill an armour battleship fleet. This is impossible.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2166
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Posted - 2015.01.04 00:16:44 -
[22] - Quote
Already an effective counter: smartbombs. Why do people refuse to use them? In any case, giving people tech 1 ships with smartbomb bonuses would go a long way to solving this issue, as would fixing medium and small smartbombs.
T3 Strategic Shuttle | T3 Flexible Battleship
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Pope on Fire
Van Diemen's Demise Pandemic Legion
0
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Posted - 2015.01.04 00:23:51 -
[23] - Quote
Reaver Glitterstim wrote:Already an effective counter: smartbombs. Why do people refuse to use them? In any case, giving people tech 1 ships with smartbomb bonuses would go a long way to solving this issue, as would fixing medium and small smartbombs.
Your average squishy t1 frig/cruiser know better then to be within 5-7km of a ship suspected to have smartbombs. If there was a range increase maybe? |
Nelli Alariel
Kernel of War Goonswarm Federation
1
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Posted - 2015.01.04 00:39:45 -
[24] - Quote
I think PL (with their already massive super fleet) is asking to be able to defeat brave? because a rookie coalition able to defeat the all-mighty PL is bad for you? Well, news. PL is not invincible and also Smartbomb with 10K range (officers have 10k) are poping pretty much everything you need already. if you can't fit a Titan with those because budget, its not a good enough reason for this.
Subcap needs to be use more often than capitals, Carrier and Dreads were meant as a strategic weapon not a solo hotdropping ''I Win all'' weapon. Supers were created to be able to kill those capitals and were meant that they are vunerable to subcap becasue they don't have the weaponery to shoot subcap.
Triangle of weakness was meant for a reaon.
Supers are good right now. Needs to be rebalance, but let's finish subcap first and make sure that subcap are good enough before playing with caps. |
McChicken Combo HalfMayo
The Happy Meal
189
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Posted - 2015.01.04 01:47:14 -
[25] - Quote
The irony of a PL member complaining about blobs.
~ Bookmarks in overview
~ Fleet improvements
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Mario Putzo
Welping and Dunking.
1004
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Posted - 2015.01.04 02:17:08 -
[26] - Quote
Pope on Fire wrote:Mario Putzo wrote:Should join a coalition then, or move back to Amamake so you can drop your capitals with impunity on the small gangs who live there!
Tired of blobbing? Join a blob today! Don't look for any way to balance blobs at all, game working as intended amirite?
Its human nature what are you going to do. Maybe you can hire Black Legion or another mercenary alliance to help you in your struggles against HERO.
People are going to work together its not anyone else's fault no one but NC. wants to work with you. Maybe you can get Vince on the phone and have him come bail you out next time! |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
200
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Posted - 2015.01.04 02:34:38 -
[27] - Quote
Reaver Glitterstim wrote:Already an effective counter: smartbombs. Why do people refuse to use them? In any case, giving people tech 1 ships with smartbomb bonuses would go a long way to solving this issue, as would fixing medium and small smartbombs.
Bombs and Smart Bombs are certainly the way to deal with any "blob" of small things.
Though, I must admit, there is a certain appeal to the old Titan AOE... for that matter, the old Torpedo AOE as well.
Still, I suppose that many ships popping at once is a problem for the server and discourages such large group activities. |
Caleb Seremshur
The Atomic Fallout Kids
446
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Posted - 2015.01.04 04:15:38 -
[28] - Quote
Pope on Fire wrote:So lately we see the new trend appearing, 20,000 man coalitions bringing literally hundreds and hundreds of frigs and cruisers to fights. These blobs are out of control and need a new counter.
Hopefully this will bring back battlecruisers and battleships into the meta as well.
This seems like a precautionary reaction to jump fatigue changes. Sure frigs and cruisers have much less hp but look at this small chart here to figure it out.
Average t1 frig: 200dps/7k ehp/6mil Average t1 cruiser: 350dps/30k ehp/20mil Average t1 bc: 500dps/40k ehp/60mil Average t1 bs: 700dps/110k ehp/150+ mil
It's just an economy of scale thing.
Dread: 1000-13000dps/1.1mil ehp/2bil And so on.
Hp values scale more evenly with cost but dps efficiency hits a sweet spot in cruisers. You can also field much more of them which means your coalitions participation figures increase too. This of course does not mean capital fleets are going away of course they're not but don't expect the sniperharpy/ishtar fleets to disappear anytime soon.
Join channel Aussies in space to chat with AU/NZ players
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Anhenka
The Cult of Personality DARKNESS.
852
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Posted - 2015.01.04 06:19:54 -
[29] - Quote
Caleb Seremshur wrote:Pope on Fire wrote:So lately we see the new trend appearing, 20,000 man coalitions bringing literally hundreds and hundreds of frigs and cruisers to fights. These blobs are out of control and need a new counter.
Hopefully this will bring back battlecruisers and battleships into the meta as well. This seems like a precautionary reaction to jump fatigue changes. Sure frigs and cruisers have much less hp but look at this small chart here to figure it out. Average t1 frig: 200dps/7k ehp/6mil Average t1 cruiser: 350dps/30k ehp/20mil Average t1 bc: 500dps/40k ehp/60mil Average t1 bs: 700dps/110k ehp/150+ mil It's just an economy of scale thing. Dread: 1000-13000dps/1.1mil ehp/2bil And so on. Hp values scale more evenly with cost but dps efficiency hits a sweet spot in cruisers. You can also field much more of them which means your coalitions participation figures increase too. This of course does not mean capital fleets are going away of course they're not but don't expect the sniperharpy/ishtar fleets to disappear anytime soon.
Or it could just be that the people bringing tons and tons of frigs and cruisers are doing so because they have tons and tons of lower SP characters who can only fly and afford frigs and cruisers. Brave doesn't field 300 frigs instead of BS's because it's a tactical choice, they do it cause they have 300 noobs who want to come fight but can't fly a t3/BS/Dread/ w/e. |
General Guardian
The Guardian Knights AXIOS.
119
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Posted - 2015.01.04 08:14:15 -
[30] - Quote
The AOE could be a sub light drive destabiliser! The more the propulsion of the ship, the higher the chain reaction!!
The Faster you're going, the harder it hurts! Goodbye speed tankers!
Yeeeeah |
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