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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Lady Rift
What Shall We Call It
156
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Posted - 2015.01.06 17:13:32 -
[181] - Quote
does this thread not warrant a sticky?
beyond what others have said a button that will open the saved fitted ships for that type of ship instead of having to navigate a bunch of different screens to find the saved fits for the ship type you are currently sitting in. |
per
Terpene Conglomerate
40
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Posted - 2015.01.06 17:15:23 -
[182] - Quote
double post .. remove pls |
Jack Tronic
borkedLabs
233
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Posted - 2015.01.06 17:15:47 -
[183] - Quote
August Hayek wrote:This:
- Group drones prior to undocking
That's minor. Drone groups need to be saved on the server. Drone groups need to have editable names.
Trading ships between characters and having 200+ loose drones in a carrier's drone bay is insane. Heck even switching computers is the same problem :( |
Mixu Paatelainen
Eve Refinery
207
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Posted - 2015.01.06 17:28:15 -
[184] - Quote
With check-box to ignore once you can do unorthodox fittings -
Message box pointing out ship class disparity when newbies fit 1mn afterburners to battleships etc. |
Kossaw
Body Count Inc. Pandemic Legion
116
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Posted - 2015.01.06 17:41:08 -
[185] - Quote
CCP Sharq wrote:We have been looking into features like:
- Allowing pilots to try in the fitting window modules and rigs they own or don't, to see what effect they have before committing. Try before you buy
- Simulating active and overload states of modules, docked or in space. No need to leave the station to see what your hardeners can do.
- More accurate and rich information on attributes in the fitting window.
There are a ton of ideas floating around that could be added to the list, but what would you be interested in seeing that would improve your fitting experience
- Not everybody is in a station when they need to refit - Not everybody wants to compare numbers, sometimes you just want to get the modules fitted NOW, in a hurry.
IMHO you risk breaking the functionality of the fitting "window" by turning it into a "design tool". I would much prfer to see 2 separate things ...
1. A ship fitting screen that lets me re fit modules to my current ship quickly and easily, including refitting from my cargo hold and containers in the hold. The less screen space this takes, the better. If I'm in space and my dread has just been hotdropped I dont want the fitting screen to get in the way.
2. A proper ship design tool like EFT or PYFA. and lets be honest, why re-invent the wheel when you alreay have an open source community generated tool that does EVERYTHING you need. Just integrate PYFA into the client.
WTB : An image in my signature
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Gospadin
School of Applied Knowledge Caldari State
241
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Posted - 2015.01.06 17:50:16 -
[186] - Quote
Three things that really annoy me about fitting:
1. If I have a module with a count limit fitted, and I try to move it to a different slot, I (sometimes?) get an error saying I already have one fitted. Instead I have to move it to inventory, then back onto the ship. The system should be smart enough to do this as an atomic unfit+fit which doesn't trigger the warning.
2. If I drag a stack of modules and the destination bank of slots can fit more than one from the stack, try to fit as many of those items from the stack into the appropriate slots. (e.g. drag a stack of 20 missile launchers onto a drake, it should attempt to fit 6 of them if there are 6 free high slots). This already works if the modules aren't stacked, but doesn't work if they are.
3. If I drag a module over the top of another module, either from inventory or from another slot on the ship, it should exchange the two modules if the new placement doesn't violate any rules. (e.g. cargo available, etc.) |
Lucas Padecain
Collapsed Out Overload Everything
13
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Posted - 2015.01.06 17:55:16 -
[187] - Quote
I bet someone has already brought it up but it doesn't hurt to repeat. Put something in the fitting window that shows your ship's drone control range. No more having to undock and test it out or do the math, just put it somewhere near the drone bay or drone damage areas. |
Arikash Flamespinner
School of Applied Knowledge Caldari State
0
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Posted - 2015.01.06 17:55:49 -
[188] - Quote
Would it be possible for you guys to add a feature to see how cap stable the ship is while running only certain modules?
For example, my current method is to just put the module offline, but this is ineffective for things like MWDs as they affect the actual amount of cap as well, therefore changing the recharge rate.
I apologize if this has been asked elsewhere, I am currently at work and don't have time to comb through a 10 page thread. |
Rixx Javix
Stay Frosty. A Band Apart.
472
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Posted - 2015.01.06 18:09:25 -
[189] - Quote
A more refined and considered version of the ship based UI:
Revised Fitting UI
The UI elements are: GÇó Activated anywhere Fitting Services are available (Hangar, POS, etc) GÇó Fully scaleable, positionable, etc GÇó Content specific, expandable and dynamic menus GÇó Drag and group, drag and drop GÇó Selectable "States" (Active, inactive, OH, etc) GÇó Shareable GÇó Tied into ISIS GÇó Applied to selectable stacks GÇó and More
http://eveoganda.blogspot.com
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Kuga
Sacred Templars DARKNESS.
22
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Posted - 2015.01.06 18:38:40 -
[190] - Quote
Dear Developers,
I very much hope that you don't find this post offensive, but I feel that the fitting window is one of the more functional areas of the EvE interface. It's simple and relatively easy to understand. It functions to do its job more than adequately. The only suggestion I can think of is to colour code the background of modules (and the fitting screen sections) to indicate where they will slot onto a ship. It might help for new players who aren't yet familiar with the LOW, MEDIUM, HIGH, RIG layout.
To be brutally honest I think there are areas of the EVE interface that far more urgently require attention than again iterating the fitting window. Taking for example the the corporation interface and role management which in its current form is a higgelty piggelty twisted labyrinth of semi-functional options of which the world's brightest minds recoil in fear at the mention of solving.
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Benjin
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.01.06 19:01:26 -
[191] - Quote
A mouse over or click on stats should give an info about modules or module types influencing the stats. And if you are already on it, sort the influencing modules by slot type.
In the end we dont want to fit modules, we want to push stats. A tool that links stats to modules would be nice.
Best regards! |
Harry Saq
Blueprint Haus Get Off My Lawn
10
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Posted - 2015.01.06 19:04:57 -
[192] - Quote
The dev said it all when he said more like EFT and Pyfa. Start there, and then just go to the EFT and Pyfa support threads and look at the features players are asking for and you have a pretty mega case study and plenty of starting points. |
Harkin Issier
Incorporated Corporations INC
9
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Posted - 2015.01.06 19:09:18 -
[193] - Quote
Fitting window ideas compiled from the thread (and a few tweaks of my own, and put in my personal order of priority. Feel free to disagree.)
Priority:
- Module active/overheat effects displayed in-station
- "Try before you buy" fitting. Put unowned module in slot to see effects. Allow us to right-click modules and quickly select a different meta for evaluation.
- EHP calculations based on selectable damage profiles
- Fit from stack/"Unfit all modules of this type"
- Swap ammo from stack (or unload guns button)
Secondary:
- Apply "try before you buy" to implants, drugs, and links. (implants being most important)
- Display your DPS by damage type, and show optimal/falloff/tracking.
- Drone effects. (tracking/dps/control range/etc.) Maybe a "drone bay" slide-out in the fitting window, like in EFT?
- Select which drones to field (and calculate damage for)
- Overheat lifetime
- Better cap calculation with cap boosters and reloads.
Tertiary (pipe dream/not important):
- With a fit open, hit a "Search Inventory For" button and it searches for and displays all currently owned modules in-station.
- "Assemble as many of these as you can" button. If I have the ship and all requisite modules for this fit, put it together with a naming scheme. Continue doing so until I run out of something.
- Apply "try before you buy" to enemy effects vs your ship such as ECM (% chance of jam), Neut/nos (cap life under pressure), TP/TD/Damps (obvious number changes). (probably best left to EFT/PYFA)
- Search current inventory by CPU/PG/calibration based on how much space you have left.
- Logi total rep/s display.
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Alstevar Eastern
Caldari State
2
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Posted - 2015.01.06 19:16:16 -
[194] - Quote
Hi, i think it's a good ideas but no for the fitting window.
Add a new tool on the captain's quarter, an holoreel. Where you can fit, test and see ships with all these features but with an improved visual.
And this can be mix with the "Dojo" project.
Your effective personal standings need to be higher to see the player's signature.
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Starfire Dai
Lucifer's Hammer A Band Apart.
0
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Posted - 2015.01.06 19:27:20 -
[195] - Quote
I would like to see improvements to the fitting "Browse" option: 1. The ability to automatically fit from a selected cargo container rather than just the Item folder 2. Improved fit naming and renaming capabilities. |
Mac Chicovski
Capts Deranged Cavaliers Gentlemen's.Club
0
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Posted - 2015.01.06 19:52:26 -
[196] - Quote
- "Buy all the things from market" button in the fitting window.
- Subfolders for fits.
- Alliance level fits.
- Checkbox for fits to only show fits for currently active ship.
- Orderable refitting module search order to pick where the modules will be coming from, something like: active ship Cargo, active ship Fleet Hanger, current Open Container(s), Station Inventory, Station Cans.
- Be able to specify incomplete fits that only change some slots.
- Fit to include items in Cargo, Fleet hanger, Fuel Bay.
(With this and incomplete fits that don't empty slots, I could have a 'reload fuel and stront' fit, which gives me precisely the amount I want without having to diddle around with shift-dragging items.)
- Fit to include scripts in modules.
- Bookmark access/quick switch for fit: double-click or right-mouse fit.
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Freelancer117
So you want to be a Hero
226
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Posted - 2015.01.06 20:28:53 -
[197] - Quote
- Make it possible to rearrange modules inside the fitting window, without the need to drop modules back into an inventory window.
- Show the total drone control range, and when you fit a Drone Link Augmentor or level up (Advanced) Drone Avionics it updates to.
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4297
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Posted - 2015.01.06 22:20:30 -
[198] - Quote
Harkin Issier wrote:Fitting window ideas compiled from the thread (and a few tweaks of my own, and put in my personal order of priority. Feel free to disagree.) Priority:- Module active/overheat effects displayed in-station
- "Try before you buy" fitting. Put unowned module in slot to see effects. Allow us to right-click modules and quickly select a different meta for evaluation.
- EHP calculations based on selectable damage profiles
- Fit from stack/"Unfit all modules of this type"
- Swap ammo from stack (or unload guns button)
Secondary:- Apply "try before you buy" to implants, drugs, and links. (implants being most important)
- Display your DPS by damage type, and show optimal/falloff/tracking.
- Drone effects. (tracking/dps/control range/etc.) Maybe a "drone bay" slide-out in the fitting window, like in EFT?
- Select which drones to field (and calculate damage for)
- Overheat lifetime
- Better cap calculation with cap boosters and reloads.
Tertiary (pipe dream/not important):- With a fit open, hit a "Search Inventory For" button and it searches for and displays all currently owned modules in-station.
- "Assemble as many of these as you can" button. If I have the ship and all requisite modules for this fit, put it together with a naming scheme. Continue doing so until I run out of something.
- Apply "try before you buy" to enemy effects vs your ship such as ECM (% chance of jam), Neut/nos (cap life under pressure), TP/TD/Damps (obvious number changes). (probably best left to EFT/PYFA)
- Search current inventory by CPU/PG/calibration based on how much space you have left.
- Logi total rep/s display.
This, except for one thing - overheat lifetime is probabalistic, not deterministic, and the degree of rage people who are bad at statistics will unleash when they suffer a 1-in-40 streak of bad luck and burn out modules 2 standard deviations faster than the norm is a shipstorm that CCP should seek to avoid.
(Either that, or impose a probability and statistics test before allowing people to post in General Discussion)
As for other suggestions, the key thing I want to see is a "Fit X copies of this ship, if I have sufficient modules/hulls/rigs in my present location" function, and one that also names all of those ships according to a naming convention (something like you input the name 'Frozen Corpse' and it names the ships Frozen Corpse 001 to Frozen Corpse 177). The quoted post suggests this but I'd say put it as #1.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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Malakai Asamov
Van Diemen's Demise Pandemic Legion
30
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Posted - 2015.01.06 22:21:06 -
[199] - Quote
Rixx Javix wrote:As usual I can't leave well enough alone and decided to quickly mock-up what I was talking about in the previous post. Again, this was done quickly and essentially used what is already available with some improvements taken from suggestions in this thread. Fitting Window UI ConceptUPDATED to make the image larger and clean up a few things.
This is a great concept that with a little love and creative thinking could be a brilliant path to go down. |
Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4297
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Posted - 2015.01.06 22:24:01 -
[200] - Quote
Mac Chicovski wrote:
- "Buy all the things from market" button in the fitting window.
- Fit to include scripts in modules.
I would so exploit that first one.
Find an unpopular module but one that is actually used from time to time (say a specific meta ECCM module, or a deadspace shield passive single resist mod) and manipulate the market so that the price is far higher than it should be.
The second one is excellent.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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Dex Cordell
EVE University Ivy League
12
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Posted - 2015.01.06 22:44:05 -
[201] - Quote
copy/paste from my earlier absolutely unanswered topic: https://forums.eveonline.com/default.aspx?g=posts&m=4894333#post4894333
dunno if this should be considered a bug, or its just a missing feature.
I don't know about you guys, but changing fits on my T3 is a pain...everytime I hit fit in the browse window, it strips off the ship and then starts screaming about insufficient module slots. every module I want to swap including the subsystems is in the main hangar folder in the station, but still no go. means I have to manually swap out all the mods I need, which makes the autofitting button effectively useless :) this is one thing I'd improve, otherwise it looks right for me now, and the ideas about color coding and making it look more like EFT in terms of deactivable modules and stats changing accordingly are very much fine too. |
Rowells
ANZAC ALLIANCE Fidelas Constans
1906
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Posted - 2015.01.06 22:45:07 -
[202] - Quote
Would like to see adjustability in the window and possibly a lighter version that doesn't show the image of the ship. A list of slots similar to viewing shared fits sort of thing. Also having better access to cargo/drone bay by just clicking and dragging rather than opening another window for it. |
Jack Tronic
borkedLabs
235
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Posted - 2015.01.07 00:12:08 -
[203] - Quote
Also fitting related.
Let us group more modules. There's zero reason why I wouldn't want to group 2x sensor boosters. There's zero reason why I wouldn't want to group 4x smartbombs. There's zero reason why I wouldn't want to group 6x energy neutralizers. There's zero reason why I wouldn't want to group 2x tracking computers. etc. etc.
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Rock Brackenshield
Bearded BattleBears Brave Collective
10
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Posted - 2015.01.07 00:19:54 -
[204] - Quote
Yes, this I like, especially simulating hardener/overheat/etc, that would help a lot. Also choosing which drone is being used for the 'drone dps' bit of the UI would be great as well, as I never know whether or not my lights/meds/sentries are being used to calculate it. |
Rain6637
GoonWaffe Goonswarm Federation
29300
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Posted - 2015.01.07 01:13:10 -
[205] - Quote
CCP Sharq wrote:We have been looking into features like:
- Allowing pilots to try in the fitting window modules and rigs they own or don't, to see what effect they have before committing. Try before you buy
- Simulating active and overload states of modules, docked or in space. No need to leave the station to see what your hardeners can do.
- More accurate and rich information on attributes in the fitting window.
These are excellent. Forgot to comment on that. This crowdsourcing of ideas from the player base is one of the most hope-inducing trends I've seen in EVE ever.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Alundil
Isogen 5
818
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Posted - 2015.01.07 03:43:41 -
[206] - Quote
Jack Tronic wrote:Also fitting related.
Let us group more modules. There's zero reason why I wouldn't want to group 2x sensor boosters. There's zero reason why I wouldn't want to group 4x smartbombs. There's zero reason why I wouldn't want to group 6x energy neutralizers. There's zero reason why I wouldn't want to group 2x tracking computers. etc. etc.
While I'd strongly agree with more grouping options. I'd not go so far as to say there is NO reason to 'not' group quite a few modules of the types you've listed (and other energy warfare and ewar things). Attacking multiple targets is often a great use of split ewar modules just as a quick example. So while having the open to group then would be nice there are uses for them ungrouped. (And if I've missed your point in some manner apologies).
I'm right behind you
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Luscius Uta
125
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Posted - 2015.01.07 08:56:17 -
[207] - Quote
Dex Cordell wrote:copy/paste from my earlier absolutely unanswered topic: https://forums.eveonline.com/default.aspx?g=posts&m=4894333#post4894333 dunno if this should be considered a bug, or its just a missing feature. I don't know about you guys, but changing fits on my T3 is a pain...everytime I hit fit in the browse window, it strips off the ship and then starts screaming about insufficient module slots. every module I want to swap including the subsystems is in the main hangar folder in the station, but still no go. means I have to manually swap out all the mods I need, which makes the autofitting button effectively useless :) this is one thing I'd improve, otherwise it looks right for me now, and the ideas about color coding and making it look more like EFT in terms of deactivable modules and stats changing accordingly are very much fine too.
^^ This, I'm surprised that nobody mentioned how it's impossible to use the fitting screen to fit a strategic cruiser, since it presumably doesn't fit subsystems first and leaves you without slots, CPU and powergrid and throws a bunch of dialogs right in your face.
My second wish is to apply skills bonuses when hovering over modules in your inventory with the fitting screen open. This is most commonly seen with Shield Extenders, since Shield Upgrades skill lowers their powergrid use considerably but ingame fitting screen doesn't consider that and might tell you that you don't have enough powergid to fit such a module, even though you actually can fit (and online) it.
I'm not fat, I'm just over-tanked!
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Hakan MacTrew
MUTED VOID Takahashi Alliance
879
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Posted - 2015.01.07 09:06:35 -
[208] - Quote
I haven't read the whole thread, but I do want to throw in a few ideas (so sorry in advance if they've already been said)
- Cross compatability with the market, dragging and dropping ships, rigs and modules into slots, to allow 'test fitting' before buying.
- Being able to 'fit from market', using a reverse of the new selling window to buy in all the bits for a fitting.
- Being able to see the effects of active modules when they are on, as well as if they are off.
Lastly, a question for the devs; Is it possible to create a 'mass fitting' system? (Also a mass naming system would be handy too.)
Friends
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Nami Kumamato
School of Applied Knowledge Caldari State
409
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Posted - 2015.01.07 10:39:38 -
[209] - Quote
CCP Sharq wrote:Happy new year pilots! CCP karkur and I, under adult supervision from CCP Tuxford have been experimenting with improving the EVE fitting experience. The fitting window hasn't gotten much love since Apocrypha and we really want to address that and make it a powerful and fun tool, move it a bit closer to 3rd party programs like EFT and Pyfa. We have been looking into features like:
- Allowing pilots to try in the fitting window modules and rigs they own or don't, to see what effect they have before committing. Try before you buy
- Simulating active and overload states of modules, docked or in space. No need to leave the station to see what your hardeners can do.
- More accurate and rich information on attributes in the fitting window.
There are a ton of ideas floating around that could be added to the list, but what would you be interested in seeing that would improve your fitting experience? Fly safe! EDIT: These are just things we are looking into doing, non of this has been planned for any release...
How about you remove the fitting window entirely and integrate it into the Hangar ? I mean seriously we have this window which shows a spinning model of the ship while in the background there's a spinning model of the ship. Such a waste to have the Hangar just for that.
Allow the fitting to be done directly on the 3D model in the Hangar and have the slots, bays etc. info superimposed on the Hangar image.
Also please add the info regarding overall scan strength and scan speed if possible.
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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Hakkon Oskold
Zebra Corp The Bastion
3
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Posted - 2015.01.07 10:44:26 -
[210] - Quote
I usualy fit ships for a living in Eve and here is a few key points that would have made my life more easy.
1# Mods in cargo hold, allow me to save a fitting with mods in cargo hold. Example we have two fittings with a cruiser one with HAM:s and one with RML i would like to put the RML:s in the cargo hold with its ammo. allowing me to have a fitting saved with the correct cargohold (even if its not a charge would be GREAT)
2# Allowing me to have a fitting with rigs but a check box that don't put the rigs on the ship. - allowing me to put the rigs in the carghold by (1) is better ofc.
3# a checkbox that disables the warning of not having enough PG or CPU to online all modules. - this is very tidious when your fitting 40+ ships that have pg or cpu rigs and i put rigs in cargohold.
Now from a fleet flying standpoint.
4# Wardrobe refittings on the fly that "Ignore" the rigs
5# allow more Corp fittings, we are often at / around max.
6# Alliance fittings? why not with the unification of alliances having the alliance be able to save correct fittings would be a time saver for all alliances. Allowing it according to (1) store wildcard mods in cargohold would make the logistic hell even easier.
7# Stuff that enhance the usablility of the fitting tool. a# allowing you to access all items in game in the tool from a list allowing you to try out a fit before you buy it. b# allowing the tool to sugest how to deal with pg/cpu issues (get a rig, +3% implant etc) c# a buy this fit on market button. that create a "buy list" that you can use in the nearest market hub.
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