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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
afkalt
Republic Military School Minmatar Republic
650
|
Posted - 2015.01.06 18:20:33 -
[241] - Quote
I wonder how easy it might be to have damage drones fire at the END of the cycle...?
Solved. Instantly. |
Mario Putzo
Welping and Dunking.
1023
|
Posted - 2015.01.06 18:22:52 -
[242] - Quote
afkalt wrote:I wonder how easy it might be to have damage drones fire at the END of the cycle...?
Solved. Instantly.
Or this. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
397
|
Posted - 2015.01.06 18:25:13 -
[243] - Quote
Mario Putzo wrote:Or you just make Abandon/Scoop/Return to drone bay an overriding command that functions like "reloading" on other weapons platforms. Once you click abandon/scoop/return to drone bay you are locked out of issuing a command to your drones for 20 seconds.
*Return and Orbit will not start this timer.
Poof now you only have 1 timer to track, and it applied to all drones within that ship. No more spooky lag than reloading turrets cause.
and probably not that much to code...**** they managed to make 3 different "jump to beacon options" give everyone 2 timers im sure they can take 3 inputs and generate one timer.
Maybe they can't, but they should.
Here is even a message you can display
"The Drone Bay will be cleared in approximately 20 seconds" basically your idea is bad because you have not thought it through and make common errors made by people who don't know anything about what they're talking about
specifically, you clearly know nothing about coding, so you do not understand what makes problems potentially difficult. you are the walking example of the dunning-kruger effect: you do not know enough to know how little you know. your change is basically "what if we entirely rewrite fundamental assumptions about how this system works, that will be easy" you don't know the code, you don't know how it interfaces with other code, you don't know what testing and debugging even are, basically you're just sort of babbling incoherently. the core nugget from your post is that you don't have any idea what you're talking about and can be safely ignored
as for the mechanical merit: it's poorly thought out because you don't appear to realize that ships changing drone types is currently allowed and not-exploititive behavior and you are heavily nerfing that without any apparent knowledge you're doing so
now just because there are side effects doesn't make something bad - but you have to explain that you're aware of them and ok with them. here, ccp's solution admits the side effects and why they're ok with them (because death to supers they're overpowered ****). you didn't even realize your idea had a side effect
but really it's that you don't understand anything about what computer code is and probably think you just speak to a computer and it writes code that does what you told it to do and that's the fundamental issue here, so we're not likely to make much progress |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
397
|
Posted - 2015.01.06 18:26:48 -
[244] - Quote
afkalt wrote:I wonder how easy it might be to have damage drones fire at the END of the cycle...?
Solved. Instantly. this is the sort of intelligent thinking that creates actually useful solutions
question would be if you'd break ewar drones (really ecm drones, the rest might as well not exist) which is sort of a code issue |
afkalt
Republic Military School Minmatar Republic
651
|
Posted - 2015.01.06 18:28:54 -
[245] - Quote
It might not be possible mind. The poster a couple up is right about code. |
Mario Putzo
Welping and Dunking.
1024
|
Posted - 2015.01.06 18:35:00 -
[246] - Quote
EvilweaselFinance wrote:Mario Putzo wrote:Or you just make Abandon/Scoop/Return to drone bay an overriding command that functions like "reloading" on other weapons platforms. Once you click abandon/scoop/return to drone bay you are locked out of issuing a command to your drones for 20 seconds.
*Return and Orbit will not start this timer.
Poof now you only have 1 timer to track, and it applied to all drones within that ship. No more spooky lag than reloading turrets cause.
and probably not that much to code...**** they managed to make 3 different "jump to beacon options" give everyone 2 timers im sure they can take 3 inputs and generate one timer.
Maybe they can't, but they should.
Here is even a message you can display
"The Drone Bay will be cleared in approximately 20 seconds" basically your idea is bad because you have not thought it through and make common errors made by people who don't know anything about what they're talking about specifically, you clearly know nothing about coding, so you do not understand what makes problems potentially difficult. you are the walking example of the dunning-kruger effect: you do not know enough to know how little you know. your change is basically "what if we entirely rewrite fundamental assumptions about how this system works, that will be easy" you don't know the code, you don't know how it interfaces with other code, you don't know what testing and debugging even are, basically you're just sort of babbling incoherently. the core nugget from your post is that you don't have any idea what you're talking about and can be safely ignored as for the mechanical merit: it's poorly thought out because you don't appear to realize that ships changing drone types is currently allowed and not-exploititive behavior and you are heavily nerfing that without any apparent knowledge you're doing so now just because there are side effects doesn't make something bad - but you have to explain that you're aware of them and ok with them. here, ccp's solution admits the side effects and why they're ok with them (because death to supers they're overpowered ****). you didn't even realize your idea had a side effect but really it's that you don't understand anything about what computer code is and probably think you just speak to a computer and it writes code that does what you told it to do and that's the fundamental issue here, so we're not likely to make much progress
Thats cute, but its not my problem if CCPs spaghetti code makes it hard for them to implement a new timer, that is CCP's problem and I can still expect them to actually fix what they claim they want to fix. Perhaps if they didn't spend the last 5 years kicking cans down the road they would have been able to streamline their code a bit more so they could overhaul aspects of the game they believe necessary to change. Keep in mind that this change is not only about DPS, but also avoiding server load. That server load is just as easily spiked with subcap drone usage as it it is with Capital drone usage. HED-GP?
In regards to limiting drone swapping. Whats wrong with that? I have to wait out a timer when I switch ammo in 3/4 other weapon types. Be it for damage type changing or range type changing. So I don't get the opposition to what amounts to a reload timer on drones.
**** it will probably smack drone doctrines in the head a bit which is only good for the game as whole anyway. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1440
|
Posted - 2015.01.06 18:37:13 -
[247] - Quote
EvilweaselFinance wrote:afkalt wrote:I wonder how easy it might be to have damage drones fire at the END of the cycle...?
Solved. Instantly. this is the sort of intelligent thinking that creates actually useful solutions question would be if you'd break ewar drones (really ecm drones, the rest might as well not exist) which is sort of a code issue
How about just making fighter/fighter-bomber small alpha high ROF for the same dps? Gaming a cycle by reseting it only works if that cycle is long enough to outlast the overhead of re-deploying. If it fires every 4 server ticks, you will have to be baller as **** to scoop/re-deploy fast enough after a cycle to gain some.
Is there a reason why they were built on the "high" alpha low ROF model to begin with? Server load of all those shots? |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
397
|
Posted - 2015.01.06 18:44:16 -
[248] - Quote
Mario Putzo wrote: Thats cute, but its not my problem if CCPs spaghetti code makes it hard for them to implement a new timer, that is CCP's problem and I can still expect them to actually fix what they claim they want to fix.
nobody cares what you expect, think, demand, whatever, especially since you don't have enough knowledge to have an informed opinion on if it was poorly coded in the first place - it could have been excellently coded but will still be comparatively expensive to change
what actually matters is the reality, and the reality is almost certainly that fixing the engine to block this isn't worth it from a code perspective but this mechanics change is
if you want to go send nastygrams to whoever coded the engine go do that but nobody will care |
afkalt
Republic Military School Minmatar Republic
651
|
Posted - 2015.01.06 18:48:35 -
[249] - Quote
Frostys Virpio wrote:EvilweaselFinance wrote:afkalt wrote:I wonder how easy it might be to have damage drones fire at the END of the cycle...?
Solved. Instantly. this is the sort of intelligent thinking that creates actually useful solutions question would be if you'd break ewar drones (really ecm drones, the rest might as well not exist) which is sort of a code issue How about just making fighter/fighter-bomber small alpha high ROF for the same dps? Gaming a cycle by reseting it only works if that cycle is long enough to outlast the overhead of re-deploying. If it fires every 4 server ticks, you will have to be baller as **** to scoop/re-deploy fast enough after a cycle to gain some. Is there a reason why they were built on the "high" alpha low ROF model to begin with? Server load of all those shots?
I think so - isn't that also why drone damage is more alpha and not RoF like other damage mods? I can't recall exactly. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
397
|
Posted - 2015.01.06 18:52:00 -
[250] - Quote
Frostys Virpio wrote: Is there a reason why they were built on the "high" alpha low ROF model to begin with? Server load of all those shots?
I believe originally fighter-bombers actually launched missiles, so high alpha/low ROF did indeed minimize server load (and then they came to their senses and eliminated the actual missiles so they acted like guns instead of creating actual missile objects)
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Angelique Duchemin
GoonWaffe Goonswarm Federation
928
|
Posted - 2015.01.06 18:59:28 -
[251] - Quote
Supercap pilots who are moaning about how harsh and unforgiving life is whenever CCP pokes their near-immortal flying doomfortresses has a very "Atlas shrugged" feeling to it.
People up to their necks in champagne. Trying their best to make their situation seem harsh and unforgiving.
The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
527
|
Posted - 2015.01.06 19:00:33 -
[252] - Quote
Mr Omniblivion wrote:Carriers are fine with sentries, Ishtars need to have sentries nerfed :)
+1 on the changes.
this, This, THIS!
Will I get banned for boxing!?!?!
This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury
It's bonuses, not boni, you cretins.
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
540
|
Posted - 2015.01.06 19:01:13 -
[253] - Quote
Angelique Duchemin wrote:Supercap pilots who are moaning about how harsh and unforgiving life is whenever CCP pokes their near-immortal flying doomfortresses has a very "Atlas shrugged" feeling to it.
hopefully they all go galt and remove themselves from the game
that'll show ccp |
der Sardaukar
Balanced Unity Fatal Ascension
1
|
Posted - 2015.01.06 19:13:30 -
[254] - Quote
CCP Fozzie wrote:Hey everyone. Hope you've all had a great holiday season. Most of us are back at the office now, and we're putting the final preparations in place for the Proteus release next week.
One of the tweaks we are making in Proteus is to the scan resolution of Fighters and Fighter Bombers, both of which are being reduced quite significantly.
The primary goal of this change is to ensure that rapidly scooping and relaunching fighters and fighter bombers never gives a dps advantage. This practice has not been widespread thus far, but any possible advantage gained this way would both provide imbalanced DPS and cause significant server load so we want to nip it in the bud.
The changes will also have the effect of delaying the initial alpha strike of fighters and fighter bombers, especially against subcaps. Although it is not the primary purpose of the change we are not displeased by this effect, and we do not believe that it will make fighters or fighter bombers underpowered.
I know that some people who are hoping for a major nerf to assigned fighters will be unhappy that this change will only have a small-moderate effect on that activity. We have been keeping a close eye on the way fighters are used ever since our recent rounds of drone rebalancing and we aren't ruling out any potential future changes at this time. However we are not going to rush into any larger changes to fighter mechanics.
The new numbers are: Type - Old Scan Res GÇô New Scan Res Dragonfly - 200 - 100 Einherji - 350 - 175 Firbolg - 250 - 125 Templar - 300 - 150 Cyclops GÇô 250 - 27 Malleus - 300 - 29 Mantis - 200 - 25 Shadow GÇô 225 - 30 Tyrfing - 350 - 31
Thanks everyone, and happy New Year!
In case of the whining ratting carrier alliances from page 3 its a good news. But the nerv is not enough. When supercarriers can only launch fighter + fighterbomber, so there should be a nerv on the normal carriers, too. They should only able to launch fighter and heavy drones (and maybe sentries as a part of heavy drones). Also it would be a good idea like former here described, an reload/relaunch timer for fighter and drones. There are many more things to do with drones. As an example why have they no ammo consumption and reload timer? |
Angelique Duchemin
GoonWaffe Goonswarm Federation
928
|
Posted - 2015.01.06 19:18:23 -
[255] - Quote
Promiscuous Female wrote:Angelique Duchemin wrote:Supercap pilots who are moaning about how harsh and unforgiving life is whenever CCP pokes their near-immortal flying doomfortresses has a very "Atlas shrugged" feeling to it.
hopefully they all go galt and remove themselves from the game that'll show ccp
CCP could nerf supers as much as they like and people will still fly them as long as they can convince each other that it's "the end game"
That supers are Eves equivalent of level 100 in full purples, level 10 prestige, Level 30 on every champion. Eve's equivalent of having literally caught all of the pok+¬mon.
The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.
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Primary This Rifter
4S Corporation Goonswarm Federation
450
|
Posted - 2015.01.06 19:24:13 -
[256] - Quote
Mario Putzo wrote:Thats cute, but its not my problem if CCPs spaghetti code makes it hard for them to implement a new timer, that is CCP's problem and I can still expect them to actually fix what they claim they want to fix. Perhaps if they didn't spend the last 5 years kicking cans down the road they would have been able to streamline their code a bit more so they could overhaul aspects of the game they believe necessary to change. Keep in mind that this change is not only about DPS, but also avoiding server load. That server load is just as easily spiked with subcap drone usage as it it is with Capital drone usage. HED-GP? I too would enjoy living in this fantasy world where "bad code" is the only thing preventing computers from doing everything you want them to.
Reminder: CCP thinks you have no right to your alliance logos.
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
540
|
Posted - 2015.01.06 19:26:26 -
[257] - Quote
if we pump the code full of preservatives and put it in the freezer will that keep it from going bad |
Tykonderoga
FinFleet Northern Coalition.
24
|
Posted - 2015.01.06 19:27:16 -
[258] - Quote
The point is that this is a made up problem by people who hate supers and feel that their way of playing is the right way. If you can't form a one thousand man fleet then you are irrelevant to the game and you should have no recourse in fighting that one thousand man fleet.
Oh, and your 30billion isk ship should rightly be ineffective against a majority of ship types in the game. It makes perfect sense! |
Panther X
High Flyers The Kadeshi
37
|
Posted - 2015.01.06 19:30:45 -
[259] - Quote
EvilweaselFinance wrote:Mario Putzo wrote: Fix the actual issue if there is an issue.
people keep saying this and not really 'getting' it ccp has a limited number of people who are good enough at the engine code to tinker with it in the ways completely fixing this would require in addition, we have no idea of the amount of work this would require and it's probably relatively considerable so we have the question, what is a better result: spend a lot of valuble engine coding time fixing a rare bug, or making it go away with mechanics changes (which can be done by non-programmers) this obviously took a short amount of time to figure out and implement and works just fine in fixing the bug in the most egregious situations and does so without draining dev time from more pressing priorities, a clear win
A clear win for whom though? According to whose agenda? A clear win for CCP and their dwindling stock of serious programmers? If they didn't scroooo up things to begin with...
Anyway, that's neither here nor there.
If CCP wants to get rid of capitals, they should tell us so we can prepare, and make sure that we are properly reimbursed for the skill points and isk invested. Take away my super? Sure, as long as I get a boatload of deadspace fitted paladins, nightmares, redeemers and bhaalgorns in return, I'm game. Oh, and that's A and X type fitted deadspace, not scrubby c types or faction.
Fitting snobbishness ensues.
My super smells of rich Corinthian Leather
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
540
|
Posted - 2015.01.06 19:31:46 -
[260] - Quote
Tykonderoga wrote:The point is that this is a made up problem by people who hate supers and feel that their way of playing is the right way. If you can't form a one thousand man fleet then you are irrelevant to the game and you should have no recourse in fighting that one thousand man fleet.
Oh, and your 30billion isk ship should rightly be ineffective against a majority of ship types in the game. It makes perfect sense! please tell me your feelings about aoe doomsdays |
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Tykonderoga
FinFleet Northern Coalition.
24
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Posted - 2015.01.06 19:33:08 -
[261] - Quote
Promiscuous Female wrote:Tykonderoga wrote:The point is that this is a made up problem by people who hate supers and feel that their way of playing is the right way. If you can't form a one thousand man fleet then you are irrelevant to the game and you should have no recourse in fighting that one thousand man fleet.
Oh, and your 30billion isk ship should rightly be ineffective against a majority of ship types in the game. It makes perfect sense! please tell me your feelings about aoe doomsdays
Titans have been obnoxiously nerfed as well and collect more dust than your avatar's muff. |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
540
|
Posted - 2015.01.06 19:33:10 -
[262] - Quote
Panther X wrote:If CCP wants to get rid of capitals, they should tell us so we can prepare, and make sure that we are properly reimbursed for the skill points and isk invested. Take away my super? Sure, as long as I get a boatload of deadspace fitted paladins, nightmares, redeemers and bhaalgorns in return, I'm game. Oh, and that's A and X type fitted deadspace, not scrubby c types or faction.
L M B O |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
397
|
Posted - 2015.01.06 19:33:44 -
[263] - Quote
Tykonderoga wrote:The point is that this is a made up problem by people who hate supers and feel that their way of playing is the right way. If you can't form a one thousand man fleet then you are irrelevant to the game and you should have no recourse in fighting that one thousand man fleet.
Oh, and your 30billion isk ship should rightly be ineffective against a majority of ship types in the game. It makes perfect sense!
there are lots of ways to beat a 1000 man fleet, you're just test-level at all of them |
Tykonderoga
FinFleet Northern Coalition.
24
|
Posted - 2015.01.06 19:36:04 -
[264] - Quote
Crashing the node? |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
540
|
Posted - 2015.01.06 19:36:35 -
[265] - Quote
every single change to my expensive autism chariot is literally chipping away at the things that I am entitled to as a video game haver |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
540
|
Posted - 2015.01.06 19:38:02 -
[266] - Quote
Tykonderoga wrote:Crashing the node? list of notable fights in the last year that have been stopped by node crashes: |
Primary This Rifter
4S Corporation Goonswarm Federation
450
|
Posted - 2015.01.06 19:38:03 -
[267] - Quote
Here's a question: do drones start flying towards a target before they finish locking it, or only once the target is locked? If it's the former, then I don't really see how this will have that much of an effect unless you're sitting very close to your target. If it's the latter, then yeah I can see how this would be annoying for FBs, but for fighters I don't think it'll really matter that much.
Reminder: CCP thinks you have no right to your alliance logos.
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Mario Putzo
Welping and Dunking.
1024
|
Posted - 2015.01.06 19:38:41 -
[268] - Quote
Primary This Rifter wrote:Mario Putzo wrote:Thats cute, but its not my problem if CCPs spaghetti code makes it hard for them to implement a new timer, that is CCP's problem and I can still expect them to actually fix what they claim they want to fix. Perhaps if they didn't spend the last 5 years kicking cans down the road they would have been able to streamline their code a bit more so they could overhaul aspects of the game they believe necessary to change. Keep in mind that this change is not only about DPS, but also avoiding server load. That server load is just as easily spiked with subcap drone usage as it it is with Capital drone usage. HED-GP? I too would enjoy living in this fantasy world where "bad code" is the only thing preventing computers from doing everything you want them to.
Making Abandon/Scoop/Recall to Drone bay trigger a timer is perfectly possible within the game. We see this already occurring in a broad spectrum of commands in game already (reload weapons for example). In fact we just saw them implement a new timer tied to Jump to Beacon commands, that didn't exist before. So the computer can be told to function to have a command also begin a timer.
We also know that timers can be made to prevent someone from issuing commands again across a wide array of things. Which means locking drone commands based on a timer, is also a possible process in the game.
If for any reason this can not be implemented due to code structure, than it is an issue with the code, not the process capability of the game. So yes, if it can not be implemented, it is because of bad code, period.
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Tykonderoga
FinFleet Northern Coalition.
24
|
Posted - 2015.01.06 19:38:46 -
[269] - Quote
Promiscuous Female wrote:every single change to my expensive autism chariot is literally chipping away at the things that I am entitled to as a video game haver
Then simply self destruct your super and have all of GSF do the same. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
397
|
Posted - 2015.01.06 19:40:29 -
[270] - Quote
Tykonderoga wrote:Promiscuous Female wrote:every single change to my expensive autism chariot is literally chipping away at the things that I am entitled to as a video game haver Then simply self destruct your super and have all of GSF do the same. that wouldn't cause nearly as much amusement as us being better than you at the one thing you've been able to do well for the past three years
it is amusing that nc. is reduced to begging us to self-destruct our titans so that they can finally use supers again without shaking in terror |
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