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afkalt
Republic Military School Minmatar Republic
663
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Posted - 2015.01.09 21:18:31 -
[1] - Quote
This thread is going places.
It's going to be epic. |
afkalt
Republic Military School Minmatar Republic
753
|
Posted - 2015.02.24 12:26:17 -
[2] - Quote
Nullbear: This is unfair. Why should I need to get friends to protect my billions of isk industry?
High sec Hauler: This is unfair. Why should I need to get friends to protect my billions of isk industry?
See, you guys have WAY more in common than you think. |
afkalt
Republic Military School Minmatar Republic
753
|
Posted - 2015.02.24 14:31:27 -
[3] - Quote
rsantos wrote:Think about it... if cloaked ships don't show up in local there is no more "AFK Cloaky Camping". Note that I've said AFK. Once you don't show up in local, camping a system for days, weeks, months by "AFK Cloaky Camping" becomes a waste of time.
Then I'll "afk chat" in local. You know someone WAS there.
Are they still there? Are they inactive? Are the silent, hunting?
Join us for more on these pressing questions at 11, Bob, where we also discuss the crux of the issue "When will these bears grow a spine?" |
afkalt
Republic Military School Minmatar Republic
753
|
Posted - 2015.02.24 14:42:59 -
[4] - Quote
Oh believe me, it makes a big difference to the greater yellow bellied ratter we see in null.
You see, if they had the testicular fortitude to rat knowing you're there - they would also do that today and we'd not have these conversations |
afkalt
Republic Military School Minmatar Republic
1152
|
Posted - 2015.05.05 14:16:52 -
[5] - Quote
Pidgeon Saissore wrote:The problem with cynos is they have the imposing presence of the unknown capital or black ops fleet at the other end of it. This almost always gives a huge advantage to the attacker as the cyno pilot can see what he is most likely up against while the defender absolutely can't. That fleet being somewhere instantly while the defender must take time to align and warp is not a reasonably fair mechanic.
It's actually much easier to spot these days with the massive range hit to jumps. Maps stats show people clustering in the range envelope pretty damned quickly and easily.
We would always monitor maps stats and if required, scoot an interceptor over to check out a growing blob.
Whilst I'm sure they exist, any entities I've seen do not have the organisational ability to log in, warp to the bridge and get a jump on within a few minutes notice, the map has ALWAYS betrayed people which I've encountered. Most typically they huddle the bridge for a sustained period as numerous hunter ships are out in space and you never know what they'll find so they need to go at a moments notice.
So very few people use the map stats metadata, I don't understand why - it has saved us countless times. |
afkalt
Republic Military School Minmatar Republic
1156
|
Posted - 2015.05.05 18:25:16 -
[6] - Quote
Teckos Pech wrote:afkalt wrote:Pidgeon Saissore wrote:The problem with cynos is they have the imposing presence of the unknown capital or black ops fleet at the other end of it. This almost always gives a huge advantage to the attacker as the cyno pilot can see what he is most likely up against while the defender absolutely can't. That fleet being somewhere instantly while the defender must take time to align and warp is not a reasonably fair mechanic. It's actually much easier to spot these days with the massive range hit to jumps. Maps stats show people clustering in the range envelope pretty damned quickly and easily. We would always monitor maps stats and if required, scoot an interceptor over to check out a growing blob. Whilst I'm sure they exist, any entities I've seen do not have the organisational ability to log in, warp to the bridge and get a jump on within a few minutes notice, the map has ALWAYS betrayed people which I've encountered. Most typically they huddle the bridge for a sustained period as numerous hunter ships are out in space and you never know what they'll find so they need to go at a moments notice. So very few people use the map stats metadata, I don't understand why - it has saved us countless times. Good lord...... The recent changes to jump drives and fatigue are essentially nerfs to cynos. A cyno in and of itself is uselss and in fact usually detrimental to the pilot deploying it if there is nobody to jump through. And while cynos might need additional nerfs, noting that the cyno is a force multiplier is an weak and ineffectual argument. It is weak and ineffectual because the cyno was designed specifically to be a force multiplier. It is like saying, the ishtar should be nerfed because it is an ishtar. Or more generally, ship X should nerfed because it is ship X. That line of thinking means all ships should be nerfed into oblivion. So if you want additional nerfs to cynos, make the case, just don't say "Well....cynos could bring in lots of people!" Yeah, we know...that's the point.
I'm not clear where I asked for a cyno nerf, or in fact what your reply has to do with my post at all!! |
afkalt
Republic Military School Minmatar Republic
1157
|
Posted - 2015.05.06 06:12:15 -
[7] - Quote
Don't worry about it :) |
afkalt
Republic Military School Minmatar Republic
1157
|
Posted - 2015.05.06 11:32:37 -
[8] - Quote
Mag's wrote:Tian Toralen wrote:Teckos Pech wrote: AFK cloaking can be taken care of with less drastic solutions. Just becoming capable of being scanned would be sufficient. A decloaking pulse that lots of people will park an alt next to and spam the decloak button is not a very appealing solution (Yes, I know it has a 15 minute timer, but as people near the 15 minute mark they'll start spamming the button).
Not only a 15 minute timer, but also a 3 minute warning before it activates. (Better 10 min and 1 min). It's only against AFKers. If cloaked ships can be scanned down, what use is the cloak then? I use a cloak to be safe, if I can be scanned down I'll just have to warp from one safe to another like any ship with no cloak. What would be the use of the cloak then? Yea we get it. You want yet more intel, on top of an already powerful intel tool. But you don't wish to look at this in a balanced way, just your way. It's still no.
WTB the ablity to like posts twice.
I'm going to repost what I mentioned in another thread:
Close local window. Never be bothered by "campers" again. ??? PROFIT!!!!!!
What you do in those ????...well, that's up to you. I make it work |
afkalt
Republic Military School Minmatar Republic
1161
|
Posted - 2015.05.06 15:56:50 -
[9] - Quote
Daichi Yamato wrote:Tian Toralen wrote: The guy cloaked on the station will have all the time to get safe, or recloak instantly, if he is not afk.
Again, if you had read the threads you'd know this is overpowered. Tian Toralen wrote:i have nothing against cloaked campers, as long as they are not AFK And if you know hes not afk you dock up and are untouchable. if you can tell the difference between an afk cloaker and active one then its broken. If you can see that the cloaker has cloaked up again, you know he is active. This is still giving you perfect intel and is too powerful. If the cloaker appears in local, you must not be able to distinguish whether he is active or not. read the threads.
Exactly. Not to mention it utterly ***** up offensive cloaking ships giving warp ins for a fleet in a large fleet engagement.
Further more, instantly recloaking is not even possible! Cloak reactivation delay anyone? That's AMPLE time for an interceptor to lock the ship and bye bye cloaky to a hail of enemy fire.
But then, people only ever think of nerfing the stuff that affects them to the ground, right?
I repeat. Minimize local, adapt accordingly. Never cry about cloakers again. |
afkalt
Republic Military School Minmatar Republic
1338
|
Posted - 2015.06.04 14:52:53 -
[10] - Quote
I love this thread.
Question for the waaaaaaaaaaaaaaaaaaaaaaaacloakies gang......how does ANY PvP happen in a wormhole at ALL? Could it be they do not share the "I'm a huge *****" attitude? |
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afkalt
Republic Military School Minmatar Republic
1340
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Posted - 2015.06.04 15:05:49 -
[11] - Quote
Nikk Narrel wrote:Simple solution: Equipping a cloak deprives you both from seeing local, and from being seen in local.
You can't know how many pilots are in the system, how many are defending, etc. They can't know how many cloak equipped ships are ever present.
Being cloaked, despite possible assumptions, you rely heavily on local. How else do you know how many hostile pilots are in the system? If the system is empty, OR has pilots docked in an Outpost, OR defending ships that are also cloaked...
Ganks don't normally happen in systems with a heavy population, because the chances of a counter being quickly brought is too likely.
Both sides would suddenly have to adapt to uncertainty, rather than being spoiled by knowing too much to operate except under ideal conditions.
Dscan. |
afkalt
Republic Military School Minmatar Republic
1775
|
Posted - 2015.08.10 10:20:05 -
[12] - Quote
So many people in this thread need to take a spoonful of cement and harden the **** up. |
afkalt
Republic Military School Minmatar Republic
2147
|
Posted - 2015.10.12 13:13:55 -
[13] - Quote
Mike Voidstar wrote:Interesting. Yet you think current cloaking mechanics are fine, where the choices for the hunted are lose or lose more. The current stetup doesn't allow for win unless you are the hunter.
Confirming no-one ever counter-drops or baits, indeed that these ideas are impossible |
afkalt
Republic Military School Minmatar Republic
2151
|
Posted - 2015.10.12 20:53:29 -
[14] - Quote
Ncc 1709 wrote:even senior GM's are forwarding people to this thread now... ccp knows it needs to be fixed :)
What needs to be fixed, is your apparent lack of testicular fortitude.
Ed: Also, people are hassling GMs about this? What a bunch of pussies. |
afkalt
Republic Military School Minmatar Republic
2151
|
Posted - 2015.10.12 20:57:56 -
[15] - Quote
I drop in on slow work days for the lols, mostly. Plus the tears are hilarious.
These people are worse than miners being bumped. |
afkalt
Republic Military School Minmatar Republic
2488
|
Posted - 2015.12.02 12:57:42 -
[16] - Quote
So just for some perspective on the whole isk facuet thing.
I've casually ratted recently, almost exclusively afk. I have lost 3 ishtars in that time, afk is risky what can I say.
Last 2 months, to the day, I have however recouped (and this is a copy paste from a reporting tool) 8,165,367,582.22isk in bounty prizes. Two months, over EIGHT BILLION being afk. Now, that's ishtars, imagine them boys in their carriers.....
I've done this almost entirely and without exception being afk.
Heck this morning, I've built a pair of DBs, configured the hosts, fixed a production performance problem whilst making a quarter billion, only active long enough to warp to the next anom and drop drones.
Let's not be crazy now and suggest that maybe that needs some manner of check and balance.
Edit: And that's with a two weeks lost to fallout.
And doesnt include drops or escalates I farm out to friends. |
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