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Brokk Witgenstein
Extreme Agony Mordus Angels
864
|
Posted - 2016.11.25 04:23:03 -
[7951] - Quote
Well ...... I've lived in a wormhole several times, and while I wouldn't go as far as to call it 'broken', it sure is boring. I wonder why I even bother D-Scanning every waking second when there's never nothing on scan anyway -- right until 14 guys decloak right beside you.
I would offer these up for consideration:
* is it right and proper that you know, for a fact, that somebody's keeping eyes on you and there is absolutely nothing you can do about it? Counterplay where?
* if there is so much life in wormholes, how comes we had to abandon ours a couple of days ago because there was never, ever, any god darned thing to shoot? Anywhere? Not in our hole, not in the one nextdoor, not in the one after that; not the next day, not over the weekend. I'm not going to knock it just because I don't like it, but I certainly wouldn't want the rest of nullsec to feel that way. People say "just because you think you're alone in space doesn't mean there's nobody watching you" .... but I swear to Bob, I would (quite literally) have killed for one of those Wingspan guys to jump in me like they do on youtube. Instead, I got bored out of my skull! Definitely need more peeps in space yo. If having local means that people actually undock, then by all means keep it!
* I'm absolutely and totally against ISK printers -- as everyone should know by now. But would it perhaps be possible there is another way to address that issue, that would allow us to get rid of the AFK cloaker by adding counterplay to cloaks in general?
* is it just me, or does it not feel quite right to keep cloakers uncounterable in order to 'fix' one issue, thereby allowing other cloak-related issues to exist? For example, the cloaky hotdropper you know for a fact is there (because you saw him enter your system -- don't give me "because of local" crap). One would think the potential to teleport an entire fleet right on top of you at any time of its choosing is a big enough advantage to allow us poor gatecampers to hunt you down, no? Apparently no. The question is ... are we really convinced this is okay? Is there no room for doubt that maybe, after awhile, such encounters should be allowed to happen bothways?
I guess that all I'm saying here is that perhaps we should hear these guys out without shouting them down immediately. They're not entirely wrong you know? |
Xcom
Quantum Vortex Battalion
42
|
Posted - 2016.11.25 05:51:33 -
[7952] - Quote
Wander Prian wrote:Xcom wrote:Wander Prian wrote: If cloaking was broken, it would cause issues everywhere. Somhow it seems to only be issue where you rely on the free intel given by local. I don't hear anyone complain in highsec, lowsec or w-space. Somehow it seems that sovnull is the only place where "cloaking is broken"
Cloaking is broken everywhere. But then some people could swear on the fact that entosis interceptors wasn't broken either. Neither was carrier hotswapping moduals in mid battle. Hell even repping concordicon suiciders keeping them alive in empire wasn't broken at one point too. My favourite was off grid DDs that whipped entire fleets using a cyno when titans were added. Lets just bring that s**t back cause you know, they weren't broken. Edit: Totally forgot, best example right in front of me. Off grid fleet boosting. That **** was totally broken right? CCP decided to just rip the whole thing apart and redo it. Time to look at a 400 page long thread and ask if we should still fly invulnerable in space. Off-grid boosting was just stupid everywhere, not just in one area of space. Same with swapping capital modules mid-fight. It made fights in wormhole-space annoying as well. Your problem is not with the cloak , but the cyno. You just don't want to nerf it because you use it yourself. *major facepalm* I just have no words. Read between the lines and look up sarcasm.
Please read, take a short break. Let that information sink in so you understand the concept of what the poster is trying to convey. Pause yet again just to make sure before hitting that post button.
Cyno is not the problem in a cloaking thread. Cyno is a different topic. Cloaking is the problem in its entirety. Its not to complicated to understand that.
Let me spell it out. C L O A K I N G
Fix cloaking and no more cloaking complaints. Cloaking needs a nerf.
Just going to make damn sure its right on the point and not an inch to the left.
CLOAKING IS THE PROBLEM.
No cloaking fix, big cloaking complaint thread. Cloaking fix, no more complaints.
Its that thing you do in space where your actually cloaked, you know when your ship disappears and stays invisible. Yes, that thing you do, the cloaking thing. That needs to be nerfed because it lacks any productive counter. It makes people sad. That's why people are complaining. So many people wouldn't complain if cloaking wasn't broken. If things were balanced people would be happy. People are not happy and that is why they are here, complaining.
No need blaming anything or anyone else or even out right flaming me personally. When I step away someone else will show up out of the blue and complain, someone I don't even have any contact with. Another person that have basically stepped over the big fat problem that's right here clear as glass. You might know what I'm talking about by now. Unless you skipped over anything I just typed and hit that post button.
People will keep showing up complaining and it wont stop until this problem is resolved. Smart people find problems and resolve them ahead of time before they even show up. It takes a different kind of snowflake to hear so many complaints and still ignore the problem, even worse outright attack the people pointing out the flaw. |
Dracvlad
Taishi Combine Second-Dawn
2460
|
Posted - 2016.11.25 06:37:13 -
[7953] - Quote
Teckos Pech wrote:Dracvlad wrote:What is amusing is that the HTFU police on this thread accuse you of not knowing stuff, or not able to deal with it at a personal level, so when you say how you dealt with it and defeated some of them then there is not a problem, but I have also lost to AFK cloaky campers which I have detailed in this thread too.
Experience in the trenches does not mean you understand grand strategy or even tactics, having the ability to pick up on other peoples experiences and work out your own strategies and tactics is key to winning, when I started this game I dived into the forums, read Crime and Punishment, learnt all the dirty tricks, checked out bubble camps to see how to break through them after reading about people not being able to break through them, it is a joke to me that people seem to think that you cannot learn from listening to others and their rich experiences, yes of course applying what you know is key, WH space is not an issue and when I talk about it I am talking back to WH players who ignore the reality of cyno's and the instant drop and strategic impact from them. If I spend the time to compare to their reality then I am what, bad at Eve. Simply put when I gave the example of cyno's the best that Sonya could come out with is logging off and that takes some organisation if going after a Capital escalation fleet or going for an eviction. The sheer power that can come through a cyno can be so much greater than a WH eviction force, if you get dropped by PL, Goons or NCDOT.
I am glad that I annoy you Teckos, and your petty insults go right over my head, I will patiently explain it, the game has an issue, in so many areas the best way to deal with things is to just hunker down and let it pass, be it war decs in hisec or being AFK cloaky camped by the top alliances, however both are very destructive to player retention, the simple issue here is that I do not agree that people who log in and then go to work, sleep or do something else should have the right to interfere with active players with impunity. But I also do not want to see cloaks destroyed, because they help people who have to go away from their keyboard.
I have seen over the years that it has been made much easier to catch people ratting in 0.0 and yet so many losers continue to AFK cloaky camp and defend it as the only way to catch people and yet they do not realise that were they to stop AFK cloaky camping there would be so many more people in 0.0 and so much more willing to fight roaming gangs. The key thing is to find a way to hunt these AFK cloaky campers when they are AFK so people feel that they can do something.
I will continue to ram this down your puerile little throats and I will take joy in your annoyance.
You seem to love using the market retort in terms of AFK, but you are selling a product offering a service, you are in compettion to others in that market selling a product, what is an AFK cloaky camper selling? Simple, he is selling a reason for people to go and play another game or head back to hisec if they are outside of the main TZ of the alliance or corp. Ice mining is no longer AFK, at some point CCP will deal with this, I expect to see you and the others here cry over it, I know CCP will create an OA to supply local and you will have to shoot it if you don't like it, whine more when you cannot do it... How bad do you have to be to lose to some one AFK?
One of the same alliances that kicked you out of the north mate!!!!
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
|
Brokk Witgenstein
Extreme Agony Mordus Angels
867
|
Posted - 2016.11.25 06:38:41 -
[7954] - Quote
LOL #REKT |
Xcom
Quantum Vortex Battalion
42
|
Posted - 2016.11.25 07:03:53 -
[7955] - Quote
Is OA really a solve it all to cloaks? and have there been solid confirmations on it? |
Brokk Witgenstein
Extreme Agony Mordus Angels
867
|
Posted - 2016.11.25 07:06:53 -
[7956] - Quote
There's nothing solid about them. We hardly know anything ~ CCP probably has to figure out the iffy details themselves. |
Dracvlad
Taishi Combine Second-Dawn
2461
|
Posted - 2016.11.25 07:29:54 -
[7957] - Quote
Xcom wrote:Is OA really a solve it all to cloaks? and have there been solid confirmations on it?
It really starts the ball rolling so to speak, the OA taking over local for sov systems was actually mentioned by Gath Telkin of PL on this thread I think, and they do tend to get to know about such things being able to get close to the Devs. I would not be 100% certain of course knowing CCP, but it is logical and meshes with their concept of conflict drivers.
My point of view which will get anguished reactions from Teckos and others is that this will enable the little dears to actually do something about local by off lining the OA by well placed shots or two. My view is that the OA must be vulnerable when in operation. Once that is in place then they can no longer fall back on we have no other way to catch people because the first step would be to blow up or off line the OA, thus giving them the advantage.
At that point CCP could come out and do some of the imaginative fixes to AFK cloaky camping. I admit that I really do not want to see cloaks downgraded as a casual player who often gets called away to do stuff, however I also like hunting these low lives and if CCP can create a system that uncloaks but has limited range so people do not have an instant I win button that will interest me greatly and add to the game.
I keep hoping that we get intelligent responses from Devs, but mainly we get the silly replies like you can't shoot anyone while AFK..., which is why I proposed an AFK flag via an OA earlier in that thread, after all so many HTFU players said that it does not matter as they the campers are AFK, but of course it did matter...
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
|
Xcom
Quantum Vortex Battalion
42
|
Posted - 2016.11.25 13:23:53 -
[7958] - Quote
HTFU players? its the most carebear mindsets who think cloaks are remotely hardcore. It is nice to just click a button, go invisible and safely step away from the pc. We aren't even safe in empire space, some instances unsafe even when docked, but somehow the cloaking is safe everywhere. |
Sonya Corvinus
Grant Village
813
|
Posted - 2016.11.25 14:50:41 -
[7959] - Quote
Vakr Onzo wrote:Well, this would be a variety of AFK timer but have modules that have been running continuously for a very long time to take 'fatigue' damage like you would from overheat, for operation time over a day or more. Of course, the covert op cloak would have a better tolerance before it started taking fatigue damage or such.
That greatly nerfs certain lifestyles though. I have a character that hasn't docked since July and is in hostile areas nearly 100% of the time (and no, I don't cloaky camp or hot drop). That means that playstyle is gone.
Xcom wrote:HTFU players? its the most carebear mindsets who think cloaks are remotely hardcore. It is nice to just click a button, go invisible and safely step away from the pc. We aren't even safe in empire space, some instances unsafe even when docked, but somehow the cloaking is safe everywhere.
So if we nerf cloaking, what is your proposal for a new counter to local chat in sov null? |
Dracvlad
Taishi Combine Second-Dawn
2464
|
Posted - 2016.11.25 16:10:23 -
[7960] - Quote
Sonya Corvinus wrote:So if we nerf cloaking, what is your proposal for a new counter to local chat in sov null?
When the OA system for local is in place you can shoot it and remove local. Seems good to me...
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
|
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Sonya Corvinus
Grant Village
814
|
Posted - 2016.11.25 16:18:54 -
[7961] - Quote
Dracvlad wrote:When the OA system for local is in place you can shoot it and remove local. Seems good to me...
Assuming it ends up working that way, I'm fine with a nerf to cloaking in null. You can't nerf cloaking without giving a way to take down/delay local.
Leave WH space as it is though please. |
Dracvlad
Taishi Combine Second-Dawn
2464
|
Posted - 2016.11.25 16:32:24 -
[7962] - Quote
Sonya Corvinus wrote:Dracvlad wrote:When the OA system for local is in place you can shoot it and remove local. Seems good to me... Assuming it ends up working that way, I'm fine with a nerf to cloaking in null. You can't nerf cloaking without giving a way to take down/delay local. Leave WH space as it is though please.
I think it would be logical to make it work that way though CCP might do something wierd, I hope it is a simple while it is operating they can be shot which I think is fair and in line with Eve as I see it.
I do wonder if they will enable the OA's to work in WH space, I have no opinion either way and that would be up to the WH community to say what they want, I can say as a person who passes through WH space I would prefer not, but I would not argue if people who lived in WH's did, some might like it some might not, personally I think it would be a shame if they did. I expect you chaps will make the case.
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
|
Sonya Corvinus
Grant Village
814
|
Posted - 2016.11.25 16:38:37 -
[7963] - Quote
Dracvlad wrote:I think it would be logical to make it work that way though CCP might do something wierd, I hope it is a simple while it is operating they can be shot which I think is fair and in line with Eve as I see it.
I do wonder if they will enable the OA's to work in WH space, I have no opinion either way and that would be up to the WH community to say what they want, I can say as a person who passes through WH space I would prefer not, but I would not argue if people who lived in WH's did, some might like it some might not, personally I think it would be a shame if they did. I expect you chaps will make the case.
They won't allow them to be deployed in WH space. For anything like that, they require sov to anchor. Also, the WH community would throw a fit if that happened. We already think intel is too easily controlled (one of the reasons we are in WHs instead of null in the first place) |
Dracvlad
Taishi Combine Second-Dawn
2464
|
Posted - 2016.11.25 16:50:41 -
[7964] - Quote
Sonya Corvinus wrote:Dracvlad wrote:I think it would be logical to make it work that way though CCP might do something wierd, I hope it is a simple while it is operating they can be shot which I think is fair and in line with Eve as I see it.
I do wonder if they will enable the OA's to work in WH space, I have no opinion either way and that would be up to the WH community to say what they want, I can say as a person who passes through WH space I would prefer not, but I would not argue if people who lived in WH's did, some might like it some might not, personally I think it would be a shame if they did. I expect you chaps will make the case. They won't allow them to be deployed in WH space. For anything like that, they require sov to anchor. Also, the WH community would throw a fit if that happened. We already think intel is too easily controlled (one of the reasons we are in WHs instead of null in the first place)
Fair enough, I would not like to see them work in WH space as I like WH space as it is.
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
|
Vakr Onzo
Elite Amarr Navy Academy Varangon Tagma
6
|
Posted - 2016.11.25 18:45:15 -
[7965] - Quote
Sonya Corvinus wrote:Vakr Onzo wrote:Well, this would be a variety of AFK timer but have modules that have been running continuously for a very long time to take 'fatigue' damage like you would from overheat, for operation time over a day or more. Of course, the covert op cloak would have a better tolerance before it started taking fatigue damage or such. That greatly nerfs certain lifestyles though. I have a character that hasn't docked since July and is in hostile areas nearly 100% of the time (and no, I don't cloaky camp or hot drop). That means that playstyle is gone. There have to be some drawbacks for leaving modules running so long without the player tending to them, not just the cloaking devices. My idea is about wear and fatigue that kick in after a module has been active *continuously* for more than a day or so. It's like modules taking damage from overheating, but much slower and only kick in when modules have been operating continuously without deactivation for a long length of time. This isn't limited to the cloaking device, it can be applied to any kind of module as well. I also suggest that some variations of items can take longer for fatigue to kick in and others can take fatigue damage or penalty better. Like Covert Ops cloak taking longer for fatigue to start applying in field. |
Sonya Corvinus
Grant Village
815
|
Posted - 2016.11.25 19:37:28 -
[7966] - Quote
Vakr Onzo wrote:There have to be some drawbacks for leaving modules running so long without the player tending to them, not just the cloaking devices. My idea is about wear and fatigue that kick in after a module has been active *continuously* for more than a day or so. It's like modules taking damage from overheating, but much slower and only kick in when modules have been operating continuously without deactivation for a long length of time. This isn't limited to the cloaking device, it can be applied to any kind of module as well. I also suggest that some variations of items can take longer for fatigue to kick in and others can take fatigue damage or penalty better. Like Covert Ops cloak taking longer for fatigue to start applying in field.
There does have to be a drawback. When a cloak is active you can't shoot anyone or earn ISK. That's a pretty big drawback already. No need for a change. |
Vakr Onzo
Elite Amarr Navy Academy Varangon Tagma
6
|
Posted - 2016.11.25 20:01:15 -
[7967] - Quote
Sonya Corvinus wrote:Vakr Onzo wrote:There have to be some drawbacks for leaving modules running so long without the player tending to them, not just the cloaking devices. My idea is about wear and fatigue that kick in after a module has been active *continuously* for more than a day or so. It's like modules taking damage from overheating, but much slower and only kick in when modules have been operating continuously without deactivation for a long length of time. This isn't limited to the cloaking device, it can be applied to any kind of module as well. I also suggest that some variations of items can take longer for fatigue to kick in and others can take fatigue damage or penalty better. Like Covert Ops cloak taking longer for fatigue to start applying in field. There does have to be a drawback. When a cloak is active you can't shoot anyone or earn ISK. That's a pretty big drawback already. No need for a change. which encourage extreme passivity, namely AFK cloakers. There's a reason it's a thing despite the drawbacks. |
Wander Prian
Art Of Explosions Hole Control
318
|
Posted - 2016.11.25 20:03:23 -
[7968] - Quote
Vakr Onzo wrote:Sonya Corvinus wrote:Vakr Onzo wrote:There have to be some drawbacks for leaving modules running so long without the player tending to them, not just the cloaking devices. My idea is about wear and fatigue that kick in after a module has been active *continuously* for more than a day or so. It's like modules taking damage from overheating, but much slower and only kick in when modules have been operating continuously without deactivation for a long length of time. This isn't limited to the cloaking device, it can be applied to any kind of module as well. I also suggest that some variations of items can take longer for fatigue to kick in and others can take fatigue damage or penalty better. Like Covert Ops cloak taking longer for fatigue to start applying in field. There does have to be a drawback. When a cloak is active you can't shoot anyone or earn ISK. That's a pretty big drawback already. No need for a change. which encourage extreme passivity, namely AFK cloakers. There's a reason it's a thing despite the drawbacks.
It's a thing because of local, not because of cloaks.
Wormholer for life.
|
Xcom
Quantum Vortex Battalion
42
|
Posted - 2016.11.25 20:18:13 -
[7969] - Quote
Sonya Corvinus wrote:Xcom wrote:HTFU players? its the most carebear mindsets who think cloaks are remotely hardcore. It is nice to just click a button, go invisible and safely step away from the pc. We aren't even safe in empire space, some instances unsafe even when docked, but somehow the cloaking is safe everywhere. So if we nerf cloaking, what is your proposal for a new counter to local chat in sov null? Frankly I don't give a s**t, everything doesn't actually revolve around the null space pilots of eve. I honestly will leave that discussion to anyone who is willing to entertain it and won't be least bit interested in that topic. Its extremely egocentric thinking that cloaking and null space is directly connected and all other types of game plays takes a back-seat till its fixed before we can move on. |
Sonya Corvinus
Grant Village
815
|
Posted - 2016.11.25 20:27:33 -
[7970] - Quote
Vakr Onzo wrote:which encourage extreme passivity, namely AFK cloakers. There's a reason it's a thing despite the drawbacks.
Which is very balanced right now, given no one AFK cloaked is an active threat. Just rat in fleets in PvP fit ships, and it's a non-issue.
Xcom wrote:Frankly I don't give a s**t, everything doesn't actually revolve around the null space pilots of eve. I honestly will leave that discussion to anyone who is willing to entertain it and won't be least bit interested in that topic. Its extremely egocentric thinking that cloaking and null space is directly connected and all other types of game plays takes a back-seat till that particular relation is fixed before we can move on.
AFK cloaking is something that only people in sov null complain about. |
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Dracvlad
Taishi Combine Second-Dawn
2464
|
Posted - 2016.11.25 20:36:50 -
[7971] - Quote
Wander Prian wrote:It's a thing because of local, not because of cloaks.
It is a thing because of the force projection of cyno's, this fear also exists in NPC 0.0 and in low sec....
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
|
Xcom
Quantum Vortex Battalion
42
|
Posted - 2016.11.25 20:56:47 -
[7972] - Quote
Sonya Corvinus wrote:Xcom wrote:Frankly I don't give a s**t, everything doesn't actually revolve around the null space pilots of eve. I honestly will leave that discussion to anyone who is willing to entertain it and won't be least bit interested in that topic. Its extremely egocentric thinking that cloaking and null space is directly connected and all other types of game plays takes a back-seat till that particular relation is fixed before we can move on. AFK cloaking is something that only people in sov null complain about. The most vocal majority of cloaking complaints come from null space and gives the illusion that AFK cloaking is the only problem with cloaking. It is so extremely ego centric thinking that cloaks don't impact the game in other areas of the game. |
Wander Prian
Art Of Explosions Hole Control
318
|
Posted - 2016.11.25 21:26:46 -
[7973] - Quote
Xcom wrote:Sonya Corvinus wrote:Xcom wrote:Frankly I don't give a s**t, everything doesn't actually revolve around the null space pilots of eve. I honestly will leave that discussion to anyone who is willing to entertain it and won't be least bit interested in that topic. Its extremely egocentric thinking that cloaking and null space is directly connected and all other types of game plays takes a back-seat till that particular relation is fixed before we can move on. AFK cloaking is something that only people in sov null complain about. The most vocal majority of cloaking complaints come from null space and gives the illusion that AFK cloaking is the only problem with cloaking. It is so extremely ego centric thinking that cloaks don't impact the game in other areas of the game.
6 years living in w-space and roaming around New Eden and the only place I have heard this complaint is from sov-null.
Wormholer for life.
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Dracvlad
Taishi Combine Second-Dawn
2464
|
Posted - 2016.11.25 21:28:55 -
[7974] - Quote
Wander Prian wrote:Xcom wrote:Sonya Corvinus wrote:Xcom wrote:Frankly I don't give a s**t, everything doesn't actually revolve around the null space pilots of eve. I honestly will leave that discussion to anyone who is willing to entertain it and won't be least bit interested in that topic. Its extremely egocentric thinking that cloaking and null space is directly connected and all other types of game plays takes a back-seat till that particular relation is fixed before we can move on. AFK cloaking is something that only people in sov null complain about. The most vocal majority of cloaking complaints come from null space and gives the illusion that AFK cloaking is the only problem with cloaking. It is so extremely ego centric thinking that cloaks don't impact the game in other areas of the game. 6 years living in w-space and roaming around New Eden and the only place I have heard this complaint is from sov-null.
You need to clean the wax out of your ears...
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
|
Sonya Corvinus
Grant Village
815
|
Posted - 2016.11.25 22:38:48 -
[7975] - Quote
Xcom wrote:The most vocal majority of cloaking complaints come from null space and gives the illusion that AFK cloaking is the only problem with cloaking. It is so extremely ego centric thinking that cloaks don't impact the game in other areas of the game.
Yes, it is extremely ego centric to think you can live in sov null (dangerous space) and not be in fleet in PvP ships 100% of the time when at risk. That's entirely my point.
An honest question, why are you opposed to ratting in fleets at the same sites as your corp mates? Doing that makes hot drops irrelevant. Null isn't designed for solo play. |
Xcom
Quantum Vortex Battalion
42
|
Posted - 2016.11.25 22:44:44 -
[7976] - Quote
Wander Prian wrote:6 years living in w-space and roaming around New Eden and the only place I have heard this complaint is from sov-null. Why even respond, waste your time posting and at the same time show your ignorance.
When they first implemented cloaking someone in the dev team forgot to ask themself if they even had a counter in play. Not one game I know of have cloaking ability's like in eve. Its a major major oversight. |
Sonya Corvinus
Grant Village
815
|
Posted - 2016.11.26 00:16:39 -
[7977] - Quote
Xcom wrote:Why even respond, waste your time posting and at the same time show your ignorance.
When they first implemented cloaking someone in the dev team forgot to ask themself if they even had a counter in play. Not one game I know of have cloaking ability's like in eve. Its a major major oversight.
There is a counter. Cloaky camping is only an issue in sov null. Where you should be in fleet, on comms and ready to PvP 24/7. If you're ratting or mining in groups with a standing defense fleet in system, you won't be hot dropped, and if you are, you will get a nice juicy multi billion ISK kill from killing the hot droppers.
If you're in a nullsec corp and someone is ratting or mining solo while not in a standing fleet and on comms (the only people who actually die to blops), I suggest giving them a one time warning and then kicking them from corp, as they really shouldn't be in null. |
Xcom
Quantum Vortex Battalion
42
|
Posted - 2016.11.26 00:29:27 -
[7978] - Quote
Sonya Corvinus wrote:Xcom wrote:Why even respond, waste your time posting and at the same time show your ignorance.
When they first implemented cloaking someone in the dev team forgot to ask themself if they even had a counter in play. Not one game I know of have cloaking ability's like in eve. Its a major major oversight. There is a counter. Cloaky camping is only an issue in sov null. Where you should be in fleet, on comms and ready to PvP 24/7. If you're ratting or mining in groups with a standing defense fleet in system, you won't be hot dropped, and if you are, you will get a nice juicy multi billion ISK kill from killing the hot droppers. If you're in a nullsec corp and someone is ratting or mining solo while not in a standing fleet and on comms (the only people who actually die to blops), I suggest giving them a one time warning and then kicking them from corp, as they really shouldn't be in null. Dude why are you so thick. Cloaked ships are immune from attacks. That is unbalanced, not the whole null bullshit local hot-drop crap connected to the cloaking discussion. |
Sonya Corvinus
Grant Village
815
|
Posted - 2016.11.26 00:37:02 -
[7979] - Quote
Xcom wrote:Dude why are you so thick. Cloaked ships are immune from attacks. That is unbalanced, not the whole null bullshit local hot-drop crap connected to the cloaking discussion.
How many ships have died to someone with an active cloak? Link me specific killmails please. Or, (and this is shocking) is the balance that a cloaked ship can't attack anyone or earn any isk while cloaked?
/gasp!
Literally the only people who whine about AFK cloaking are nullsec PvE-ers who hate to have to not min/max their ISK generation and *actually* defend their space. So again, rat and mine in groups in PvP fits while on comms. Problem solved.
Hell, I've been yelled at by leadership in nullsec for undocking in a PvP ship to bait a cloaked ship in system. Apparently we "didn't want to risk a hot drop, so change systems or stay docked". That was the day I left that corp. People with that attitude need to stay in high sec. |
Xcom
Quantum Vortex Battalion
42
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Posted - 2016.11.26 00:45:15 -
[7980] - Quote
Sonya Corvinus wrote:Xcom wrote:Dude why are you so thick. Cloaked ships are immune from attacks. That is unbalanced, not the whole null bullshit local hot-drop crap connected to the cloaking discussion. How many ships have died to someone with an active cloak? Link me specific killmails please. Or, (and this is shocking) is the balance that a cloaked ship can't attack anyone or earn any isk while cloaked? /gasp! Literally the only people who whine about AFK cloaking are nullsec PvE-ers who hate to have to not min/max their ISK generation and *actually* defend their space. So again, rat and mine in groups in PvP fits while on comms. Problem solved. Hell, I've been yelled at by leadership in nullsec for undocking in a PvP ship to bait a cloaked ship in system. Apparently we "didn't want to risk a hot drop, so change systems or stay docked". That was the day I left that corp. People with that attitude need to stay in high sec. Your the carebare who think its ok to stay safe behind a cloak. Cloaked ships should not be safe, they should be able to die because someone or something should be able to hunt them. |
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