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Sonya Corvinus
Grant Village
1243
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Posted - 2017.06.07 02:25:23 -
[10141] - Quote
Mike Voidstar wrote:Sonya.... What happens if they don't watch local, stay aligned, and warp out the moment someone enters the system? Pretty much they die. That's because local doesn't provide any measure of safety at all, only the efforts of the player does that. Unlike a cloak that stays perfectly effective until the pilot decides otherwise.
If you're not using the tool the game already gives you to stay safe in sov null 100% of the time you deserve to die. Try to troll harder.
Give me a hard number, how much isk has anyone cloaked gained, and how many people have they killed in the last six months?
Cloaked players are as much of a threat as someone logged out of the game. |
Tessa Sage
Legion of the Wicked Way ChaosTheory.
11
|
Posted - 2017.06.07 04:31:31 -
[10142] - Quote
Sonya Corvinus wrote: ... as much of a threat as someone logged out of the game. Look, if you enter local from a stargate at 0.1 AU to a ratting or mining anomaly, and you warp to said feature, that is a legitimate method of hunting. The argument many people have in this forum is the scenario where instead of entering local (alerting the potential targets), you have already done so hours or weeks ago, and at that point no one knows if you will decloak to pounce on them. The reaction time required is a lot shorter than the usual process of seeing someone new pop into local whether from gate or safe log.
With that in mind, how is someone cloaked not an imminent threat? |
Ajem Hinken
Caldari Provisions Caldari State
57
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Posted - 2017.06.07 04:48:33 -
[10143] - Quote
Or you know, you could always redneck up a solution, strap a hose and tons of colored fluid up to the side of your ship, and then spray. The colored spray would then stick to the cloaky ship, allowing you to see them, and from there, blow them to smithereens.
And yes, I really did bring up the idea of space rednecks. And yes, there are almost definitely some out there. |
Tessa Sage
Legion of the Wicked Way ChaosTheory.
11
|
Posted - 2017.06.07 05:16:53 -
[10144] - Quote
And before you all say it..
Vigilanta wrote:I have seen this dead horse beaten often, and there will be no change i'm sure this time around. The fact that so many individuals vehemently defend the permanent duration of the cloaking module just astounds me. (cloaky camper) has 100% engagement control, he can pick the fight, and trust me no cloaky camper is going to pick a fight he thinks he has even a slim chance of losing. ... So please tell me how this equation is balanced (hint, its not), I will grant you though that this is more than just cloak rebalancing... From page 21 in thread.
So think of it this way friends, the only rebalancing is like an eighteenth century duel, each ship pacing to optimal range and whatnot. I would dive into lore, and throw in some Gurista and Caldari heritage i.e. Japanese proverbs:
Who gets out of the cloaky ambush? The early Worm.
And how can local continue generating ISK? Rat / mine in packs: Neither of two rabbits will be caught by the same one chasing either.
Sidenote: Think of a cloak module as a method of retreat, not a trap to be sprung. If it were otherwise, where you would not appear in local while cloaked, then the tactic becomes clear. For the time being, you have to exploit a form of metagaming where for hours upon end you do nothing until the searchlights have strayed elsewhere. It sounds painful / virtually unplayable for all involved. |
Merin Ryskin
Peregrine Industries
435
|
Posted - 2017.06.07 06:38:32 -
[10145] - Quote
Mike Voidstar wrote:Sonya.... What happens if they don't watch local, stay aligned, and warp out the moment someone enters the system?
Why are we wasting time talking about stupid people? Smart PvE players watch local and escape 100% of the time.
Also, why are you so obsessed with the difference between passive defense and active defense that is so trivially easy that it might as well be passive? What matters is the end result, and that end result is 100% safety for both the cloaked ship and the PvE ship (until either ship voluntarily accepts a degree of risk in exchange for potential gain). |
Teckos Pech
Amok. Goonswarm Federation
6558
|
Posted - 2017.06.07 07:25:20 -
[10146] - Quote
Tessa Sage wrote:And before you all say it.. Vigilanta wrote:I have seen this dead horse beaten often, and there will be no change i'm sure this time around. The fact that so many individuals vehemently defend the permanent duration of the cloaking module just astounds me. (cloaky camper) has 100% engagement control, he can pick the fight, and trust me no cloaky camper is going to pick a fight he thinks he has even a slim chance of losing. ... So please tell me how this equation is balanced (hint, its not), I will grant you though that this is more than just cloak rebalancing... From page 21 in thread. So think of it this way friends, the only rebalancing is like an eighteenth century duel, each ship pacing to optimal range and whatnot. I would dive into lore, and throw in some Gurista and Caldari heritage i.e. Japanese proverbs: Who gets out of the cloaky ambush? The early Worm. And how can local continue generating ISK? Rat / mine in packs: Neither of two rabbits will be caught by the same one chasing either. Sidenote: Think of a cloak module as a method of retreat, not a trap to be sprung. If it were otherwise, where you would not appear in local while cloaked, then the tactic becomes clear. For the time being, you have to exploit a form of metagaming where for hours upon end you do nothing until the searchlights have strayed elsewhere. It sounds painful / virtually unplayable for all involved.
Of course it is balanced. You know that a hostile is in system. You know to take extra precautions. Get into the standing fleet. Rat/mine in a group. Use PvP fits. Be on voice comms. See when the player tends to be active.
Yes, a ship with a covert ops cloak has far more control over when to engage, but that does not mean you do not have any options.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Teckos Pech
Amok. Goonswarm Federation
6563
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Posted - 2017.06.07 17:56:43 -
[10147] - Quote
Mike Voidstar wrote:Sonya.... What happens if they don't watch local, stay aligned, and warp out the moment someone enters the system? Pretty much they die. That's because local doesn't provide any measure of safety at all, only the efforts of the player does that. Unlike a cloak that stays perfectly effective until the pilot decides otherwise.
Teckos, you are like a media pundit that assumes if something was said 25 years ago it still applies today. Yes, my argument evolved, because I accepted the arguments of others, including yourself, as valid. As this issue affects me very little other than the logical inconsistency I am perfectly willing to accept arguments that actually make sense. Almost none of yours do. I am pretty sure if you go back you will see me disagreeing with many of those who are anti-cloak as well, for the same reason.
I do not treat this thread as being only about AFK cloaking because any mention of cloaking for any reason in the forums gets immediately locked and sent here. Even in the opening post of this thread they point out that it's a discussion of all cloaking and it's surrounding issues. There's more here than just AFK cloaking, no matter how much you want to keep the focus narrowed on some guy floating in space AFK who can't hurt anyone.
You keep saying the problem is local, because what you want is free reign to pull up alongside soft targets and kill them effortlessly.
You say you are fine with people who aren't paying attention dying... Unless of course that person is in a cloaked ship. Then it's not ok if they die at all unless they choose to engage in risky behavior.
Sure, I suppose my positon is to just nerf cloaks. On a scale of 1(cosmetic effect only) to 10(actual "I Win" button) cloaks are about a 9.4, so any changes advocating for any sort of balance for them are going to be in the direction of a simple nerf.
And what does that nerf consist of? A way for an active player to get on grid with a cloaked ship so that there is at least a chance to run into them. It does not have to be overly cheap or easy, but I'd consider simply making it possible to be a pretty low bar.
First off yes, threads that mention cloaking almost always get locked and sent here because those threads are either explicitly about AFK cloaking, or they are stealth nerf AFK cloaking threads.
As for your position evolving yes it has, but in a bad and disingenuous manner. For example, that idiocy about cloaks being an GÇ£I winGÇ¥ button. Holy mother of God. Really? What do I GÇ£winGÇ¥ when I cloak up? Do I get a kill? No. Minerals? No. Modules? No. PI stuff? No. ISK? No. More hulls? No. I get precisely nothing other than safety and lose out the next best opportunity that character cold be put towards. There is no GÇ£I winGÇ¥ button in EVE and to suggest otherwise shows just how vacuous and dishonest your position has become.
And I will remind you that in my previous posts I have said, I am fine with the current mechanics. I find them sub-optimal and would not mind a change, but keeping local and cloaks as they currently are is fine by meGÇöi.e. I am fine with you spotting me in local and buggering off to a safe spot, station, POS, citadel, whatever. You cannot even present my position accurately, but have to try and rebut a caricature of it.
And once again, what does a cloaked and AFK player get? Nothing. Literally nothing. No ISK, no minerals, no modules, no PI stuff, etc. So yeah, if such a player is cloaked and not paying attentionGǪfine he canGÇÖt die except in extremely rare cases. Yes, IGÇÖm fine with it. Maybe if you let me get stuff while I am cloakedGǪ.how about this:
You can scan down my cloaked ship. But I can lock and shoot and scram your ass while cloaked. You cannot lock, let alone shoot me except by getting within 2,000 meters or closer to decloak me. Deal?
Edit: Oh, and you either missed my point or deliberately ignored it: your "concerns" about cloaking are pretty much relegated to what we get with AFK cloaking. All other uses of cloaks carry with them various degrees of risk. Your "I win" is me scooting to a secret safe spot and being cloaked and being totally safe....that's it. That is your big, big concern. I somehow "win" by sitting at a spot with a cloak activated doing nothing at all.
Pardon me, I have to go take a victory lap apparently. I did not know that when I went to take a **** the other night I apparently won EVE.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1857
|
Posted - 2017.06.07 19:14:58 -
[10148] - Quote
491 pages... still nothing. |
Sonya Corvinus
Grant Village
1243
|
Posted - 2017.06.07 22:24:11 -
[10149] - Quote
Tessa Sage wrote: Look, if you enter local from a stargate at 0.1 AU to a ratting or mining anomaly, and you warp to said feature, that is a legitimate method of hunting. The argument many people have in this forum is the scenario where instead of entering local (alerting the potential targets), you have already done so hours or weeks ago, and at that point no one knows if you will decloak to pounce on them. The reaction time required is a lot shorter than the usual process of seeing someone new pop into local whether from gate or safe log.
With that in mind, how is someone cloaked not an imminent threat?
If you choose to live outside of HS, you choose to assume you need to be watching for enemies 100% of the time. Local chat gets you around that. There is an imminent threat 23.5/7 100% of the time you're logged in as a PvE-er in null. Get rid of local and people will stop pretending null is as safe as HS. |
Merin Ryskin
Peregrine Industries
435
|
Posted - 2017.06.08 01:45:45 -
[10150] - Quote
Sentient Blade wrote:491 pages... still nothing.
Because nothing is going to happen. CCP has not shown any sign that they consider AFK cloaking to be a problem, and this thread exist primarily to serve as a trash can for bad ideas and avoid cluttering up the forums with endless variations of "I LOST MY FARMING RAVEN TO A CLOAKER NERF CLOAKING NOW!!!!!!" whines. |
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Max Deveron
Deveron Shipyards and Technology
381
|
Posted - 2017.06.08 02:30:03 -
[10151] - Quote
ok, especially @ Shitecko there.......
Explain why "AFK" cloaking is such a valid tactic and why that alone needs to be defended so heavily by its supporters? |
Merin Ryskin
Peregrine Industries
435
|
Posted - 2017.06.08 04:00:08 -
[10152] - Quote
Max Deveron wrote:Explain why "AFK" cloaking is such a valid tactic and why that alone needs to be defended so heavily by its supporters?
Because, when proposing changes, the burden of proof is on the people requesting a change. Good game design means not making changes for the sake of making changes, and "you haven't established that there is a reason to make a change" is all the defense that is required. And it's also a true statement, the entire argument against AFK cloaking comes down to "NULLSEC ISNT 100% SAFE FOR ME TO FARM PVE CONTENT NERF AFK CLOAKING" whines, which is not a position worth considering. |
Daichi Yamato
Jabbersnarks and Wonderglass
3946
|
Posted - 2017.06.08 04:10:25 -
[10153] - Quote
Max Deveron wrote:ok, especially @ Shitecko there.......
Explain why "AFK" cloaking is such a valid tactic and why that alone needs to be defended so heavily by its supporters?
It's the only decent way to provide risk to nullbears. If there was a better way to hunt null bears, or if local didn't provide such omnipotent intel, it wouldn't happen.
Most people, including teckos, would prefer afk cloaking to be 'fixed' in some way. But that fix includes nerfing local so that hunting bears isn't about only catching players who are alt tabbed.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Teckos Pech
Amok. Goonswarm Federation
6571
|
Posted - 2017.06.08 04:26:28 -
[10154] - Quote
Max Deveron wrote:ok, especially @ Shitecko there.......
Explain why "AFK" cloaking is such a valid tactic and why that alone needs to be defended so heavily by its supporters?
Because you should not get enhanced security--i.e. lower risk. Ratting in NS Is already pretty damn safe if you are on comms, in the standing fleet and paying attention to intel and local.
Everyone who wants to get rid of AFK cloaking wants to do it by nerfing cloaks, not just for those who AFK cloak, but for those who use cloaks ATK. This tells me two things:
1. These people don't give a **** about game balance. 2. These people want less risk.
The first follows from the desire to nerf cloaks in general. But there are more uses for cloaks than just AFK cloaking. Scouts often use cloaking ships. People move small size high value cargo in cloaked ships like T3Cs and blockade runners. Exploration often requires a cloaky. Not to mention ATK hunting with a cloaking ship. So...why should these players have their game degraded so you and Mike can feel safer while acquiring resources?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Linus Gorp
Ministry of Propaganda and Morale Black Marker
1507
|
Posted - 2017.06.08 09:17:33 -
[10155] - Quote
Mike Voidstar wrote:TLDR; "I don't want to have to do anything at all to maintain my perfectly safe status while hunting others, any suggestion that I even need to remain at the keyboard is unreasonable" A cloaked ship can't engage anyone. They have to decloak and are then subject to the same amount of space pewpew as every other non-cloaked ship, but in a ship with wildly inferior stats.
Why am I even reading this thread still.. Gives me brain cancer trying to educate someone that would get outsmarted by a cockroach.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Dracvlad
Tactically Challenged Tactical Supremacy
3207
|
Posted - 2017.06.08 09:25:30 -
[10156] - Quote
Max Deveron wrote:ok, especially @ Shitecko there.......
Explain why "AFK" cloaking is such a valid tactic and why that alone needs to be defended so heavily by its supporters?
Because they are bad at hunting...
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp
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Teckos Pech
Amok. Goonswarm Federation
6574
|
Posted - 2017.06.08 16:15:21 -
[10157] - Quote
Dracvlad wrote:Max Deveron wrote:ok, especially @ Shitecko there.......
Explain why "AFK" cloaking is such a valid tactic and why that alone needs to be defended so heavily by its supporters? Because they are bad at hunting...
And you are a liar.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Tessa Sage
Legion of the Wicked Way ChaosTheory.
12
|
Posted - 2017.06.08 18:24:06 -
[10158] - Quote
Teckos Pech wrote:Yes, a ship with a covert ops cloak has far more control over when to engage, but that does not mean you do not have any options.
Like an early warning system? I'm beginning to equate an AFK cloaker to a Drifter wormhole, eventually something burps. You just have to hope you are the nimbler PVE'er or stay on grid owing to the PVP potential, not innately different reasons. |
Teckos Pech
Amok. Goonswarm Federation
6575
|
Posted - 2017.06.08 19:00:46 -
[10159] - Quote
Tessa Sage wrote:Teckos Pech wrote:Yes, a ship with a covert ops cloak has far more control over when to engage, but that does not mean you do not have any options. Like an early warning system? I'm beginning to equate an AFK cloaker to a Drifter wormhole, eventually something burps. You just have to hope you are the nimbler PVE'er or stay on grid owing to the PVP potential, not innately different reasons.
Or maybe you should get in fleet? Get on comms?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
ISD Max Trix
ISD Community Communications Liaisons
1907
|
Posted - 2017.06.08 20:04:02 -
[10160] - Quote
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Valaba
Science and Trade Institute Caldari State
1
|
Posted - 2017.06.08 22:17:40 -
[10161] - Quote
In continuation to my thread here, https://forums.eveonline.com/default.aspx?g=posts&t=521404&find=unread
Basically, the responses can only mean one thing which you cannot possibly disagree with if you are ok with afk cloaking.
It means it's ok for a hotdropper to login before they go to work, stay cloaked all day, gain a superior tactical advantage since the system owners never know when your afk or not without any risk to the cloaker themselves. They decloak with covert ops cloak, which has instant locking, their bomber friends come in and whoever they have locked is done since they have instantly scrambled the player being attacked.
This is an incredibly dumb aspect of this game. Anyone who doesn't see the superior tactical advantage to this doesn't have a brain. I dare anyone here to explain how this doesn't give the cloaker a superior advantage with zero risk. I'm not against cloaking and active players. I'm against cloaking using inactive players to ensure a guaranteed kill.
The immature players can say oh you whiner, oh you null sec care bear, blah blah blah whatever you want to say. I really don't care. I'm just pointing out an obvious balance issue in the game which obviously is an issue if there is a sticky thread on it. Duh....
And I won't mention you by name since it would be against forum policy, but the idiots who said I should post with my real character. Yeah sure lol. That would be even more dumb than the post. Grievers love to grief because their real lives are sad. I'll give you one hint. If you can figure it out you've earned it. I live in Fountain Region |
Teckos Pech
Amok. Goonswarm Federation
6575
|
Posted - 2017.06.08 22:50:55 -
[10162] - Quote
Valaba wrote:In continuation to my thread here, https://forums.eveonline.com/default.aspx?g=posts&t=521404&find=unread Basically, the responses can only mean one thing which you cannot possibly disagree with if you are ok with afk cloaking. It means it's ok for a hotdropper to login before they go to work, stay cloaked all day, gain a superior tactical advantage since the system owners never know when your afk or not without any risk to the cloaker themselves. They decloak with covert ops cloak, which has instant locking, their bomber friends come in and whoever they have locked is done since they have instantly scrambled the player being attacked. This is an incredibly dumb aspect of this game. Anyone who doesn't see the superior tactical advantage to this doesn't have a brain. I dare anyone here to explain how this doesn't give the cloaker a superior advantage with zero risk. I'm not against cloaking and active players. I'm against cloaking using inactive players to ensure a guaranteed kill. The immature players can say oh you whiner, oh you null sec care bear, blah blah blah whatever you want to say. I really don't care. I'm just pointing out an obvious balance issue in the game which obviously is an issue if there is a sticky thread on it. Duh.... And I won't mention you by name since it would be against forum policy, but the idiots who said I should post with my real character. Yeah sure lol. That would be even more dumb than the post. Grievers love to grief because their real lives are sad. I'll give you one hint. If you can figure it out you've earned it. I live in Fountain Region
Or you could be less terrible.
1. If he logs in and goes to work, he won't be locking or scramming anyone, this will be discernible via killboards. Go look through them and see when the player tends to get his kills.
2. You can...you know, get in fleet, get on comms and people can rat while in fleet with appropriately fit ships. Somebody gets into trouble, you go help each other out.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Kadeera
School of Applied Knowledge Caldari State
0
|
Posted - 2017.06.08 23:53:23 -
[10163] - Quote
Teckos Pech wrote:Or you could be less terrible.
1. If he logs in and goes to work, he won't be locking or scramming anyone, this will be discernible via killboards. Go look through them and see when the player tends to get his kills.
2. You can...you know, get in fleet, get on comms and people can rat while in fleet with appropriately fit ships. Somebody gets into trouble, you go help each other out.
Or you could be less of a troll and CCP could finally do something about this broken mechanic.
One hour non-repeatable cycle followed by a 60 second reactivation "grace period" timer where the camper can reactivate their cloak without uncloaking. That way you can cloaky camp all day til your heart is content, but you can't do it while you're away from your client for extended periods of time.
I'd even go so far as to make it so cloaking does remove you from local so long as you have to actively camp. |
Rawls Canardly
Moosearmy Test Alliance Please Ignore
36
|
Posted - 2017.06.09 00:13:14 -
[10164] - Quote
I would say require fuel of some sort. Something cheap, but big enough m3 to only allow you about 24 hours out of a full cargohold of a t3c. Stealth bombers would get about 6 hours worth. Make the cloaking device contain about 0.5 hour of fuel overall, with reloads taking around 30-40 seconds. No more all-day campers! This would not CURE the cloaky campers, nothing will, but it will force it to be a more active thing, and forcing the camper to plan how long he can actually stay in system before he runs out of fuel on the route home. |
Teckos Pech
Amok. Goonswarm Federation
6575
|
Posted - 2017.06.09 00:14:23 -
[10165] - Quote
Kadeera wrote:Teckos Pech wrote:Or you could be less terrible.
1. If he logs in and goes to work, he won't be locking or scramming anyone, this will be discernible via killboards. Go look through them and see when the player tends to get his kills.
2. You can...you know, get in fleet, get on comms and people can rat while in fleet with appropriately fit ships. Somebody gets into trouble, you go help each other out. Or you could be less of a troll and CCP could finally do something about this broken mechanic. One hour non-repeatable cycle followed by a 60 second reactivation "grace period" timer where the camper can reactivate their cloak without uncloaking. That way you can cloaky camp all day til your heart is content, but you can't do it while you're away from your client for extended periods of time. I'd even go so far as to make it so cloaking does remove you from local so long as you have to actively camp.
Yes, when you can't reply in any meaningful way the other person MUST be a troll.
This mechanic is not broken, you merely do not like it. You know he is there and you can take the appropriate action (see my post above or any one of dozens in this thread).
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Teckos Pech
Amok. Goonswarm Federation
6575
|
Posted - 2017.06.09 00:17:57 -
[10166] - Quote
Rawls Canardly wrote:I would say require fuel of some sort. Something cheap, but big enough m3 to only allow you about 24 hours out of a full cargohold of a t3c. Stealth bombers would get about 6 hours worth. Make the cloaking device contain about 0.5 hour of fuel overall, with reloads taking around 30-40 seconds. No more all-day campers! This would not CURE the cloaky campers, nothing will, but it will force it to be a more active thing, and forcing the camper to plan how long he can actually stay in system before he runs out of fuel on the route home.
Why should an ATK cloak user have his game nerfed?
Oh, just out of curiosity what are you going to do about somebody using an alt with blockade runner? He can bring in days worth of fuel. So we are back to where we are with people simply switching over to T3Cs.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Valaba
Science and Trade Institute Caldari State
1
|
Posted - 2017.06.09 00:54:26 -
[10167] - Quote
Teckos Pech wrote:Valaba wrote:In continuation to my thread here, https://forums.eveonline.com/default.aspx?g=posts&t=521404&find=unread Basically, the responses can only mean one thing which you cannot possibly disagree with if you are ok with afk cloaking. It means it's ok for a hotdropper to login before they go to work, stay cloaked all day, gain a superior tactical advantage since the system owners never know when your afk or not without any risk to the cloaker themselves. They decloak with covert ops cloak, which has instant locking, their bomber friends come in and whoever they have locked is done since they have instantly scrambled the player being attacked. This is an incredibly dumb aspect of this game. Anyone who doesn't see the superior tactical advantage to this doesn't have a brain. I dare anyone here to explain how this doesn't give the cloaker a superior advantage with zero risk. I'm not against cloaking and active players. I'm against cloaking using inactive players to ensure a guaranteed kill. The immature players can say oh you whiner, oh you null sec care bear, blah blah blah whatever you want to say. I really don't care. I'm just pointing out an obvious balance issue in the game which obviously is an issue if there is a sticky thread on it. Duh.... And I won't mention you by name since it would be against forum policy, but the idiots who said I should post with my real character. Yeah sure lol. That would be even more dumb than the post. Grievers love to grief because their real lives are sad. I'll give you one hint. If you can figure it out you've earned it. I live in Fountain Region Or you could be less terrible. 1. If he logs in and goes to work, he won't be locking or scramming anyone, this will be discernible via killboards. Go look through them and see when the player tends to get his kills. 2. You can...you know, get in fleet, get on comms and people can rat while in fleet with appropriately fit ships. Somebody gets into trouble, you go help each other out.
Coming from someone who always has live fleets available at their beck and call. The largest Alliance in the game.... Maybe you should think about the environment you live in before making such a ridiculous post. You reside in fantasy null. |
Valaba
Science and Trade Institute Caldari State
1
|
Posted - 2017.06.09 00:56:21 -
[10168] - Quote
Rawls Canardly wrote:I would say require fuel of some sort. Something cheap, but big enough m3 to only allow you about 24 hours out of a full cargohold of a t3c. Stealth bombers would get about 6 hours worth. Make the cloaking device contain about 0.5 hour of fuel overall, with reloads taking around 30-40 seconds. No more all-day campers! This would not CURE the cloaky campers, nothing will, but it will force it to be a more active thing, and forcing the camper to plan how long he can actually stay in system before he runs out of fuel on the route home.
Good idea.
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Daichi Yamato
Jabbersnarks and Wonderglass
3947
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Posted - 2017.06.09 02:50:23 -
[10169] - Quote
Valaba wrote:
Coming from someone who always has live fleets available at their beck and call. The largest Alliance in the game.... Maybe you should think about the environment you live in before making such a ridiculous post. You reside in fantasy null.
So you're asking for cloaking to be nerfed because you know your group isn't capable of operating in a pvp environment?
So in this respect can ccp make it easy for my 5 man corp to run c6's? Btw, we don't want to pvp either. We just want to make billions with no risk.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Nortal Aldent
Hate By Design Inc. Asylum Consortium
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Posted - 2017.06.09 04:25:17 -
[10170] - Quote
I think CCP MUST realize there IS an issue given the number of pages this thread has going on.
Doesn't mean they will DO anything...but they must realize there is an issue.
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